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What did you do in KSP1 today?


Xeldrak

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Know what? I. start. To. Hate. Moho. Seriously.

This overaccelerated, overinclined, overatmosphereless, overheated thing of a rock. :huh:

One shots over. Or one lithobreaks. Or one misses it. Or runs out of fuel. Or is slingshoted towards whatever there is in the black. *grrrrrr*

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Know what? I. start. To. Hate. Moho. Seriously.

This overaccelerated, overinclined, overatmosphereless, overheated thing of a rock. :huh:

One shots over. Or one lithobreaks. Or one misses it. Or runs out of fuel. Or is slingshoted towards whatever there is in the black. *grrrrrr*

It is really that hard to get there? I got there on my first try.

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Today I carefully planned another Eve launch vehicle. Just like the first one, I wound up with a damn good Tylo lander design (about 6500 m/s delta-V overall).

A few hundred tonnes heavier with moar boosters and moar struts and moar chutes, same basic payload. Got 300 m/s of delta-V more...

Still trying to figure that one out.

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Mun rovers!

Installed the mod to make the things attach to the rocket properly. Designed a rocket around the rover.

#1: Got to mun, crashed, ran out of power.

#2: Got to mun, lander went tits-up, dumped rover close to surface and crash-landed elsewhere. Rover bucked up on it's nose, lander upside-down somehow.

#3: Got to mun, landed perfectly, absolutely bloody perfect. Textbook. Rover overturned on a hill and exploded violently.

Rover needs a redesign, and I need to learn to drop them near where I want them, instead of driving halfway around the mun.

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Returned to Eve with my proven return-to-orbit vehicle, but this time with a one-seat rover strapped to the side. However, every time I decoupled the rover, which drops to Eve on its own chute, it kept getting caught on the return-stage's docking port. Small grumble. Then after landing and doing a quicksave, then reloading after getting my IP return vehicle in position to meet up with the ascent stage, the Eve lander would crumble and explode furiously! When I quicksaved, it was stationary and all was well. I'd even planted a flag and climbed back into the command pod. But nothing I could do would change the fact that the lander self-destructed when the quicksave restored. Annoyed. :o|

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Today I carefully planned another Eve launch vehicle. Just like the first one, I wound up with a damn good Tylo lander design (about 6500 m/s delta-V overall).

A few hundred tonnes heavier with moar boosters and moar struts and moar chutes, same basic payload. Got 300 m/s of delta-V more...

Still trying to figure that one out.

Do it with the Kerbal? They've got 500 delta V.

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Installed a second copy of KSP to the laptop. After fixing an issue with a white screen on first startup, I built my Redstone Probe based upon the same design I used for polar orbit. Second stage had sufficient fuel to reach and low orbit Mun. Approaching Mum from shirt of its orbital path saves fuel in getting a capture.

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[TABLE=width: 1280]

[TR]

[TD]Decided that I wasn't really satisfied with using Macey Dean's Vulture carrier as a quick and dirty method of getting the source images I needed for Kerbal Khronicles, especially since it couldn't fit the shuttle I had already built for future screenies for the story.

So... I made my own, using the only the minimal core infrastructure from the Vulture, and completely re-tooling the entire hangar.

Quite pleased with the results, but this thing is almost completely cosmetic. It has no maneuvering capability, and will come apart like a house of cards on the planet surface (it's only intended to represent one of 10 shuttle dock facilities that were part of a much larger generational ship).

You can see the Vulture's original crew container doors above and below the docking port, and the edge of one of the lander cans near the "floor".

4zULJC3.jpg

SRVzBNJ.jpg

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Still need to tweak the light layout a little bit, but eh, later.

The "launch" sequence of these pictures is actually reversed. Between the dock and the shuttle, there are around 800 parts in the vicinity, which drops the fps to about 10; barely enough to get them docked, and that's while using Romfarer's docking port camera (not easy to get many viewing angles of the port alignments when the structure is enclosed).

Anyway, next stage is to fire up Ye Olde Whack-a-Kerbal(e?) and start damaging the dock a bit. After all, it's supposed to have been broken off and set adrift after the ship it was part of exploded. :D[/TD]

[/TR]

[/TABLE]

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My first Eve landing. To top it off I'm using FAR and Deadly Re-entry. Took me the better part of an hour to figure our the sequencing of the chutes.

4P3zXnA

Don't forget to enclose your image link in %7Boption%7D tags, or it won't show up for anybody else. :)

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It is really that hard to get there? I got there on my first try.

Manned Missions and return:

Mun - Check

Minmus - Check

Moho - countless fails (most of them would be successful one way trips, but I want me Kerbals back without sending an armada of refueling ships)

Eve (without Landing) - Check

Gilly - Check

Duna - Check

Ike - Check

Dres - Not tried yet

Jool (Orbit only) - Check

Laythe - Check

Tylo - Not tried yet

Pol - Not tried yet

Bop - Not tried yet

Val - Not tried yet

Eeloo - 2 Fails (getting there is not the problem, getting back is)

I think, I have a systematic problem with Moho. Maybe I should redo some design parameters. :D

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Yesterday I finally established Duna Base Alpha. It's a simple little base with a Sphere Launchpad as the "core" of the base. Took a few days to get all the parts shipped from Kerbin from Duna.

Tomorrow I need to launch a probe to Eve to check out its atmosphere (KSC is curious). Then send an unmanned rover there to get a closer look, study the landscape, and get a sample of the "water" there.

If it truly is acid or mercury instead of water, I'm sure the KSC have a way to still get a sample without the rover melting. Tomorrow's gonna be fun, but I'm worried of hearing about Eve's deadly gravity. I fear my standard lander (worked fine of getting off Kerbin) won't be able to leave the planet. :(

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Brought up the last three fuel slugs for my Eeloo ship, docked one in Kerbin shadow which was pretty tense because I didn't want to collide with that cluster of engines... Somewhere around 8700 delta-V all told, probably more once the slugs are dropped and the lander forgotten (the plan is to bring the Kerbals back but the lander is dead weight when we're done).

jt9L5jR.jpg

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Put my first Kerbal on Typo. Brought along a rover. Even landed within a rovable distance of my target. Then found a big hill & decided to see if my rover could survive doing 50+ mps down the side.

Nope.

You've got a bit of inception going on there. :D

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These are my ironsides. I invented them today.

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They will help my kerbals go to space.

-snip-

Tomorrow's gonna be fun, but I'm worried of hearing about Eve's deadly gravity. I fear my standard lander (worked fine of getting off Kerbin) won't be able to leave the planet. :(

There's a really thick atmo as well. You'll need a better lander.

Edited by Tw1
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And then they will exterminate all impurities.......

Do it with the Kerbal? They've got 500 delta V.

Well I would, but the thing is I still about 3,000 m/s short...

Gave up on my expanded docking pier design. Stupid thing refused to dock...struts were getting in the way of all things.

Refueled Typhon 1 (finally). Took a screenshot so I could evaluate my resources and forgot to copy it onto my jump drive...just means I'll have to do that when I get home this evening.

Going to spend the day once again attempting to build an Eve lander. If I'm very lucky, I might have enough time this evening to do something else. Something fun...like, I dunno......going to the Mun again in one of my early designs.

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