Kerbal01 Posted January 26, 2014 Share Posted January 26, 2014 un nerf the proton!! Link to comment Share on other sites More sharing options...
Deltac Posted January 26, 2014 Share Posted January 26, 2014 Is there any way to fix it?adding animTime = 1 to the config with animSwitch = false should do the job.un nerf the proton!!My troll senses are tingling... either that or a parasite is eating my brain. Link to comment Share on other sites More sharing options...
kiwiak Posted January 26, 2014 Share Posted January 26, 2014 Thanks, worked perfeclty. Also, is there a way to make engineer redux with altair descent stage? It doesnt alculate delta v for it. Link to comment Share on other sites More sharing options...
Kerbal01 Posted January 27, 2014 Share Posted January 27, 2014 adding animTime = 1 to the config with animSwitch = false should do the job.My troll senses are tingling... either that or a parasite is eating my brain.the proton used to be so powerful,bobcat changed it. Link to comment Share on other sites More sharing options...
ATG Posted January 27, 2014 Share Posted January 27, 2014 adding animTime = 1 to the config with animSwitch = false should do the job.Thanks for this! Rep +1 Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted January 28, 2014 Share Posted January 28, 2014 Mr. Paul Bobcat, maybe you can help this mod better again..and build sukhoi jet fighter..http://forum.kerbalspaceprogram.com/threads/17081-0-17-RedStar-co-op-Airplane-parts-v0-4-1 Link to comment Share on other sites More sharing options...
mortuus Posted January 29, 2014 Share Posted January 29, 2014 It is impossible to make a science with Lunakhod ? Link to comment Share on other sites More sharing options...
crazyewok Posted January 30, 2014 Share Posted January 30, 2014 Is there a manuel for how to assemble the craft? Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 31, 2014 Share Posted January 31, 2014 Assemble what craft ? Link to comment Share on other sites More sharing options...
wasmic Posted January 31, 2014 Share Posted January 31, 2014 Mr. Paul Bobcat, maybe you can help this mod better again..and build sukhoi jet fighter..http://forum.kerbalspaceprogram.com/threads/17081-0-17-RedStar-co-op-Airplane-parts-v0-4-1Right now, Bobcat is working on a lot of different things, so I doubt that he'd want to do that right now. Also, he'd pretty much have to redo that plane completely, as Bobcat likes to have a very high tandard for his work (no offense to the author of the plane, it looks good, but it's not on Bobcat's level). Link to comment Share on other sites More sharing options...
Vladimir KerKamarov Posted January 31, 2014 Share Posted January 31, 2014 Right now, Bobcat is working on a lot of different things, so I doubt that he'd want to do that right now. Also, he'd pretty much have to redo that plane completely, as Bobcat likes to have a very high tandard for his work (no offense to the author of the plane, it looks good, but it's not on Bobcat's level).Oh its that so, well thanks for the reply anyway, i only just want to see if Bobcat can make a sukhoi, because i saw one of Bobcat's work the Antonov. I just wonder, what if Bobcat can make soviet planes in another pack since he's now developing an Antonov. P.S.(What software can be use to make KSP mods) Link to comment Share on other sites More sharing options...
crazyewok Posted January 31, 2014 Share Posted January 31, 2014 Assemble what craft ?Soyuz, want to know what part to put where. Link to comment Share on other sites More sharing options...
DenM Posted January 31, 2014 Share Posted January 31, 2014 Soyuz, want to know what part to put where.Check mod archive, it should contain craft files with assembled vehicles. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 31, 2014 Share Posted January 31, 2014 Look at the "Stock" craft that come with the mod (If you don't have these in sandbox, put the Ships folder that came in the mod in the main KSP directory, not under gamedata.), and play around with them in the editor. You should be able to take them apart piece by piece and figure out everything from there.As for Soyuz, IIRC it goes:LESDock PortOrbital ModuleDescent PodHeatshieldDecoupler (Or TMA decoupler, depending on the Soyuz variant.)Service Module (Panels go on side.)Fairing Base. (For the Soyuz U, launching a TMA or standard Soyuz, you have to put on the extender fairing parts for it to fit properly.)Soyuz Stage threeStage 2/3 DecouplerEtc. Link to comment Share on other sites More sharing options...
crazyewok Posted January 31, 2014 Share Posted January 31, 2014 Look at the "Stock" craft that come with the mod (If you don't have these in sandbox, put the Ships folder that came in the mod in the main KSP directory, not under gamedata.), and play around with them in the editor. You should be able to take them apart piece by piece and figure out everything from there.As for Soyuz, IIRC it goes:LESDock PortOrbital ModuleDescent PodHeatshieldDecoupler (Or TMA decoupler, depending on the Soyuz variant.)Service Module (Panels go on side.)Fairing Base. (For the Soyuz U, launching a TMA or standard Soyuz, you have to put on the extender fairing parts for it to fit properly.)Soyuz Stage threeStage 2/3 DecouplerEtc.Thanks il try that. Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted February 2, 2014 Share Posted February 2, 2014 adding animTime = 1 to the config with animSwitch = false should do the job.This isn't exactly clear.... Where in the config do I add in the line? Link to comment Share on other sites More sharing options...
Deltac Posted February 2, 2014 Share Posted February 2, 2014 This isn't exactly clear.... Where in the config do I add in the line?in the module with the animation line. lol Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted February 2, 2014 Share Posted February 2, 2014 lolDot. Dot. Dot.But thanks. Link to comment Share on other sites More sharing options...
aloysius23 Posted February 3, 2014 Share Posted February 3, 2014 Hi guys, (im running 0.23)not sure if its my KSP problem or the Mod bug.Im using Soviet pack & my Kerbals will vanish n die upon EVA in space. But when i EVA before launch its okayAny solutions? search around but couldn't find any solutionsThanks! Link to comment Share on other sites More sharing options...
POTKC Posted February 3, 2014 Share Posted February 3, 2014 Probably something to do with the life support, there is air on Kerbin so if you EVA before launch it's fine. Check that you have everything installed correctly.Do they die instantly on EVA, or some time after you get out of the ship? Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 3, 2014 Share Posted February 3, 2014 I had this problem if you delete the life support folder it will stop otherwise you will inherit life support on everything Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted February 4, 2014 Share Posted February 4, 2014 Seems to me like the LOK is more primitive than the soyuz. Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2014 Share Posted February 4, 2014 Seems to me like the LOK is more primitive than the soyuz.Yes, it is, at least if you're talking this pack. The Soyuz in this pack is the latest TMA version, while LOK is a derivative of Soyuz 7K. TMA is the 3rd generation, while LOK is 1st generation. Link to comment Share on other sites More sharing options...
Cdodders Posted February 4, 2014 Share Posted February 4, 2014 Has the Soyuz update been released yet or have I missed it? Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2014 Share Posted February 4, 2014 Nope, BobCat is probably waiting for ECLSS 2.0. I understand him, a lot of my stuff is on hold until that's out, too. Link to comment Share on other sites More sharing options...
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