Mad Rocket Scientist Posted May 3, 2020 Share Posted May 3, 2020 (edited) Just docked 170 tons of interplanetary transfer vehicle to a tumbling heatshield with zero monoprop left. That 0.1m/s used up the last drops. Edited May 3, 2020 by Mad Rocket Scientist Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 3, 2020 Share Posted May 3, 2020 3 hours ago, VoidCosmos said: May I please know how did you add that tag with the flag and the name of the craft? Historian: Quote Link to comment Share on other sites More sharing options...
magnemoe Posted May 3, 2020 Share Posted May 3, 2020 Landed an base on Eeloo. Last body to get one, also landed on Tylo near the cave just a couple of days before in game time but no screenshot here yet as it was an night landing. Quote Link to comment Share on other sites More sharing options...
Goaty1208 Posted May 4, 2020 Share Posted May 4, 2020 Another failed Duna landing. I haven't even reached Duna! So Jeb and Kerdard decided to land on Mun. And I failed because I timewarped too much. So I just quick-loaded. For now only a chemical rocket reached Duna, and the probe and the lander that I sent got crazy like a wild horse and it somehow became long 120 meters. Before it was 12. It's what Jeb calls "The curse of Duna" Can somebody tell me an easy and non-efficient way to land on Duna? (possibly without those slooooow nuclear engines, they are efficient as slow. And don't tell me ion engines!) Oh yeah, I could just download a craft or watch a tutorial. I play on xbox and I saw two tutorials from Matt Lowne. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 4, 2020 Share Posted May 4, 2020 9 hours ago, DStaal said: Historian: Thanks Quote Link to comment Share on other sites More sharing options...
rettter3 Posted May 4, 2020 Share Posted May 4, 2020 (edited) I started this thing(don't actually ask why): Actually a pretty fast biplane. But 10Rapiers also deliver a lot of power. Might be even faster, but it got unstable, so yeah still a bit of work to do. Edited May 4, 2020 by rettter3 Quote Link to comment Share on other sites More sharing options...
evilducky Posted May 4, 2020 Share Posted May 4, 2020 Finished my Mun mining site. The only thing i might change up is the ore transport fuel pod in the back there to something different in design. That one keeps getting kraken attacks. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 4, 2020 Share Posted May 4, 2020 Participated in my Little Lander Challenge for fun Quote Link to comment Share on other sites More sharing options...
magnemoe Posted May 4, 2020 Share Posted May 4, 2020 (edited) My Tylo base. Yes its in the moth of the cave who is gigantic. This overview shot shows base an flag for landing position 1.7 km apart, you might have to zoom in to see base Rocket who took base there. Left part is an Tylo SSTO with mining options for science on Tylo. Then the crash stage with an rhino engine and two drop tanks. Base itself is upside down, then an tug/ 3rd stage with radial nerv, an second nerv stage with 9 engines and the chemical stage who also took all up to 3rd stage into orbit. The SSTO was docked to the rhino engine who had an docking port and decopler. who finaly docket with the rocket in LEO after getting some fuel, off to minmus to top off the tanks before new refueling at Pol. Edited May 4, 2020 by magnemoe Quote Link to comment Share on other sites More sharing options...
Stamp20 Posted May 4, 2020 Share Posted May 4, 2020 Visited my two bases. Spoiler Val, Bob, and Mitcott on the Mun with Virfry, Bill, Admin, and Natabin. Val, Bob, and Mitcott on Minmus with Traory, Herzon, Thompden, and Tefen. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 4, 2020 Share Posted May 4, 2020 I created some proper decals: ... which finishes up (at last!) the aft tank, mid tank, and forward tanks. If you have Wild Blue Decals installed then you'll be able to configure decals on these parts If you don't, then the decals won't appear, giving you a nice pristine surface. Still more to do, but the Mk-33 is finally shaping up! Quote Link to comment Share on other sites More sharing options...
RoninFrog Posted May 5, 2020 Share Posted May 5, 2020 I landed the HMS Sauron on Dres and determined that it actually does exist. I think I know what Jeb's thinking here. Landed! Definitely on the first try. Yeah, m-hm. Flag time! The Dres canyon does have some pretty cool shots, I gotta admit. Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 5, 2020 Share Posted May 5, 2020 (edited) My! very! first! ever! trip! to! Dres!! (while testing a new, "high-energy transfer" test vehicle): I've since taken the Mk1 Crew compartment out, realizing the Kerbals would be trapped inside it with no exit. Edited May 5, 2020 by Hotel26 Quote Link to comment Share on other sites More sharing options...
purpleivan Posted May 5, 2020 Share Posted May 5, 2020 (edited) 22 hours ago, rettter3 said: I started this thing(don't actually ask why): Actually a pretty fast biplane. But 10Rapiers also deliver a lot of power. Might be even faster, but it got unstable, so yeah still a bit of work to do. I think you started then forgot to stop... that thing is huge. Kudos. Edited May 5, 2020 by purpleivan Quote Link to comment Share on other sites More sharing options...
FelixInAWood Posted May 5, 2020 Share Posted May 5, 2020 Well...I was testing my pilots by sending them on suborbital flight. Pretty neat tho, none of them passed out Quote Link to comment Share on other sites More sharing options...
Stamp20 Posted May 5, 2020 Share Posted May 5, 2020 I landed on Laythe. Spoiler Going from Minmus to Laythe. Approaching Laythe. Val, Bob, and Mitcott getting some fresh air on Laythe. Taking off. Quote Link to comment Share on other sites More sharing options...
luizsilveira Posted May 5, 2020 Share Posted May 5, 2020 My past few sessions have been trying to land an asteroid. Class A, should be simple, have done it before... but this one is not coming down. I have the impression something has bugged. I have mined all I could (to reduce density) and it says it has 0,5T. But when I try to get into Kerbin there's just no way of slowing it down. I've been trying to bring bigger and bigger craft to dock to it but it's never enough. In the latest iteration today I had a mammoth with a few tanks, including an S3-14400 Tank. Still, 1,200m/s on LKO. That's... still not enough as it will not slow down enough in the atmosphere to drop parachutes (it doesn't help that I want to land the thing on or very near the space centre). Last thing I did was trying to detach from the asteroid to dock a larger craft with three S3-14400 tanks. But the game bugged and the asteroid won't separate, so I got fed up and rage quit. Now I'm afraid of loading the game up and realizing the bug is still there, because it will be a pain to solve it. Plan is to bring up an engineer and weld some docking ports with KIS in order to then dock the extra tanks - and, with this, make a sort of multi-stage space-x type of landing rocket... thing. I must say this particular one got me very frustrated. And I hate using quicksave/load, but I just can't fathom having to grasp a new asteroid for every attempt if this keeps happening for some reason. There. It's now out of my system, sorry for the vent. Quote Link to comment Share on other sites More sharing options...
Rhomphaia Posted May 5, 2020 Share Posted May 5, 2020 47 minutes ago, luizsilveira said: My past few sessions have been trying to land an asteroid. Class A, should be simple, have done it before... but this one is not coming down. I have the impression something has bugged. I have mined all I could (to reduce density) and it says it has 0,5T. But when I try to get into Kerbin there's just no way of slowing it down. I've been trying to bring bigger and bigger craft to dock to it but it's never enough. Sounds like this bug could be the culprit https://bugs.kerbalspaceprogram.com/issues/24855 there is a possible fix listed in the discussion Quote Link to comment Share on other sites More sharing options...
luizsilveira Posted May 5, 2020 Share Posted May 5, 2020 4 hours ago, Rhomphaia said: Sounds like this bug could be the culprit https://bugs.kerbalspaceprogram.com/issues/24855 there is a possible fix listed in the discussion My dude! Thank you so much. I thought I was going crazy. I should have realized before it could be a bug - it'd have saved me several real life hours and frustration over a few gaming sessions. Thank you! That fix solved it instantly and then landing very near the space center was a breeze. Now, as for detaching the asteroid... That didn't quite work. I can even disarm the grabbing unit and it will clip through the asteroid, yet they remain as one vessel. So I wanted an asteroid as decoration for my space centre; now I have one with an attached spaceship I guess. Thanks again. Quote Link to comment Share on other sites More sharing options...
RoninFrog Posted May 6, 2020 Share Posted May 6, 2020 Made an extremely agile plane for my standards, meaning it only takes a couple seconds to get turned around instead of ten or twenty. It can do a loop in about 5 seconds. In the SPH (got it right this time): The plane lifts off at about 35 m/s. Buzzing the control tower! This screenshot was really hard to take. Pulled up 180° to zip just over the VAB upside down: Just after I went over the VAB, I whipped the plane around and made an attempt at the R&D bridge, the classic plane stunt. Even though I clipped the fuselage on a truck on the other side, Jeb survived and I did go underneath, so it counts! I should get some kind of video recorder, because these screenshots just don't capture it. Anybody know of a free recorder that doesn't block the altimeter with a logo? Quote Link to comment Share on other sites More sharing options...
Astrionix Posted May 6, 2020 Share Posted May 6, 2020 7 minutes ago, RoninFrog said: Anybody know of a free recorder that doesn't block the altimeter with a logo? How about OBS Studio? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 6, 2020 Share Posted May 6, 2020 I finally, after a lot of trial and error and some help from the mod creator, made a patch for a Cryo Engines that makes the engines toggleable between using liquid hydrogen and liquid methane as their fuel, with corresponding changes in ISP as hydrolox has more ISP. Only one engine as of yet and the plume and sound effects only work in one mode so far, but I know what else needs to be changed to make it all work correctly and then roll the changes out to the other engines. I also tried out KSTS for the first time, which went well until I tried to deploy a million funds worth of scanner satellites with it (those new scansat parts are expensive!) and discovered that launching two or more things to the same orbit meant that they slightly... merged... I also now have many fuel tanks floating around Kerbin that I used as ballast for the reference launches and now need to clear out before they hit something- one of them is over 600 tons! Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted May 6, 2020 Share Posted May 6, 2020 On 5/4/2020 at 12:33 PM, rettter3 said: I started this thing(don't actually ask why) Why Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 6, 2020 Share Posted May 6, 2020 Go China! Quote Link to comment Share on other sites More sharing options...
capi3101 Posted May 6, 2020 Share Posted May 6, 2020 14 hours ago, Astrion said: How about OBS Studio? 14 hours ago, RoninFrog said: I should get some kind of video recorder, because these screenshots just don't capture it. Anybody know of a free recorder that doesn't block the altimeter with a logo? Going to second OBS as a suggestion; I used it to make my Alcubierre Drive tutorial video a few years back. The relatively low quality of the video can be attributed to the memory usage of KSP alongside another program running at the same time on a box designed for office work (as opposed to a dedicated gaming rig). Twas also my first experience with OBS, if you couldn't tell... Quote Link to comment Share on other sites More sharing options...
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