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[1.0.5] FASA 5.44


frizzank

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That's a lovely piece. Though I'm not sure if it's not more up Denny's alley, he's the one who made ALSEP packages for LEM, and IIRC, this is also a part of ALSEP. Anyway, I like the idea.

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Does asking for the fairings to jettison instead of fall away and beefer effects for the titan srbs count as parts request?

Better effects for the SRB's is doable. I will take a polish pass on everything as well...

Also didn't someone else just recently make a Soviet style round pod? It looked really good but I never played with it.

Edited by frizzank
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Better effects for the SRB's is doable. I will take a polish pass on everything as well...

Also didn't someone else just recently make a Soviet style round pod? It looked really good but I never played with it.

a,pic1,1093,50007,66331,show2.jpg

Polish pass... that just sounds inherently funny for some reason.

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Request (just in case nobody actually did already)

I'll throw my hat in with those asking for the Mercury IVA. Also thanks for all your hard work Frizzank, it's been a huge inspiration to me as a fledgling modder and artist.

Edited by Orionkermin
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Alright, we're back in business. I just removed about a page's worth of posts that had descended into a rather heated discussion that was entirely tangential to the point of this thread at best. The rest of the moderation staff and I will be considering how best to follow up on specific instances, but while I've got the attention of the thread as a whole:

First, when someone offers their services to create content at your request on the condition that requests follow certain guidelines, please respect their wishes. Don't belabor the point by arguing your point loudly, publicly, and incessantly long after it's clear that your request goes against those guidelines and is not going to be worked on while hoping against hope that you'll eventually wear them down; not only is that rude to the creator and those other patrons who are politely making their own requests, but if carried far enough it can also be considered user harassment, which is a violation of the Community Rules.

Second, if you do witness a thread beginning to degenerate beyond the bounds of reasonable and civil discussion, please bring the offending posts to our attention with the Report Post button conveniently found in the lower-left corner of the post, the triangle with the "!" on it right next to the "Add Reputation" star. While we appreciate that many of you have the community's best interests in mind, we have tools at our disposal that enable us to handle these situations in a much more substantial fashion than the average user, and we can do so much more quickly if vigilant users bring our attention to problematic posts before the situation has a chance to snowball. Don't try to do our jobs for us; you'll just drive yourself crazy.

Having said that, let's all take a moment to relax, collect our thoughts, and get back to the business of enjoying frizzank's creations :)

Edited by Specialist290
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Can anyone point me to a video of how to use the science parts? (the reflector experiment ASLEP, rover box, etc)? I've been trying to practice with them on the launch pad, but I don't think I'm doing it right. I have VNG and KAS installed.

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Better effects for the SRB's is doable. I will take a polish pass on everything as well...

Also didn't someone else just recently make a Soviet style round pod? It looked really good but I never played with it.

Only ones I know of are the Vostok/Voskhod mods

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HRG Spud pod is probably the one you're thinking of.

Yea this one. http://forum.kerbalspaceprogram.com/threads/67164-HGR-R-D-Thread-Stock-like-Soyuz-Shenzhou-and-1-875m-parts-in-Development?highlight=Spud

He does a good job of "Stock Like". It fits well with the FASA stuff as well.

Im going to post a voting poll soon

RL-10 is being made for reddragon

others up for voting, did I miss any?

IVA Mercury

Apollo SM mini probe

Surveyor probe core

M-1 engine

Nova Parts (Fuel tanks and adapters)

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Okay major problem ive run into. I do not know how it sprouted. Nor do I know what I may have changed to make this so sudden. This is as of last night and for a week now ive changed nothing in Gamedata other then converting from Denny's SV to Frizzanks. But ive yet to fly the rocket. Because with the LEM Ascent stage attatched all functions shut down when loaded onto the pad. Staging and recovery become disableded on the launch pad.

Had some.. VERY strange behavior too with the LES tower. Because after playing around with the bug for a bit trying to trouble shoot I noticed my action groups would make the stage bar reappear ( though with every action in one stage ). So I tried using my launch tower jettinson AG and the tower's engines made quick, periodical bursts. It made a split second burst after jettison, spun around, made another and derstroyed the CM killing three Kerbals.

So... some VERY strange behavior that im having trouble diagnosing. The best I was able to do is narrow it down to the ascent stage. Again with it equipped ALL staging when loaded on the pad is null. Along with MechJeb's Dv readout. ( All zero, but works in the VAB ) I noticed that the ascent stage had oxygen in in it. I do not use TAC at the moment. Tried deleting that module out of the .cfg, but no luck. Also getting a lot of null reference errors when trying to stage with the space bar.

LOG

Output_Log

What could be going on here?

Edited by Motokid600
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Okay major problem ive run into. I do not know how it sprouted. Nor do I know what I may have changed to make this so sudden. This is as of last night and for a week now ive changed nothing in Gamedata other then converting from Denny's SV to Frizzanks. But ive yet to fly the rocket. Because with the LEM Ascent stage attatched all functions shut down when loaded onto the pad. Staging and recovery become disableded on the launch pad.

Had some.. VERY strange behavior too with the LES tower. Because after playing around with the bug for a bit trying to trouble shoot I noticed my action groups would make the stage bar reappear ( though with every action in one stage ). So I tried using my launch tower jettinson AG and the tower's engines made quick, periodical bursts. It made a split second burst after jettison, spun around, made another and derstroyed the CM killing three Kerbals.

So... some VERY strange behavior that im having trouble diagnosing. The best I was able to do is narrow it down to the ascent stage. Again with it equipped ALL staging when loaded on the pad is null. Along with MechJeb's Dv readout. ( All zero, but works in the VAB ) I noticed that the ascent stage had oxygen in in it. I do not use TAC at the moment. Tried deleting that module out of the .cfg, but no luck. Also getting a lot of null reference errors when trying to stage with the space bar.

LOG

Output_Log

What could be going on here?

Per directions on the OP...:

Something went wrong and FASA broke KSP, HELP!!!

Do this first before asking for help....

Do this first- this helps with memory problems.

Delete the FASA mod. Run KSP again.

From the main menu, click on settings and then Graphics at the top.

Change your "Texture Quality:" to the Eighth Res option.

Click apply then exit KSP

Re-install FASA and try running KSP again.

If nothing is working or some parts are missing, something is seriously broken with KSP

Start with a fresh instal of KSP. If you like you can copy the previous install somewhere else as a backup first.

If your using steam, right click on the name in the library and click delete local files.

Navigate to the steam game directory and verify that the Kerbal space program folder is gone. If it is still there delete it!

C:\Program Files (x86)\Steam\steamapps\common\

After its done double click the Kerbal Space Program name in your list of games and select install.

If its a regular version of KSP. Delete KSP and then re-install it.

You should now have a CLEAN version of stock KSP.

Open the FASA.zip file

Copy all of its content into your main KSP directory. If you put it in the correct spot you should get a confirmation popup asking if you want to overwrite the folders and files. Say YES overwrite all folders and

files.

You should have a clean version of KSP and FASA only.

Run KSP and see if it works.

If it still crashes on load, verify that you have enough free memory to run KSP with mods.

If you have less than 2gb of RAM you are going to need to upgrade your system or install fewer parts.

Try a CLEAN version of KSP and FASA...Likely this is a problem somewhere else it's not FASAs fault.

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Per directions on the OP...:

Try a CLEAN version of KSP and FASA...Likely this is a problem somewhere else it's not FASAs fault.

Yes im aware. I was asking if anyone had seen this problem before and if maybe theres a known conflict. Im trying to find out which mod it is causing the problem. And.. if maybe someone can see something in those logs that I cannot..

EDIT: Its fixed. I just.. reinstalled FASA :blush: .. cant imagine what file was missing. Anyway my apologies for that one.

Onto a new inquiry. The source of the F1's sound. Ive been trying to change the sound of the engines for some time now. No matter what I try everything results in silence from the engines. The new module FX system..


AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.9 0.9
loop = true
}

.. Where is the sound "sound_rocket_hard" located? I canot find it in FASA nor in Squads folder. Im trying to overwrite it with a new sound to see if that might work.

Edited by Motokid600
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Yea this one. http://forum.kerbalspaceprogram.com/threads/67164-HGR-R-D-Thread-Stock-like-Soyuz-Shenzhou-and-1-875m-parts-in-Development?highlight=Spud

He does a good job of "Stock Like". It fits well with the FASA stuff as well.

Im going to post a voting poll soon

RL-10 is being made for reddragon

others up for voting, did I miss any?

IVA Mercury

Apollo SM mini probe

Surveyor probe core

M-1 engine

Nova Parts (Fuel tanks and adapters)

Like I said before just so I can vote properly. Is it M-1 engines with adapters, tanks, and decouplers or is it either or? Im just asking for clarity?

Edited by sp1989
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Yes im aware. I was asking if anyone had seen this problem before and if maybe theres a known conflict. Im trying to find out which mod it is causing the problem. And.. if maybe someone can see something in those logs that I cannot..

EDIT: Its fixed. I just.. reinstalled FASA :blush: .. cant imagine what file was missing. Anyway my apologies for that one.

Onto a new inquiry. The source of the F1's sound. Ive been trying to change the sound of the engines for some time now. No matter what I try everything results in silence from the engines. The new module FX system..


AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.9 0.9
loop = true
}

.. Where is the sound "sound_rocket_hard" located? I canot find it in FASA nor in Squads folder. Im trying to overwrite it with a new sound to see if that might work.

That is a stock sound not in any of the asset folders. If you want a custom sound your going to have to jump through some very specific hoops. I dont remember the tutorial but it is in the mod info list in add on development.

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I am not sure if this fits under the Nova heading, but if you find it different enough, I submit it for consideration.

There are a number of designs for Saturn MLV hardware, including those that use the original engines (F-1 , J-2) in increased numbers and uprated version (ie. F-1a) as well as new engines and hardware (M-1, 260 inch strap on solid boosters, liquid boosters)

As seen in the below image, and Astronautix

attachment.php?attachmentid=44900&d=1301805090

The solid boosters I can relatively easily create with Stretchy SRBs, and the stretched tanks can similarly be done with Stretchy Tanks. The one difficulty I have that I think could quite easily be created are thrust structures to support 2 F1 engines, or 7 J2 engines for enhanced second stages. M-1 engines would be nice, but I recognize it to be a great deal of work to create those. If there was a thrust structure for a Saturn Stage 2 that would fit 2 F1s, I don't find it hard to create a varient F1 with the characteristics of the M1, as has already been done for the LR 87 and LR 91 varients.

I have also been fiddling with moving the centre of mass (CoM) of the Gemini and Apollo capsules, to allow for lift creation and control to choose the re-entry profile and landing site, as done by the real capsules. I have found a way to use the existing Apollo capsule RCS to control roll during re-entry, so I just tack on a different RCS to control Roll.

This is my round-about way to ask that thrust structures for the stage 1 and stage 2 Saturn 5 be created to allow Saturn MLV / Nova hardware to be built in game.

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I am not sure if this fits under the Nova heading, but if you find it different enough, I submit it for consideration.

There are a number of designs for Saturn MLV hardware, including those that use the original engines (F-1 , J-2) in increased numbers and uprated version (ie. F-1a) as well as new engines and hardware (M-1, 260 inch strap on solid boosters, liquid boosters)

As seen in the below image, and Astronautix

http://www.rocketryforum.com/attachment.php?attachmentid=44900&d=1301805090

The solid boosters I can relatively easily create with Stretchy SRBs, and the stretched tanks can similarly be done with Stretchy Tanks. The one difficulty I have that I think could quite easily be created are thrust structures to support 2 F1 engines, or 7 J2 engines for enhanced second stages. M-1 engines would be nice, but I recognize it to be a great deal of work to create those. If there was a thrust structure for a Saturn Stage 2 that would fit 2 F1s, I don't find it hard to create a varient F1 with the characteristics of the M1, as has already been done for the LR 87 and LR 91 varients.

I have also been fiddling with moving the centre of mass (CoM) of the Gemini and Apollo capsules, to allow for lift creation and control to choose the re-entry profile and landing site, as done by the real capsules. I have found a way to use the existing Apollo capsule RCS to control roll during re-entry, so I just tack on a different RCS to control Roll.

This is my round-about way to ask that thrust structures for the stage 1 and stage 2 Saturn 5 be created to allow Saturn MLV / Nova hardware to be built in game.

For the re-entry part, have you seen Bobcat's updated Soyuz?? It has a landing mode which moves it to controlled re-entry attitude and scorches the capsule. Mebbe it could be coded to work with Apollo?

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