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What did you do in KSP1 today?


Xeldrak

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Today, in celebration of my birthday, I briefly recreated the Venera 13 mission. March 1 is the anniversary of both the Venera 3 and 13 landings, which is pretty cool.

Edited by Kimera Industries
New page, new year of life!
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A sample return mission  to Minmus was launched.

 fFpGLrE.png

Spoiler

Booster separation

4fFS485.png

Second stage start up

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Fairing separation

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The transfer stage finishes the orbital insertion.

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Injection burn to Minmus

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Spoiler

I  deorbited with a low decent rate, aiming for the Basins. And well the rotation of Minmus  made things a bit dicey on approach to the LZ

6XUyCBj.png

That's a tall hill

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Oh boy. That's not tall. I'm low.

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Landing burn.

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And safely on the surface. 

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Liftoff of the return vehicle

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Spoiler

Arrival at Kerbin

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Re-entry

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And a good chute and then a successful landing rounds out the mission.

Ogr4nT1.png

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Early in my Career save I had left three Kerbonauts on Eve but due to a physics bug my base was in danger from the Kraken at any time I loaded the base. Therefore I mounted a rescue operation to Eve to bring back my three little green fellows. I build an Eve lander capable of returning 9 kerbals back to Eve orbit, the aptly named "Escape Artist".

 

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I continued with my career game, here are the pictures for day 73 - 74.

'Samaritan' returned from Midlands to 'MunStation I'. This was done so Alice can get a seat on the next flight to Minmus.

XUEYEUs.jpg

Jesfal and Berlorf then left 'MunStation I' on 'Reginn' for a rover repair contract. The two landed in lowlands and attached a solar panel to the rover, which was then driven under its own power to contract site. They will stay longer to mine 2100 ore.

GRLeNfG.jpg

'Draupnir II' returned to 'MunStation II'. I pushed the envelope on this flight, landing site was at 45° latitude and 7 Kerbals were on board. I docked at the station with 19 m/s left. This might sound precarious, but I could have converted some of the 27 tons of ore on board if need be. The Sun is currently eclipsed by Kerbin and the Station might run out of power eventually.

S9oyxMh.jpg

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I started building the Eve SSTO from scratch again. The real bottleneck in the design so far has been that it needs to be able to hide behind the inflatable heat shield, because anything peeking out, even the heat-resistant space shuttle wings, will go ka-poof.  Going ka-poof is not an option. Gene Kranz said that. I'm paraphrasing.

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On 3/4/2025 at 12:58 PM, Eclipse 32 said:

has anyone noticed that the kerbs in the home screen of the game when you turn it on are in a retrograde orbit??

Hold up, wait a minute, they ARE! How did I never notice this?

Eve SSTO has been progressing very slowly. I need more thrust, and haven't been able to test the new design (now with: a Vector!). I had one breakthrough, which is to have the ISRU equipment removable and land it fully fueled instead (this should gain me ~500 m/s of dv, which will be crucial in getting those last dozen km for the apoapsis), and one setback, in that I need to design it to be able to remove the ISRU equipment. Just now, I thought of an idea which may help me with that.

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I just finished the test drive for the “tour module” on my first Jool 5 ship, now all that’s left to do is launch it.

Before hand, I had made sure all of the landers were capable of landing and taking off again, so I just had to find a way to deliver all of them into orbit, which was what the tour module successfully did.

Edited by JoolRools
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Today I finally decided to stop putting off Vall Biome hopping. Currently have 5/9 done, and total science for the whole Jool V is at about 125,000.

Then I got bored and built this atrocity. A plane with the Thoroughbred as the fuselage and engine. Surprisingly, it made it to the peninsula east of the KSC, and Leavin only blacked out a couple of times in doing so.

9LIc4Hj.png

Also, when I was re-entering the ESUs to check the science, Firefly broke in the best way possible. Teleporting to a 50km orbit was 100% the right choice.

Ro68rWY.png

(this is at max camera distance btw, if i could have gone further I could have made the plasma bigger than Kerbin)

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5 minutes ago, KSPPug said:

Im a new player so I have been working on getting to the moon. I've been at it for about 5 hours with no success. I can't figure out the nodes

I wish you luck! My first Mun landing was quite the adventure. Trial and error was how I got it, but Matt Lowne may have something.

Edited by Kimera Industries
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1 minute ago, KSPPug said:

you know any videos or anything that helped you out because im stuck

no, but it's pretty easy. as long as you get fairly close, you should be fine.

1 minute ago, KSPPug said:

For sure, having lots of trouble, but i'll get there eventually

are you doing career/science or sandbox?

i'd recommend doing testing in sandbox mode, as you don't have to worry about money or unlocking parts.

also, are you playing modded or pure stock?

*ADHD spam kicks in*

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14 minutes ago, KSPPug said:

Im a new player so I have been working on getting to the moon. I've been at it for about 5 hours with no success. I can't figure out the nodes

Are you having problems understanding how to use the nodes (i.e. the pulling of the handles of the node in the GUI), or is the problem that you know how to physically use it, but don't know what kind of node you need to make to act as a guide for a burn to get to the Mun?

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3 minutes ago, purpleivan said:

Are you having problems understanding how to use the nodes (i.e. the pulling of the handles of the node in the GUI), or is the problem that you know how to physically use it, but don't know what kind of node you need to make to act as a guide for a burn to get to the Mun?

I can get to kerbin orbit fine. I line up the periapsis with the moon by using the node. However, when I go to speed up to that node, I just fly off into space and dont actually follow the node

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21 minutes ago, KSPPug said:

Im a new player so I have been working on getting to the moon. I've been at it for about 5 hours with no success. I can't figure out the nodes

The best advice I can give you on getting to the Mun is to watch the following video:

And remember the name Mike Aben; his videos, although old, hold a verifiable cornucopia of information that is still highly applicable to doing all kinds of stuff in KSP.  Watch the above, and you will soon find yourself heading towards the Mun.

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1 minute ago, Scarecrow71 said:

The best advice I can give you on getting to the Mun is to watch the following video:

And remember the name Mike Aben; his videos, although old, hold a verifiable cornucopia of information that is still highly applicable to doing all kinds of stuff in KSP.  Watch the above, and you will soon find yourself heading towards the Mun.

alright i will try this

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4 minutes ago, Scarecrow71 said:

The best advice I can give you on getting to the Mun is to watch the following video:

And remember the name Mike Aben; his videos, although old, hold a verifiable cornucopia of information that is still highly applicable to doing all kinds of stuff in KSP.  Watch the above, and you will soon find yourself heading towards the Mun.

Thanks for posting that... saves me making a simple tutorial doc with images.

I should have thought of just looking for a tutorial vid, but my day job instincts kicked in and I jumped into putting something together myself. Glad I didn't have to.

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