Woopert Posted September 25, 2014 Share Posted September 25, 2014 Thanks Laz. Your mods are so awesome. Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 26, 2014 Share Posted September 26, 2014 Anything new to show about the next releases? Link to comment Share on other sites More sharing options...
tater Posted September 28, 2014 Share Posted September 28, 2014 Awesome.I only tested the Dragon V2 so far (Stock) (Kerbol system, with FAR/DRE/etc). The craft file has the ship rotated from the KSP norm by 90 degrees. As it's sort of hard to tell which way is which on the capsule, I found my first launch confusing Once I figured it out it was fine (I rotated it 90 in the VAB just so I didn't have to think about direction, or do a roll immediately). Link to comment Share on other sites More sharing options...
likke_A_boss Posted September 28, 2014 Share Posted September 28, 2014 I leave for 5 months and this is still the best mod on the forums. Great work. Link to comment Share on other sites More sharing options...
tater Posted September 28, 2014 Share Posted September 28, 2014 (edited) The parts are there when I tried this in my RSS/RO install, but the craft files don't survive the RO rescaling, I think. All the parts are there, but no longer attached to each other. Is there a trick to getting it to play nice with RSS/RO?This is very cool. Edited September 28, 2014 by tater Link to comment Share on other sites More sharing options...
RedAV8R Posted September 28, 2014 Share Posted September 28, 2014 The parts are there when I tried this in my RSS/RO install, but the craft files don't survive the RO recalling, I think. All the parts are there, but no longer attached to each other. s there a trick to getting it to play nice with RSS/RO?This is very cool.If you are using RSS/RO. DO NOT post questions like this on the original mods thread. It's not their problem.Answer, wait for RSS/RO to include craft files. There is no 'trick' for old craft files. They must be rebuilt from scratch. Link to comment Share on other sites More sharing options...
tater Posted September 29, 2014 Share Posted September 29, 2014 (edited) If you are using RSS/RO. DO NOT post questions like this on the original mods thread. It's not their problem.Answer, wait for RSS/RO to include craft files. There is no 'trick' for old craft files. They must be rebuilt from scratch.There has been discussion about RSS/RO in this thread numerous times (I read all of it), and there had been a file available for download by one of the frequent commentators about RO in his sig, but the file has a modification date that is several months old (pre 0.24 even, I think?) so I did not DL it.BTW, I might have asked in the RO thread, but the page 1 read me explicitly puts this mod in a group that will receive mocking should I have asked in that thread, so clearly off-limits there. I figured someone who uses this excellent mod might do so with RSS (they had in the past, clearly), and maybe one might help me, and where else could I ask? Edited September 29, 2014 by tater Link to comment Share on other sites More sharing options...
RedAV8R Posted September 29, 2014 Share Posted September 29, 2014 I can see the discrepancy. However, issues dealing with RSS/RO do not belong in other peoples threads either, that simply isn't their problem, and as a courtesy we ask not to post in them when working with RSS/RO. That is one in which you sit and wait patiently for full support. On the other hand the issue of craft loading is a systemic problem that it doesn't depend on what mod it is. Build a craft, have a part change, then load that original craft and there will be issues.All in all very good points, of which deserve yet more FAQ in the RO/RSS page. Seriously tater, you've got some good gray matter between the ears, if you have a question about RO/RSS feel free to PM me. Link to comment Share on other sites More sharing options...
Millertime610 Posted October 8, 2014 Share Posted October 8, 2014 Any notice on compatibility with .25? my game wont load with it installed... Link to comment Share on other sites More sharing options...
IGNOBIL Posted October 10, 2014 Share Posted October 10, 2014 Ohh, was about to download the most awesome mod in here, but will hold on for now Link to comment Share on other sites More sharing options...
Millertime610 Posted October 14, 2014 Share Posted October 14, 2014 I think it was just active texture management... its loading fine now Link to comment Share on other sites More sharing options...
JedTech Posted October 14, 2014 Share Posted October 14, 2014 I think it was just active texture management... its loading fine nowDid you have to uninstall Active Texture management? Or did you fix it by tweaking a setting, or by upgrading ATM? Link to comment Share on other sites More sharing options...
GBLAKEM1999 Posted October 18, 2014 Share Posted October 18, 2014 Is this .25 compatible? Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 18, 2014 Share Posted October 18, 2014 its just plain parts, so it should. Link to comment Share on other sites More sharing options...
GBLAKEM1999 Posted October 18, 2014 Share Posted October 18, 2014 Cool. Thanks Link to comment Share on other sites More sharing options...
dfcoelho Posted October 18, 2014 Share Posted October 18, 2014 I got this: "Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!" after add a V1 Cargo Capsule! Link to comment Share on other sites More sharing options...
Midanthrope Posted October 28, 2014 Share Posted October 28, 2014 (edited) I got this: "Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!" after add a V1 Cargo Capsule!Getting the same error, and the Dragon Cargo appears to be immune to heating up in Deadly Reentry as a result.Edit: Upon further testing, the same error is present for all of the capsules. Edited October 28, 2014 by Midanthrope Link to comment Share on other sites More sharing options...
Mr.Kerbol Posted November 5, 2014 Share Posted November 5, 2014 Will you update it to 0.25 please?- - - Updated - - -Will you update it to 0.25 please? Link to comment Share on other sites More sharing options...
LazarusLuan Posted November 7, 2014 Author Share Posted November 7, 2014 The update for .25 is on its way - I had to replace my entire computer setup two weeks ago due to storm/lightning damage. I'm currently wrapping up the textures and physical model testing. Link to comment Share on other sites More sharing options...
Mecripp Posted November 7, 2014 Share Posted November 7, 2014 Can't wait to have this back in. Link to comment Share on other sites More sharing options...
Kertz Posted November 9, 2014 Share Posted November 9, 2014 Looking forward to this. Thanks for the update on progress, LazarusLuan. Link to comment Share on other sites More sharing options...
RaptorHunterMz Posted November 9, 2014 Share Posted November 9, 2014 The update for .25 is on its way - I had to replace my entire computer setup two weeks ago due to storm/lightning damage. I'm currently wrapping up the textures and physical model testing.Please do a light vertion of the spacecrafts with no interiors, just the shell. Snap Points for the Dracos and Parachute would be very nice. Link to comment Share on other sites More sharing options...
Mecripp Posted November 9, 2014 Share Posted November 9, 2014 Please do a light vertion of the spacecrafts with no interiors, just the shell. Snap Points for the Dracos and Parachute would be very nice.If you don't want interiors can't you just delete the space folder in most mods really people you do know thats more work for them and stuff to keep up with that you could do it your self ? Link to comment Share on other sites More sharing options...
Guest Posted November 9, 2014 Share Posted November 9, 2014 Wrong, wrong, wrong. Have you ever actually seen LazTek models? Hint: they do not use JSITransparentPods. That's what he meant. He doesn't want no-IVA pods, he wants pods with no modeled interior. Not so easy to do now, isn't it? It would require changes to the model, something that requires source files. Once again, the order is: research first, post later.I support this idea, visible interiors should either be gone altogether, or replaced with RPM-based transparent pod feature to actually show the IVAs inside (with Kerbals and all). Link to comment Share on other sites More sharing options...
Mecripp Posted November 9, 2014 Share Posted November 9, 2014 (edited) I must still not getting what you are talking about but and not sure what all is in the space folder he as but if he don't want interiors which not most are going to want it like that, Delete the space folder and edit the file.EDIT- But I'm all in on the RPM's don't get me wrong. Edited November 9, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
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