capi3101 Posted April 28, 2015 Share Posted April 28, 2015 I started a new career game in 1.0, after installing and ensuring that the vast majority of my mods were not yet ready for it. Flew with KER alone. Mainly was flying derpsticks for early science - got out of atmo but didn't quite make orbit. Advanced up to the 45 point tier and unlocked the rudimentary general aviation parts, enough to do a few mid-air parts tests. Jeb flew up in a simple little plane that utilized three FL-T200 tanks drained of oxidizer for fuel, with Wing Connector Bs for wings, some elevon 1s for ailerons and Delta Deluxe winglets for a tail and fin, all to do a radial decoupler test. Plane flew remarkably well for something I couldn't balance with RCS Build Aid, couldn't check air distribution with Intake Build Aid, and couldn't analyze with FAR. Coming in for landing on the Level 1 runway was hairy; by all rights I should've come around and tried again, but it was getting late. Jeb didn't get enough speed down - he touched down and landed okay on those little bush-plane wheels but it was on the grass to the north side of the runway, and he traveled quite some distance past the far end of the runway before the plane came to a stop. I'm hoping to get those new airbrake parts accessed soon. I've also heard rumors of there being flaps and spoilers in the new stock aero; haven't figured out how to utilize those just yet.I gotta say of the new features in 1.0, the one I like best is the little engineer feature that reminds you to drain the monoprop out of the pods if you're not going to be using it. I have noted that the game slows down when terrain is in view; that's a feature I had hoped would've gone away with the release version. Oh well. Quote Link to comment Share on other sites More sharing options...
justidutch Posted April 28, 2015 Share Posted April 28, 2015 Sadly, I don't have too much time this week, next week will be better. I did have a couple hours last night though, to try things out. I'll start a new career soon but I wanted to try the new atmosphere, so began a new ring station using a craft that is very similar to ones I've used in .90 and before. After a couple aborted test flights I figured out a reasonable ascent profile and will continue to refine it as I build the station. It will take 18 launches to complete the ring itself, each segment is 9 MK3 crew cabins, with every three cabins ending in a 5 degree angle - as well as angle at the end of each segment. I was curious to know if I would need to put a shroud or nosecone on the top, but it is not necessary for this craft; no heat damage, no noticeably harmful drag or un-aerodynamic performance.I end up with between 5,000 and 6,000 units of rocket fuel remaining in each launch, so when the ring is complete I'll need to add enough gas tanks to hold ~100,000 units of fuel! Quote Link to comment Share on other sites More sharing options...
Whackjob Posted April 28, 2015 Share Posted April 28, 2015 Quote Link to comment Share on other sites More sharing options...
Felsmak Posted April 28, 2015 Share Posted April 28, 2015 I decided to try out the new aerodynamics and quickly threw a little plane together. I didn't even check the CoL or CoM before takeoff and expected nothing from it, but it performed flawlessly. Quote Link to comment Share on other sites More sharing options...
Overfloater Posted April 28, 2015 Share Posted April 28, 2015 Flew to the arctic, what else! Quote Link to comment Share on other sites More sharing options...
Maolagin Posted April 28, 2015 Share Posted April 28, 2015 Tried out some resource extraction! Didn't quite stick the landing, but drills also seem to work okay as anchors. Quote Link to comment Share on other sites More sharing options...
blspblackdeath Posted April 28, 2015 Share Posted April 28, 2015 I tested some parts for our mod:PREVIEW:Kerbal Historical Institute 3.0 is coming soon.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted April 28, 2015 Share Posted April 28, 2015 I had the following missions:* Rescue a Kerbal stranded in Munar orbit* Get Science! from Munar surface* Plant a flag on Mun* Test the big radial decouplers on a suborbital trajectory over MunSo I did them all in 1 flight. Sent out a probe-controlled lander to pick up the Kerbal, landed him to do the flag and Science!, then fired off the decouplers during liftoff for home. Ka-CHING! . Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted April 28, 2015 Share Posted April 28, 2015 Burger Mod in Motion, with Valentina's food truck.Not just any food truck, the Mother of All Food Trucks, the McDuna Cheese Cruiser! Quote Link to comment Share on other sites More sharing options...
Norpo Posted April 28, 2015 Share Posted April 28, 2015 So I was flying my plane and everything was smooth sailing until:Yeah, that might of been important. Quote Link to comment Share on other sites More sharing options...
GloriousWater Posted April 28, 2015 Share Posted April 28, 2015 Wow, you got Jeb scared. Yeah, may have been an important part.I got this station into Mun orbit:Unfortunately I did it using nukes, and hadn't realised how much heat they produce. Fortunately docking ports are the best insulators of all, despite clearly being made of some sort of metal Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted April 28, 2015 Share Posted April 28, 2015 Unfortunately I did it using nukes, and hadn't realised how much heat they produce. Fortunately docking ports are the best insulators of all, despite clearly being made of some sort of metal mmmm toasted kerbals. Quote Link to comment Share on other sites More sharing options...
rodion_herrera Posted April 28, 2015 Share Posted April 28, 2015 Since 1.0 got released, I've tried...1) Spaceplane SSTO (three different designs, all worked, got back to KSC with fuel to spare).2) To the Mun and back, Apollo-style stackSo now I'm trying a realistic Space Shuttle, with a ET, four SRBs and a three-engine, 2-OMS Shuttle (pictured below)...just finished the aerodynamic tests...so the next tests will involve fuel balancing during ascent (asymmetric thrusting and fuel redistribution for maintaining CoG). Quote Link to comment Share on other sites More sharing options...
Draconiator Posted April 28, 2015 Share Posted April 28, 2015 My first 1.0 mission, getting a survey ship to Minmus, since I had to start alllll over again. Quote Link to comment Share on other sites More sharing options...
SparkyFox Posted April 28, 2015 Share Posted April 28, 2015 I tested some parts for our mod:PREVIEW:Kerbal Historical Institute 3.0 is coming soon.http://imgur.com/a/VuFrCIts coming today Quote Link to comment Share on other sites More sharing options...
DoToH Posted April 28, 2015 Share Posted April 28, 2015 BURN!!! :(:( (I had to say it) Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted April 28, 2015 Share Posted April 28, 2015 I made an Orbital Drop Pod with Airbrakes. Who needs parachutes? Quote Link to comment Share on other sites More sharing options...
cantab Posted April 28, 2015 Share Posted April 28, 2015 Fired up 1.0. Checked out the parts, some puzzling decisions with the engines, then built my first ship.My first 1.0 launcher by cantab314, on FlickrI had plenty of excess fuel, so I thought I'd go somewhere.Overengineered much? Let's go somewhere! by cantab314, on FlickrIt's only Minmus, right? Well Val got cocky. Note the missing fuel tank, which had a cluster of 48-7S engines on it before the ship landed hard.Hey, down is down by cantab314, on FlickrI wonder if the RCS can get them back? Quote Link to comment Share on other sites More sharing options...
BDelacroix Posted April 28, 2015 Share Posted April 28, 2015 I restarted the Kerbal Space Empire from the beginning. Better to learn the new system.I got as far as being able to build a jet plane. It worked well enough I gave it a name. Everything else is a one off that doesn't deserve a name. Jeb is stuck in orbit until I can get to him more reliably. Good thing I have Valentina. Too bad I pretty much have about all the science I can scrape together so far. It may be a while. Quote Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted April 28, 2015 Share Posted April 28, 2015 Killed Val and Jeb, dunked by program in the toilet, and then pulled it back out again and orbited.Yay! Quote Link to comment Share on other sites More sharing options...
Mohole Posted April 28, 2015 Share Posted April 28, 2015 I spent two hours learning how the new aerodynamics model works, making planes and ssto's Quote Link to comment Share on other sites More sharing options...
vixr Posted April 28, 2015 Share Posted April 28, 2015 (edited) HA!!! Moon dust kicks up when you set a lander down on the Mun! Edited April 29, 2015 by vixr Quote Link to comment Share on other sites More sharing options...
zekes Posted April 29, 2015 Share Posted April 29, 2015 I found something I can build well in 1.0..... Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted April 29, 2015 Share Posted April 29, 2015 HA!!! Moon dust kicks up when you set a lander down on the Mun!http://i105.photobucket.com/albums/m236/vixr/screenshot5_zpsgr6ekkd8.pngReally? Is that blast effort for real? I have only had a chance to play for about 10 mins so far. That's so cool if its real. Quote Link to comment Share on other sites More sharing options...
vixr Posted April 29, 2015 Share Posted April 29, 2015 (edited) Really? Is that blast effort for real? I have only had a chance to play for about 10 mins so far. That's so cool if its real.Its real!!! I had to do a short hop from landed just to be sure...that blast pattern doesn't stay tho. I cant get the player to show up...just the link, sorry. Edited April 29, 2015 by vixr Quote Link to comment Share on other sites More sharing options...
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