JadeOfMaar Posted February 11, 2017 Share Posted February 11, 2017 @eloquentJane I know exactly where I want to go with this tank mod and the roadmap includes Mk3 tanks too. Visible texture switching would be very nice to have but I can do without it. I'll reveal that they are not meant to carry propellants. Quote Link to comment Share on other sites More sharing options...
cantab Posted February 11, 2017 Share Posted February 11, 2017 So I found something out. Suppose you have a rocket with one engine, and a control point (eg probe core) that's not in line with that engine's thrust. Then when you fly the rocket it will try and use the engine's gimbal to roll, and that is a disaster as it induces massive unwanted pitch or yaw. This was a relatively recent change in KSP's behaviour, after 1.0 I think. Furthermore, if you have a rocket that normally has its control point in line with its engine, but the rocket bends, then the same effect will occur. This may be why my rocket has such bad handling. Fortunately the solution is simple: Right click the engine in the VAB, choose Show Actuation Toggles, and then turn Roll off. Quote Link to comment Share on other sites More sharing options...
notrealDannyDeVito Posted February 11, 2017 Share Posted February 11, 2017 today uncontrollably ragdoll Jeb on the surface of Minmus Quote Link to comment Share on other sites More sharing options...
Servo Posted February 11, 2017 Share Posted February 11, 2017 I finalized some parts of my K/C-135 design that I started yesterday, and added an aerial refueling boom. So now, it doesn't pitch up uncontrollably, and is now powered by engine nacelles with a total of 24 wheesleys. The boom itself is really cool, and is controlled by toggling the deploy mode on the flaps between "normal" and "inverted". I've had only marginal success with the design, but I'll keep trying. I think a stronger hinge is in order, so that's where I'll start improvements tomorrow. Also, I started messing around with the Camera Tools, in preparation for my JSF video. It's a cool mod, even just for screenshots. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted February 11, 2017 Share Posted February 11, 2017 Yeeha! Quote Link to comment Share on other sites More sharing options...
RoboRay Posted February 11, 2017 Share Posted February 11, 2017 (edited) Atmospheric interface over the west Pacific... Hello Hawaii! This was my first-ever winged reentry back to Earth. Approaching the coast of Mexico, I became concerned by my altitude and worried that I wouldn't make it to Florida. As my flight path was over the Gulf, I banked left and began turning north to try to stay overland and avoid ditching in the water. Passing Mobile Bay, I knew I had made a mistake by turning north. I think I've still got enough speed and altitude to reach KSC, but it's going to be close. If I had just stayed on my original trajectory, I would have been fine. And then I ran out of monoprop at 20 km up. My flight control surfaces are nearly useless up here, and I tumbled out of control as the RCS died. I regained control as the air grew thicker, but the damage was done... I would not be reaching the runway. I ended up 240 km short. Not terribly bad for a first try, I think. I had to just guess at the right Pe, as Trajectories flaked out and wouldn't show an impact marker. Oh, well. I still got like 96% recovery value. Edited February 11, 2017 by RoboRay Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 11, 2017 Share Posted February 11, 2017 (edited) Phase one nearly complete. The kat... is out of the bag. * TAC LS is not actually installed yet so resources are substituted to prevent potential NRE. * Converter modules are inserted too but don't register yet. Edited February 11, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
winged Posted February 11, 2017 Share Posted February 11, 2017 Today I've finished "Rockets of the World" project - collection of ~50 launch vehicles from real life or alternative history. There are still a couple of interesting rockets which I haven't done so far but I think that collection is large enough to share it with other people. Project started in December 2014 when I've built my first RSS launcher - Saturn IB. All of the vehicles are updated to latest RSS/RO version : Here is link to the album with entire collection: http://imgur.com/a/ZIf1j Quote Link to comment Share on other sites More sharing options...
Planetace Posted February 11, 2017 Share Posted February 11, 2017 (edited) Looks like Valentina is enjoying herself I`m building another space station, but with a twist. Its orbiting Minmus! There are a few changes to the space station core as well: No more flimsy RCS monopropellent thrusters! Instead, Vener engines have been added to reduce the part count, possible weight and for more POOOWERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! (OLD SPICE BODY WASH IS SO POWERFUL IT MAKE LKO SPACESTATIONS SUDDENLY ORBIT MINMUS!) A electricity generate using PB-NUK Radioisotope Thermoelectric Generators. May be slow but if you have 16 of em it will surely make a lot of charge! Edited February 11, 2017 by Planetace Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 11, 2017 Share Posted February 11, 2017 Dropped a rover onto Tellumo! ...it didn't go so well. Turns out that 1.8g, frozen soil, and tinfoil wheels aren't a good combination, and after only a couple of kilometres the mission is brought to a premature, and somewhat disappointing climax. Mission control blames the engineering team. The engineering team blames the route planning team. The route planning team blames the cartographers for not choosing a better landing zone. The cartographers point out that there are no better landing zones since the planet has equal gravity in all directions. Eventually it is concluded that Tripover did the best it could under difficult circumstances, and since a lot of good data has been returned, the mission is still declared a success. The chemical analyses should provide some interesting tips for Tellumo-pine flavoured ice creams! Meanwhile, after taking something like 5 years to map the surface of Gratian, Owlbird V finally switches orbit to Geminus. And starts mapping that. It's a dull life for Owlbirds. Quote Link to comment Share on other sites More sharing options...
BubbleWrap Posted February 11, 2017 Share Posted February 11, 2017 Aimed for space. Missed. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 11, 2017 Share Posted February 11, 2017 (edited) I played with the idea of visiting Icarus, because I was nearby (at Thalia). Transfer Window Planner said that I would need around 6000 m / s dV. My mother ship does not come so far. Only if the Lander is almost empty. For the descent, however, he does not have to be full. So I took just a little oxidizer - just enough - I hope. And here I am, the most beautiful planet I have ever seen. The mother ship has only 63 m / s dV left. Hopefully the juice is still enough to land. Edit: It worked. Also here my tried and tested windmill is used. Here one does not need quite as many radiators as on Thalia. Edited February 11, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 11, 2017 Share Posted February 11, 2017 (edited) 18 years after the first launch, we finally send a crew out of Gael's SoI... 3.2x is a harsh mistress. Edited February 11, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted February 11, 2017 Share Posted February 11, 2017 Today, I built a working space shuttle. It was hard, and I still need to flesh out some wrinkles, but it works well enough that I've already launched 2 'Moonraker' missions. Launch: Circularizing: No pictures of the de-orbit burn, but I took some during landing: A safe landing, with over 1 million kerbucks in cash collected from contracts. :-) Oops! I just noticed that the engines blew up when I touched down! Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted February 11, 2017 Share Posted February 11, 2017 In a completely unexpected turn of events, the solution was moar boosters! Who knew? RCS One in Munar orbit. RCS One on a collision course going for a Munar landing. Good job Jeb, good job. Quote Link to comment Share on other sites More sharing options...
winged Posted February 11, 2017 Share Posted February 11, 2017 1 hour ago, astroheiko said: I played with the idea of visiting Icarus, because I was nearby (at Thalia). Is this planet from Galileo Pack? Very nice looking. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted February 11, 2017 Share Posted February 11, 2017 Val takes out the next rover for a trip to the northern basin (love the new biomes) By having nerves of steel I didn't need a breaking burn for chute deployment. Val hops out to plant a flag. And then to bed because I landed at Kerbol set. And tomorrow is a big 15-20 KM road trip to... something spotted by a satellite. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 11, 2017 Share Posted February 11, 2017 23 minutes ago, winged said: Is this planet from Galileo Pack? Very nice looking. Yes exactly. I am very impressed by the planets. Tellumo is also very nice, and Eta and ...and... I do not know where I should stop. The mod is highly recommended, but there are a few planets that are hard to explore with Kerbals. The good thing about it is, that you can do everything with stock parts. Greetings 40 minutes ago, McFarnsworth said: In a completely unexpected turn of events, the solution was moar boosters! Who knew? That is a very big Rocket for such a Lander. Do you need such a big thing? Or do you play with an upscaled Solarsystem? Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted February 11, 2017 Share Posted February 11, 2017 6 minutes ago, astroheiko said: That is a very big Rocket for such a Lander. Do you need such a big thing? Or do you play with an upscaled Solarsystem? Nope, just tried getting to the Mun using only solid fuel and monoprop. Neither are terribly efficient. Quote Link to comment Share on other sites More sharing options...
astroheiko Posted February 11, 2017 Share Posted February 11, 2017 8 minutes ago, McFarnsworth said: Nope, just tried getting to the Mun using only solid fuel and monoprop. Neither are terribly efficient. Only monoprop and boosters, that explains everything. This is not an easy way but .... Just for science Quote Link to comment Share on other sites More sharing options...
fourfa Posted February 11, 2017 Share Posted February 11, 2017 @RoboRay is that Bell X-1 style cockpit from Taerobee? Quote Link to comment Share on other sites More sharing options...
RoboRay Posted February 11, 2017 Share Posted February 11, 2017 (edited) 18 minutes ago, fourfa said: @RoboRay is that Bell X-1 style cockpit from Taerobee? Yes, it is. I used it here because it's got great thermal resistance. The drawback is that it offers very little pod torque, so RCS becomes more important for attitude control in space and the upper atmosphere. The weak point of my design is the two-man passenger cabin. It came very close to blowing up in reentry. I've added some flat radiators (connected to the cabin but slid back over the top of the wings) to see if that keeps the cabin temperature a little more reasonable. Edited February 11, 2017 by RoboRay Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted February 11, 2017 Share Posted February 11, 2017 Today I shortened the booms on my probe. This allowed the fairing to be sized down. The benefit was some additional dv. Notice there is the equivalent of one orange tank of LFO, 3/4 of which is in the first stage. From memory there is abt 2000 dv with the skipper engine in stage one. The second stage has enough to make orbit, circularize, and still has roughly 2k dv for transfer using a poodle. The probe has 13k dv with the dawn ion engine. "Rocket engines burning fuel so fast. In to the night sky they blast." Passing Mun on my way to the Urlum system. Arrival at Urlum took several course adjustments despite the early use of the poodle transfer stage. That actually made the journey a bit more fun. Once I started circularizing, an intercept with Polta was made. Why not take advantage, I said. Bad idea. Trying to establish Polta orbit I sort of slammed into the moon. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted February 11, 2017 Share Posted February 11, 2017 I know I should be posting this on the RPM thread, but my raster prop monitor navball is simply black, with no markers or anything, just the cursor. All the information around it is displayed correctly, but the navball is just black. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted February 11, 2017 Share Posted February 11, 2017 (edited) I updated my profile icon picture today... - Jett Edit: "but it moves..." - Galileo Edited February 12, 2017 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
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