RocketPilot573 Posted November 14, 2015 Share Posted November 14, 2015 I knew I shouldn't have taken the window seat! Quote Link to comment Share on other sites More sharing options...
Jasper_f Posted November 14, 2015 Share Posted November 14, 2015 I played 1.0.5 for a little while, but only to get the screenshots I needed for the mission patches I plan to use in my upcoming 1.1 savegame. Spent more time with GIMP than with KSP. Waste of time? You decide!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
KerBlammo Posted November 14, 2015 Share Posted November 14, 2015 My first ever attempt at a SSTO spaceplane almost made it orbit (~80 m/s short). Quote Link to comment Share on other sites More sharing options...
Proteus Posted November 14, 2015 Share Posted November 14, 2015 landed on aptur today for science Quote Link to comment Share on other sites More sharing options...
Draconiator Posted November 15, 2015 Share Posted November 15, 2015 Never really looked at the "Planetbound" aspect, I just messed around with different stuff. but today I felt like doing something "Planey".Result? Jeb's personal jet: Quote Link to comment Share on other sites More sharing options...
KerbMav Posted November 15, 2015 Share Posted November 15, 2015 My trusty low-tech, 30 parts, four tourists orbital excursion craft.And something that finally flew - although not really well still, but I seem to get somewhere now!Landing was a bit rough, but it served as kind of a hovercraft to reach the contract waypoints.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Workable Goblin Posted November 15, 2015 Share Posted November 15, 2015 I fiddled with spaceplanes more or less all day today, moving on from what I did yesterday. It took many design revisions, but eventually I came up with something that I was quite happy with: could easily make a 100x100 km orbit with a few tons of payload despite my terrible piloting skills with plenty of delta-V left over for maneuvering and returning. Now, to do it all again but bigger and better...Plus, it looks really cool when you deorbit over the terminator: Quote Link to comment Share on other sites More sharing options...
jackdown Posted November 15, 2015 Share Posted November 15, 2015 Made prototype of micro-sized (12x38 and 32x100 m ) carriers .Landing is very tough Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Findthepin1 Posted November 15, 2015 Share Posted November 15, 2015 I did the Deep Diver Challenge, after two disqualified tries because I didn't read the rules. Also, my signature no longer fit inside the actual signature box, so I had to copy and paste the whole thing to a post in the Kerbal Network subforum, said post is accessible in the link in my signature. The post will hold much more stuff than my actual signature did. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted November 15, 2015 Share Posted November 15, 2015 Doing lotsa stuff today. I just finished a range test of Jeb's jet, I'm calling it the "Skywrangler".Here he is back at KSC after a somewhat successful test (I.E. I ran out of fuel and had to glide the rest of the way).The darn thing is actually pretty good on gas. Here's a map of my route; I landed on that island before coming back.What kind of range would you put on this route? trying to figure that out. Quote Link to comment Share on other sites More sharing options...
Reactordrone Posted November 15, 2015 Share Posted November 15, 2015 Forgot to put parachutes on a test ship so everyone had to bail out once they were subsonic. 100% successful landings so I suppose the new water mechanic helps. Quote Link to comment Share on other sites More sharing options...
Hotaru Posted November 15, 2015 Share Posted November 15, 2015 Made my first spaceplane in 1.0.5 sandbox. Actually my first one since 1.0.2, since I mostly did rocket stuff in 1.0.4. Either SSTOs have gotten a lot easier since 1.0.2 or I've gotten a lot better at building them; with 6 Whiplashes and 3 Vectors, the creatively-named Mark I is much less of a monstrosity than my attempts at non-TweakScaled Mk3 SSTOs in 1.0.2. Admittedly it can't actually do anything useful once on-orbit, but it had plenty of surplus fuel so adding docking systems, a passenger cabin, or a payload bay shouldn't be too hard. Only after it had made orbit did I notice a small design flaw. Reentry went as well as could be expected......but it made a safe landing in spite of the missing chine. I still wish we had some 2.5-meter supersonic jets and intakes (among other things), but at least Mk3 SSTO spaceplanes seem to be possible these days with a (mostly) civilized number of parts. Quote Link to comment Share on other sites More sharing options...
kotomikun Posted November 15, 2015 Share Posted November 15, 2015 Finally got around to launching an interplanetary mission, to Eve, without bothering to wait for a launch window because impatience:Got an inelegant science-lander thingy (bottom right) to visit Gilly and either land or crash-land on Eve, and a scanning satellite with a liquid-fuel stage to reach Gilly + a ludicrously high delta-V ion engine for whatever else I end up using it for.Meanwhile, my mission to farm a little more science from Minmus turned into Three Stooges nonsense. I sent two kerbals and 3 tiny probes away from Kerbin, then realized they had no parachutes and no way to disconnect the pod (but they did have a heatshield, uselessly stuck in the middle of the rocket). So I sent a modified version after them, with one kerbal in a 3-seater pod, and the ability to return home without exploding. Both ships made it to Minmus, but that's only the beginning...The probes popped off and landed just fine, but it turned out they had no batteries other than the 10 EC in the probe core, and I hadn't put on enough RCS thrusters, so they could only translate on 2 axes. They had docking ports, but the mothership wobbled so much that docking was almost impossible, especially with the inadequate RCS. So, no refueling from the stupid amounts of fuel in the mothership, and I had to send kerbals out to collect the science from each device manually. Good thing I brought extra probes... And somehow I was orbiting retrograde.Eventually, while juggling two probes with barely any fuel left, racing to avoid leaving either landed in the dark to die of power loss, I was forced to launch both towards the mothership at almost the same time. And, due to a combination of idiocy and all the vehicles having the same name... I accidentally flew one probe towards the other instead of the mothership. By the time I realized this, I was down to a few units of monopropellant. So, I inched it closer to the other probe, switched to the one that still had fuel, and after considerable amounts of Kraken-induced docking port magnet wobbling...I proceeded to waste the last of my liquid fuel by firing both sets of engines in opposite directions, but managed to make a rendezvous with the mothership with RCS, and the very unintelligent pair of probes made it there safely, just in time for Kerbinrise:Not having much use for the fused probes with 10 units of monoprop between them, I smashed them into the surface after retrieving the science. Things went better after that; landed the last probe on the pole, somehow managed to dock it again, dropped the kerbals off in their rescue boat (after a ridiculous retrograde rendezvous), and they all made it home safely (with the science, of course). I even managed to do a powered landing with the overengineered and under-parachuted vehicle they left behind, landing the probe back on Kerbin safely. Other than the exploded engine, the very exploded transfer/reentry stage, and being embedded in the ground... Quote Link to comment Share on other sites More sharing options...
Esme Posted November 15, 2015 Share Posted November 15, 2015 Finally managed to create something reasonably like an Ithacus/Pegasus SSTO, Mine's rather smaller, with a 2-man lander can as the command module and a Hitchhiker can as the passenger section. Stability on the way up has proven to be the main issue, and thus far my Mk 3 design can reach space but only on a sub-orbital trajectory, but it's a whole lot better than I was able to manage in earlier versions of KSP. I'm currently using 6 aerospike engines, am going to try a mix of those with Sabre engines next. Quote Link to comment Share on other sites More sharing options...
Venusgate Posted November 15, 2015 Share Posted November 15, 2015 Setting up my sat networks Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted November 15, 2015 Share Posted November 15, 2015 I built a prototype Insane Velocity Escape Launcher.Also known as IVELCareful Jeb, I forgot a ladderCaution indeed!Alright Jeb, commencing emergency situation simulationActivating escape system!Well, back to the drawing board. Maybe we need more boost? Quote Link to comment Share on other sites More sharing options...
PCanas Posted November 15, 2015 Share Posted November 15, 2015 Built an RAF Vulcan Replica. Flies nice, although CoM and CoL are not tweaked to perfection. Couldn't find a nice way to replicate the intakes in the wing Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Wallance Posted November 15, 2015 Share Posted November 15, 2015 Today I finally figured out why Remote tech didn't work out for me the first time I tried the mod. Omnidirectional antennas won't allow a connection to Mission control unless it's on the active vessel (the one your controlling at the moment). Had put up a relay system in 1.0.4 that I just couldn't get to work. Well now I know why. It might be a very basic thing, but I was a big revelation when I figured it out. Quote Link to comment Share on other sites More sharing options...
Rakaydos Posted November 15, 2015 Share Posted November 15, 2015 I intercepted a stranded kerbal in an inclined, eccentric orbit.Without any tracking station upgrades. I eyeballed my orbit to match his ellipse, got the intercept range low enough that it showed up in ship view (so under 100 km, I think), then dead-reckoned a 2km intercept by pointing my ship in what seemed the right direction to counter the icon's movement across the starfield, got my intercept velocity down to about 100m/s, and swapped to the stranded kerbal and had him chase after the rescu craft, waving franticaly. Quote Link to comment Share on other sites More sharing options...
Overfloater Posted November 15, 2015 Share Posted November 15, 2015 Flew to the arctic. YEAH. From this i concluded that poles are as weird as they always were. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 15, 2015 Share Posted November 15, 2015 I ended up in the emergency ward today after enduring hours of excruciating pain from the moment I woke. This didn't stop me from Kerbaling...Craft thread - MV Ady Gil Replicahttp://forum.kerbalspaceprogram.com/threads/139605-Begun-the-Whale-Wars-have%21-Sea-Shepherd-MV-Ady-Gil-Posting-from-the-emergency-ward?p=2297143#post2297143 Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted November 15, 2015 Share Posted November 15, 2015 After one and a half year of playing, I finally managed to get an aircraft to touch down without exploding. Now I just need to repeat the experience before switching from drones to kerbals. Right now they won't come near the runway or SPH. Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted November 15, 2015 Share Posted November 15, 2015 Built my first submarine."Jeb, I'm no expert on submarines, but are you sure this is how you're supposed to launch them?""Of course Bob, you launch them from a boat. Now start rowing!" Quote Link to comment Share on other sites More sharing options...
Draconiator Posted November 15, 2015 Share Posted November 15, 2015 Spent ENTIRELY too long in the concept for this, and almost gave up, and too much thinking gave me a headache, but the end result is worth a little hurting I think. Quote Link to comment Share on other sites More sharing options...
Jasper_f Posted November 15, 2015 Share Posted November 15, 2015 Tried making the Serenity in KSP, now that we have the cargo ramp and bigger engines. Unfortunately due to the fact that the ramp is clipped into the top layer of the plane, it starts to oscillate, which results in decapitation of the Serenity (which is more serious than losing the primary buffer panel). I will try to find a solution. -- quick edit--If you know the solution, please let me know! Quote Link to comment Share on other sites More sharing options...
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