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KSP1 Randomly crashing, bizarre crash log


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As I take off, somewhere around 30km to 60km the screen turns dark, or it freezes. The game still runs in the background, and I'm also able to control the game while in the crash state. First time this happened I got a dark screen and then the game crashed, the next two times the screen froze, without completely crashing the game.

The weirdest part is the log, especially near the bottom (bare in mind, my vessel was fine until the screen froze, no explosions in the background or anything):

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[LOG 12:40:37.771] [ModularFlightIntegrator] MFI Start
[LOG 12:40:37.771] [ModularFlightIntegrator] Start. VesselModule on vessel :
  ModularFlightIntegrator
  AxisGroupsModule
  CometVessel
  SuspensionLoadBalancer
  CommNetVessel
  ModuleStabilization
  VesselDataManager
  ModuleDynamicBatteryStorage
  RPMVesselComputer
  ParkingBrake
  SpaceDustVessel
  VesselModuleSave
  SystemHeatVessel

[LOG 12:41:21.202] BFR Lander 1.2(C-2) Debris Unloaded
[WRN 12:41:21.204] [SystemHeat][Settings]  not found, using default coolant
[LOG 12:41:21.209] Packing BFR Lander 1.2(C-2) Debris for orbit
[LOG 12:41:21.245] BFR Lander 1.2(C-2) Debris Unloaded
[WRN 12:41:21.246] [SystemHeat][Settings]  not found, using default coolant
[LOG 12:41:21.249] Packing BFR Lander 1.2(C-2) Debris for orbit
[LOG 12:41:22.879] BFR Lander 1.2(C-2) Debris Unloaded
[WRN 12:41:22.880] [SystemHeat][Settings]  not found, using default coolant
[LOG 12:41:22.884] Packing BFR Lander 1.2(C-2) Debris for orbit
[LOG 12:41:24.198] BFR Lander 1.2(C-2) Debris Unloaded
[WRN 12:41:24.198] [SystemHeat][Settings]  not found, using default coolant
[LOG 12:41:24.202] Packing BFR Lander 1.2(C-2) Debris for orbit
[LOG 12:41:24.283] [F: 29949]: Vessel BFR Lander 1.2(C-2) Debris was on-rails at 35.9 kPa pressure and was destroyed.
[LOG 12:41:24.286] [Vessel BFR Lander 1.2(C-2) Debris]: Vessel was destroyed.
[LOG 12:41:24.293] Vessel destroyed - Regenerating scatters
[LOG 12:41:24.329] [F: 29951]: Vessel BFR Lander 1.2(C-2) Debris was on-rails at 36.2 kPa pressure and was destroyed.
[LOG 12:41:24.329] [Vessel BFR Lander 1.2(C-2) Debris]: Vessel was destroyed.
[LOG 12:41:24.334] Vessel destroyed - Regenerating scatters
[LOG 12:41:25.904] [F: 30044]: Vessel BFR Lander 1.2(C-2) Debris was on-rails at 27.7 kPa pressure and was destroyed.
[LOG 12:41:25.904] [Vessel BFR Lander 1.2(C-2) Debris]: Vessel was destroyed.
[LOG 12:41:25.909] Vessel destroyed - Regenerating scatters
[LOG 12:41:27.287] [F: 30121]: Vessel BFR Lander 1.2(C-2) Debris was on-rails at 36.3 kPa pressure and was destroyed.
[LOG 12:41:27.287] [Vessel BFR Lander 1.2(C-2) Debris]: Vessel was destroyed.
[LOG 12:41:27.292] Vessel destroyed - Regenerating scatters
[LOG 12:42:02.156] Game Paused!
[LOG 12:42:02.159] [UIMasterController]: ShowUI
[LOG 12:42:02.159] [FlightGlobals]: Active Vessel is in atmosphere. Cannot save.
[LOG 12:42:33.682] Game Unpaused!
[LOG 12:42:35.715] Game Paused!
[LOG 12:42:35.715] [UIMasterController]: ShowUI
[LOG 12:42:35.715] [FlightGlobals]: Active Vessel is in atmosphere. Cannot save.
[LOG 12:42:36.831] Game Unpaused!
[LOG 12:42:37.741] Game Paused!
[LOG 12:42:37.741] [UIMasterController]: ShowUI
[LOG 12:42:37.741] [FlightGlobals]: Active Vessel is in atmosphere. Cannot save.
[LOG 12:42:51.578] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.582] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.584] KbApp.OnDestroy Planet Resources
[LOG 12:42:51.585] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.586] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.587] [UIApp] OnDestroy: ResourceDisplay
[LOG 12:42:51.589] ScaleModList: listSize 738 maxListSize 494
[LOG 12:42:51.597] ScaleModList: listSize 738 maxListSize 494
[LOG 12:42:51.599] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.600] [PlanetariumCamera]: Focus: Kerbin
[ERR 12:42:51.614] Exception handling event onPlanetariumTargetChange in class KnowledgeBase:System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at KSP.UI.Screens.KbApp_PlanetResources.ActivateApp (MapObject target) [0x0007d] in <4b449f2841f84227adfaad3149c8fdba>:0
  at KSP.UI.Screens.KnowledgeBase.ActivateApps (KSP.UI.Screens.KnowledgeBase+KbTargetType targetType, MapObject target) [0x000fa] in <4b449f2841f84227adfaad3149c8fdba>:0
  at KSP.UI.Screens.KnowledgeBase.OnMapFocusChange (MapObject target) [0x000f4] in <4b449f2841f84227adfaad3149c8fdba>:0
  at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0

[EXC 12:42:51.615] NullReferenceException
    KSP.UI.Screens.KbApp_PlanetResources.ActivateApp (MapObject target) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    KSP.UI.Screens.KnowledgeBase.ActivateApps (KSP.UI.Screens.KnowledgeBase+KbTargetType targetType, MapObject target) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    KSP.UI.Screens.KnowledgeBase.OnMapFocusChange (MapObject target) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventData`1:Fire(MapObject)
    PlanetariumCamera:SetTarget(MapObject)
    PlanetariumCamera:OnVesselDestroy(Vessel)
    EventData`1:Fire(Vessel)
    Vessel:OnDestroy()
[LOG 12:42:51.615] [SpaceDust][ToolbarUI] Changed focus to Kerbin
[LOG 12:42:51.615] [SpaceDust][ToolbarPanel] Clearing all entries
[LOG 12:42:51.615] [SpaceDust][ToolbarPanel]: Adding a new resource element for Antimatter
[LOG 12:42:51.616] [SpaceDust][ToolbarPanel] Added a new resource entry for Antimatter
[LOG 12:42:51.616] [SpaceDust][ToolbarPanel]: Adding a new resource element for ArgonGas
[LOG 12:42:51.617] [SpaceDust][ToolbarPanel] Added a new resource entry for ArgonGas
[LOG 12:42:51.617] [SpaceDust][ToolbarPanel]: Adding a new resource element for LqdHydrogen
[LOG 12:42:51.617] [SpaceDust][ToolbarPanel] Added a new resource entry for LqdHydrogen
[LOG 12:42:51.617] [SpaceDust][ToolbarPanel]: Adding a new resource element for Oxidizer
[LOG 12:42:51.618] [SpaceDust][ToolbarPanel] Added a new resource entry for Oxidizer
[LOG 12:42:51.618] [SpaceDust][ToolbarPanel]: Adding a new resource element for XenonGas
[LOG 12:42:51.619] [SpaceDust][ToolbarPanel] Added a new resource entry for XenonGas
[LOG 12:42:51.626] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.626] [UIApp] OnDestroy: CurrencyWidgetsApp
[LOG 12:42:51.628] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.629] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.629] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.630] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.631] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.632] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.632] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.637] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.638] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.639] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.640] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.640] KbApp.OnDestroy Planet Info
[LOG 12:42:51.641] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.642] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.642] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.643] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.656] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.659] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.660] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.663] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.666] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.667] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.667] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.681] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.682] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.683] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.684] 10/8/2024 12:42:51 PM,TransferWindowPlanner,Destroying the TransferWindowPlanner (TWP)
[LOG 12:42:51.709] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.710] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.710] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.712] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.713] KbApp.OnDestroy Vessel Crew
[LOG 12:42:51.713] [UIApp] OnDestroy: Construction
[LOG 12:42:51.714] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.714] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.720] [KJR] KJRMultiJointManager cleanup
[LOG 12:42:51.720] [KJR] KJRMultiJointManager cleanup
[LOG 12:42:51.721] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.722] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.773] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.774] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.778] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.780] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.783] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.784] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.786] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.788] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.789] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.791] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.791] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.798] Vessel destroyed - Regenerating scatters
[ERR 12:42:51.800] Destroying object "UnityWhite" is not allowed at this time.

[LOG 12:42:51.802] [Scatterer][Debug] Effects unloaded for Kerbin
[LOG 12:42:51.827] [Scatterer][Debug] No changes to main config, skipping saving.
[LOG 12:42:51.827] [UIApp] OnDestroy: ActionGroupsApp
[LOG 12:42:51.828] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.829] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.831] OnDestroy
[LOG 12:42:51.831] SetCameraMode
[LOG 12:42:51.833] [Waterfall][UI]: OnDestroy Fired
[LOG 12:42:51.834] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.835] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.836] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.838] [UIApp] OnDestroy: KSPedia
[LOG 12:42:51.839] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.842] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.843] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.846] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.847] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.848] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.849] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.850] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.850] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.852] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.852] KbApp.OnDestroy Planet Parameters
[LOG 12:42:51.854] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.855] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.856] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.857] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.858] [UIApp] OnDestroy: Contracts
[LOG 12:42:51.859] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.860] [UIApp] OnDestroy: ManeuverTool
[LOG 12:42:51.863] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.867] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.872] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.873] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.874] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.876] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.878] Vessel destroyed - Regenerating scatters
[LOG 12:42:51.880] [UIApp] OnDestroy: AlarmClock
[LOG 12:42:51.882] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.972] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.972] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.972] [Waterfall][UI]: App Launcher Destroyed
[WRN 12:42:51.972] UIList: RemoveItem didn't find any item to remove.
[LOG 12:42:51.972] ScaleModList: listSize 738 maxListSize 320
[WRN 12:42:51.973] UIList: RemoveItem didn't find any item to remove.
[LOG 12:42:51.973] ScaleModList: listSize 738 maxListSize 320
[WRN 12:42:51.973] UIList: RemoveItem didn't find any item to remove.
[LOG 12:42:51.973] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.974] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.974] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.974] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.974] ScaleModList: listSize 738 maxListSize 320
[LOG 12:42:51.974] [UIApp] OnDestroy:
[LOG 12:42:52.001] KbApp.OnDestroy NullName

----------------------------------------------------------------------------------------------------------

I hope this helps

 

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Posted (edited)

Update: seems to be happening at random now... the game worked fine after I restarted the game and launched a different vessel, then I launched the previous vessel again without the game crashing, then after 15-30min (around the mun by now), same thing happens. Crash, screen turns black or into a single color (coincidentally depending on the color of the textures I was facing ex: looking at the mun -> a blank grey screen of death). One of the crash logs seemed identical with the one I shared up above.

KSP is unplayable  (for me)

Edited by omegalex
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Posted (edited)

I tried installing a compatible driver for the gpu I have a while back, but without difference, unless I did something wrong. I have an Nvidia  GeForce GTX Titan X GPU, and the currently installed driver is at version 552.22. Did I get unlucky with the driver or am I worrying too much about driver compatibility?

Edit: I just realized, the driver I currently have is not the one I remember installing, what the hell

Edited by omegalex
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It didn't work, same thing, same crash log with a dozen of "vessel destroyed, regenerating scatters" being logged, whatever the hell they are

On 10/8/2024 at 6:10 PM, jimmymcgoochie said:

Try reinstalling/updating your graphics drivers? I remember having a similar issue where the screen froze but the game kept running a couple of years ago, and a graphics driver update fixed it I think.

I'm out of options

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I'm wondering if this happens with any vessel you launch, or just a specific one.  You mentioned:

On 10/8/2024 at 5:03 AM, omegalex said:

the game worked fine after I restarted the game and launched a different vessel, then I launched the previous vessel again without the game crashing, then after 15-30min (around the mun by now), same thing happens.

Does it always happen with this vessel?  Does it happen with any other vessels/craft?  Can you give a screenshot of the craft that it is crashing on in the VAB, with the Engineer's Report displayed?

Secondarily to this, but maybe just as important:  What mods do you have installed?  Did you install any recently?  Did you remove any recently?  Are you installing/uninstalling through cKAN?

Have you tried verifying the integrity of the files (assuming you are on Steam or Epic)?

Edited by Scarecrow71
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14 hours ago, Scarecrow71 said:

I'm wondering if this happens with any vessel you launch, or just a specific one.  You mentioned:

Does it always happen with this vessel?  Does it happen with any other vessels/craft?  Can you give a screenshot of the craft that it is crashing on in the VAB, with the Engineer's Report displayed?

Secondarily to this, but maybe just as important:  What mods do you have installed?  Did you install any recently?  Did you remove any recently?  Are you installing/uninstalling through cKAN?

Have you tried verifying the integrity of the files (assuming you are on Steam or Epic)?

-It now happens to every single vessel I use (or at least that's what I'm assuming, since this crash seems indiscriminate now). The vessel is fully stock apart from one modded space capsule called the Proteus advanced command pod. (I don't know how to upload screenshots on this forum)

-Craft has 68 parts, roughly 86t. What is weird is that the engineer's report says my net heat flux is 1W, when it actually is -4kW in the system heat tab.

EDIT: Oops, cryo propellants and cryo engines are 100% not stock, lmao. The upper stage uses the engine called Buzzard that runs on Methalox

-I have quite a lot of mods, basically every single one (recommended by Matt Lowne) for visual improvements, IVA, near/far future tech, mk2 extra's mk3 extra's, mark 4 system, OPM, system heat and heat control, heap padder, kerbal atomics, hull camera vds, community resource pack/kit/techtree, cryo engines, reentry particle effect, planet shine, station parts redux, TUFX, trajectories, UmbraSpaceIndustries, better time warp, kerbal engineer (absolutely mandatory for every ksp player ever), mech jeb 2, JSI, FSHangarExtended, kerbal joint reinforcement, parking brake and the rest of the essential mods that are necessary for everything else to work (like kopernicus, USItools, module manager, dynamic battery storage etc)

I recently installed the volumetric clouds mod, but removing it changed absolutely nothing. The rest of the mods I had for months, unchanged. I tried replacing it with the old EVE mod, still the same.. I installed volumetrics manually, uninstalled it manually, then reinstalled old EVE through ckan. Still the same results.

-I verified the integrity of game files, 3 times. First time, 104 files were validated (which broke EVE for some reason, bloom was gone, clouds were almost nonexistant and the milky way skybox didn't load)

13 hours ago, DaveLChgo said:

30km-60km??  Could be Hypoxia.  Check for leaks in O2 hoses and also check the O2 levels in your tanks.

I don't have the mod Hypoxia, that must've been a coincidence tho.

I have to note that, this problem has been around for a year, and it's only getting worse. You might think it's hardware related, or driver related.. which makes a lot of sense. But... I literally changed every, single, piece, of, hardware, that I had with new one. THe only thing that didn't change is the main C drive, I still have the same old one with the windows I had on it. I also changed the drivers multiple times, yet... here I am.. and it's getting worse.  It seems to happen in From The Depths too (the game)

Another side note, if I wander around the VAB, KSC, tracking station, main menu etc, the game won't crash. It works just fine. It's only when I'm in flight when the screen goes bust and the log goes crazy.

Edited by omegalex
Cryo fuels are definitely NOT stock parts
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1 hour ago, omegalex said:

-It now happens to every single vessel I use (or at least that's what I'm assuming, since this crash seems indiscriminate now). The vessel is fully stock apart from one modded space capsule called the Proteus advanced command pod. (I don't know how to upload screenshots on this forum)

-Craft has 68 parts, roughly 86t. What is weird is that the engineer's report says my net heat flux is 1W, when it actually is -4kW in the system heat tab.

EDIT: Oops, cryo propellants and cryo engines are 100% not stock, lmao. The upper stage uses the engine called Buzzard that runs on Methalox

-I have quite a lot of mods, basically every single one (recommended by Matt Lowne) for visual improvements, IVA, near/far future tech, mk2 extra's mk3 extra's, mark 4 system, OPM, system heat and heat control, heap padder, kerbal atomics, hull camera vds, community resource pack/kit/techtree, cryo engines, reentry particle effect, planet shine, station parts redux, TUFX, trajectories, UmbraSpaceIndustries, better time warp, kerbal engineer (absolutely mandatory for every ksp player ever), mech jeb 2, JSI, FSHangarExtended, kerbal joint reinforcement, parking brake and the rest of the essential mods that are necessary for everything else to work (like kopernicus, USItools, module manager, dynamic battery storage etc)

I recently installed the volumetric clouds mod, but removing it changed absolutely nothing. The rest of the mods I had for months, unchanged. I tried replacing it with the old EVE mod, still the same.. I installed volumetrics manually, uninstalled it manually, then reinstalled old EVE through ckan. Still the same results.

-I verified the integrity of game files, 3 times. First time, 104 files were validated (which broke EVE for some reason, bloom was gone, clouds were almost nonexistant and the milky way skybox didn't load)

My guess is that it's one or more of the mods you are using.  Can you build a completely stock craft, no Buzzard engine, no Proteus advanced command pod, and see what happens?  What happens if you uninstall every mod (I'm assuming you have a clean install of KSP somewhere on your rig)?

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4 hours ago, Scarecrow71 said:

My guess is that it's one or more of the mods you are using.  Can you build a completely stock craft, no Buzzard engine, no Proteus advanced command pod, and see what happens?  What happens if you uninstall every mod (I'm assuming you have a clean install of KSP somewhere on your rig)?

I removed every single mod, got a fully stock ssto from a very old save file from 2 years ago (when I had no mods installed), and went on a minmus-mun run. There were no crashes this time, very depressing without mods ngl

These are my theories:

1. The mods accelerated the speed and frequency of the crashes because I still can not explain why other games like FtD crash the same way (twice, yesterday and 2 days before)

2.Memory leaks, or faulty memory? (since these act like time bombs, somewhat correlating with my first guess). I don't know what to say about this, I've changed my RAM 3 times, and always made sure that they are placed correctly (1-3, 2-4). Why would a memory issue still persist? I also have 32GB of RAM, more than enough to sustain any RAM intensive applications

3. Some mods are conflicting/broken. Doesn't explain why other games crash, but if this is true then I'm going to pull all my hair out finding the culprit(s).

Edited by omegalex
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34 minutes ago, omegalex said:

1. The mods accelerated the speed and frequency of the crashes because I still can not explain why other games like FtD crash the same way (twice, yesterday and 2 days before)

This is entirely possible.  I'm no modder for this game, so I can't say for certain if it's true or not.  But it is possible.

34 minutes ago, omegalex said:

2.Memory leaks, or faulty memory? (since these act like time bombs, somewhat correlating with my first guess). I don't know what to say about this, I've changed my RAM 3 times, and always made sure that they are placed correctly (1-3, 2-4). Why would a memory issue still persist? I also have 32GB of RAM, more than enough to sustain any RAM intensive applications

KSP itself has a memory leak issue.  It's well-documented, and in fact has a thread that was created just recently in the Suggestions sub-forum.

35 minutes ago, omegalex said:

3. Some mods are conflicting/broken. Doesn't explain why other games crash, but if this is true then I'm going to pull all my hair out finding the culprit(s).

This is the most likely cause of the situation.  There are numerous mods out there that are either broken OR don't play nice with others.  For example - and I'm not saying you have this mod - Tweakscale is broken.  I suggest going through your mods and see if you can figure out which one(s) is/are causing the issue.  Easiest way is to install half of them and see what happens.  If the issue doesn't crop up, you know it's in second half.  If it does, it's in the first half.  Then chop the half that failed in half and do again.  Rinse and repeat until you figure out which mod is causing the issue.  Warning:  If the issue is that multiple mods are conspiring at the same time this method may not help to identify the issue.

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  • 3 weeks later...

I don't know how to close this thread, but the update is that the crashes are caused by anti-aliasing. Even without a single mod I had these crashes (weirdly enough 100% of the times happening when entering the SPH with ani-aliasing turned on). Without it, the game works fine. It's a shame because I don't know what I'm supposed to do about this issue besides playing without anti-aliasing.

Edited by omegalex
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I got this out of your "KSP second.log" file. If this is still the case it should be addressed.

[WRN 23:22:58.269] AssemblyLoader: Assembly 'Deferred' has not met dependency 'Shabby' V0.0.0
[WRN 23:22:58.269] AssemblyLoader: Assembly 'Deferred' is missing 1 dependencies

 

 

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6 hours ago, Gargamel said:

Belatedly moved to tech support.   Please be careful posting logs to the forums, these one are fine, but anything larger should be hosted on a site like Dropbox.    

Got it. Thank you

21 hours ago, OrbitalManeuvers said:

I got this out of your "KSP second.log" file. If this is still the case it should be addressed.

[WRN 23:22:58.269] AssemblyLoader: Assembly 'Deferred' has not met dependency 'Shabby' V0.0.0
[WRN 23:22:58.269] AssemblyLoader: Assembly 'Deferred' is missing 1 dependencies

 

 

I now have shabby installed too. Thanks for that

Edited by omegalex
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Another update. Deferred rendering and/or shabby are causing the same issue, again! But this time it only happens in the VAB and SPH. I still think it has something to do with anti-aliasing, but the situation seems to be out of my control because turning off SMAA in editor mode in "Deferred.cfg" fixes nothing. There are no other cfg settings that turn off anti-aliasing, so...  no more deferred rendering I guess.

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5 hours ago, omegalex said:

Another update.

Honestly every time you make any change when debugging a modded install (and especially since you're not using ckan) you should re-upload your ksp.log. The gamedata folder is an ecosystem and adding or removing a mod can affect other mods.

Also, if at some point you said that you still get crashes without mods, then your best bet is definitely to be focused on getting a stock install stable. Including mods when a stock install is crashy is just adding fuel to the fire and could be masking the real issues. 

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34 minutes ago, OrbitalManeuvers said:

Honestly every time you make any change when debugging a modded install (and especially since you're not using ckan) you should re-upload your ksp.log. The gamedata folder is an ecosystem and adding or removing a mod can affect other mods.

Also, if at some point you said that you still get crashes without mods, then your best bet is definitely to be focused on getting a stock install stable. Including mods when a stock install is crashy is just adding fuel to the fire and could be masking the real issues. 

This issue sometimes happens in other games, not just ksp, but less frequently than ksp. There's nothing I can do besides try getting a clean reinstall of my graphics driver, clean reinstall of windows or throwing my steaming pile of dog turd out the window and buying a new pc altogether, I've completely lost it.

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