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[1.12.x] Apoapsis Motors: Delta V, Done Dirt Cheap


Starseeker

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A simple set of solid-fuel kick motors, for dirt-cheap dV boosts wherever you need them. Started as an introductory modding exercise, blossomed into a bit more (and lead to the creation of Periapsis Motors).

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D4dUDKn.png

Parts list:

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Download: Spacedock

Screenshots:

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Changelog:

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Known Issues:

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Dependencies:

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Licensing:

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Edited by Starseeker
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  • 2 weeks later...

v1.1.0 Update!

28RRVtB.png

Changes:

  • Added STNE-12-9 "Andesite" and STNE-18-12 "Diorite"
  • New model for STNE-12-6 "Basalt"; old model remains as hidden part for craft compatibility
  • Model & texture improvements for STNE-12-3 "Gabbro"
  • Engine shroud textures merged & standardized
  • Engine stats rebalancing
    • Overall, specific impulses increased to the 270-290 range, and mass, cost, & thrust have been lowered across the board

Known issues:

  • Some engine shrouds can render with a thin (sub-pixel width) black line along a UV seam Fixed in v1.1.1

 

Edited by Starseeker
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Excellent mod!

STNE-12-3 "Gabbro" & MK.1 pod it's really elegant part for a moho-spacecraft (in kerbal style:D)

 

=====

recently I did some further modifications to 0.625m &1.25m motor

just in case this may help:

1, allowed to turned off (as thrust termination system), for precisely orbit insertion.

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2, Built-in decoupler (extra cost & mass of course)

Ideally, "ModulePartVariants" can make it optional, but I just..... well, "a quick test, and then makeshift became a long-term use" ;)

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I am embarrassed to say this, but I need help here. I've been playing this game since before there was a runway, and modding just as long. But for the life of me I can not get this mod to work. I have a fresh install that only has RealPlume, ModManager, and ApoapsisMotors installed. The models show up, and they fire when staged or manually ignited. They also provide a small amount of thrust. But there are not flame effects. The nozzles will glow red, but there isn't any particle effects. Both the game and the dependencies are the current versions. Am I the only one this is happening to?

The mod looks great btw. Great work. I just wish I could benefit from your hard work!

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  On 6/1/2024 at 5:13 PM, dylsh said:

I am embarrassed to say this, but I need help here. I've been playing this game since before there was a runway, and modding just as long. But for the life of me I can not get this mod to work. I have a fresh install that only has RealPlume, ModManager, and ApoapsisMotors installed. The models show up, and they fire when staged or manually ignited. They also provide a small amount of thrust. But there are not flame effects. The nozzles will glow red, but there isn't any particle effects. Both the game and the dependencies are the current versions. Am I the only one this is happening to?

The mod looks great btw. Great work. I just wish I could benefit from your hard work!

Expand  

I had same problem too, on about weeks ago.

try this one, it fixed the bug on me.

 

If it work normally, this should be enough, you'll see: "Squad original plume" on original SRB (BACC/Hammer/Kickback), and plume with Apoapsis Motor.

if didn't, keep first one, add

Restock Waterfall Expansion 3.0.0

and

RSMP ( Solid_Rockets_Waterfall_Effects-3.0_RSMP )

https://spacedock.info/mod/3051/Solid Rockets Waterfall Effects

 

that's my config (for now)

 

 

Restock Waterfall Expansion 3.0.0 will cause BUG ("continue show Flames and generate Sound after Flame-Out", rfried May,1 posted)

I tryed BLUAV8R Fix, copy-paste and didn't work, I'll keep tinkering this _(:з」∠)_ Other times, when I'm less that busy.

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  On 6/1/2024 at 6:42 PM, The Dressian Exploder said:

Do you have SmokeScreen? RealPlume requires it to work. RealPlume-Stock might be needed too, potentially.

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  On 6/2/2024 at 2:44 AM, xenoncqc_s said:

I had same problem too, on about weeks ago.

try this one, it fixed the bug on me.

 

If it work normally, this should be enough, you'll see: "Squad original plume" on original SRB (BACC/Hammer/Kickback), and plume with Apoapsis Motor.

if didn't, keep first one, add

Restock Waterfall Expansion 3.0.0

and

RSMP ( Solid_Rockets_Waterfall_Effects-3.0_RSMP )

https://spacedock.info/mod/3051/Solid Rockets Waterfall Effects

 

that's my config (for now)

 

 

Restock Waterfall Expansion 3.0.0 will cause BUG ("continue show Flames and generate Sound after Flame-Out", rfried May,1 posted)

I tryed BLUAV8R Fix, copy-paste and didn't work, I'll keep tinkering this _(:з」∠)_ Other times, when I'm less that busy.

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That did it. Thanks guys! 
 

- I hope this mod, along with Periapsis Motors one day has compatibility with BetterSRBs. 

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  On 5/29/2024 at 6:59 AM, The Dressian Exploder said:

This is looking really nice! Though I wonder if the 'Gabbro' and 'Basalt' motors could have an option to fire each individual rocket separately...

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That'd definitely be interesting! Not sure if there's a good way to do that though, at least not without writing my own plugin file :P

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  On 6/3/2024 at 10:36 PM, Starseeker said:

Also, glad you got it working! Sorry I wasn't able to offer help myself - forums were down last time I went to check on the thread >.>

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No need to apologize. You’re the reason we have this mod! And the KSP community has always been very kind and helpful. 

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  On 6/6/2024 at 1:52 AM, Oprissmian said:

This mod (along with Periapsis Motors) gave me the final push to try and make a part mod myself.

I'm curious, what modelling program did you use for your parts?

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Glad to be that source of inspiration! Best of luck on your modding ventures ^.=.^

The modelling program I use is just Blender with a couple of addons. There's a great guide to a Unity-free modding workflow here; it's what I used to make these :P

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I can't seem to actually download this through CKAN or manually, the spacedock link just won't work. Same issue with periapsis motors.

  On 6/16/2024 at 3:36 AM, Madeline said:

I can't seem to actually download this through CKAN or manually, the spacedock link just won't work. Same issue with periapsis motors.

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Nevermind it's a site issue sorry.

image.png?ex=666fb07f&is=666e5eff&hm=a8f

 

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  On 6/16/2024 at 3:36 AM, Madeline said:

I can't seem to actually download this through CKAN or manually, the spacedock link just won't work. Same issue with periapsis motors.

Nevermind it's a site issue sorry.

image.png?ex=666fb07f&is=666e5eff&hm=a8f

 

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Ah, yeah, Spacedock was down for a bit recently :P

(Also as a heads-up, Discord image links don't work outside of Discord itself anymore)

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