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NuclearWarfare

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Ah, the one from LLL. I also have it installed, but haven't tried to orbit it yet, must be a pain with FAR installed. Also, IIRC the one from LLL spins non-stop, even in the VAB, right? The one from the habitat pack is cool in that you can start and stop the rotation on demand, LLL should really think about something like that.

I have, it's not possible without plugins, which sort of goes against my moratorium on the mod requiring plugins. Should be possible to do with Module Manager 2, it detecting if you've got Firespitter installed and then swapping the animation modules round.

Since this is the screenshot thread, here's some pics.

1HmqsZD.png

And I bailed out after a failed attempt to land on a mountain top, just overshot, survived the impact (quite how, considering he fell about 4km, I'm not so sure) then rolled for another few miles downhill.

0xWvCki.png

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I have, it's not possible without plugins, which sort of goes against my moratorium on the mod requiring plugins. Should be possible to do with Module Manager 2, it detecting if you've got Firespitter installed and then swapping the animation modules round.

I do, could you please provide some guidance on how to do it?

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I do, could you please provide some guidance on how to do it?

Hmm, I tried it again with just the stock animation module, and it seems to work well enough, not sure why I thought it didn't now. Starts disabled, then right-click to spin. Won't shut down again though, but that's not that much of a problem. I'll have to mess around with some of the plugins around the place.

In the mean time, try replacing the config file in LLL/Parts/Utility/RotatingHab/part.cfg

with this http://pastebin.com/tJp7Tz26

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Lmao, with that kind of attitude installing NovaPunch (5m tanks, 10k thrust engines) would let you launch entire resort complexes :D

Unfortunately my laptop is a Toshiba Satellite. so it lags even when it comes to audio and i am only passing through my stations if necessary, i like paying attention to little details and might be borderline roleplayer.

Edited by Joecool
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Well, My very first contributions to the forum have moved from url, so i have reorganized them and given them their respective updated albums. Without further ado, registered users and lurkers! Gallileo and Magallanes Stations:

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Galilleo had two attemps, one was assembled in lko to check if the assembly would work and the definitive one at Duna. (between the lag and the number of launches it was a royal repetitive pain) as the one at eve was pieced together in 4 launches, including that shuttle/miner/tug thing

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Toying around with some more cargo planes...

CRbhg8v.png

Preparing to load a fuel storage unit for Forward Operating Bases...

InRI5UB.png

Displaying the fuel plant in the hold of the C-2A transport en route to the Island Airbase (the test site for all FOB technologies)

HtMxwU3.png

Deploying the fuel plant in the eastern hangar at the Island Airbase.

KOFRsdP.png

Loading a pair of GeeP rovers for a trip to the Island.

kRO3HNQ.png

In flight.

BZjXXPx.png

On final approach to runway 27 after deploying the Geep rovers.

Edited by MaverickSawyer
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How do you move those trees?!

Trees mod, courtesy of chickenplucker! The CFG probably needs to be rapped in [part] tags.

-snip-

I'd give everyone high fives if I could, but since this is the internet here is an un-released pine tree in place of a high five. Its a little jacked up since KSP has issues with layered alphas and shadow rendering, but it should help get you started on terra forming. Oh and it should be self righting as well. You all rock, enjoy :)

http://www.somethingthatdoesntsuck.com/wp-content/gallery/random-stuff/pine6.jpg

www.somethingthatdoesntsuck.com/downloads/pine.zip

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