Kerminator K-100 Posted January 14, 2021 Share Posted January 14, 2021 Discovered a cool new bug: If you enter eva construction mode and use the offset, you can offset things very far away: As far as I can tell there is no limit. It still flew but a few parts blew up. Bill wasn't very happy about his high speed abort either Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted January 15, 2021 Share Posted January 15, 2021 As usual, I started missing the little green folks after a while, and did a little messing around again today. Tried to slap together an Apollo style Mun mission, but ran out of time before I finished it. Been a long time since I played stock Quote Link to comment Share on other sites More sharing options...
SkyRender Posted January 15, 2021 Share Posted January 15, 2021 Today I took a break from KSP to do some other things. Don't want to burn out on the game. Again. Quote Link to comment Share on other sites More sharing options...
probe137 Posted January 15, 2021 Share Posted January 15, 2021 I launched Jeb into orbit in a pod consisting of a copula module, service bay, empty fuel tank inside the service bay to hold the solar panels and two antennae Quote Link to comment Share on other sites More sharing options...
Guest Posted January 15, 2021 Share Posted January 15, 2021 Sometimes, things are truly kerbal, that's what I felt when making this video. I hope you enjoy Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted January 15, 2021 Share Posted January 15, 2021 After rescuing another rover on Minmus using parts stolen from the previous rescue I landed manualy by whale without any quickload: for refueling. Then I found asteroid aiming aat Kerbin at 98 km PE. This is under 100km and is under control of state jurisdiction - this space cannot be violated! So I build one more asteroid catcher to stop this intrusion and do proper search for spying equipment and set it on LFB that has it own name now (is not ad hoc added to rocket but build as general LFB stage separate): This time going retrograde with inflatable heat shield on top: Aiming again precious KSC and because of drag from heat shield (I didnt expect this baloon work so great) landing in grass at the KSC proximity: Quote Link to comment Share on other sites More sharing options...
Popestar Posted January 15, 2021 Share Posted January 15, 2021 I detailed most of this in the Can't Land Rover thread I created, but today I was able to create rover in the SPH, add it to a rocket in the VAB, launch it, and then land the rover on the Mun. I took a bunch of science stuff with, so I was able to grab some science from the Highlands where I landed. Then I drove that thing to the Midlands - took about 90 minutes of real time - and got more science there. Now I gotta drive to the Lowlands, the Canyons, and the Polar Crater (at least). Now, the part that had me almost loading a quicksave. I was zipping along the surface of the Mun at a cool 8.2 m/s on what I thought was flat terrain. Then I hit the lip of a crater I didn't know was there, and woosh! I went sailing skyward! Flipped the rover multiple times, WITH MY ANTENNA EXTENDED. The antenna, somehow, was spared any damage, and the rover, against all possibility, landed right-side-up! I so wish I would have gotten video of this. Tomorrow I shall drive the rover more, and when I've taken all the science I can, I shall put it back in its service bay and fly it to Minmus! Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, Popestar said: Flipped the rover multiple times, WITH MY ANTENNA EXTENDED. The antenna, somehow, was spared any damage, and the rover, against all possibility, landed right-side-up! I so wish I would have gotten video of this. Soon You gonna use this technique intentionaly for breaking from 40m/s sideways. You can change traction to achive higher speed, by using 100% of motor power and reversing it to get more control. Then use reaction wheels in normal mode to land on wheels. SAS mode to speed up. Quote Link to comment Share on other sites More sharing options...
Popestar Posted January 16, 2021 Share Posted January 16, 2021 23 minutes ago, vv3k70r said: Soon You gonna use this technique intentionaly for breaking from 40m/s sideways. You can change traction to achive higher speed, by using 100% of motor power and reversing it to get more control. Then use reaction wheels in normal mode to land on wheels. SAS mode to speed up. Yeah, this is my first rover. I will have many changes to make for the next one! Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted January 16, 2021 Share Posted January 16, 2021 Got my stock mission to the Mun & back into orbit, but didn't have time for the rendezvous & docking with the command module Spoiler Transfer to Mun Approaching Mun, jettison of transfer stage & docking with Munar Module. I set the transfer stage on a collision course with Mun and actually remembered to raise my Pe of the crewed vehicle afterwards without needed a quickload!!! Hard to see, but the Munar module has separated and is preparing for deorbit burn Returning to Mun orbit. What I DIDN"T remember was to wait for the command module to get closer before launching back to orbit. I have like 2 1/2 days to wait for a good rendezvous now Quote Link to comment Share on other sites More sharing options...
Pipcard Posted January 16, 2021 Share Posted January 16, 2021 [Hatsunese Space Program | modified RSS/RO] 1952-08-31 - The Negi-1 sounding rocket lifts off from Negishima Space Center in Minamikushi Prefecture (will make a new thread soon) Quote Link to comment Share on other sites More sharing options...
BadOaks Posted January 16, 2021 Share Posted January 16, 2021 Nothing very interesting happening here, just Val heading up for a pair of rescue contracts. But I liked the shot. In other news, my Mun exploration team completed another landing. I learned in Kerbalism you can have engineers service parts on EVA to reset their reliability timers, and why this is a good idea. Dubus may or may not have had to get out and fix the lander's engine halfway through the landing burn. Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted January 16, 2021 Share Posted January 16, 2021 10 hours ago, Popestar said: Yeah, this is my first rover. I will have many changes to make for the next one! This values You can tweak in flight. Right click on wheels. Use advanced tweakables. Quote Link to comment Share on other sites More sharing options...
Popestar Posted January 16, 2021 Share Posted January 16, 2021 17 minutes ago, vv3k70r said: This values You can tweak in flight. Right click on wheels. Use advanced tweakables. I meant design and part changes. Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted January 16, 2021 Share Posted January 16, 2021 2 hours ago, Popestar said: I meant design and part changes. Goood. So You learn by doing. Do not forget to set docking port on each rover by design. After You run Mun most of them You can move to ohter planets and they moons. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted January 16, 2021 Share Posted January 16, 2021 Today i updated my Mk. 3 spaceplane, flew a little mission and returned safely to Kerbin. Tomorrow i will try to put a full orange tank into orbit with this six R.A.P.I.E.R. configuration. Launching from KSC: Cruising to altitude: Building up speed: In orbit: Deploying cargo: Re-Entry: Desert Airfield in sight: Landed at Desert Airfield: Orbital SCIENCE! Quote Link to comment Share on other sites More sharing options...
InfernoSD Posted January 16, 2021 Share Posted January 16, 2021 I experimented with rover designs all today and yesterday. Made at least ten different rovers. Fun, but I'm not satisfied with any of them. What I really wanted was to exceed the speed limit of normal rovers with a rotor-based wheel. No such luck. Rigid attachment isn't enough to keep things from losing alignment at 360 RPM, and KAL isn't doing what I need it to do for the controls. I do like this idea of a rover with central wheels. By putting big wheels in the center and tiny unpowered wheels to the outside, it could be made to fit in a fairing much better than typical designs. But it's probably not worth the trouble with stock wheels being the sizes they are. Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted January 16, 2021 Share Posted January 16, 2021 14 minutes ago, InfernoSD said: But it's probably not worth the trouble with stock wheels being the sizes they are. Make Your own wheels using constriction part from stock, electric motors and meybe grip pads. They way better. I'm roving on Minmus and line of orbiting stuf on same inclination tells exactly how I stay to equator: Quote Link to comment Share on other sites More sharing options...
bitzoid Posted January 17, 2021 Share Posted January 17, 2021 After half a year of KSP hiatus I decided to get back into the game and built a rotating and illuminated Space Station around Kerbin at 305 km altitude. I hope the nice blue light relaxes the Kerbonauts aboard the station. Can you find Minmus? Quote Link to comment Share on other sites More sharing options...
Frank_G Posted January 17, 2021 Share Posted January 17, 2021 (edited) Well... i seriously thought, the SSTO would need some in depths re-design to lift a full orange tank into orbit, but actually it succeeded on first try with some oomph to spare. It made it safely back to Kerbin in one piece, but i de-orbited too early and could not make it over the mountain range at KSC due to lack of fuel... landing in the wild isn´t that bad though. The rear wheels were definitely a good idea, otherwise it would have lost its rear engines... There is a weight-shift problem though when picking up payload from orbit and returning it to Kerbin. The craft tends to tumble out of control due to weight shift to the back. I guess, simply exchanging cargo and utility bay would do the trick, as the payload would be located in the front section of the payload area. But that is something for tomorrow. Edited January 17, 2021 by Frank_G Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted January 17, 2021 Share Posted January 17, 2021 I just learned a new neat technique when falling down from a moon to get a planet's gravity assist. the yellow manuever in this picture it's a useful manuever to keep all the precious deltaV you spent to go to the moon when making an interplanetary transfer, while also making use of the planet's better oberth effect. its main disadvantage, though, is that it is difficult to set up. you can fall from the moon to the planet at different times with different trajectories, and this changes completely where your periapsis will be. and if you mess that up, you end up losing any advantage. and then you also have to plan the regular manuever, in addition to this complication. well, i just thought that it would be much easier to plan the manuever if i was in a circular orbit around the planet. that way, i could plan the manuever normally, and it would be easy to see the right place in the orbit to make the manuever. and for that, i can use a different ship in orbit around the planet. it doesn't have to actually make any manuever, i just plan the manuever node with that probe, finding the best place for it. then i go back to the ship in moon orbit, i set the probe as target, this way i see the manuever i planned (in the picture, in green). at this point i see exactly the manuever i am supposed to be making, i just have to plan my moon ejection burn to set my periapsis as close to the target manuever node as possible. made my life much easier. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted January 17, 2021 Share Posted January 17, 2021 An interesting mod for this would be You could plan your extra planetary transfer as usual from a LKO, then split the node into two with the first node being some 700 m/s, the second node then would benefit a lot from the Oberth effect. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted January 18, 2021 Share Posted January 18, 2021 Finally finished my little stock Mun mission, successfully performing a rendezvous & docking, then returned them home safely Spoiler Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 18, 2021 Share Posted January 18, 2021 Today I made orbital shipyard parts for the Konstruction mod Quote Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted January 18, 2021 Share Posted January 18, 2021 Went to the Mun for just a visit for the first time I landed on the Mun. Paying my respects to Bill Kerman. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.