something Posted October 31, 2016 Share Posted October 31, 2016 Apparently some of the physical properties of certain parts (Rapiers?) were changed with the 1.2 update. That basically caused my space plane design to flip out of control on re-entry as the Center of Lift apparently moved in front of the center of mass. I managed to regain control in every case so far but that landing technique was rather VTOL than near the target. So I had to readjust the wings and fuel tanks of my "Mjölnir" SSTO space plane. Here she is: https://s11.postimg.org/l2r16aokj/screenshot2.png Kind of begs for the epic question: Did Thor ever have to readjust the mass of his hammer due to a version change? Quote Link to comment Share on other sites More sharing options...
Daveroski Posted October 31, 2016 Share Posted October 31, 2016 (edited) http://imgur.com/59iGKIc I did some work on preparing my Duna Mission http://imgur.com/W4H0FYo The drive section is also a mining vessel. Edited November 1, 2016 by Daveroski Quote Link to comment Share on other sites More sharing options...
purpleivan Posted October 31, 2016 Share Posted October 31, 2016 The multi re-entry vehicle that was launched recently in my 1.2 career game got some use today. First paying customer Then a 2nd. Separating the return vehicle. Two happy customers. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted October 31, 2016 Share Posted October 31, 2016 I tested some mid-game Mun infrastructure, as well as getting some more use out of my new Raven series of rockets. Below: a Duck VLV-1 is launched on a Raven II 402. Below: Duck VLV-1 and R2 upper stage in Munar orbit. Below: a Mercury CT-2C (variant designed for transporting 2 kerbals to/from orbit of either of Kerbin's moons; has a smaller docking port than standard and a more powerful launch vehicle). Quote Link to comment Share on other sites More sharing options...
SingABrightSong Posted October 31, 2016 Share Posted October 31, 2016 (edited) My first manned mission to Jool has completed its insertion via a "Triple bypass". My transfer stage still has 1362 m/s left, and the main tanks of the Kentipede MkIII hold 908 m/s, plus an extra 424 m/s in the form of ore. With the xfer module doubling as a lithobrake, and 150 m/s impact tolerance on the wheels, I have my pick of the moons, Edited October 31, 2016 by SingABrightSong Corrected typo Quote Link to comment Share on other sites More sharing options...
Tyko Posted October 31, 2016 Share Posted October 31, 2016 On 10/28/2016 at 3:31 PM, eloquentJane said: They do to some extent, but KJR still helps out. Or at least it would, if it didn't prevent my spacecraft from accelerating beyond 400m/s (which I suspect is due to some unusual mod interaction rather than the mod itself, but I don't know). I had some whacky flipping behavior with KJR too. My launchers would suddenly veer off-course during launch. removing KJR solved it. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted October 31, 2016 Share Posted October 31, 2016 Don't have the time today to upload pictures and the whole story but I will give you guys (gals) a hint. Allan on stop no.7@10y,244d,05:52 ME Quote Link to comment Share on other sites More sharing options...
LordFerret Posted October 31, 2016 Share Posted October 31, 2016 5 hours ago, JadeOfMaar said: ... hot-gluing a pair of Rapiers ... +2 That must be some awesome hot-glue! I wouldn't dare try that with anything less than J-B Weld. Quote Link to comment Share on other sites More sharing options...
flatbear Posted October 31, 2016 Share Posted October 31, 2016 On 10/29/2016 at 7:38 AM, Tw1 said: Today, a new generation of Sh'tulle took its first flight. wow so pretty.... what mods? Quote Link to comment Share on other sites More sharing options...
magnemoe Posted October 31, 2016 Share Posted October 31, 2016 Minmus base is completed. Mining rig, greenhouse and some life support systems in the low structure below, an stack of gold ore tanks, an workshop for building parts, the greenhouse and the tanks was constructed locally. To right an heavy lander with gold is connected and is almost filled with gold. Landing one of this payloads, around 300 ton the orange tank and the side tanks was only enough to take it from Minmus surface to kerbin aerobrake position. Worked pretty well even if it broke up Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted November 1, 2016 Share Posted November 1, 2016 (edited) Wow, are the forums really active, or is it just me? Anyway, I did all of this today. Everything. Mission plan, construction, docking, etc. This is the Massive Orbital Transport, Housing and Exploration Rocket (MOTHER). Docked onto the back are two Duneshifters (chemical spaceplanes). I finally found a use for IR: rotating the docking ports so the planes are pointing forward. It's going to Arin, because I think I have a window right now and I have nothing better to do. I have the sneaking suspicion it's going to be too hot though. Anyway, all it needs are a minor refuel and maybe a small mining probe (I'm not confident that I have enough Delta-V). Edited November 5, 2016 by Brownhair2 forgot that the duneshifters had drop tanks Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted November 1, 2016 Share Posted November 1, 2016 Landed on Bop... And Pol... Then brought my crew home... Completing my Jool-5 Challenge run... Just waiting on the challenge maintainer to make it official. Quote Link to comment Share on other sites More sharing options...
ThatHomelessGuy Posted November 1, 2016 Share Posted November 1, 2016 I broke my game New install with a full reinstall of mods it is then. Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted November 1, 2016 Share Posted November 1, 2016 So, I have a couple images of an unmanned test flight's completion: Spoiler Rumors that the first manned flight had been sitting on the pad for days waiting for the clear-to-go signal are absolutely founded in fact. Spoiler Random ascent image that is now my desktop background: Spoiler Quote Link to comment Share on other sites More sharing options...
flatbear Posted November 1, 2016 Share Posted November 1, 2016 Launching mun base miner to the mun Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted November 1, 2016 Share Posted November 1, 2016 Started playng KSP after play in the 1.2 beta. Streaming more or less for fun as well... Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted November 1, 2016 Share Posted November 1, 2016 (edited) I thought the refueler would look weird, but it's actually fairly rocket-shaped Docking went smoothly. And we're off! Luckily for me I got an Arin transfer for only ~2000 Delta-V Edited November 1, 2016 by Brownhair2 Quote Link to comment Share on other sites More sharing options...
Draconiator Posted November 1, 2016 Share Posted November 1, 2016 Well I am TRYING to design an escape pod for my story that is tiny, and can easily stow away aboard a large ship... ...but I ended up making this cute thing. Quote Link to comment Share on other sites More sharing options...
ThatHomelessGuy Posted November 1, 2016 Share Posted November 1, 2016 10 minutes ago, Draconiator said: Well I am TRYING to design an escape pod for my story that is tiny, and can easily stow away aboard a large ship... ...but I ended up making this cute thing. Turn this picture upside down and that's how he's gonna land Quote Link to comment Share on other sites More sharing options...
Benji13 Posted November 1, 2016 Share Posted November 1, 2016 58 minutes ago, Draconiator said: Well I am TRYING to design an escape pod for my story that is tiny, and can easily stow away aboard a large ship... ...but I ended up making this cute thing. If your open to mods the USI Survivivability mod is quite good. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted November 1, 2016 Share Posted November 1, 2016 Today (well, this weekend, when I wasn't busy moving boxes & throwing my back out), I dispatched my flotilla to Duna! (Part 1) Ok it's only three ships, and one of them is only going kinda-sota-close to Duna, but still... Spoiler The trailer! The return ship! And... erm... that one other ship... photo not available... that going to pick up the rescue target pod that picked a fight with Ike & lost and is now stuck on a solar orbit. Anyways... The return ship arrives first, to my great surprise it successfully aerobrakes into a nice low Duna orbit using hardly any fuel. ...then deploys a mapping sat... Behold... Asterisk 1!* *no that's not enough panels to run an ion engine properly at Duna... Following shortly is the trailer, picking up a handy gravity assist from Ike into a nicely inclined orbit with a big fuel savings. Pay no attention to that massive debris field, nothing to see here, move along... Yes, that's it's shadow down on Ike. Perhaps that gravity assist really was just a tad low... Once the ginormous weird-looking dish and its carrier satellite are detatched, it's also discovered that the massive thing is actually completely useless as a relay for some reason. This new comm system continues to vex me... Moving on... the trailer deploys a secondary mapping/relay satellite, this one working much better. Freed of the superfluous, the trailer now begins its own perilous descent. It's a tricky precision landing and completely propulsive, the little drogues are just there for stability... Success! The trailer touches down only a couple of kilometers from the rover. Something explodes, but it probably wasn't important anyway. I hope. As Dunian dawn breaks, the rover finally hooks up with the transport trailer. Er... Ceralla... you're supposed to hook up with the other end. What's that? Oh. The rover is solar powered, the sun's not up yet, and the batteries just ran out so you kinda-sorta coasted into the trailer cuz you happened to be heading that way when the juice quit... ok, that's different... Part 2 to follow... um.. Eventually! (patent pending) Quote Link to comment Share on other sites More sharing options...
ThatHomelessGuy Posted November 1, 2016 Share Posted November 1, 2016 26 minutes ago, Benji13 said: If your open to mods the USI Survivivability mod is quite good. You're** Quote Link to comment Share on other sites More sharing options...
The Aziz Posted November 1, 2016 Share Posted November 1, 2016 I sent second rover to my Mun base, this time one seat, medium sized with some experiments on-board. Gah, rovers are so much fun, especially when it's middle of Mun night, and you're braking just before edge of a deep crater because you couldn't see it. Fun! Quote Link to comment Share on other sites More sharing options...
Benji13 Posted November 1, 2016 Share Posted November 1, 2016 2 hours ago, ThatHomelessGuy said: You're** I'm terribly sorry, please forgive me. Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted November 1, 2016 Share Posted November 1, 2016 I got another chapter done in my KSP Megastructures story. Apart from that, not much else. Quote Link to comment Share on other sites More sharing options...
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