HoloYolo Posted May 1, 2016 Share Posted May 1, 2016 I updated my story (Shameless advertising). I hope to send a probe to orbit tonight! Quote Link to comment Share on other sites More sharing options...
Frank_G Posted May 1, 2016 Share Posted May 1, 2016 Today i built 3 different satellites for my Duna mission. They will scan both Duna and Ike prior to the launch of the main mission. The payload: The T2 Pegasus III launcher will carry a total of six satellites to Duna. One set of three for each of the two worlds: Quote Link to comment Share on other sites More sharing options...
RCgothic Posted May 1, 2016 Share Posted May 1, 2016 (edited) Today I fought a Kraken. I'm on a hard no saves no reverts no respawn career, and after an EVA over the ice caps I was afflicted by a bug. Spaceship 1, which has made many successful tourist flights, suddenly was not slowed by atmospheric entry. And the heat shield wasn't working properly. Fortunately, if I alt-f4 out it didn't kill my kerbals and gives me another go at it. But I had to do this about eight times and re-install install all my mods before the kraken relented. Grrr, Bug, basically. Edited May 1, 2016 by RCgothic Quote Link to comment Share on other sites More sharing options...
flatbear Posted May 1, 2016 Share Posted May 1, 2016 some more additions to the minmus space station. turns out that minmus orbit is kind of unstable so I had to raise the orbital altitude a bit to 50k More mun rover expeditions. turns out that driving in the dark on the mun is hard. Quote Link to comment Share on other sites More sharing options...
Peder Posted May 1, 2016 Share Posted May 1, 2016 I read on the forum that my joystick x55 rheino ( flight system with 1 joystick and 1 trust ) now work in kerbal 1.1.2 so i loaded the stock airliner in sandbox and took it for a spin and could confirm my joystick now work.. THANK YOU squad ( I had to adjust all the winglet surfaces to 50 so the airplane was less sensitive, but after doing that it work perfect. Quote Link to comment Share on other sites More sharing options...
DonaldPK51 Posted May 1, 2016 Share Posted May 1, 2016 Friday in 1.1.1, lots of work on RockoPlane, a little Shuttle development, and built an ore scanning sat for Mun and Minmus with an ion engine. Experimentals Division finally got EJ's single-engine VTOL to the Island Airfield in one piece, but I didn't upload the screenshots since there's already a lot Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted May 1, 2016 Share Posted May 1, 2016 Drill plane drill testing. Definitely has a heat and efficiency issue. Full ore tanks, processing worked but needs additional battery for night time. Next up. Flight test with full ore tanks. Ok files well enough. Turned on processor to see if fuel would keep up with usage. It did. Just not enough electricity. Landing attempt with full ore tanks. Missed the runway but successfully did not explode. Need to hot key reverse thrust too because breaking took way to long if I want this thing to survive out in the wild. Quote Link to comment Share on other sites More sharing options...
Kertech Posted May 2, 2016 Share Posted May 2, 2016 I finally sorted out an avatar Quote Link to comment Share on other sites More sharing options...
blorgon Posted May 2, 2016 Share Posted May 2, 2016 Made another video since I'm still waiting on a few mods. Just looking back from an escape trajectory before a long journey. Quote Link to comment Share on other sites More sharing options...
StrandedonEarth Posted May 2, 2016 Share Posted May 2, 2016 I had a training mission going, from Mun orbit to Minmus surface and then planning on a peek into solar orbit. But I wasn't paying close enough attention when launching from the surface into Minmus orbit, and found the 7-kerbal lander(4 aboard) blasting past Kerbin with a 700km Pe on its way to interplanetary space, out of fuel. So I launched an empty 5-seat rescue mission from Kerbin, picked up some schmuck (another scientist, yay!) in Kerbin orbit, and managed a rendezvous as the lander swung past Kerbin. I docked and rode it to interplanetary space, grabbed some science (and some milestones), pulled the crew aboard the rescue vehicle, and got them all back to Kerbin. Now I'm just waiting for that Duna window... Quote Link to comment Share on other sites More sharing options...
Pwnstarr Posted May 2, 2016 Share Posted May 2, 2016 Dres base at the mouth of the canyon. Kerbin Return Vehicles are backordered so this will be home for awhile. Quote Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 2, 2016 Share Posted May 2, 2016 (edited) Wow, I haven't been on the forums in a while. Now that KSP 1.1 (64bit yaaay) is out, I think I'll be more active here again. Anyways, I've been building a stock version of the ISS. Today I made the P6 Truss and the Solar Array: Obviously THIS isn't going to fit in my shuttle. A pretty shot from ascent: The payload, folded up. (Note: It was really hard to get everything to fit, and it was also super heavy. I had to strap four more engines onto the booster (Energia-Buran Style) to get it to take off!) Rendezvous with the ISS. (Currently Zarya, Zvezda, Unity, and the Z1 Truss) Got the P6 Truss attached! Now to do the solar arrays. Oh boy, this is really tedious... I got one solar array in place! That was really difficult Aand the second girder! How many more of these tedious and frustrating docking maneuvers do I have to do? 9 ... PLUS three more of these solar arrays later on... That makes for 39 docking maneuvers for the solar arrays alone. (Assuming my math is correct, it probably isn't) You know what, I'll finish this later. I'm going to bed... Also does anybody know why my shuttle will tumble out of control during re-entry until I regain stability at 4000m? Am I doing something wrong or is the design of the stock "Big S" space shuttle inherently flawed? Edited May 2, 2016 by Nutt007 Quote Link to comment Share on other sites More sharing options...
flatbear Posted May 2, 2016 Share Posted May 2, 2016 i strung together some more haphazard ships for my space station. not the most purposeful or elegant space station, but a space station none the less. featuring a capacity of 33 crew. Quote Link to comment Share on other sites More sharing options...
eddiew Posted May 2, 2016 Share Posted May 2, 2016 Discovered this awesome nebula skybox! And broke some design rules... ...which was a bugger to land on the incline. But re-entry was absolutely perfect, with both pods safely in the shadow of the 2.5m heat shield. Lighter than the 2 man pod Quote Link to comment Share on other sites More sharing options...
Wild Cobra Posted May 2, 2016 Share Posted May 2, 2016 Have my first two sections of a larger Mun base: Quote Link to comment Share on other sites More sharing options...
KamenRiderzero1 Posted May 2, 2016 Share Posted May 2, 2016 I did it! I finally DID IT!!! (does happy dance) Quote Link to comment Share on other sites More sharing options...
Jasper_f Posted May 2, 2016 Share Posted May 2, 2016 I practiced with gravity assists around Duna and obtained a very cheap polar orbit thanks to Ike. Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted May 2, 2016 Share Posted May 2, 2016 Solved my heat issue. Tested by drilling into the runway. Then flight tested in case I want to send to laythe. Quickly realized I'm gonna need MOAR BOOSTERS! Also, more everything else to get that much weight to Laythe. Everything went really good until stage separation and for some reason 1 wing decided to break off. I also forgot to add the capability to separate the planes from the transfer stage. Next up will be reentry testing. It doesn't reenter well attached to a fuel tank. Ha! Quote Link to comment Share on other sites More sharing options...
Khorso Posted May 2, 2016 Share Posted May 2, 2016 @Bigbootie You can add 'toggle thrust reverser' (last option in action group) to your breaks action group, and as long as your brakes are active, thrust will be reversed. This works with the hotkey, as well as with the altimeter toggle button. I use this on all planes with reversable thrust - it's highly effective and responsive. -Khorso Quote Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 2, 2016 Share Posted May 2, 2016 18 hours ago, Nutt007 said: Wow, I haven't been on the forums in a while. Now that KSP 1.1 (64bit yaaay) is out, I think I'll be more active here again. Anyways, I've been building a stock version of the ISS. Today I made the P6 Truss and the Solar Array: Spoiler Obviously THIS isn't going to fit in my shuttle. A pretty shot from ascent: The payload, folded up. (Note: It was really hard to get everything to fit, and it was also super heavy. I had to strap four more engines onto the booster (Energia-Buran Style) to get it to take off!) Rendezvous with the ISS. (Currently Zarya, Zvezda, Unity, and the Z1 Truss) Got the P6 Truss attached! Now to do the solar arrays. Oh boy, this is really tedious... I got one solar array in place! That was really difficult Aand the second girder! How many more of these tedious and frustrating docking maneuvers do I have to do? 9 ... PLUS three more of these solar arrays later on... That makes for 39 docking maneuvers for the solar arrays alone. (Assuming my math is correct, it probably isn't) You know what, I'll finish this later. I'm going to bed... Also does anybody know why my shuttle will tumble out of control during re-entry until I regain stability at 4000m? Am I doing something wrong or is the design of the stock "Big S" space shuttle inherently flawed? I just realized I forgot the solar arrays on Zvezda and Zarya. kill me Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted May 2, 2016 Share Posted May 2, 2016 5 hours ago, Wild Cobra said: Have my first two sections of a larger Mun base: What's holding your 4 main rockets together? Only struts? Hard to tell from the photos. How did you get them symmetrical? 1 hour ago, Khorso said: @Bigbootie You can add 'toggle thrust reverser' (last option in action group) to your breaks action group, and as long as your brakes are active, thrust will be reversed. This works with the hotkey, as well as with the altimeter toggle button. I use this on all planes with reversable thrust - it's highly effective and responsive. -Khorso Thanks! I learn new ways to do stuff every day. I'm almost certainly doing stuff the hard way in some cases. Quote Link to comment Share on other sites More sharing options...
Wild Cobra Posted May 2, 2016 Share Posted May 2, 2016 (edited) 38 minutes ago, Bigbootie said: What's holding your 4 main rockets together? Only struts? Hard to tell from the photos. How did you get them symmetrical? The fuel tanks will surface mount to each other. The Docking Port Sr. holds the fuel tank to the passenger sections. Then yes, struts for strength and stability that the docking ports don't give. This thing is a real pain to build, and I have poor balancing which affects my docking when I move tanks rockets around. My fourth lainch, I gave the tanks the ability to remote control. I think I'll strap them together, only keep a few with most the fuels transferred, and crash the rest in the Mun. I am this far, with four launches: Edited May 2, 2016 by Wild Cobra Quote Link to comment Share on other sites More sharing options...
Bigbootie Posted May 3, 2016 Share Posted May 3, 2016 Spoiler Quote @Wild Cobra very nice. Spoiler Spoiler I apologize about the crazy post with all of the quote and spoiler boxes. I'm on my Kindle and can't figure out how to remove them. Quote Link to comment Share on other sites More sharing options...
nosirrbro Posted May 3, 2016 Share Posted May 3, 2016 I think the most significant thing today that I've done is get this screenshot xD Quote Link to comment Share on other sites More sharing options...
LaydeeDem Posted May 3, 2016 Share Posted May 3, 2016 I finished half of the solar array! Yay! But now the station is getting so wobbly that docking to it is like that scene from Interstellar. Boo. Quote Link to comment Share on other sites More sharing options...
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