jmiki8 Posted December 25, 2016 Share Posted December 25, 2016 (edited) 20 hours ago, The Raging Sandwich said: "Hey look! I'm helping too!" -Juno engine I laughed up loud in front of the monitor It's not a juno engine, but a small circular intake put there to resemble an APU exhaust. Edited December 25, 2016 by jmiki8 Quote Link to comment Share on other sites More sharing options...
Mjarf Posted December 25, 2016 Share Posted December 25, 2016 (edited) On 24.12.2016 at 2:09 AM, String Witch said: Designed a spacecraft around an aesthetic of spherical tanks inside a truss frame. I think it's quite cute! It's so chubby, I love it. I've been fairly productive myself lately. I've put a simple science/refueling station in orbit around the Mun, and I've designed a small exploration shuttle to feed it with experiments from the Munar surface. The Yggdrasil science station: And the little nuclear powered Hugin N exploration shuttle (is that even a thing?): It has 6 CANDLE engines from the KSPI-E mod, small and quite efficient engines. Edited December 25, 2016 by Mjarf Quote Link to comment Share on other sites More sharing options...
Moh1336 Posted December 25, 2016 Share Posted December 25, 2016 Today I have spent the day reworking last nights Mini-Space Station I made. It was a little "over complex" for my liking. On the Z axis we have a Cupola and 2 passenger modules that are "crew areas", followed by a small inline storage bay, 6-way connector, long storage bay, into crew passage way ((empty universal fuselage) I really don't like struts for connecting things. Like the Kerbals walk between the walls!) with 2 Jr docking ports, 4 shielded docking ports, rockomax adapter to a smaller universal fuuselage and shielded docking port designed for SSTOs. On the Y axis, battery banks, crew quarters with openable window shields and cupola. On the X axis, lots of science stuffs, and to the other side Life Support stuff, nom-o-matics/food/recyc etc. Then some antennae and solar panels. Naturally being shorter it's 100k more expensive. Last nights version had an additional 6-way below the first one at a 45degree turn. It's still unfinished, I need to add some lighting to the outside, some ladders for ease of access on EVAs, and of course the addition of docking ports as this will obviously be a multi-part launch and rendezvous style endeavour. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted December 25, 2016 Share Posted December 25, 2016 3 hours ago, Angel-125 said: Likely no, though a UH-60 Blackhawk cockpit would be interesting at some point... Instead of a new cockpit, give the Buffalo cockpit a transparent nose cone (or nose wedge) attachable to its frontal node. There, aerodynamics problem resolved. Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted December 25, 2016 Share Posted December 25, 2016 I'm not a religious person, but still, i thought today the Kraken will have mercy with my "RP-start" to a new solar system if i remove clouds and such so he might watch it from above. Nope! Ah well, screw this.. That made it worse, but if a rocket is heavy enough, a few missing boosters won't matter. Indeed, quite stable after all. Shed a lot of weight with that half fairing also (over 320m/s in under 10'000m). This might be the most Kerbal screenshot i have. Just for scale, the upper-stage tank is 20m wide and 12m tall, the dropped mass once in orbit is three times as expensive as the actual payload And here we are. It needs some work with the lighting and i can probably add quite a few more weight to it (after this, i don't think i need 200t or more in fairings), actually having a hangar bay for the A-class Asteroids it's supposed to catch to sustain the populace on their journey to a new solar system. Because it's my biggest rocket yet, here are the stats: Mass: 58'637.210t Payload: 5'000t (ish) Height: 215.7m Width: 82.4m Price: 53'997'610 Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted December 25, 2016 Share Posted December 25, 2016 The Graphics Card GTX 1060 is up and running! Runs KSP with SVE + Scatterer and SVT like a dream! Probably wouldn't of bothered getting it, because I only considered it after @eddiew's conversation we had a few pages back. Thanks, Edd. Quote Link to comment Share on other sites More sharing options...
Big Kerbie Posted December 25, 2016 Share Posted December 25, 2016 Merry Christmas everyone! In some sort of Christmas miracle, after restarting my game, I got the central hub and the main core of Port Kerbin to dock and weld together!!! Contract was fulfilled and spesos were paid out. In other news, a contract to reposition a JSI RWPS satellite was accepted. Need to wait 16 days and do it at the apoapsis. Thanks Kerbal Alarm Clock! A new contract to do science at the Northern Ice Sheet was accepted. Our new quartermaster took the Tomcat Mk3-B with a couple new science instruments stuffed into its tiny cargo area up there. He did the contract and then since he still had fuel, jumped over to the Northern Ice Cap area and did it all over again. Next scheduled launch will likely be tomorrow as it's Christmas Day and family time. We will try to get the struts A and B up to the station to keep building. The struts hold the long range comms gear and are the mounting points for the Power struts which hold the gigantor solar panels. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted December 25, 2016 Share Posted December 25, 2016 The Wrenches in the VAB (You know those little guys that walk around with tools) made something for the training centre. Merry Christmas to all Kerbalkind and other kinds too. ME Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 25, 2016 Share Posted December 25, 2016 14 hours ago, CatastrophicFailure said: Today I installed @Galileo's planet pack to my dormant 1.2 save, in hopes of chaos ensuing. -snip- And then this happened: Well, um, this is all just testing, anyway... Meanwhile, I'm nearly finished cooking something up for my, ahem, legions of adoring fans... Needs more flarp™. Silly (stock?) contract machine, there's no Eve in the Ciro system, and the resident antisocial female planet has no atmosphere. Meanwhile, I've done a lot around KSP lately, not much in KSP. Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 25, 2016 Share Posted December 25, 2016 (done in a different save to avoid being interrupted, but other than that completely legit) Quote Link to comment Share on other sites More sharing options...
LordFerret Posted December 25, 2016 Share Posted December 25, 2016 Nothing spectacular going on here; Launched a manned ship to intercept a Class D asteroid last night, somewhere around midnight... but I saw Kanta Klaus taking off from Kerbin's north pole to start his rounds on the way up and out. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 25, 2016 Share Posted December 25, 2016 3 hours ago, JadeOfMaar said: Silly (stock?) contract machine, there's no Eve in the Ciro system, and the resident antisocial female planet has no atmosphere. Heh, I suspect the game would be running a bit faster if I hadn't just given the contract system on an existing save a complete existential crisis for which it's seeking therapy in the debug log. Quote Link to comment Share on other sites More sharing options...
LordCorwin Posted December 25, 2016 Share Posted December 25, 2016 Some heavy rain lately... Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted December 25, 2016 Share Posted December 25, 2016 Delivered EL construction equipment to the south pole with a Mk3 cargo plane. Almost had to go back and try again due to a lack of screwdrivers and power sources, but jury-rigged enough to get through. Construction of a radio tower to reach LoS of Mun is now in progress. Quote Link to comment Share on other sites More sharing options...
Halfdan Posted December 25, 2016 Share Posted December 25, 2016 today the discovery reached the Joolian system and sucessfully deployed almost all its drones (no KAL9000 malfunctions and the pod bay doors worked nominal) Laythe Vall Tylo (L.O.S on impact due to insufficent fuel for deceleration) Bop (encountered an unknown and potential dangerous lifeform, thermonuclear sterilisation of moon is advised) Main Orbiter for Jool only downside is the great expense of fuel, but i am confident i can get the discovery back for refuelling to the Ike depot Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 26, 2016 Share Posted December 26, 2016 I built a crane: It's still a WIP. It's rather unwieldy, and has trouble lifting heavy things/lifting things on planets with high gravity. Now, let's see... ooh! I know! Let's try picking up the rover I parked at the Administration Building! It should be light enough. Woops! Anndd right into the pool it seems i too have succumbed to the pool... Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted December 26, 2016 Share Posted December 26, 2016 STS 9b (A retry of STS 9 that delivered Truss A to KerbinLab 2. STS 9's truss had no probe control and the mission had to be abandoned. This time, the payload had probe control. The shuttle came within 30 meters of the station and jettisoned the payload. It came out faster than expected and was a lot less controllable than thought. What was also unthought of was battery power. The payload still docked to where it was supposed to go. Four more trusses with solar panels and radiator panels will be added in upcoming missions. The shuttle then docked to KerbinLab 2 and took the excess monopropellant from Truss A. It was also the mission that put the most Kerbals in space at any one time: 7. Irca of Laythe 1 and Loming of STS 9b switched rolls. Irca landed with the shuttle and Loming will be landing with Laythe 1 on day 159.): Success Cubesat 24 (Four Cubesats were provided by Kerbal Motion to test the effects of vertical launches on Kerbol orbit at different times of day. Kerbin was at day 138 when the missions started and lasted until 140 which puts it near the middle of the year. The first launch was at sunset on day 139. It was proven that a sunset launch is optimal for missions to Moho.): Success Cubesat 25 (Launched at sunset on Day 139. Optimal for missions to Dres and beyond.): Success Cubesat 26 (Launched at midnight on day 140. Optimal for missions to Eve or Duna.): Success Cubesat 27 (Launched at noon on day 140. Also optimal for missions to Eve or Duna): Success Next planned mission: MapSat 3 (An upscaled version of MapSat 1 to be put in a polar orbit of Kerbin to further map the planet and look for anomalies to be investigated.) STS 9b approaching KerbinLab 2 STS 9b and Truss A docked to KerbinLab 2. After transferring the extra monpropellant from Truss A to the main tank in STS 9b, the tank was jettisoned (Truss A to the left of the top main solar panel, monoprop to the right of it.) Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted December 26, 2016 Share Posted December 26, 2016 Merry Christmas and happy new year fellow Kerbalnauts! First manned mission in GPP and together with Jeb we decided to give Iota to Val. Then when unlocking surface samples and fetching some to refill my bank account, I discoverd what Val really likes, besides planets, while Jeb was having a laugh at the crazy daredevil Quote Link to comment Share on other sites More sharing options...
Gryflir Posted December 26, 2016 Share Posted December 26, 2016 Merry Christmas everyone ! Today I have launched my second Kerbin satellite network. The first not being operational anymore. I have just realized too late that the satellites should be linked to each other and two dishes wasn't enough. They should still get the work done though. (Relay Minmus-KEO-KSC) Quote Link to comment Share on other sites More sharing options...
Francois424 Posted December 26, 2016 Share Posted December 26, 2016 Today for the first time in over a month, I got to play KSP. I decided to stick with 1.2 and push on to make that miner ship that will be used for my science 'grand tour'. The miner's job will be providing LFO to the Landers, so will effectively replace the "Mission Fuel Tank" module I had on my Jool-5 trip a few months back. So here's the story of it's first test run: « Sitting on the Launchpad and just got the go ahead. You can spot the miner on the top. » « Successful launch of the Miner ship, the first module that will make the interplanetary Mothership. » « Solid boosters have been discarded and first phase of the gravity turn is complete » « Confirmed separation of the liquid fuel boosters, some disassembly but the main vessel is intact » « We have orbit and deployment of the Miner craft. The craft lost one of it's radiator but mission is still go. » « Ejection burn complete, the vessel is on it's way to the mission's target. » « Approaching target, deceleration phase initiated. » « Vessel is now performing soft landing on the Mün. » « Landing complete, drills deployed. Mission is successful, repeat: Mission is successful ! » « Secondary objective successful, vessel is docked and sharing fuel with the Mün's fuel depot ! » So yeah, that worked fine... except for that one radiator that I blew-up when ejecting the top cone on the miner just before achieving orbit. Apparently, the gimbal on these radial engine also blew-up 4 verniers engines. The vessel features it's own Nuclear Reactor, 4 drills, 2 large ore converters, room for one Kerbal (the Cupola, which the engineer will sit in), lights, radiators, and landing gears. Note: The 4 engine used 120% size, thanks to Tweaksize... thank god I had that mod, otherwise I did not have good radial engines for the design. Some minor redesign is in order, but overall the first part of my interplanetary vessel is complete and very satisfactory... Hope you enjoyed, Merry Christmas and happy new year ! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 26, 2016 Share Posted December 26, 2016 Today, rather, Christmas evening, I began to broaden my horizons concerning base building, using a very different parts pack from my norm and installing the other parts packs I'm using with it in another, temporary KSP directory. The main mod is Pathfinder, part of Wild Blue Industries. No screenshots as there was too much learning and there's nothing awesome I'm willing to show yet. But this part I will show: After running through (rather, around) every Galilean world to screenshot them for the next dossier update, I decided to take the craft I was using and do something immersive: Reverse my orbit, land this, chase those natural phenomenon, and plant a flag in it. I took the challenge of dealing with those space engines which spool as slowly as any air-breathing engine but fortunately gravity is quite negligible here and OPT RCS is very strong. The craft is the Balari V SSTO from @K.Yeon. After landing, Jebediah hopped 4km away to pick a good spot for flag-planting, take many photos, and hop back to eagerly share his snaps with Bill and Bob. I should've tried to change the flag to be region-appropriate......but then that'll help to give away this place's location. Quote Link to comment Share on other sites More sharing options...
Colonel Cbplayer Posted December 26, 2016 Share Posted December 26, 2016 Today i failed at dodging missiles... Quote Link to comment Share on other sites More sharing options...
LordCorwin Posted December 26, 2016 Share Posted December 26, 2016 Perfecting a rover to explore the different Moho biome areas. It can sustain a good 40m/s. Above this still has a stability problems due to low gravity. Moreover, I wish I had retractile parts in stock to reduce volume when travelling. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 26, 2016 Share Posted December 26, 2016 Did some sample return missions. One to the Mun to test the concept and then one to to Duna After collecting science and loading it into the return module we wait liftoff. The lander was supposed act as a booster for the return module and the large amount of fuel remaining meant about 80% of the D/V needed for orbit was supplied by the lander. Which was good, because most of the remaining fuel got a hyperbolic orbit around Kerbin with a PE of 20 km. Then the last 150 m/s of D/V was used at an altitude of 70 km and then the return capsule took the rest of it on the heat shield. Quote Link to comment Share on other sites More sharing options...
cantab Posted December 26, 2016 Share Posted December 26, 2016 Decided I should finally get back into KSP and started a new install, provisionally titled Kerbals On Earth. Real Solar System with the stock parts - no Realism Overhaul, no SMURFF. (Might let stock-balanced packs like SpaceY in though.) I'm expecting some big rockets. And here's the view Jeb got on his very first flight, which got to just over 100 km up and landed safely. Stupid night flights. http://imgur.com/a/ZgJjA Reaching orbit will be a whole other story...I look forward to it. Quote Link to comment Share on other sites More sharing options...
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