Jart Posted March 10, 2014 Share Posted March 10, 2014 Two, three Kerbal crews in the OHMY and the OHMYT launch in a quest for the first SCIENCE! around Duna. Jeb's Crew launching a day later burned hard to arrive at Duna 10 days earlier than the OHMY. Jeb entranced by the red planet below longed to get closer. High orbit readings were intriguing "I'm taking us down." Jeb relays to the crew in the science bay. Down, down he pilots his orbit below 14,100 into the thin atmosphere. "Barometer readings!" Jeb exclaims. Bob and Bill process the results immediately.While Jeb is busy gathering all the science he could he ignores the affect that gravity , not the atmosphere, is having on his vessel. While patting himself on the back for the science victory Jeb notices that his orbit has decayed to de-orbit status. Jeb fires the twin LV-N's at full throttle. Bill and Bob are rocked by the sudden acceleration but are immediately calmed with the knowledge that Jeb is at the controls. The OHMYT stuggles in the gravity well but through the determination and experience by our hero the OHMYT is saved."Bob and Bill , uhm we just spent our return fuel...." The OHMY and OHMYT meet at Ike to discuss mission status.<a href="http://imgur.com/wFGifJr"><img src="http://i.imgur.com/wFGifJr.png" title="Hosted by imgur.com" /></a> Quote Link to comment Share on other sites More sharing options...
Padishar Posted March 10, 2014 Share Posted March 10, 2014 (edited) I've not actually done much in the last week or so because I've been too busy rewriting the deltaV calculation code in KER to fix some serious issues. Happily, that is now done and available for testing in this thread.It finally allowed me to move this problem station to a higher orbit to improve the framerate without making the KER vessel tab stop updating until you restart KSP (with an older version of KER it would hang KSP completely).As an amusing aside, it all went well until I deorbited the RCS tanker/tug. It is designed to land back on Kerbin using chutes and a little blip of engine throttle to cut the speed just before touchdown. There was still a lot of RCS fuel onboard (probably 80% of the total) so it was much heavier than it was during testing. Everything was going fine, the chutes semi-deployed and put me on course for a landing very close to KSC, and then the chutes fully opened and the probe core (where the chutes were attached) broke off from the topmost RCS tank leaving just the core and the docking port floating down under the chutes and the rest of the ship fell the remaining 500m and exploded. Guess I'll have to tweak it and test it again with a full load of fuel and RCS. I don't really want to have to strut the probe core to one of the lower tanks to prevent it coming apart but if that's what it takes... Edited March 10, 2014 by Padishar Quote Link to comment Share on other sites More sharing options...
jmiki8 Posted March 10, 2014 Share Posted March 10, 2014 I made test flights with my modified regional airliner. It features decouplers to simulate rapid disassembly, and more probe cores to maintain control over seperate parts after the simulated structural failure. It's unmanned of course. Its fuselage can be divided at more points, and the wings are also detachable. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
John Crichton Posted March 10, 2014 Share Posted March 10, 2014 So yesterday my Plasma drive SSTO had 1 drive and a TWR of 0.65. Still managed to get to orbit thanks to a really great glide/lift profile. However, due to the low TWR, some parts of the ascent were still a bit jerky...and of course it meant I couldn't land on some planets/moons. Decided to fit a 2nd drive since my other design only used 1/3 of its liquid fuel capacity. Upped liquid fuel and added the second drive. I now get flames on the way up, which basically means I can start thinking about adding cargo Silly deltaV according to Mechjeb...but I'm now working on my interplanetary ring tugger. So in the end I won't have to worry about fuel at all and start my grand tour. Never landed anything on Tylo, but I think if I empty most of my tanks to up my TWR, I might stand a remote chance with this SSTO. Quote Link to comment Share on other sites More sharing options...
Xacktar Posted March 10, 2014 Share Posted March 10, 2014 I built a shark and gave it boosters,Fired missiles on my own KSC,Launched a skeleton into orbit,Kicked a kerbal off of a flying rover,Gathered dirt from Eve,Found the Pyramids,Poked the Kraken with a flag,Destroyed a Duna lander,And flew an escape pod into my own space station.In short, I made another video. (The things I do...) Quote Link to comment Share on other sites More sharing options...
cantab Posted March 10, 2014 Share Posted March 10, 2014 Minmus mission: Returned from the second EVA landing with a razor-thin margin of fuel, largely thanks to sloppy rendezvousing.Decided not to push my luck further, and made a small inclination change to fly over one of the Flats. (Ie not the Greater, Great, or Lesser Flats, but the ones that are even smaller.) After getting that EVA report, return to Kerbin.Mun polar orbiter: Waited around to get EVA reports from over the Polar Crater and Twin Craters, then returned to Kerbin.Sun mission (ie Kerbin escape): I nearly messed this up. Escaped Kerbin, grabbed the Crew and EVA reports, then burnt for return to Kerbin. Even lined up a neat, though needless, Mun gravity desist. Then went to do Minmus stuff. Then checked back on the Sun mission to find the encounter with Kerbin I'd set up was nearly a full solar orbit away! So had to burn the right way this time to get back into Kerbin's SOI on a more reasonable timescale. Good thing I had enough fuel.All told, just over 1000 science points earnt from the three missions.While I could do more science with the starting tech, there's 1330 points to be had just from EVA landings on the rest of the Minmus biomes, I think it's about time to unlock some tech. I might also grab Engineer Redux, save me hand-calculating any more delta-vs. Quote Link to comment Share on other sites More sharing options...
boolybooly Posted March 10, 2014 Share Posted March 10, 2014 Very impressive! Not the getting 27k science in your second mission. Getting enough science in your FIRST mission to unlock the gravioli detector AND the LV-N. engine.Thanks 5thHorseman, 2485 but others have done better, involved a lot of orbiting of Kerbin, Mun and Minmus, crew and EVA reports, as well as 2 Minmus landings with eight surface samples from Minmus using EVA hops from landing sites and a brief jaunt into Kerbol SOI on the return leg. Couldnt quite get the barometer but research module, LV-N, docking and solar panels were critical, gravioli detector was gravy! Quote Link to comment Share on other sites More sharing options...
Grin Posted March 11, 2014 Share Posted March 11, 2014 Well, I did this yesterday:Which lead into this:Weak first post Quote Link to comment Share on other sites More sharing options...
Dispatcher Posted March 11, 2014 Share Posted March 11, 2014 ... In short, I made another video. ... (The things I do...)Wow! Well done. A tad beyond my humble creations (and mishaps); puts NASA to shame for sure. Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted March 11, 2014 Share Posted March 11, 2014 I built a shark and gave it boosters,Fired missiles on my own KSC,Launched a skeleton into orbit,Kicked a kerbal off of a flying rover,Gathered dirt from Eve,Found the Pyramids,Poked the Kraken with a flag,Destroyed a Duna lander,And flew an escape pod into my own space station.In short, I made another video.http://youtu.be/ridGGQRarSg(The things I do...)That thing is glorious. Absolutely awesome. Flabergastic. Marvelous. Magnificent. Bravo! Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted March 11, 2014 Share Posted March 11, 2014 Weak first post Au contraire! Ças c'est bon, ças! Bienvenu! Quote Link to comment Share on other sites More sharing options...
Liowen Posted March 11, 2014 Share Posted March 11, 2014 Today I downloaded Kerbal Alarm clock in a hope that it will preserve my nodes when I exit the ship. I have had many test flights this week that I ended up reverting due losing the node. I also have been practicing rendezvousing and docking without success, but the lack of success has been determined to be with the craft I have been using and less to do with my piloting. So I count it as a win.....even if it was a failure . Now for some rest and plans for tomorrows filming as I need science! Quote Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted March 11, 2014 Share Posted March 11, 2014 I tried to build a gun with a 5-round magazineTried. Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted March 11, 2014 Share Posted March 11, 2014 I transferred kerbals from a crew transfer/return vehicle to my Kerbal Orbital Science Complex while a refueler was DOCKING ON ITS OWN yay mechjeb heheJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
SuperBigD60 Posted March 11, 2014 Share Posted March 11, 2014 I transferred kerbals from a crew transfer/return vehicle to my Kerbal Orbital Science Complex while a refueler was DOCKING ON ITS OWN yay mechjeb hehehttp://imgur.com/a/w5XPrI hadn't thought of that, but that works? It'll dock while you've switched to something else nearby? Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted March 11, 2014 Share Posted March 11, 2014 I hadn't thought of that, but that works? It'll dock while you've switched to something else nearby?as long as the docking autopilot from mechjeb is in control from your docking port, has a docking port locked and was commanded to dock, it will work all by its lonesome freeing you up to do what ever else needs to be done, like, in my case, crew transfer eva I learned this yesterday while docking that same crew transfer/return vehicle <the 5 command pods ship > I think, for those who do youtube video's this may actually help with cinematics. Quote Link to comment Share on other sites More sharing options...
KandoKris Posted March 11, 2014 Share Posted March 11, 2014 (edited) Mmm what have I done in KSP today... Only created my first major Mun Base. Check it Edited March 11, 2014 by KandoKris Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted March 11, 2014 Share Posted March 11, 2014 Well I landed 2 SSTO space place from Kerbin on Eve: The only snag was I found out that one of my planes was missing a part. Don't recall if I accedently blew it off during a docking or was never on it? The other plane that is targeted and not in view was what delievered the All it had that was diffrent was that it lacked the T800 fuel tank at the rear. Quote Link to comment Share on other sites More sharing options...
Dust Posted March 11, 2014 Share Posted March 11, 2014 Entered Duna's SoI for the first time and landed on Ike. Transmitted some science homeward to complete my tech tree. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 11, 2014 Share Posted March 11, 2014 Completed my Ike landing and re-rendezvous with the transfer stage to take Jeb home. Ran out of gas during the ascent; RCS saved the day again. Was a bit hairy to perform the rendezvous solely on RCS; good thing I had a lot of practice with that. Transfer stage still has 1600 m/s of delta-V, more than enough to make it back to Kerbin; the bit that might get me problems now is that the lander attached to the transfer stage is now a tad on the wobbly side.Plan is to head to Gilly sometime in the near future, will probably send this mission back before the Gilly mission returns. Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted March 11, 2014 Share Posted March 11, 2014 I'm not doing anything in KSP. Due to a plumbers incompetence my flat is flooded Quote Link to comment Share on other sites More sharing options...
User Unrelated Posted March 11, 2014 Share Posted March 11, 2014 Unlocked the new telescope in the interstellar mod, and decided to launch one.I used some infernal robotics hinges and rotatrons to fold up a dual-dish scope into a fairing.I had some room left on top, so I squished another small probe in there.Launched the first probe succesfully into LKO, and went to go climb up to a higher altitude outside Minmus' orbit to park the telescope...I didn't know that it needed liquid helium, so I deorbited it to build a new one.New fun fact!Those telescopes, when attached to infernal robotics bits... they go nuts, and seem to turn all the joints in their vicinity to jell-o! hahahaI wish I could have caught it on video Quote Link to comment Share on other sites More sharing options...
cantab Posted March 12, 2014 Share Posted March 12, 2014 Trialled my Mun landing craft. I'm planning a two-launch mission profile. The orbiter goes up with a single Kerbal and space for a second and parks in Munar orbit. The lander goes up with a single Kerbal, lands on the Mun, returns to orbit and rendezvouses with the orbiter. The orbiter then takes both Kerbals home. This reduces the lander delta-v requirement letting me make it lighter, which I kind of need.Anyway I sent both orbiter and lander on free-return flybys. And discovered that the lander, if it's full of fuel, will tear its chute off upon opening on Kerbin. My poor Kerbals. Quote Link to comment Share on other sites More sharing options...
John Crichton Posted March 12, 2014 Share Posted March 12, 2014 Squeezed the last bit of deltav out of my SSTO...24k deltaV left at a pretty extreme orbit.Now where to go next? Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted March 12, 2014 Share Posted March 12, 2014 I've only had the game for two weeks and am going through career mode.Yesterday, I built my first Munar Lander. Then immediately put it on the launch pad and tested it on Kerbin. TWR was 1.38, so I figured if it works on Kerbin, then it'll work on Mun. Gotta hand it to overengineering. Test went perfectly - the lander, with the ever intrepid Jebidiah on board, lifted off gracefully, moved north a few hundred meters, and landed gently. Encouraged by that, I then built the launch vehicle for it. Yesterday ended with Jeb in Munar orbit about 50km up.Picked up today where I left off. Landed fine, if a bit awkwardly, on a small slope. Jeb got out, walked around for a bit, gathered some science, planted a flag, and got back on board. He then proceeded to lift off and move eastward towards a crater, where he landed again, this time on much flatter terrain. Again, he walked around a bit, planted a second flag, gathered some more science, then got back in for the trip home. Made it home with no problems. Got over 600 science just on that one mission - enough to unlock some more science gear, which will warrant another trip to Mun, as well as some more travelling around Kerbin to do new experiments in old areas. Quote Link to comment Share on other sites More sharing options...
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