marach Posted August 11, 2013 Share Posted August 11, 2013 I am too analytical and very observant to not put these facts together."No that's just simple paranoia, everyone in the universe gets that." Link to comment Share on other sites More sharing options...
Sapphire Posted August 11, 2013 Share Posted August 11, 2013 Also want to know...It's a really tiny booster that looks perfect for replacing the fuel tank + separatron combo for making tiny missiles. Link to comment Share on other sites More sharing options...
KolourBlynD Posted August 12, 2013 Share Posted August 12, 2013 These are not rumors, nor facts its strictly my opinions in what I have noticed. Below I'll show you what has lead me to believe bac9 may not possibly be with SQUAD. I hope he replies to let us all know. I attempted to contact him. His blog on his awesome work. http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSCA comment below his blog.[Pyotor Gagarin - 30th July 2013 18:36 Report Comment | Reply Reply Bac9 is defending the heart of your game here. You should stand behind him. Here's the original quote I was referring to. It's since been removed from the devblog: (thanks) (EDIT: This is wholly the opinion of our dev blogger and in no way to be misconstrued as an official statement from Squad. We applaud failure in equal measurement as success in KSP.)]Here is the links to the articles. Take a look at the "Developement Updates-KSP Dev Team Updates". =August-06-2013; No mention of bac9. July-30-2013; "Artyom (Bac9): Enjoyed playing the release for a few minutes, fixed a few things in the old models and started work on the content for the next release. Such is life. "http://forum.kerbalspaceprogram.com/content.php/205-KSP-Weekly-August-06-2013http://forum.kerbalspaceprogram.com/content.php/204-KSP-Weekly-July-30-2013I am too analytical and very observant to not put these facts together. Hope I am wrong. If squad had that many things wrong in their development who knows what the future of KSP will bring. Either get someone like bac9 to fix all these errors to make everything run smooth or have a game with constant upgrades, performance issues requiring more system resources than their needs to be, constant battles with mods working with KSP. KSP is great but I think they released it too early. Will be nice when all these kinks get worked out. But they should have had the foundation set first then build on that. Instead they keep changing how to game functions and operates and where all along for the ride. Something of novice development. Life goes on. Opinions are like assholes...everyone has one.This doesn't really make as much sense as you seem to think, but I can see where you got the ideas from. Considering how Bac9 is really putting a lot of effort into the 3dmodelling developments of the game (compare buildings from .20 & .21,) I wouldn't jump off from one article saying he's not a part of Squad. Could be he's still on his Vacation week before the article, or possibly that he was unavailable to talk about his works because there is a lot to be done.Ultimately unless Bac9 pulls a Fish and straight up comes out on Twitter or whatever and posts a comment about leaving, it's probably safe to say he's still developing for Squad. Link to comment Share on other sites More sharing options...
moxzot Posted August 13, 2013 Share Posted August 13, 2013 lol i wouldn't speculate saying he might not be a dev cause if you look back 2 ksp weekly romfarer wasn't listed on the 30th Link to comment Share on other sites More sharing options...
B787_300 Posted August 13, 2013 Share Posted August 13, 2013 there now the mystery has been put to rest... Link to comment Share on other sites More sharing options...
jablerwocky Posted August 14, 2013 Share Posted August 14, 2013 Despite starting with a fresh install (i.e. no other mods), I can't seem to get this pack to load. I've installed it according to the instructions, but when KSP finishes the loading splash the game crashes. Reading the error log, it seems to crash in the middle of loading the B9 cockpits. Any ideas? Link to comment Share on other sites More sharing options...
jrandom Posted August 14, 2013 Share Posted August 14, 2013 Despite starting with a fresh install (i.e. no other mods), I can't seem to get this pack to load. I've installed it according to the instructions, but when KSP finishes the loading splash the game crashes. Reading the error log, it seems to crash in the middle of loading the B9 cockpits. Any ideas?Out of curiosity, how much video RAM do you have? Link to comment Share on other sites More sharing options...
crooks4hire Posted August 15, 2013 Share Posted August 15, 2013 These are not rumors, nor facts its strictly my opinions in what I have noticed. Below I'll show you what has lead me to believe bac9 may not possibly be with SQUAD. I hope he replies to let us all know. I attempted to contact him. His blog on his awesome work. http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSCA comment below his blog.[Pyotor Gagarin - 30th July 2013 18:36 Report Comment | Reply Reply Bac9 is defending the heart of your game here. You should stand behind him. Here's the original quote I was referring to. It's since been removed from the devblog: (thanks) (EDIT: This is wholly the opinion of our dev blogger and in no way to be misconstrued as an official statement from Squad. We applaud failure in equal measurement as success in KSP.)]Here is the links to the articles. Take a look at the "Developement Updates-KSP Dev Team Updates". =August-06-2013; No mention of bac9. July-30-2013; "Artyom (Bac9): Enjoyed playing the release for a few minutes, fixed a few things in the old models and started work on the content for the next release. Such is life. "http://forum.kerbalspaceprogram.com/content.php/205-KSP-Weekly-August-06-2013http://forum.kerbalspaceprogram.com/content.php/204-KSP-Weekly-July-30-2013I am too analytical and very observant to not put these facts together. Hope I am wrong. If squad had that many things wrong in their development who knows what the future of KSP will bring. Either get someone like bac9 to fix all these errors to make everything run smooth or have a game with constant upgrades, performance issues requiring more system resources than their needs to be, constant battles with mods working with KSP. KSP is great but I think they released it too early. Will be nice when all these kinks get worked out. But they should have had the foundation set first then build on that. Instead they keep changing how to game functions and operates and where all along for the ride. Something of novice development. Life goes on. Opinions are like assholes...everyone has one.Just to clarify, B9 is on the latest KSP Weekly apologizing for missing the last one. (8/13) Link to comment Share on other sites More sharing options...
Railgunner2160 Posted August 15, 2013 Share Posted August 15, 2013 Compared to some games KSP is much more complete, and remember we basically bought early access to KSP. For Example when Sword of the Stars 2 "Released" it wasn't even playable(took about a year to be playable), Though I will stress that it was released well ahead of when it should've.... (The guy in charge of deciding if it was release-worthy was stuck in traffic when it happened, and they did make up for it....) Link to comment Share on other sites More sharing options...
mike88cab Posted August 16, 2013 Share Posted August 16, 2013 Just to clarify, B9 is on the latest KSP Weekly apologizing for missing the last one. (8/13)Heck ya. Thanks for clarifying. I am glad I was wrong. Im a huge fan of his work and looking forward to see the progress of KSP. B9 pack is brilliant. Cheers! Link to comment Share on other sites More sharing options...
jarhead1145 Posted August 17, 2013 Share Posted August 17, 2013 Having a problem with the large sabre engines. When in jet mode and at high altitude, they begin to produce unequal thrust even though it has plenty air from the intakes. I'd like to be able to take my ship as high as possible before I activate rocket mode as the TWR is to low in rocket mode. Link to comment Share on other sites More sharing options...
Payload Posted August 17, 2013 Share Posted August 17, 2013 Having a problem with the large sabre engines. When in jet mode and at high altitude, they begin to produce unequal thrust even though it has plenty air from the intakes. I'd like to be able to take my ship as high as possible before I activate rocket mode as the TWR is to low in rocket mode.They work that way on purpose for balance reasons. Make your turn earlier and get more horizontal speed. I actually try to keep about 100ms vertical acceleration as I get close to orbital velocity and try to postpone the switch as long as possible. What your fighting is drag at that point. Try to maximize your speed just as the engines run out of air. Link to comment Share on other sites More sharing options...
SnappingTurtle Posted August 17, 2013 Share Posted August 17, 2013 Does the VTOL steering from Firespitter work on the B9 engines? Link to comment Share on other sites More sharing options...
Spindizzy Posted August 19, 2013 Share Posted August 19, 2013 The R3.3 package I downloaded has the game data directory name as "Gamedata"; it should be "GameData", notice the embedded capital 'D'. While this may not matter on Windows systems, it certainly matters on Linux systems. Fixing that might cut down on confusion from non-Windows players. Link to comment Share on other sites More sharing options...
gendalf Posted August 19, 2013 Share Posted August 19, 2013 radial intakes need balancing Link to comment Share on other sites More sharing options...
Castun Posted August 19, 2013 Share Posted August 19, 2013 They work that way on purpose for balance reasons. Make your turn earlier and get more horizontal speed. I actually try to keep about 100ms vertical acceleration as I get close to orbital velocity and try to postpone the switch as long as possible. What your fighting is drag at that point. Try to maximize your speed just as the engines run out of air.I think he's referring to how jets with multiple engines tend to produce slightly uneven thrust at high altitudes, even with a perfectly symmetrical craft that's flying perfectly straight, which causes a flat spin. I've found it's not just B9 engines, stock ones are affected by this as well. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 20, 2013 Share Posted August 20, 2013 One of the other mods I'm using also uses Snjo's Firespitter.dll (KOSMOS), except that one is using the latest v5.5, while the B9 bundled one is only v5.3 (I think) and, well I don't think they're getting along very well (firespitter v5.5 and B9 v3.3) because the SABRE engines look like they're running in the VAB/SPH, and the thrust indicators point backwards Link to comment Share on other sites More sharing options...
Duckydoger Posted August 20, 2013 Share Posted August 20, 2013 Why is there a Mk4 fuselage adapter if there are no parts for it? Link to comment Share on other sites More sharing options...
NoMrBond Posted August 20, 2013 Share Posted August 20, 2013 To fit to the TouhouTorpedo Mk.4 fuselage system I guess Link to comment Share on other sites More sharing options...
viperwolf Posted August 20, 2013 Share Posted August 20, 2013 Has anyone heard from bac? I know and understand he is probably on vacation or just taking a break. Maybe busy with other things. Im just curious. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 20, 2013 Share Posted August 20, 2013 Unfortunately they're not in this weeks weekly, probably due to time zones againSounds like there is a big push on to get the basic science/R&D implemented so they could be caught up with making content/assets for that still? Link to comment Share on other sites More sharing options...
Delta Wing Posted August 21, 2013 Share Posted August 21, 2013 I would download this mod if it wasn't so confusing. It gives me a headache just trying to figure out all the parts. Link to comment Share on other sites More sharing options...
jrandom Posted August 22, 2013 Share Posted August 22, 2013 I would download this mod if it wasn't so confusing. It gives me a headache just trying to figure out all the parts.It's pretty straightforward once you've built a few planes with them. Take a little time to find your way around the parts -- it's worth it. Link to comment Share on other sites More sharing options...
SVarg Posted August 22, 2013 Share Posted August 22, 2013 Am I the only one who think S3 supersonic pod interior should be placed higher? Is there a way to fix that? Link to comment Share on other sites More sharing options...
jrandom Posted August 22, 2013 Share Posted August 22, 2013 Am I the only one who think S3 supersonic pod interior should be placed higher? Is there a way to fix that?This is my biggest gripe with all the cockpits, including most of the stock ones -- you just can't see out of them very well. With the supersonic interior you can't even see what your throttle setting is without looking over to your extreme right. Link to comment Share on other sites More sharing options...
Recommended Posts