OhioBob Posted December 29, 2024 Share Posted December 29, 2024 (edited) On 12/29/2024 at 11:37 AM, klyith said: Ok, but why? I can see the reason for Kopernicus saying to keep them the same -- the stock planets are probably set that way, because you're fading between the two systems. And doing it that way makes your planets look bad with Parallax, which I think most people want to have these days. So even if it looks slightly better in the otherwise-stock game, it looks crappy in the modset that pretty much everyone uses. The ScaledVersion fades are the range over which the ScaledVersion texture fades in, the the PQS fades are the range over which the PQS fades out. Since the PQS renders over the top of the ScaledVersion, the idea is that we want the ScaledVersion to be fully fading in before we start to fade out the PQS. The fades for the stock planets are inconsistent, but many do it just as I described. For instance, Laythe uses: ScaledVersion/fadeStart = 55000 ScaledVersion/fadeEnd = 60000 PQS/fadeStart = 60000 PQS/fadeEnd = 120000 PQS/deactivateAltitude = 160000 As for Parallax, JNSQ wasn't designed for it, so no consideration was made for Parallax when setting the fade altitudes. I don't know anything about Parallax, but it seems like a poor design if it looks bad when used with a planet pack that sets its fades in the way that virtually everyone that makes planet packs is taught to do it. Edited December 30, 2024 by OhioBob Quote Link to comment Share on other sites More sharing options...
cheriyu Posted January 9 Share Posted January 9 still experiencing scatterer bugs even with this mod installed, ive followed the instructions so i cant tell if im missing something and stupid or if my install is bugged if anyone has a fix it would be much appreciated Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted January 10 Share Posted January 10 Been playing around with this - loving it so far! Quick question - besides supporting the paid versions of Scatterer and EVE, what’s the difference between this mod and the old Ad Astra visual pack? I used that way back when and was considering going in there and trying to salvage some textures Quote Link to comment Share on other sites More sharing options...
klyith Posted January 14 Share Posted January 14 On 12/29/2024 at 11:51 AM, OhioBob said: As for Parallax, JNSQ wasn't designed for it, so no consideration was made for Parallax when setting the fade altitudes. I don't know anything about Parallax, but it seems like a poor design if it looks bad when used with a planet pack that sets its fades in the way that virtually everyone that makes planet packs is taught to do it. After a lot more experimenting, and a whole lot of waiting for load times, I think I have a decent answer. You're definitely right about the fade stuff -- seeing a sunflare through the planet isn't ideal! It's a combination of parallax being tuned for stock scale, and the person who did the JNSQ patches for Parallax not doing anything to help things. I was focused too much on JNSQ because I used to play at 2.5x Rescale, and it was pretty much just like stock fo Parallax. So I figured it had to be a JNSQ thing that was "wrong". But the way rescale works seems to automatically rescale the Parallax maps as well. So anyways, here's my results for making things look better: #1 is to rescale parallax textures larger, which I think looks better all around (not so crisp and bumpy, can't see the repeating tiles) // rescale parallax @Parallax:FINAL { @Body[Kerbin] { @Textures { @_SurfaceTextureScale = 2.5 @_displacement_scale = 0.39 @_displacement_offset = 0.09 } } } #2 is to shift the PQS fade to a spot that matches when Parallax is less prominent. I have two options: a: this is what I'm using @Kopernicus:FINAL { @Body[Kerbin] { @ScaledVersion { %fadeStart = 70000 %fadeEnd = 80000 } @PQS { %fadeStart = 77000 %fadeEnd = 88000 } } } b: This looks better in orbit, but my GPU (6700XT) can't handle it. Clouds stay high-detail until you get out of PQS, and looking down at Kerbin from 125km was pushing me under 30fps. If you have a good GPU use this. @Kopernicus:FINAL { @Body[Kerbin] { @ScaledVersion { %fadeStart = 100000 %fadeEnd = 110000 } @PQS { %fadeStart = 110000 %fadeEnd = 130000 %deactivateAltitude = 135000 } } } Both of these use :FINAL which is not good practice normally, if anyone else picks this up to incorporate into some mod patch. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted January 20 Share Posted January 20 On 10/15/2024 at 12:02 AM, TaintedLion said: hello, the jool clouds are not working Did you fix this problem? I can't get it to work on Jool. Every other planet seems fine. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted January 25 Share Posted January 25 On 1/20/2025 at 7:14 PM, adriangm44 said: Did you fix this problem? I can't get it to work on Jool. Every other planet seems fine. I did, I just had to go through the Volumetrics files and rename all the references to Jool to Jool2 Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted January 25 Share Posted January 25 30 minutes ago, TaintedLion said: I did, I just had to go through the Volumetrics files and rename all the references to Jool to Jool2 Hahahaha this is funny, cause I found the fault too and I renamed all Jool2 references to Jool in JNSQ instead Quote Link to comment Share on other sites More sharing options...
softweir Posted January 25 Share Posted January 25 1 hour ago, TaintedLion said: I did, I just had to go through the Volumetrics files and rename all the references to Jool to Jool2 56 minutes ago, adriangm44 said: Hahahaha this is funny, cause I found the fault too and I renamed all Jool2 references to Jool in JNSQ instead Bigendian / Littlendian wars commence! (I refer, of course, to Jonathan Swift's original egg-related Bigendian/Littlendian wars, not the CPU bit-order conventions.) Quote Link to comment Share on other sites More sharing options...
Guest Posted February 3 Share Posted February 3 Can someone give me more info on the Jool issue? I haven't been able to recreate it, for me the clouds always work. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 6 Share Posted February 6 (edited) On 1/25/2025 at 5:25 PM, TaintedLion said: I did, I just had to go through the Volumetrics files and rename all the references to Jool to Jool2 On 1/20/2025 at 8:14 PM, adriangm44 said: Did you fix this problem? I can't get it to work on Jool. Every other planet seems fine. Did you guys download JNSQ from the github repository directly? The version you get from CKAN and the Releases tab doesn't have this change; Jool is still Jool internally, not Jool2 I'm gonna publish an update soon to fix this Edit: v3.1.0 fixes the jool issue Edited February 6 by Guest Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted February 8 Share Posted February 8 On 2/6/2025 at 5:37 PM, rbeap said: Did you guys download JNSQ from the github repository directly? The version you get from CKAN and the Releases tab doesn't have this change; Jool is still Jool internally, not Jool2 I'm gonna publish an update soon to fix this Edit: v3.1.0 fixes the jool issue Yes, that's exactly what's happening. JNSQ stopped uploading new versions since 2021. New updates are only available through the master repository on GitHub. Quote Link to comment Share on other sites More sharing options...
tendi3us Posted February 11 Share Posted February 11 Hi, both of the mod downloads (SpaceDock, and Github) say the mod page was removed or something. I was trying both the links on the OP of this topic. Seems like OPs github is gone? It's not on CKAN either, I thought maybe the mod was just down for like an update last night but I think it's been down for 24 hours now. I picked the worst time to completely reinstall all my mods lol Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted February 13 Share Posted February 13 On 2/10/2025 at 9:02 PM, tendi3us said: Hi, both of the mod downloads (SpaceDock, and Github) say the mod page was removed or something. I was trying both the links on the OP of this topic. Seems like OPs github is gone? It's not on CKAN either, I thought maybe the mod was just down for like an update last night but I think it's been down for 24 hours now. I picked the worst time to completely reinstall all my mods lol Same. Both download links lead to 404. They may have removed the mod for personal reasons. Only time will tell if they return? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Thursday at 11:15 PM Share Posted Thursday at 11:15 PM And it died. Again! This time one less creator. Wonder what happened this time. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted Friday at 07:21 PM Share Posted Friday at 07:21 PM Why would the creator do that? Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Friday at 09:57 PM Share Posted Friday at 09:57 PM 22 hours ago, Mr. Kerbin said: And it died. Again! This time one less creator. Wonder what happened this time. Interesting that it's just disappeared. I can't think of any real reason why it would, it's gotta be the creators decision to take it down I'd imagine? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Friday at 10:06 PM Share Posted Friday at 10:06 PM Aaaand it's gone. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted Sunday at 03:27 PM Share Posted Sunday at 03:27 PM This really annoys me, a good mod that just needs some tweaking and the author just decides to nuke it for no reason. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted Sunday at 06:11 PM Share Posted Sunday at 06:11 PM Anyone got a link to it? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Sunday at 06:23 PM Share Posted Sunday at 06:23 PM (edited) 42 minutes ago, Pxtseryu said: Anyone got a link to it? hold on a sec, might be able to get a quick reupload Anybody know the license? Edited Sunday at 06:54 PM by Iapetus7342 Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted Sunday at 07:06 PM Share Posted Sunday at 07:06 PM 42 minutes ago, Iapetus7342 said: Anybody know the license? Independent of the license, you can punch the SpaceDock link into archive dot org and get it that way. Quote Link to comment Share on other sites More sharing options...
EritoKaio Posted Sunday at 07:07 PM Share Posted Sunday at 07:07 PM (edited) Yeah I was just experimenting with different systems the other day and I decided to give JNSQ a try and literally the day of, this was nuked. Quite annoying. I don't see what the point of it is, even I kept my old stuff up even though I discontinued my mod because there's no gain from just erasing it lol. I instead just went back to using some very old Sigma configs to rescale stock, whatever. Edited Sunday at 07:07 PM by EritoKaio Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted Sunday at 07:12 PM Share Posted Sunday at 07:12 PM 46 minutes ago, Iapetus7342 said: Anybody know the license? CC BY-NC-SA 4.0. You should be free to redistribute as long as you provide attribution and don't paywall it. Terms are below. Spoiler You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes . ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Quote Link to comment Share on other sites More sharing options...
jthero7 Posted Sunday at 08:38 PM Share Posted Sunday at 08:38 PM I forked the repo last time this happened, just in case. The archived version is a bit newer than mine, but it's always good to have backups. Here's mine: https://github.com/jthero3/JNSQVolumetrics It's only version 3.0, but if you have the newer configs, I can update my fork with them. Quote Link to comment Share on other sites More sharing options...
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