Cavscout74 Posted April 22, 2018 Share Posted April 22, 2018 Just installed OPM, so I'm looking forward to exploring new planets & moons. The only down side is my current career had a Voyager-ish probe heading to Eeloo which I had to redirect to Jool for an extra ~400 m/s. At least in this career, I didn't have probes going to all the Joolian moons yet, so the probe isn't wasted. All my over-engineering has paid off, too. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 22, 2018 Share Posted April 22, 2018 (edited) Nothing today... but I’m currently working on my space station in LKO. Where do you guys think I should put my station’s orbit to enable easy and cheap rendezvous? In case you wanted to know, my station is called the Space Station Eillorf Kerman, after an engineer who died in a plane crash. @DunaRocketeer What version are you using? I’m seeing pre-1.0 turbojets on the DanDare’s booster. Cool ships and missions though!!! Edited April 22, 2018 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
jack gamer Posted April 22, 2018 Share Posted April 22, 2018 2 minutes ago, RealKerbal3x said: Nothing today... but I’m currently working on my space station in LKO. Where do you guys think I should put my station’s orbit to enable easy and cheap rendezvous? In case you wanted to know, my station is called the Space Station Eillorf Kerman, after an engineer who died in a plane crash. Aww rip Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 22, 2018 Share Posted April 22, 2018 1 minute ago, jack gamer said: Aww rip That was in another save and in the same plane crash, I killed Val, Bill and Bob. But those three are alive in my main savegame so it would be weird naming it ‘Bob Kerman Station’ when he’s alive Quote Link to comment Share on other sites More sharing options...
jack gamer Posted April 22, 2018 Share Posted April 22, 2018 Just now, RealKerbal3x said: That was in another save and in the same plane crash, I killed Val, Bill and Bob. But those three are alive in my main savegame so it would be weird naming it ‘Bob Kerman Station’ when he’s alive lmao Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted April 22, 2018 Share Posted April 22, 2018 6 minutes ago, RealKerbal3x said: Nothing today... but I’m currently working on my space station in LKO. Where do you guys think I should put my station’s orbit to enable easy and cheap rendezvous? I find that around 165km is a good altitude for a station - high enough that you can catch up to it quickly from below, but not so high that you're burning tons of propellant to get there. Oh, and I use Ver1.00, which is stable and quick on my pc, so it still works for me for most playthroughs Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 22, 2018 Share Posted April 22, 2018 Just now, DunaRocketeer said: I find that around 165km is a good altitude for a station - high enough that you can catch up to it quickly from below, but not so high that you're burning tons of propellant to get there. Oh, and I use Ver1.00, which is stable and quick on my pc, so it still works for me for most playthroughs OK, thanks for the advice. I’m not particularly a KSP version history buff (I started in 1.3.1). I like keeping up with new versions though because new stuff!!! Quote Link to comment Share on other sites More sharing options...
Daveroski Posted April 22, 2018 Share Posted April 22, 2018 19 minutes ago, RealKerbal3x said: Nothing today... but I’m currently working on my space station in LKO. Where do you guys think I should put my station’s orbit to enable easy and cheap rendezvous? 80K It makes launching to rendezvous really cheap. Makes it easy to de-orbit junkers. It also means you are going faster which makes leaving orbit to go to the Mun a little less expensive too. Quote Link to comment Share on other sites More sharing options...
Kronus_Aerospace Posted April 22, 2018 Share Posted April 22, 2018 (edited) Was doing some work on my Boeing Pelican when... well KSP apparently forgot that gravity and drag exists. EDIT: And not ten seconds later Edited April 22, 2018 by Kronus_Aerospace Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted April 22, 2018 Share Posted April 22, 2018 3 minutes ago, Daveroski said: 80K It makes launching to rendezvous really cheap. Makes it easy to de-orbit junkers. It also means you are going faster which makes leaving orbit to go to the Mun a little less expensive too. All good reasons. I often build mine a little higher (90-100) because it leaves more room underneath for a catch-up rendezvous lane. Quote Link to comment Share on other sites More sharing options...
Mr. Peabody Posted April 22, 2018 Share Posted April 22, 2018 7 minutes ago, Kronus_Aerospace said: Was doing some work on my Boeing Pelican when... well You'll soon be giving Danny a run for his money. Quote Link to comment Share on other sites More sharing options...
Daveroski Posted April 22, 2018 Share Posted April 22, 2018 3 minutes ago, Pthigrivi said: All good reasons. I often build mine a little higher (90-100) because it leaves more room underneath for a catch-up rendezvous lane. Direct from launch pad / runway to the station. Once you have figured out the timing from the map view it is loads of fun and cheaper. No transfer required. Quote Link to comment Share on other sites More sharing options...
Delay Posted April 22, 2018 Share Posted April 22, 2018 New day, new plane! This one is "ordinary"... ugh. Hey Jeb, what are you doing on the wing? Size comparison, I guess. Quote Link to comment Share on other sites More sharing options...
MR L A Posted April 22, 2018 Share Posted April 22, 2018 25 minutes ago, Daveroski said: 80K It makes launching to rendezvous really cheap. Makes it easy to de-orbit junkers. It also means you are going faster which makes leaving orbit to go to the Mun a little less expensive too. What? Are you suggesting that the higher velocity at LKO makes reaching the Mun cheaper that starting at, say, an altitude of 150k? That seems to be the only way to understand your sentence and it is fundamentally wrong. it takes less dV to reach the Mun from 150K than it does from 80K. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 22, 2018 Share Posted April 22, 2018 Technically yesterday, but I my landers to Eve arrived & well..... Multi-career tested design, apparently came in a little too hot this time & burned off the heat shield, fuel tank, gear & landing engines. But still, managed to put in on the ground with the science gear & 1 solar panel intact. Until the next time I came to do a science contract & the last solar panel broke. New design - basically a 2.5m bay + heat shields. Except as I'm starting the deorbit burn, I realize I forgot something kinda important - parachutes. Oh well, I've had these bays survive intact when they were just debris, hopefully this one will do ok. Probe core survives, everything else goes boom. Quote Link to comment Share on other sites More sharing options...
Urus28 Posted April 22, 2018 Share Posted April 22, 2018 I placed a rover on Mun this week to help the surface exploration for my small team. Quote Link to comment Share on other sites More sharing options...
papuchalk Posted April 22, 2018 Share Posted April 22, 2018 Still testing different stages of Rover mission to Duna. I dont know how i could have been doing all those more difficult missions without proper testing. I tweaked so many details so far. More pics here https://imgur.com/a/75iIEbs Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted April 23, 2018 Share Posted April 23, 2018 Sunday is always KSP Demo version day for me, and today - well yesterday now I suppose - was no exception. Many months ago I set myself a mission, do a Soviet style landing on the Mun. It didn't have to be an exact copy of what Moscow planned, this was in the demo after all, but something that would resemble it. First things first, there was no way I was gonna squeeze thirty engines into the first stage, I did put in nineteen, but after that things just got silly. Then came the BIG problem: the lander! Unlike the Apollo lander, the Soviet vessel had only one engine for both landing and leaving the surface, and get back into Munar orbit. I really bashed my head against a wall with this, I just couldn't suss out a way of staging the lander, leaving the descent section on the Mun while the ascent section flew off. Believe it or not, but two months - albeit only on Sundays - were spent trying to solve this, but it really did seem such a system was impossible in KSP Demo. And then I found a Youtube video: I really can't recommend this channel highly enough, some of the replicas this guy makes using totally stock parts is incredible! Time for some industrial espionage; I downloaded his craft file, tore it apart in the VAB, and discovered its secrets... And the rest is history! The "M1" just after lift off.Gravity Turn.Staging.In LKONext Stop: The Mun!In Munar Orbit, EVA From The CM (Meteor) To The Lander (Meteorite).The Deorbit Burn.Final Approach.Meteorite Impacts The Munar Surface.Mustn't Miss The Photo Opportunity!And... We're Outta Here!Munar Orbit Rendezvous.Crew Transfer Complete.Trans Kerbin Injection.Preparing For Reentry.Toastie!Chute Deployment......And Touchdown! The Desert Landing Was Appropriate But Pure Chance.What Remained On the Mun. Quote Link to comment Share on other sites More sharing options...
FinalFan Posted April 23, 2018 Share Posted April 23, 2018 On 4/21/2018 at 8:54 AM, Zeiss Ikon said: Sounds like you might want to unlock Miniaturization next... I laughed, but later I realized that I literally haven't unlocked Miniaturization. Quote Link to comment Share on other sites More sharing options...
jack gamer Posted April 23, 2018 Share Posted April 23, 2018 I saw a black thing on duna Quote Link to comment Share on other sites More sharing options...
Guest Posted April 23, 2018 Share Posted April 23, 2018 (edited) 8 minutes ago, jack gamer said: I saw a black thing on duna I figure you might be able to relate to this: POTT MANLEY IS BACK Edited April 23, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 23, 2018 Share Posted April 23, 2018 (edited) Spent some time & funds getting ready to send ships off to the Outer Planets - lofted this monster comm sat into KEO. I should lift two more to space around Kerbin, but that's not in the budget yet. Plus it'll be 40-some years before the first probe reaches Plock. Until then, it has drastically improved comms throught the solar system. I'm using just the JX2 antenna mod without the OPM antenna improvement or improved tracking station. Also launched a huge & kinda ridiculous Duna lander - And finally got the Kerssini-Keyguns probe on its way to Laythe. Probes Plus mod is amazing. Edited April 23, 2018 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
GDJ Posted April 23, 2018 Share Posted April 23, 2018 16 minutes ago, jack gamer said: I saw a black thing on duna Better check for monoliths spreading all over. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 23, 2018 Share Posted April 23, 2018 7 hours ago, Kronus_Aerospace said: KSP apparently forgot that gravity and drag exists. They’re probably hiding from you, curled up in the corner muttering something about “finding a happy place.” 7 hours ago, MR L A said: What? Are you suggesting that the higher velocity at LKO makes reaching the Mun cheaper that starting at, say, an altitude of 150k? That seems to be the only way to understand your sentence and it is fundamentally wrong. it takes less dV to reach the Mun from 150K than it does from 80K. Don’t forget the extra delta-V you need to get to 150k in the first place. Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 23, 2018 Share Posted April 23, 2018 7 hours ago, MR L A said: What? Are you suggesting that the higher velocity at LKO makes reaching the Mun cheaper that starting at, say, an altitude of 150k? That seems to be the only way to understand your sentence and it is fundamentally wrong. it takes less dV to reach the Mun from 150K than it does from 80K. Something something oberth effect. Also, have to concur with @CatastrophicFailure - You're burning fuel on the way up to 150k that could be used to push the apoapsis farther from 80k. IMO would start at a lower altitude. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.