Triop Posted February 1, 2019 Share Posted February 1, 2019 Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 1, 2019 Share Posted February 1, 2019 Succeeded in rescuing my stranded shuttlebug lander... Shortly after docking was achieved, the tanker that will refuel it was launched... (Gotta love BDB. That Dual Engine Centaur is awesome for medium payloads. Finally, dispatched one of (at present) two rovers to go with the Minmus Outpost I'm preparing to make. This one will be for utility work and light cargo. The next one is an Ore hauler, and will be used to carry ore from the mining rig that I'm planning on setting up near the base to the base proper, where a future mission will deliver an ISRU unit to turn the ore into both monopropellant for the Shuttlebug and LFO for other vehicles needing a top-off. The engines are the compact variant of the Spark, attached to a pair of tweakscaled radial attachment mounts, and the gear is attached to the node at the base of the fuel tank. Nice and compact, and it actually looks pretty nice. Quote Link to comment Share on other sites More sharing options...
Zosma Procyon Posted February 1, 2019 Share Posted February 1, 2019 (edited) I've been trying to get this base, and a few minor variants of it, to work. But every time I put in zero g, it summons the kraken and explodes. I'm actually planning to land something like this on top of the dead kraken on Bop. The problem seems to be that the lower ring is too far from the core and somehow ends up swinging. Or the problem might be with 8 sided symmetry since I've never really gotten that to work in space stations. Has anyone ever gotten a base like this to work? Craft file? In this current incarnation the vertical arches are actually built off of 4 crew cabins down, which have been offset from the core. And as with all of my rings and arches, the ring segments are held together by concealed pairs of docking ports. Edited February 1, 2019 by Zosma Procyon Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted February 1, 2019 Share Posted February 1, 2019 Today I finished my Manned Dres mission - Capture Burn. The crew is happy there is a planet there. One of the crew visits the Green Monolith to unlock a Tech Tree Node for free. 30% science returns is hard. I actually got a Kerbin Encounter with a periapse within the atmosphere before I even left Dres SOI - neat huh? When i came there I realised I had vastly over engineered the ship - it had 5000 m/s of Delta V left when I entered Kerbin SOI, so I wasted it all slowing down before hitting Atmosphere and then let it go. I got 997 science out of the mission though! Then since I didn't have any closer targets for Manned missions other than Jool I decided to send space probes to the Outer Planets - Sarnus, Urulum and Neidon They're part of the Argotech probes, running on Argon Hall Effect Thrusters. Here's their launch. I then tried to achieve orbit on Starkiller, a custom planet I made - I failed, but I got this excellent shot. It's in orbit about Karakyal, a gas giant. Quote Link to comment Share on other sites More sharing options...
Torn4dO Posted February 1, 2019 Share Posted February 1, 2019 9 hours ago, Zosma Procyon said: I've been trying to get this base, and a few minor variants of it, to work. But every time I put in zero g, it summons the kraken and explodes. I'm actually planning to land something like this on top of the dead kraken on Bop. The problem seems to be that the lower ring is too far from the core and somehow ends up swinging. Or the problem might be with 8 sided symmetry since I've never really gotten that to work in space stations. Has anyone ever gotten a base like this to work? Craft file? In this current incarnation the vertical arches are actually built off of 4 crew cabins down, which have been offset from the core. And as with all of my rings and arches, the ring segments are held together by concealed pairs of docking ports. You might want to try this: If this doens't work you may need to strut one of the arms to the root part, but never autostrut ANY part of the ring to root/heaviest part, in many cases this causes more problems than it solves. And if you need a craft file to compare you could look at one of my stations I've uploaded (link in my signature) but the struts used in those crafts look pretty much the same as the above example. Good luck! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 1, 2019 Share Posted February 1, 2019 (edited) I sent my Mun base rover to the Mun in my test save for some in-situ evaluation. https://i.imgur.com/wXhMi3p.png It was all going fine until I accidentally drove the rover over the lip of a giant crater at over 40 m/s. Despite my best efforts, the rover smashed down and destroyed the front right wheel, as well as the RTGs on the undercarriage. https://i.imgur.com/BVJx5Av.png Surprisingly, it kept going, with the SAS able to compensate for the lack of a wheel. In other words, this is The Little Rover that Could! Unfortunately, since the 2 RTGs that served as a power source were destroyed in the initial 'leap of faith', the rover soon ran out of battery power. Luckily, the death of this resilient vehicle was spectacular as it tumbled down into another crater - scraping off most of the remaining external equipment too! https://i.imgur.com/fNVz4ky.png As you can see from the image above, its final resting place was the slope of the crater, lying on its side with the three remaining wheels spinning uselessly in the Munar vacuum. We salute you, unimaginatively named rover Edited February 1, 2019 by RealKerbal3x Why are my images not embedding? Quote Link to comment Share on other sites More sharing options...
Delay Posted February 1, 2019 Share Posted February 1, 2019 (edited) Well, images aren't showing up for me. That's bad. Edited February 1, 2019 by Delay Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 1, 2019 Share Posted February 1, 2019 19 minutes ago, Delay said: Well, images aren't showing up for me. That's bad. They aren't showing up for me either. Weird, because I copied the direct link from Imgur and it usually embeds just fine. Quote Link to comment Share on other sites More sharing options...
Delay Posted February 1, 2019 Share Posted February 1, 2019 Just now, RealKerbal3x said: They aren't showing up for me either. Weird, because I copied the direct link from Imgur and it usually embeds just fine. Exactly, that how I do it too. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 1, 2019 Share Posted February 1, 2019 (edited) 4 minutes ago, Delay said: Exactly, that how I do it too. Just used the test thread for, y'know, testing: They don't seem to work there either Edited February 1, 2019 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Schwarz Posted February 1, 2019 Share Posted February 1, 2019 Just finished work on the ADF-11F Raven:https://i.imgur.com/0XxPQd6.pnghttps://i.imgur.com/NBlezBk.pnghttps://i.imgur.com/oKDe1Ae.pnghttps://i.imgur.com/uJmWsZq.png Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 1, 2019 Share Posted February 1, 2019 (edited) 9 hours ago, Schwarz said: Just finished work on the ADF-11F Raven:https://i.imgur.com/0XxPQd6.pnghttps://i.imgur.com/NBlezBk.pnghttps://i.imgur.com/oKDe1Ae.pnghttps://i.imgur.com/uJmWsZq.png Great... Where's an Su-57 with pulse lasers when you need one? All kidding aside, excellent recreation of those drones. GOD they were annoying to shoot down... EDIT: Huh. Auto-imbedding of images from mobile has failed. Edited February 2, 2019 by MaverickSawyer Fixed the link. :/ Quote Link to comment Share on other sites More sharing options...
Delay Posted February 1, 2019 Share Posted February 1, 2019 1 minute ago, MaverickSawyer said: Huh. Auto-imbedding of images from mobile has failed. Not just on your phone. Everywhere, it seems. I using my PC and they also don't show up here. Quote Link to comment Share on other sites More sharing options...
MiscelanousItem Posted February 1, 2019 Share Posted February 1, 2019 Today I designed then a Munar lander https://imgur.com/QilvaVr https://imgur.com/XxdKhqa https://imgur.com/N2Hjkwn Then it fell over (sorry no pic) So I redid it: https://imgur.com/0fRdyw7 Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted February 1, 2019 Share Posted February 1, 2019 15 hours ago, BadOaks said: Thanks. I got inspired by the crew ship in Stratzenblitz75's awesome KERBOL 0 video, so I made something like it! Yeah, that video was indeed awesome (I'm going to try and imitate the rotational mechanism) but the first place my thought went was with the Hermes from The Martian: Similar long radiator panels, similar front docking airlock. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted February 1, 2019 Share Posted February 1, 2019 15 hours ago, Zosma Procyon said: I've been trying to get this base, and a few minor variants of it, to work. But every time I put in zero g, it summons the kraken and explodes. I'm actually planning to land something like this on top of the dead kraken on Bop. The problem seems to be that the lower ring is too far from the core and somehow ends up swinging. Or the problem might be with 8 sided symmetry since I've never really gotten that to work in space stations. Has anyone ever gotten a base like this to work? Craft file? In this current incarnation the vertical arches are actually built off of 4 crew cabins down, which have been offset from the core. And as with all of my rings and arches, the ring segments are held together by concealed pairs of docking ports. I don't know if I can answer that but..... I can imitate you....I want to build that. Challenge accepted. ME Quote Link to comment Share on other sites More sharing options...
Itsdavyjones Posted February 1, 2019 Share Posted February 1, 2019 Begun operations with a mobile laboratory on Minmus, but it was almost a mission that cost Val, Bill, and Bob their lives, as a design flaw was only discovered AFTER the de-orbit burn was completed. The plan was to have four twitchs to land the rover, which would have allowed for a local TWR of about 11. However, only two got installed for one reason or another, and the effective local TWR ended up being 1.1 due to torque. Somehow, I managed to land the rover, burning through its entire fuel supply to land safely, and still running out of fuel at landing, resulting in a landing speed of ~40 meters per second. Thankfully, the decision to use KF tracks instead of wheels allowed the rover to survive landing in one piece, even though Bob bailed out to land EVA. Quote Link to comment Share on other sites More sharing options...
NHunter Posted February 1, 2019 Share Posted February 1, 2019 Today, I finished upgrading my Ciro relay ring. With the fourth and last relay put into its designated orbit, I can now maintain a connection with any craft, even as far as Grannus's apoapsis. Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted February 1, 2019 Share Posted February 1, 2019 Failing to get my KOS circularisation script right, it's ending up about 100m or so below the target altitude. Good but I should be able to do it better if I can figure out the physics. However my launch scripts are working perfectly and I've been making some cash with fully automated suborbital tourist missions. 25k kredits per mission in less time than it takes me to a make a cuppa. Need to sort my re-entry scrip so I can do orbital missions. The plan is pretty much everything in this career is going to be fully automated. Intending on sticking a life support mod on and having automated ships to resupply missions to bases and stations. Quote Link to comment Share on other sites More sharing options...
Mister_Casual97 Posted February 1, 2019 Share Posted February 1, 2019 (edited) So today we put our first geostationary Commsat up in orbit, Grazgo Mk. I It's a pretty small payload, only around 700kg, but it'll do the job we set it to do. Next we attach the Bumper IIB, a variant of the bumper lifter with a small extension on the core, and 2 SRB's to give it the extra push it needs to get the payload to the correct orbit. Yes, I know the SRB's a bit big, but I couldn't find anything for just the right size. Launch went very well, the SRB's cleared fine, and thrust is nominal as we ascend to orbit. With the Core stage burned out, The second will boost us up to Geostationary orbit from here. Sadly the probe doesn't have enough electric charge to survive through the night, but it's a good first to have a communications probe. I'm also going to send a polar orbiter to minmus, which will also be a lander after fulfilling a contract. Edited February 1, 2019 by X Sonic Pro X Change of plans, I wasn't going to document the probe at first Quote Link to comment Share on other sites More sharing options...
Eriksonn Posted February 1, 2019 Share Posted February 1, 2019 (edited) While i am waiting for principia to update i have been looking for what other mods i should have in my next carrer world. I found this modpack thing called Near Future Technologies. It fits me perfectly as it adds many large ion thrusters(i love ion thrusters), more solar panels, nuclear reactors and a bunch of cool structural things that can be used to build space stations and such. They can even be filled with fuel and ore and stuff. It is actually the first time i have used mods that focus on adding new parts instead of there being like 2 or 3 as in kerbal engineer. Turns out that huge ion thrusters and nuclear reactors is a very good combo, so I made this: It has a miner, an ore converter, a lab, and a crewed lander. This is by far the largest thing i have ever flown in this game too. I am planning on having a similar version in my carrer world later(it will be the "final goal" i think) that will go to almost all planets and moons(maybe not landing on tylo and such...) as all the fuel and such will be refined on site. I will also have a slightly modified version of opm too just for some more places to go. The large ion thruster has about 4000 dv with this setup, will probably decrease as there are a few things i want to add to it later perhaps. Like maybe a ssto like thing for laythe and tekto, as there are some crazy nuclear jet engines that dont need oxygen apparently... Edited February 1, 2019 by Eriksonn Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 1, 2019 Share Posted February 1, 2019 Yeah, NF is a fantastic suite of parts. It's been in all of my installs for several years now. Quote Link to comment Share on other sites More sharing options...
Eriksonn Posted February 1, 2019 Share Posted February 1, 2019 I just found it and it will be in my installs a long time forward Especially since the ion engine is my favourite in stock, and this mod adds lots of ion engines. And the capacitors are nifty too Quote Link to comment Share on other sites More sharing options...
Triop Posted February 1, 2019 Share Posted February 1, 2019 (edited) Today I've killed Jeb in my trip around Kerbin. It's not fair, he has it easy being dead, I need to start all over again. Egoistic little b@$t@rd . . . A new day, a new design. https://www.youtube.com/watch?v=wGTAuNb86jk Edited February 1, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Delay Posted February 1, 2019 Share Posted February 1, 2019 Very high FOV landing shots look freaky! Quote Link to comment Share on other sites More sharing options...
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