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What did you do in KSP1 today?


Xeldrak

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Today I removed everything from my KAS containers and stuck them all to the sides of my ship. Then I took all the containers and racks and "threw 'em on the ground" and then cancelled them in the tracking station.

Now I need to create some KIS container racks to put all that junk in.

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Pretty much have a small fleet of ships heading to Duna do to nice window found out by accident. This is the latest one that is going to use the Minmus drop down to Kerbin trick to Save some delta V's. Well it was not fully fueld.But, I want to to try it out since I knew I had a Duna window:

3077C2B74EB2E7D2FAB4C9FAA42F2ED7CFA59167

Should have taken a picture of the craft. But, don't feel like it. It is a 2 part ship one of which was used to do a station contract for Minmus and Mün.

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Last night I did my first ever successful manual rendezvous!

I was pretty pleased with myself despite the fact that I burned too much of the fuel in the tug I was sending up to boost the start of a new station into a higher orbit. Not only that once I got docked to it I found that it was just too wobbly to be of any use. I had enough fuel left to de-orbit the stupid thing.

Overall it was a positive learning experience despite my entire plan being a failure! :)

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Today, I - pretty much by accident - successfully landed on a docking port on Minmus without the help of the Vertical Velocity mod.

...then, I did it again, on purpose.

I've not felt this accomplished since I figured out docking. The idea that landed docking can some day be as mundane to me as orbital docking is now is... yeah I didn't know this game still had these moments left in it for me.

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Completed qualifications for Northrop Switchblade forward swept variable geometry design, proving excellent stability and supersonic maneuverability albeit sensitive in roll axis due to the vastly diminished wingspan.

Next up is optimizing the "Ghettospike" engines for faster boost to altitude and hopefully to infinity and beyond!

q8q6oWI.png

Edited by pandoras kitten
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Last night i built and launched a space bus. It uses MK3 parts to hold 20 Kerbals. I picked up 5 kerbals that had been manning my first Minmus "base" for over a year. The base had enough RCS to get within 100m of the bus in orbit. Once the bus docked and everyone was picked up, the bus headed for the Mun. It is currently orbiting the Mun and will pick up some more kerbals there.

Eventually the bus will go to Duna to take a new crew out to the station there and bring back my orange suiters!

But the bus is not fit for atmospheric flight so i have to build a space plane to dock with it and shuttle people back to the surface of Kerbin.

Edited by SickSix
spelling and grammar
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My Jool mission is underway, Laythe base is deployed, Val base is waiting in orbit on an tug with more fuel so the Laythe plane has to wait.

Waiting for an experimental Tylo SSTO, its designed to mine on the surface to refill the tanks and is equipped with an mix of LV-N and 48-7S.

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llnkSJ9.png

I got a lot of my self-sustaining Mun base set up today! I had to turn off terrain scatter to take this photo since the lander's leg goes through a rock and it looks weird. One of the rovers broke on the 10km travel to the ore mining probes and back. I managed to get it back to the base - it's that mangle of scrap metal in between the workshop and the furnace.

Once it's all set up I'm going to set up a launchpad there, to make going interplanetary easier so I don't have to waste so much delta-v just getting into Kerbin orbit.

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http://i.imgur.com/llnkSJ9.png

I got a lot of my self-sustaining Mun base set up today! I had to turn off terrain scatter to take this photo since the lander's leg goes through a rock and it looks weird. One of the rovers broke on the 10km travel to the ore mining probes and back. I managed to get it back to the base - it's that mangle of scrap metal in between the workshop and the furnace.

Once it's all set up I'm going to set up a launchpad there, to make going interplanetary easier so I don't have to waste so much delta-v just getting into Kerbin orbit.

About that base, which is fairly cool btw. If you plan to actually build anything there with Extraplanetary Launchpads you should make sure you have all of the parts on either landing gear or wheels. This is because as you mine ore and produce rocket parts your base's center of mass will change and cause parts to rotate slightly. KAS joints will carry this rotation over into the workshop and the garden and cause them to clip into the ground. You won't see this unless you time warp. When you break warp or come back to the base after a while the parts that clipped into the ground will rebound upward, either destroying themselves (most likely) or causing your entire base to flip out of control. The base is usually destroyed when this happens. The effect is magnified as the diameter of your base increases.

Having parts on landing gear or wheels allows the gear's suspension to act as a buffer to this rotation, preventing the rebound. Landing gear (note the legs, not the wheel gear) has more wiggle room than wheels when it comes to this.

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I bid a firey farewell to KTP-44 IIx :( along with the loses of bill and bob kerman...

Jeb survived as he was in the cab, Bill was in the leading nose section.. Bob was in the gaurds compartment at the rear of the locomotive,

So there we were.. battling up a hill around half way to 82km from KSC Bombo outpost station..

KD1QNvJ.jpg

Landliner trains much like their rail bound cousins cant turn all too quick and need to be driven in transition type curves with gentle management..

In a moment of misguided inspiration with the energetic tones of the moody blues pumping along side the twin engine generator transmission out of my headphones.. (damn you - ride my see saw!!)

I carelessly took a curve far too sharply, resulting in the locomotive going on her side... once the elastic effects of a full coupled train made itself apparent, the entire train was on her side

alas.. the battle was lost.. one wagon hit the dirt hard and detonated. followed by everything else at 31m/s it was all over too quickly

The nose section and gaurd compartments that houses bill and bob evaporated.. while the slightly reinforced cab rolled along the ground to a halt with only one backup battery remaining attached..

Jeb.. once again greeted by a bogeys.. broken and spinning wheels..

Nothing else remained to tell the world that thar once be a train here :(

Ccmiisd.jpg

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About that base, which is fairly cool btw. If you plan to actually build anything there with Extraplanetary Launchpads you should make sure you have all of the parts on either landing gear or wheels. This is because as you mine ore and produce rocket parts your base's center of mass will change and cause parts to rotate slightly. KAS joints will carry this rotation over into the workshop and the garden and cause them to clip into the ground. You won't see this unless you time warp. When you break warp or come back to the base after a while the parts that clipped into the ground will rebound upward, either destroying themselves (most likely) or causing your entire base to flip out of control. The base is usually destroyed when this happens. The effect is magnified as the diameter of your base increases.

Having parts on landing gear or wheels allows the gear's suspension to act as a buffer to this rotation, preventing the rebound. Landing gear (note the legs, not the wheel gear) has more wiggle room than wheels when it comes to this.

Yes, have no poroblems with this base except lag:

7lo1L82.png

Center truck is base, or more correctly an four drill unit was the original unit, it was later moved as an refueling station on Mun. Had wheels to get to the selected mining spot, did not have mechjeb landign autopilot at that time.

The large truck is build on site, rooms for more kerbals and an larger workshop. Added then the medium miner, then the massive one with large fuel capasity. small center module is more food and life support, a small lander to explore Minmus in background.

VPeJzOf.png

The Gilly base has more problems then I hook up small ant and otto contract probes even small landers like the one too the left

The large center module is an all in one craft, interplanetary with drop tank, contains living quarter life support for many years workshop smelter and drills, its sister is on Ike. Jool version has more crew facilities and life support supplies, the extended range version has more fuel and is used for the last three planets.

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2 days since starting a new career; eyeballed Bill onto a free return trajectory around Mun. He wasn't meant to go, but there was an opportunity and I took it. Twas a better use of a science jr than was anticipated for that mission :)

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About that base, which is fairly cool btw. If you plan to actually build anything there with Extraplanetary Launchpads you should make sure you have all of the parts on either landing gear or wheels. This is because as you mine ore and produce rocket parts your base's center of mass will change and cause parts to rotate slightly. KAS joints will carry this rotation over into the workshop and the garden and cause them to clip into the ground. You won't see this unless you time warp. When you break warp or come back to the base after a while the parts that clipped into the ground will rebound upward, either destroying themselves (most likely) or causing your entire base to flip out of control. The base is usually destroyed when this happens. The effect is magnified as the diameter of your base increases.

Having parts on landing gear or wheels allows the gear's suspension to act as a buffer to this rotation, preventing the rebound. Landing gear (note the legs, not the wheel gear) has more wiggle room than wheels when it comes to this.

I've been experiencing this already D: Fortunately it hasn't gotten so bad that it's tearing itself apart, but it does fly up into the air for a few seconds.

Would re-attaching the pipes fix it? If it won't, then I'm now delivering the actual launchpad itself so I could just make myself some landing legs and attach them to everything.

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Flew the Curtis Special "for real" this time. It took a quickload after I broke the wings off, but made a 100 km orbit with its payload with little trouble.

16823436266_f3cf50ae01_o.png

Duna orbiter and lander, that I have yet to name.

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Possibly completed my greatest mission in KSP so far. Built a ship (UNTESTED) to go rescue 5 Kerbals from stations around Minmus, de-orbit the stations, and land the Kerbals safely on Minmus, and it worked flawlessly the first time. Here they are showing it off. they seem pretty happy with it too :) (on top is a small cone and Clampotron Jr.)

HappyKerbs_zps1ley4zjd.jpg

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OK... Now THIS is the weirdest thing that has ever happened to me while playing Kerbal Space Program. (And this is from the guy who managed to ram his mapping satellite into the Statue in front of the desert Pyramid Complex...while the satellite was in orbit, and, presumably, the Statue was not. Sort of like how your spaceplane can accidentally run into the VAB while the spaceplane is way out over the end of the runway...only more so.)

Anyway. These freaky things happen when I've been playing KSP for an extended period (which used to be maybe half a day...but now may be an hour or so), and the game is apparently about the crash. But sometimes mayhem ensues first. Textures go wonky. You can hit things that aren't where they are. Controls fail to respond. Stuff like that.

So...I was playing in my Developing Duna mission (link in signature). Aldner Kerman just returned from an exciting mission testing the DunaDog ion plane, and he was ready to get out of the ship. So I clicked EVA.

Suddenly there were TWO ALDNERS flying off away from the ship, tumbling end over end. They bounced to a halt a distance away from the ship. Both were fine. Both claim to be Aldner. Double-U Tee Eff??

I mean...transporter accidents can cause this kind of thing. But just getting out of a cockpit?

The game did indeed bug out after that, refusing to return the the Space Center. When I restarted the program -- still two Aldner Kermans.

I'm almost afraid to have them touch. What if they annihilate the universe? Wait...no, no...they are both standing on Duna, so neither one of them could be antimatter Aldner. Besides, if that was the case I would have expected them to fly off in opposite directions.

Picture of the weirdness...not that you can tell anything from the picture. I guess I've had enough KSP for the day.

qr3mQQ2.jpg

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