Dreamliner Posted May 20 Author Share Posted May 20 going to go do LC-48 for Phantom express xs-1 stuff, Most Likely will put that on truthfulls cc Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 1 Author Share Posted June 1 (edited) Update II Starbase V2 Woomera Kistler Gilmore Space's Bowen Spaceport Edited June 1 by Dreamliner Quote Link to comment Share on other sites More sharing options...
bacontornado Posted June 8 Share Posted June 8 Any update or new insights on the underground/underwater issue? I have @ballisticfox0 's Earth UHD 64k and I'm still running into it. Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 10 Author Share Posted June 10 On 6/7/2024 at 10:38 PM, bacontornado said: Any update or new insights on the underground/underwater issue? I have @ballisticfox0 's Earth UHD 64k and I'm still running into it. im not sure about why its doing that, I'd reinstall all the dependencies Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 14 Share Posted June 14 Any chance for an Edwards AFB to land the shuttle at? Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 14 Author Share Posted June 14 11 minutes ago, Spike88 said: Any chance for an Edwards AFB to land the shuttle at? believe theirs already a mod for that for ksrss, ill try to find it Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 14 Share Posted June 14 (edited) 4 hours ago, Dreamliner said: believe theirs already a mod for that for ksrss, ill try to find it I had done a google search but only really saw one for RSS, not sure if that can work in KSRSS Edit: Also I don't know what causes it, but sometimes the launch pads can't be selected with KCT. Sometimes it works, sometimes it doesn't. Edited June 15 by Spike88 Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 16 Author Share Posted June 16 On 6/14/2024 at 6:31 PM, Spike88 said: I had done a google search but only really saw one for RSS, not sure if that can work in KSRSS Edit: Also I don't know what causes it, but sometimes the launch pads can't be selected with KCT. Sometimes it works, sometimes it doesn't. weird havent tested also here is Baikonur :] https://github.com/kochiBR/katniss-baikonour-for-KSRSS Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 16 Share Posted June 16 5 minutes ago, Dreamliner said: weird havent tested also here is Baikonur :] https://github.com/kochiBR/katniss-baikonour-for-KSRSS I had found Baikonour already in the Katniss Canaveral topic, but thank you! I realized the fix for the pads not showing up for launch in KCT is just a matter of using KSCSwitcher to switch to any launch site and then all your Dreamliner pads will propagate, what's weird is that the Baikonour pads and the Cape Canaveral pads show up just fine, while yours don't until using KSCSwitcher. On the Edwards front I did find MTE and STS. I'm not sure what I need to do to get MTE to work, and using STS causes the KSCSwitcher Vandenburg to go under the ground and your Vandenburg to float. I have decided to make a submod to your mod about Historical launch sites/landing areas. I am going to start with White Sands Missile Range(namely the V2 launch pad and the shuttle landing runways). I plan on adding Edwards, Ellington, and Langley Research Center(mostly the Langley AFB). Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 20 Author Share Posted June 20 The Retro Update Update III Explore the wonders of 1959-1998 with the new retro update! ---------------------------------------------------------------------------------------------------------------------------------------- this update includes -Old Kourou -Old Vandenberg *NEW to both configs -Langley Airforce base *NEW to both configs -White Sands Test range -Old Wallops *NEW to both configs -Edwards Airforce base -Old Woomera [Go to the First Post to see pictures!] ---------------------------------------------------------------------------------------------------------------------------------------- Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 20 Author Share Posted June 20 (edited) Update IV the TAL update this update includes all 15 TAL site for Space Shuttle trans-Atlantic aborts NEW DEPENDENCY Katniss Cape Canaveral Edited June 21 by Dreamliner Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 21 Share Posted June 21 Landing Shuttle at Cologne. Wait, which shuttle is that?... (noticed one of the runways at the Cologne Bonn site is raised a bit) Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted June 21 Author Share Posted June 21 (edited) 45 minutes ago, MashAndBangers said: Landing Shuttle at Cologne. Wait, which shuttle is that?... (noticed one of the runways at the Cologne Bonn site is raised a bit) yeah I hit them all in 12 hours lol so minor goof ball errors are a little to be expected, will do little second qa pass when I get the time, Also sick buran! always love to see how players use the mod 45 minutes ago, MashAndBangers said: Landing Shuttle at Cologne. Wait, which shuttle is that?... (noticed one of the runways at the Cologne Bonn site is raised a bit) ALSO your missing katniss Kcc for the acutal shuttle runway lol I reccomend getting this copy of it, if you dont want the configs I think just not putting anything in the instances folder will do the trick https://github.com/Truthfulll/KatnisssCapeCanaveral-KSRSS I realized I never stated that anywhere so now I put it in all the posts, not your B, my B lol Edited June 21 by Dreamliner Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted July 9 Share Posted July 9 @Dreamliner Thanks for making Site Expansion. I understand that it requires the UHD version of KSRSS. UHD has a glitch with flickering water at shallow coastlines due to z-fighting interaction between UHD terrain and Scatterer waves. It's especially noticeable during launches from the cape looking towards the Caribbean while higher than 10km. All the greenish water around islands blinks in thin stripes. @ballisticfox0confirmed it's a known issue with UHD. Dreamliner, do you get the same flickering with UHD or have you somehow found a workaround you can share? Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted July 10 Author Share Posted July 10 17 hours ago, DeadJohn said: @Dreamliner Thanks for making Site Expansion. I understand that it requires the UHD version of KSRSS. UHD has a glitch with flickering water at shallow coastlines due to z-fighting interaction between UHD terrain and Scatterer waves. It's especially noticeable during launches from the cape looking towards the Caribbean while higher than 10km. All the greenish water around islands blinks in thin stripes. @ballisticfox0confirmed it's a known issue with UHD. Dreamliner, do you get the same flickering with UHD or have you somehow found a workaround you can share? Not sure, ill be checking next time I do a launch from the cape, will update you ELA-4 got a small update fyi folks Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted July 17 Share Posted July 17 (edited) @Dreamliner I see the statics on the ground but many sites default back to the KSC launchpad when I click the launch button. The screenshot below shows some data about one of the problem sites: I selected Vandenberg SLC-1E in the KK Launchsite Selector, but when I click the VAB launch button my rocket ends up on the default KSC pad in Florida. If I land a plane near Vandenberg and ctrl-K the KK interface looks good. I did a minor edit and resave of the site to try tricking KK but it made no difference. The sites added by Katniss Cape Canaveral are mostly working (I only tested some), your TAL runways are mostly working, but the only Site Expansion retro site that I found working is White Sands. The dropdown list of sites beneath the launch button is missing the non-launchable sites. The KK Launchsite Selector shows one list of sites while the Launch button has a much shorter list. I've seen that variance before with other KK mods but don't understand what triggers it. I can't find an obvious error but here are some thoughts: Missing dependency? I think I have them all. Install error? I installed all your retro sites using a single batch copy operation. White Sands is working while others from that same file copy are not. Does this folder example look correct? "GameData\DreamLinersSiteExpansion\Instances\DLSEretro\Vandenberg Air Force Base" with all the cfgs for a site inside that final folder. Should it be "Instances" with an S on the end? Have I hit a KK limit by having too many open launch sites? I'm getting some null refs in my log but doesn't seem connected to KK. Within the log file, when I pick a KK site ("setLaunchSite") that works correctly further GetLaunchSiteByName lines return the correct site name. If a pick a broken site GetLaunchSiteByName immediately returns back to LaunchPad without an error. The spoiler text shows more info about it. Spoiler White Sands is working correctly: [LOG 20:35:11.143] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to White Sands Complex 33 [LOG 20:36:30.338] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 <lots of snipping for brevity> [LOG 20:36:30.339] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:36:30.339] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 [LOG 20:36:30.359] Launching vessel from White Sands Complex 33. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Vandenberg and many others are not working: [LOG 20:37:32.475] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to Vandenberg SLC-6 [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad <lots of snipping for brevity> [LOG 20:37:48.053] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad [LOG 20:37:48.133] Launching vessel from LaunchPad. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Log. I started KSP, entered VAB, tried launching from Wallops (broken), White Sands (good), Vandenberg (broken). https://drive.google.com/file/d/1Iz3_2lf2TiF7hBOKF8An9cW3n1q0sHQF/view?usp=sharing Edited July 17 by DeadJohn added log link Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted July 18 Author Share Posted July 18 On 7/16/2024 at 9:19 PM, DeadJohn said: @Dreamliner I see the statics on the ground but many sites default back to the KSC launchpad when I click the launch button. The screenshot below shows some data about one of the problem sites: I selected Vandenberg SLC-1E in the KK Launchsite Selector, but when I click the VAB launch button my rocket ends up on the default KSC pad in Florida. If I land a plane near Vandenberg and ctrl-K the KK interface looks good. I did a minor edit and resave of the site to try tricking KK but it made no difference. The sites added by Katniss Cape Canaveral are mostly working (I only tested some), your TAL runways are mostly working, but the only Site Expansion retro site that I found working is White Sands. The dropdown list of sites beneath the launch button is missing the non-launchable sites. The KK Launchsite Selector shows one list of sites while the Launch button has a much shorter list. I've seen that variance before with other KK mods but don't understand what triggers it. I can't find an obvious error but here are some thoughts: Missing dependency? I think I have them all. Install error? I installed all your retro sites using a single batch copy operation. White Sands is working while others from that same file copy are not. Does this folder example look correct? "GameData\DreamLinersSiteExpansion\Instances\DLSEretro\Vandenberg Air Force Base" with all the cfgs for a site inside that final folder. Should it be "Instances" with an S on the end? Have I hit a KK limit by having too many open launch sites? I'm getting some null refs in my log but doesn't seem connected to KK. Within the log file, when I pick a KK site ("setLaunchSite") that works correctly further GetLaunchSiteByName lines return the correct site name. If a pick a broken site GetLaunchSiteByName immediately returns back to LaunchPad without an error. The spoiler text shows more info about it. Reveal hidden contents White Sands is working correctly: [LOG 20:35:11.143] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to White Sands Complex 33 [LOG 20:36:30.338] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 <lots of snipping for brevity> [LOG 20:36:30.339] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:36:30.339] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 [LOG 20:36:30.359] Launching vessel from White Sands Complex 33. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Vandenberg and many others are not working: [LOG 20:37:32.475] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to Vandenberg SLC-6 [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad <lots of snipping for brevity> [LOG 20:37:48.053] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad [LOG 20:37:48.133] Launching vessel from LaunchPad. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Log. I started KSP, entered VAB, tried launching from Wallops (broken), White Sands (good), Vandenberg (broken). https://drive.google.com/file/d/1Iz3_2lf2TiF7hBOKF8An9cW3n1q0sHQF/view?usp=sharing Id suggest reinstalling DLSE and its dependencies and KK for good measure, also having all launch sites / runways, set to [open] by default sometimes bugs kk out so that could also be it, let me know if this fixed it or not, thanks On 7/16/2024 at 9:19 PM, DeadJohn said: @Dreamliner I see the statics on the ground but many sites default back to the KSC launchpad when I click the launch button. The screenshot below shows some data about one of the problem sites: I selected Vandenberg SLC-1E in the KK Launchsite Selector, but when I click the VAB launch button my rocket ends up on the default KSC pad in Florida. If I land a plane near Vandenberg and ctrl-K the KK interface looks good. I did a minor edit and resave of the site to try tricking KK but it made no difference. The sites added by Katniss Cape Canaveral are mostly working (I only tested some), your TAL runways are mostly working, but the only Site Expansion retro site that I found working is White Sands. The dropdown list of sites beneath the launch button is missing the non-launchable sites. The KK Launchsite Selector shows one list of sites while the Launch button has a much shorter list. I've seen that variance before with other KK mods but don't understand what triggers it. I can't find an obvious error but here are some thoughts: Missing dependency? I think I have them all. Install error? I installed all your retro sites using a single batch copy operation. White Sands is working while others from that same file copy are not. Does this folder example look correct? "GameData\DreamLinersSiteExpansion\Instances\DLSEretro\Vandenberg Air Force Base" with all the cfgs for a site inside that final folder. Should it be "Instances" with an S on the end? Have I hit a KK limit by having too many open launch sites? I'm getting some null refs in my log but doesn't seem connected to KK. Within the log file, when I pick a KK site ("setLaunchSite") that works correctly further GetLaunchSiteByName lines return the correct site name. If a pick a broken site GetLaunchSiteByName immediately returns back to LaunchPad without an error. The spoiler text shows more info about it. Hide contents White Sands is working correctly: [LOG 20:35:11.143] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to White Sands Complex 33 [LOG 20:36:30.338] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 <lots of snipping for brevity> [LOG 20:36:30.339] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:36:30.339] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: White Sands Complex 33 [LOG 20:36:30.359] Launching vessel from White Sands Complex 33. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Vandenberg and many others are not working: [LOG 20:37:32.475] KK: [LaunchSiteManager] setLaunchSite: Setting LaunchSite to Vandenberg SLC-6 [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad <lots of snipping for brevity> [LOG 20:37:48.053] [Pre-Flight Check]: All Checks Complete. Go for Launch! [LOG 20:37:48.053] KK: [LaunchSiteManager] GetLaunchSiteByName: found LS: LaunchPad [LOG 20:37:48.133] Launching vessel from LaunchPad. Craft file: C:\Users\jvspe\Desktop\KSRSS UHD BDB dev\saves\default\Ships\VAB\/Auto-Saved Ship.craft Log. I started KSP, entered VAB, tried launching from Wallops (broken), White Sands (good), Vandenberg (broken). https://drive.google.com/file/d/1Iz3_2lf2TiF7hBOKF8An9cW3n1q0sHQF/view?usp=sharing also as for the log id suggest sending that to the folks at #modding in the r/ksp discord server, they'll be able to read that log way better than me Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 23 Share Posted July 23 There is a slight issue with the Tanegashima Space Center. I am not seeing any of the towers. Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted July 24 Author Share Posted July 24 qui On 7/22/2024 at 9:41 PM, NateDaBeast said: There is a slight issue with the Tanegashima Space Center. I am not seeing any of the towers. quick note please DO NOT change where your space center is, please set it to a really obscure not near any locations, thats 100% why your pads are floating here, as for the towers do you have all the dependencies installed? reinstalling all of them would be my first guess to fix it, check here to see them https://github.com/lsamman/Dreamliners-Site-Expansion thanks for reaching out! Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 25 Share Posted July 25 6 hours ago, Dreamliner said: qui quick note please DO NOT change where your space center is, please set it to a really obscure not near any locations, thats 100% why your pads are floating here, as for the towers do you have all the dependencies installed? reinstalling all of them would be my first guess to fix it, check here to see them https://github.com/lsamman/Dreamliners-Site-Expansion thanks for reaching out! Did the first thing you mentioned and pads are no longer floating, thanks. Regarding dependencies, I believe I have all of them but the way the dependencies are formatted I might be missing one? I am assuming "Starship Ground Extensions" is one, but I cannot find anything titled that. If you could provide some links it would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted July 25 Author Share Posted July 25 13 hours ago, NateDaBeast said: Did the first thing you mentioned and pads are no longer floating, thanks. Regarding dependencies, I believe I have all of them but the way the dependencies are formatted I might be missing one? I am assuming "Starship Ground Extensions" is one, but I cannot find anything titled that. If you could provide some links it would be much appreciated. Thanks great!, as for the towers it seems I once again forgot a dependency my bad! sorry about that, the mod you'll need is this one https://spacedock.info/mod/3238/KSC Floodlights Mk2 Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 26 Share Posted July 26 12 hours ago, Dreamliner said: Thanks great!, as for the towers it seems I once again forgot a dependency my bad! sorry about that, the mod you'll need is this one https://spacedock.info/mod/3238/KSC Floodlights Mk2 That fixed it, thank you! Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted August 1 Share Posted August 1 I am doing a fresh KSP install because I wanted to incorporate this mod. Currently I am still in the early stages, with just the bare bones installed. I have KSRSS Reborn and its dependencies, and this mod with the prerequisites and dependencies as listed. Upon booting up I am getting an error message saying that Kopernicus can not load. I backed out the mods one by one and the conflict lays with EarthUHD. Does anyone have a quick fix for this Kopernicus/EarthUHD conflict? I can provide logs if that will help. Thank you. Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted August 1 Author Share Posted August 1 31 minutes ago, DaveyJ576 said: I am doing a fresh KSP install because I wanted to incorporate this mod. Currently I am still in the early stages, with just the bare bones installed. I have KSRSS Reborn and its dependencies, and this mod with the prerequisites and dependencies as listed. Upon booting up I am getting an error message saying that Kopernicus can not load. I backed out the mods one by one and the conflict lays with EarthUHD. Does anyone have a quick fix for this Kopernicus/EarthUHD conflict? I can provide logs if that will help. Thank you. make sure you have the rss-textures also required for earth uhd also try installing ballisticfox's Kopernicus and see if that helps https://github.com/ballisticfox/Kopernicus/releases/tag/release-9F Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted August 1 Share Posted August 1 3 hours ago, Dreamliner said: make sure you have the rss-textures also required for earth uhd also try installing ballisticfox's Kopernicus and see if that helps https://github.com/ballisticfox/Kopernicus/releases/tag/release-9F Thanks! I finally got it. It wasn't entirely clear from the instructions on how to install everything, but it finally worked out. Great work! I am using the Retro model and Vandenberg looks amazing. If you are in the mood for it, how about Johnston Island Air Force Base? Thor flights were launched out of there historically (none orbital), but several alternate history buffs have speculated that it would be a perfect location from which to launch classified manned military space missions. Just a thought... Quote Link to comment Share on other sites More sharing options...
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