Cepheus Posted January 21, 2012 Share Posted January 21, 2012 well that dosent impact my life, I knew he would leave for goodAnd then there\'s this asshole. C\'mon Dr. Angry, I don\'t like breaking forum rules, but you\'re making it almost worth it. Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 21, 2012 Author Share Posted January 21, 2012 well that dosent impact my life, I knew he would leave for goodIf I didn\'t feel like I owed it to the community to make things for KSP, you can bet I would leave for good. And you would only have people such as yourself to thank.Actually, you\'d like that, wouldn\'t you? Link to comment Share on other sites More sharing options...
Nomad Posted January 21, 2012 Share Posted January 21, 2012 If I didn\'t feel like I owed it to the community to make things for KSP, you can bet I would leave for good. And you would only have people such as yourself to thank.Actually, you\'d like that, wouldn\'t you?I wouldn\'t, it was seeing your pack that made me learn to mod for KSP. Link to comment Share on other sites More sharing options...
foamyesque Posted January 21, 2012 Share Posted January 21, 2012 Oh for the love of...It\'s good to see you back, Nova. Don\'t let the chumps get to you; they\'re chumps and their opinions are on the far side of irrelevant. Link to comment Share on other sites More sharing options...
Sordid Posted January 21, 2012 Share Posted January 21, 2012 I have to second Foamy\'s sentiment here. Your parts have, for the longest time, made KSP worthwhile for me. With stock parts... yeah, it\'s kinda fun, but you can\'t really do anything interesting with so few components. It\'s your work that really makes the game shine. I\'d hate to see you go.well that dosent impact my life, I knew he would leave for goodI don\'t see why you chose to share that, given that nobody cares what you think. Link to comment Share on other sites More sharing options...
Pelf Posted January 21, 2012 Share Posted January 21, 2012 If I didn\'t feel like I owed it to the community to make things for KSP, you can bet I would leave for good. And you would only have people such as yourself to thank.Actually, you\'d like that, wouldn\'t you?You really don\'t owe the community anything. Other people are perfectly capable of making parts themselves. Now, please, stop being a drama queen and grow up a little.Edit:Sorry if I came across as an ass. I just wanted to make a point. Link to comment Share on other sites More sharing options...
foamyesque Posted January 21, 2012 Share Posted January 21, 2012 You really don\'t owe the community anything. Other people are perfectly capable of making parts themselves. Now, please, stop being a drama queen and grow up a little.Edit:Sorry if I came across as an ass. I just wanted to make a point.If the point is that you\'re an unsympathetic ass, you succeeded magnificently. Aside from that, however... Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 21, 2012 Author Share Posted January 21, 2012 You really don\'t owe the community anything. Other people are perfectly capable of making parts themselves. Now, please, stop being a drama queen and grow up a little.Edit:Sorry if I came across as an ass. I just wanted to make a point.I don\'t even understand...I said I feel like I owe it to the community to make parts, I want to GIVE to the community because I CARE about it. Jesus fucking christ, you\'re making me regret coming back. Link to comment Share on other sites More sharing options...
Sordid Posted January 21, 2012 Share Posted January 21, 2012 Take a deep breath and keep it cool. Not worth getting angry about. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted January 21, 2012 Share Posted January 21, 2012 You really don\'t owe the community anything. Other people are perfectly capable of making parts themselves. Now, please, stop being a drama queen and grow up a little.Edit:Sorry if I came across as an ass. I just wanted to make a point.kid-minded individual inboundBtw, welcome back nova! Link to comment Share on other sites More sharing options...
Pelf Posted January 21, 2012 Share Posted January 21, 2012 I see I made a mistake with that post. I would like to apologize if I offended anyone, specifically Nova, and sorry for misinterpreting your post. It was not my intention to make an ass of myself or offend you but I see I underestimated the community\'s admiration of you and have succeeded in doing just that. I hope we can put this behind us and get along. Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 21, 2012 Author Share Posted January 21, 2012 Hey man, calm down, you\'re a moderator. Act like one.Either warn him that his behaviour is inappropriate or don\'t comment at all/remove it.Drop it. Link to comment Share on other sites More sharing options...
comradephil Posted January 21, 2012 Share Posted January 21, 2012 Drop it.Do I look like a decoupler to you? ;PSorry for making more trouble in your thread, nova, hope you don\'t take it as an insult, I\'ll remove that post and tell him in IRC. Link to comment Share on other sites More sharing options...
TheHengeProphet Posted January 21, 2012 Share Posted January 21, 2012 Not wanting to read through a flame war to find out if what I\'m about to say has already been said, here goes.The pack is quite good (having just looked into the pack, myself), but I have a problem with nearly every engine being gimbaled, as this causes the ships to shake apart on launch if the SAS is engaged.I also wonder if the maximum angle of allowed vectoring is too severe, seeing as any adjustments made in flight shake parts loose and over-adjust consistantly.It seems that many of the engines are not even at their base, seeing as many of them will rock when on the pad (particularly Large Bertha).Excellent mod! I love most of the parts, but ships just tend to shake themselves apart or destroy themselves completely, all too often. Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 21, 2012 Author Share Posted January 21, 2012 Not wanting to read through a flame war to find out if what I\'m about to say has already been said, here goes.The pack is quite good (having just looked into the pack, myself), but I have a problem with nearly every engine being gimbaled, as this causes the ships to shake apart on launch if the SAS is engaged.I also wonder if the maximum angle of allowed vectoring is too severe, seeing as any adjustments made in flight shake parts loose and over-adjust consistantly.It seems that many of the engines are not even at their base, seeing as many of them will rock when on the pad (particularly Large Bertha).Excellent mod! I love most of the parts, but ships just tend to shake themselves apart or destroy themselves completely, all too often.ASAS leaves much to be desired right now - it\'s so much of a hassle to get it working for one size of rocket, and if you do so it makes it useless for any other type... I just fly everything manually and use ASAS for upper stages. Link to comment Share on other sites More sharing options...
venku122 Posted January 21, 2012 Share Posted January 21, 2012 GUYS, EVERYBODY CALM DOWN Caesar can\'t spell. ITS PROBABLY JUST A TYPO LIKE EVERY SINGLE ONE OF HIS POSTS Link to comment Share on other sites More sharing options...
foamyesque Posted January 21, 2012 Share Posted January 21, 2012 ASAS leaves much to be desired right now - it\'s so much of a hassle to get it working for one size of rocket, and if you do so it makes it useless for any other type... I just fly everything manually and use ASAS for upper stages.Not to hijack, but it is for exactly this reason that I made a range of ASAS parts. You should generally be able to find one that covers the rocket you want to use it on.I\'ve often wanted to use non-gimballed versions of your engines in challenges, though. I mean, I can clone them and remove the gimballing myself, but that\'s not really legit for the challenges, you know? Link to comment Share on other sites More sharing options...
NovaSilisko Posted January 21, 2012 Author Share Posted January 21, 2012 Not to hijack, but it is for exactly this reason that I made a range of ASAS parts. You should generally be able to find one that covers the rocket you want to use it on.I\'ve often wanted to use non-gimballed versions of your engines in challenges, though. I mean, I can clone them and remove the gimballing myself, but that\'s not really legit for the challenges, you know?I just wish we could tweak the ASAS ourselves with a simple slider instead of having to have a dozen parts for all situations... Link to comment Share on other sites More sharing options...
foamyesque Posted January 21, 2012 Share Posted January 21, 2012 I just wish we could tweak the ASAS ourselves with a simple slider instead of having to have a dozen parts for all situations...That\'d be nice, yeah. Or one that ignored mass and just went off of rotational velocity, so\'s you could just add more CA to the thing if it couldn\'t keep it steady.But, as we have neither... =/ Link to comment Share on other sites More sharing options...
Guest LoSboccacc Posted January 21, 2012 Share Posted January 21, 2012 That\'d be nice, yeah. Or one that ignored mass and just went off of rotational velocity, so\'s you could just add more CA to the thing if it couldn\'t keep it steady.But, as we have neither... =/won\'t work*. the only real option is that right click -> set multiplier for control input*can\'t remember why, but it had it\'s own set of problem. I\'ve found thishttp://kerbalspaceprogram.com/forum/index.php?topic=4572.msg53581#msg53581of harvester talking about that, but there were more elaborate posts around.edit: my guess is that it was erring on the other side: too slow in reaction to keep larger ship on course. Link to comment Share on other sites More sharing options...
foamyesque Posted January 21, 2012 Share Posted January 21, 2012 Yes, yes, I know Harv says that. My own tests show otherwise, so I dunno. Link to comment Share on other sites More sharing options...
TheHengeProphet Posted January 21, 2012 Share Posted January 21, 2012 Even during manual flight, engines in this pack seem to cause unwanted rotation, and when I decouple my second to final stage on a rather simple rocket, I get launched into an irreversable vertical flip until I drop the section. This is both with and without any version of SAS. I\'ll run more tests and take notes on exactly which parts cause these issues. Link to comment Share on other sites More sharing options...
mincespy Posted January 21, 2012 Share Posted January 21, 2012 All of the parts in Silisko Edition should be default game parts. Immideately. Link to comment Share on other sites More sharing options...
Skyenet Posted January 21, 2012 Share Posted January 21, 2012 Personally I kinda like the setup we have going here... HarvesteR and the rest of his divine team focuses on making the game, while the mod community, especially this pack and packs like it, supply parts. Of course, it might not be optimal for the 'No Mods' crowd, but that\'s their choice (EDIT: This in response to the guy above me) Link to comment Share on other sites More sharing options...
mincespy Posted January 22, 2012 Share Posted January 22, 2012 All of the parts in Silisko Edition should be default game parts. Immideately.I stand by this. Link to comment Share on other sites More sharing options...
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