mdkendall Posted January 3, 2016 Share Posted January 3, 2016 I found a place on Ike I am naming "Pogo Point". I can't drive anywhere near it without being mysteriously bounced upwards. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted January 3, 2016 Share Posted January 3, 2016 7 hours ago, Momocody said: That's why there are hydrofoils! Is that really the secret to getting 100+m/s on water? Control surfaces? 26 minutes ago, mdkendall said: I found a place on Ike I am naming "Pogo Point". I can't drive anywhere near it without being mysteriously bounced upwards. I bet the Kraken's seedling child lies there. In wait, for 1.1. Quote Link to comment Share on other sites More sharing options...
p14082003 Posted January 3, 2016 Share Posted January 3, 2016 I made an SSTO with enough fuel for a Mun Flyby! It's my first one and I'm really proud!! It's called the Jax CR0 in honor to Sons Of Anarchy. Here are the craft files (they use B9 aerospace and adjustable landing gear): Crew version: https://www.dropbox.com/s/li7mn4q6u4h3u8r/Crew%20Jax%20CR0.craft?dl=0 Cargo version: https://www.dropbox.com/s/pztwou10wbezn66/Cargo%20Jax%20CR0.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
Dman979 Posted January 4, 2016 Share Posted January 4, 2016 I've been testing and retesting my basic sandbox booster in RO, along with a transfer stage to get to GSO. Quote Link to comment Share on other sites More sharing options...
DBowman Posted January 4, 2016 Share Posted January 4, 2016 (edited) I made an entry for the Mun and back as light as you can challenge. There are some crazy ultra-light entries but I started out with a 'Mercury style' entry - imagine you got word the Soviets had a serious Moon plan just as you were getting the Mercury program online: 24.389 ton $13,777 EVA Mun landing because an Apollo emergency proposal involved the Astronauts lifting from the moon in their EVA suits Lunar Escape System Give it a go, it's a fun challenge and room for all sort of entries. Edited January 4, 2016 by DBowman Quote Link to comment Share on other sites More sharing options...
Garbonzo Posted January 4, 2016 Share Posted January 4, 2016 On 1/2/2016 at 11:50 AM, Proteus said: today i fulfill my own personal wish that i always had in mind,escaping eve...after 3 failed attempts finally managed to build a good full throttle vessel to go with my space plane,and did more changes on my space plane so it can fully manage eve hostile atmosphere. docking mission before going to eve going for high orbit adjusting my self in the orbit of eve refueled my bird,and ready to go waited for the right altitude and went full throttle with 4 engines escaping the purple jailhouse barely got fuel after,but i went to orbit. What mods do you have there? Quote Link to comment Share on other sites More sharing options...
Hary R Posted January 4, 2016 Share Posted January 4, 2016 taking a trip (in ksp only) for the new year: Quote Link to comment Share on other sites More sharing options...
Mikki Posted January 4, 2016 Share Posted January 4, 2016 (edited) Not today but recently i aerocaptured at Jool for my second Jool-5 attempt, 350tons (500tons at Kerbin escape), all the delicate stuff is wrapped in fairings: Edited January 4, 2016 by Mikki Quote Link to comment Share on other sites More sharing options...
Bev7787 Posted January 4, 2016 Share Posted January 4, 2016 (edited) About that youtube video... Edited January 4, 2016 by Bev7787 Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted January 4, 2016 Share Posted January 4, 2016 Been developing, launch-simulating and tweaking various gear for my upcoming Moon flights. Manned fly-by has already been completed. But since the RP-0 career seems to be asking for one-man landings first, I had to change plans and step back from the 3-man setup. Instead I am now going with a lightweight lander. Pics from KCT-simulator: The launcher thats going to carry everything into space is pretty much ready... Guess tomorrow is launch-day. Quote Link to comment Share on other sites More sharing options...
Hary R Posted January 4, 2016 Share Posted January 4, 2016 taking my YF23 replica for a little test tour. Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted January 4, 2016 Share Posted January 4, 2016 Ever since finding a floating boulder at Mun's south pole (terrain glitch apparently - don't care still named it Redshirt Rock) I have been trying to land a second time to plant a permanent flag. Every attempt has resulted in a fireball. Until today. Well, there was plenty of explosions but Jeb lived! Hit hard on the edge of a cliff. Lost half the tanks and engines. Started sliding. Managed to use RCS to stop, then fired the remaining crippled engines and limped to a stable landing site near the top of the mountain. EVA'd and used the jetpack in an attempt to reach the top of the south pole pyramid (ancient aliens is the only plausible explanation) but freaky physics sent him head first into the side. Slide to the bottom where Jeb decided close enough and planted the flag. Returned to ship and launched. Not enough control or Dv to reach orbit. After climbing to 8k, had to attempt setting down. Exploded what was left of tanks and engines off one side at impact. Flipped and exploded the remaining ones. Began to tumble in air. Managed to stop roll and point mono tank toward impact point. It exploded. By this time the speed was reduced enough I got the lander can upright and slid to a stop. Jeb is waiting for a rescue in a much more accessible and level site. Jeb is glad he wears a gold suit. Had it been a red one, he would be toast. Quote Link to comment Share on other sites More sharing options...
obi_juan Posted January 4, 2016 Share Posted January 4, 2016 I love a career game with life support... It makes really difficult any mission. At this moment I am confident at Kerbin system... but is time to explore the system so I made the first interplanetary ship... with greenhouses to produce the supplies by itself with space for 20 kerbals. This Is the first model and now I making the second... The problem I only have kerbonauts with 3 stars for two ships and the two next interplanetary windows are for Eve and Eeloo... I need to rescue more stray kerbals... Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted January 4, 2016 Share Posted January 4, 2016 Early this last weekend I flew a flight to both Minmus and the Mun in a single mission. I think that the craft was a bit too heavy, honestly. It had two vector engines which were way more thrust than necessary, it used mostly Mk. 3 rocket and spaceplane parts which were perhaps a bit too much toughness and heat absorption for this kind of vacuum lander. Once in orbit, I had to send three separate fuel drone launches to gas it up before leaving LKO, and even then it spent most of its fuel getting there. It had to use its drill and resource processor to fuel back up at each landing site (I had a couple of contracts for extracting ore from Minmus and the Mun.) Once it returned to Kerbin, its vector engines blew up during one of its later aerobreaking passes (which was odd because I thought those had a pretty substantial heat threshold.) Once it was making its terminal descent, its four drogue chutes burned up, which was also odd because they should have been occluded. Fortunately the drogues were not necessary for a safe landing, I manually popped the main chute on the nose, followed by popping the remaining chutes tucked into my service bay, for a comfortable 7 m/s splashdown. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted January 4, 2016 Share Posted January 4, 2016 On 1/2/2016 at 2:35 PM, RizzoTheRat said: I have to say, that is a really nice lander design! Looks very efficient. Quote Link to comment Share on other sites More sharing options...
MagicFireCaster Posted January 4, 2016 Share Posted January 4, 2016 16 hours ago, DBowman said: I made an entry for the Mun and back as light as you can challenge. There are some crazy ultra-light entries but I started out with a 'Mercury style' entry - imagine you got word the Soviets had a serious Moon plan just as you were getting the Mercury program online: 24.389 ton $13,777 EVA Mun landing because an Apollo emergency proposal involved the Astronauts lifting from the moon in their EVA suits Lunar Escape System Give it a go, it's a fun challenge and room for all sort of entries. Capital work, and Beautiful craft, you did good sir Quote Link to comment Share on other sites More sharing options...
Proteus Posted January 4, 2016 Share Posted January 4, 2016 ready for duna-ike tour Quote Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted January 4, 2016 Share Posted January 4, 2016 On 1/2/2016 at 6:46 PM, Hawks Of Hazard said: Today I TRIED to send a rover carrying another rover to the Mun, However, THIS is what ended up happening. Your new drive system clearly burned a hole in space-time. Dang scientists and their science... Quote Link to comment Share on other sites More sharing options...
Grenartia Posted January 5, 2016 Share Posted January 5, 2016 8 hours ago, Fearless Son said: Early this last weekend I flew a flight to both Minmus and the Mun in a single mission. I think that the craft was a bit too heavy, honestly. It had two vector engines which were way more thrust than necessary, it used mostly Mk. 3 rocket and spaceplane parts which were perhaps a bit too much toughness and heat absorption for this kind of vacuum lander. Once in orbit, I had to send three separate fuel drone launches to gas it up before leaving LKO, and even then it spent most of its fuel getting there. It had to use its drill and resource processor to fuel back up at each landing site (I had a couple of contracts for extracting ore from Minmus and the Mun.) Once it returned to Kerbin, its vector engines blew up during one of its later aerobreaking passes (which was odd because I thought those had a pretty substantial heat threshold.) Once it was making its terminal descent, its four drogue chutes burned up, which was also odd because they should have been occluded. Fortunately the drogues were not necessary for a safe landing, I manually popped the main chute on the nose, followed by popping the remaining chutes tucked into my service bay, for a comfortable 7 m/s splashdown. After 1.0.2, I started putting all of my chutes in service bays, because nothing's worse than a toasted parachute, especially without airbrakes. Its got the added bonus of also being able to keep a 1k battery inside, as well as still keeping an attachment node for a docking port (and/or additional payload, if you need it). Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted January 5, 2016 Share Posted January 5, 2016 Today I crashed into the launchpad, and "Tut-Un Jeb-Ahn" at the same time. I don't know if I should be proud or scared. Quote Link to comment Share on other sites More sharing options...
KerBlam Posted January 5, 2016 Share Posted January 5, 2016 Today I made it into LKO and successfully re-entered for the first time since pre-1.0 with the new aero. Seems tall and skinny is the new pancake. Quote Link to comment Share on other sites More sharing options...
Snarfster Posted January 5, 2016 Share Posted January 5, 2016 Today I got 6 kerbals stuck in Dres orbit. I sort of assumed that would happen so the fuel truck is already in orbit of Kerbin. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted January 5, 2016 Share Posted January 5, 2016 3 hours ago, KerBlam said: Today I made it into LKO and successfully re-entered for the first time since pre-1.0 with the new aero. Seems tall and skinny is the new pancake. How so? Quote Link to comment Share on other sites More sharing options...
KerBlam Posted January 5, 2016 Share Posted January 5, 2016 3 hours ago, Grenartia said: How so? well before I could bolt a heap of staged SRB's together on radial decouplers and it would get me to orbit, now if I try that (or similar, it's been a year) it becomes uncontrollable usually before disintegrating. Tall and skinny got me there. Quote Link to comment Share on other sites More sharing options...
Samlow Posted January 5, 2016 Share Posted January 5, 2016 After several days of building and rebuilding SSTO's I took the leap from simulating (sandbox campaign) to applying it in my Interstellar quest-like campaign. After several drone flights that went out of radar range, and several young cadet pilots going missing, I've managed to get a stable and reliable passenger ferry (5+pilot) and small cargo bay going. Quote Link to comment Share on other sites More sharing options...
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