GreeningGalaxy Posted September 10, 2014 Share Posted September 10, 2014 (edited) They look like a whole bunch of big fangs. Eve monster comin'ta getcha!Perfect since they also happen to spew fire, and the purple background goes nicely with the whole monster feel.EDIT:I have thought about making a craft with areospikes to land on Tylo, but I don't think it would work LOL.Well, I mean their vacuum ISPs are as good as anything else non-nuclear, and they've got decent thrust too. No thrust vectoring, but adequate RCS can cover for that. If you happen to have a good way of flying an Eve lander out to Tylo, I don't see why it wouldn't work. Might be a little overkill, but I mean there's working and there's being efficient.EDIT EDIT:I'm dumb. Eve landers have PARACHUTES. Aerospikes still could work for Tylo though. Edited September 10, 2014 by GreeningGalaxy Quote Link to comment Share on other sites More sharing options...
Tw1 Posted September 10, 2014 Share Posted September 10, 2014 Made a really really big strut.http://i.imgur.com/fWkxcwg.jpg"You call that a strut? This is a strut!...."Today, I found a flaw in my plans to aquatify my microver.I can either invest in a much more complex system, or hope the kerbals land somewhere where a little swimming will suffice. Either way, the mission planers are itching to get this ship under way. Quote Link to comment Share on other sites More sharing options...
ximrm Posted September 10, 2014 Share Posted September 10, 2014 Building aCity based on Karbonite and B9 HX parts.The Mun Pyramid:The Munport(airports are mostly outside of towns because they forgot their RCS-thrusters):Of course with Holiday-Landers to rent and escapepods if the things should decide to break apart(D.E.R.P. lifeboats at Kerdoz's ears):It was a tough landing btw... Quote Link to comment Share on other sites More sharing options...
smysha Posted September 10, 2014 Share Posted September 10, 2014 Today, I began assembling of Jool Transporter. I mean, transportes was built earlier as SSTO. But now I tried to load it with cargo... And this is hard and long procedure.And it could be a wonderful gallery of epic screenshots... But that ugly bug with B9 messed everything up. When I opened my Screenshot folder, all I saw was that:Every screenshot turned into that thing. =_=All I can do - is try to describe my creation. It's made from B9 parts, with core of reactors, fuel tanks and engines and side sections of hollow HX modules. Inside hollow parts - MKS modules, struted and pipe linked to main craft. This is a tight fit btw, I barrely had place for kerbal to work (to strut stuff, pipe link them, etc) Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted September 10, 2014 Share Posted September 10, 2014 Today I came to the realization that the current cocktail of mods I'm using (mostly Snacks, RemoteTech, and a severe cutting of science gains) means that I'm going to be sending a lot of snacks to Duna, when I instead had intended to send a probe.I just simply can't get enough Kerbin SOI science to unlock dishes good enough to control a probe as far away as Duna. Quote Link to comment Share on other sites More sharing options...
Cuky Posted September 10, 2014 Share Posted September 10, 2014 - I have finished almost catastrophic mission to the Mun. Ship was just too badly designed and I had to cut the mission short. One of 7 Kerbals lost his life in that mission, but it brought back about 700 science.- I have terminated Sun probe which was on the mission to gather near sun science. It ran out of fuel and periapsis was too high so I had no use of it anymore- I have made a correction burn with my Moho probe which is now on its way to enter Moho's SOI and try to land on the surface- I have launched core module of my new space station. It was first planed to build the station using KSO Phase 2 parts, but I run into memory problems so I had to delete KSO. Now I have unlocked Fustek parts in my tech tree so station will be built using them.- I have started to build Duna probe. I usually tend to overdesign my probes which are in the end quite heavy, unstable and short on fuel. I will try to make this one as small as possible. Quote Link to comment Share on other sites More sharing options...
corvustech Posted September 10, 2014 Share Posted September 10, 2014 Since my KSP decided that docking needed to stop working forever in one Career, I started another one. Experience helps. This guy nailed all of the initial contracts in one flight, then used the last of the fuel to de-orbit:Then followed it with a successful Munar "landing" on the next ship, thanks to the Science! (i.e. the newbie-style "I stranded Jeb on the Mun" style lander): Quote Link to comment Share on other sites More sharing options...
TimberWolffe Posted September 10, 2014 Share Posted September 10, 2014 I nominate this to be the Glue Kraken.Petition to call this 'Magneto' Quote Link to comment Share on other sites More sharing options...
JazeEyed Posted September 10, 2014 Share Posted September 10, 2014 -snip- Awesome!! The pyramid looks amazing! Quote Link to comment Share on other sites More sharing options...
Liowen Posted September 10, 2014 Share Posted September 10, 2014 Today I came to the realization that the current cocktail of mods I'm using (mostly Snacks, RemoteTech, and a severe cutting of science gains) means that I'm going to be sending a lot of snacks to Duna, when I instead had intended to send a probe.I just simply can't get enough Kerbin SOI science to unlock dishes good enough to control a probe as far away as Duna.I think the you might not be able to send anything back either, another limiting factor with not having the right dishes. I could be wrong on that though. Quote Link to comment Share on other sites More sharing options...
alphamone Posted September 10, 2014 Share Posted September 10, 2014 Launched some unmanned science landers to land on Vall and Tylo, the only bodies I have yet to land on. The Vall lander is unmodified from the design I used for all other landers (though the eve lander used a parachute and later launches had more science instruments on them as I researched them) while the Tylo lander has some extra engines on it to assist in landing. I will almost certainly need to calculate a suicide burn using "simulations" (read F5 and F9 for my tylo lander, though the Vall lander should not be all that difficult to land.Next up, possibly a space station around another body. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted September 10, 2014 Share Posted September 10, 2014 Got ready to do some more rock catching. I'd unlocked a fair chunk more of the tech tree since my first attempt, so I went ahead and updated my 'Tater Catcher 7 design. Got one in orbit ready to go when the time comes. Other than that it was more money making and science building - I'm 550 science away from Specialized Electrics at this point. Going to be nice to head towards Ike and Gilly with PB-NUKs, methinks. Quote Link to comment Share on other sites More sharing options...
Jon Tash Posted September 10, 2014 Share Posted September 10, 2014 I continued on the assembling of my spacedock around Minmus and launched a small mining ship to mine Karbonite on Minmus.During the mining process I had a little fun with a kerbal.I came back to the station with a tank full of karbonite and converted that to rocketparts.Thing is, I don't know if I'm going to continue building the station, the thing is a lagfest with a little less than 200 parts. I know that the reason is part of my PC (that I have been using since version 0.8) but Unity and KSP has really problems handling these things. I just hope that some day something like this station (or anything with 200 parts) can load fast and not be a lagfest. Quote Link to comment Share on other sites More sharing options...
Redd Posted September 10, 2014 Share Posted September 10, 2014 Did two fuel runs from my kethane base on the Mun to my fuel station orbiting the Mun. Upon returning from the second run I screwed up the landing and now the fuel ferry toppled over. Can't get it back up straight nor can I launch it without breaking it.I have been thinking of making it better, as it takes way too many runs to fill my station after the tug/lander return from far away places, but to have it go out like this.... shame! Maybe I can build some sort of crane to pull the fuel ferry back onto its feet. o.o anyone any ideas on how to do that? Quote Link to comment Share on other sites More sharing options...
corvustech Posted September 10, 2014 Share Posted September 10, 2014 Did two fuel runs from my kethane base on the Mun to my fuel station orbiting the Mun. Upon returning from the second run I screwed up the landing and now the fuel ferry toppled over. Can't get it back up straight nor can I launch it without breaking it.I have been thinking of making it better, as it takes way too many runs to fill my station after the tug/lander return from far away places, but to have it go out like this.... shame! Maybe I can build some sort of crane to pull the fuel ferry back onto its feet. o.o anyone any ideas on how to do that? A probe with monoprop,rcs, and small LiF thrusters can do it if you can reach the port. If not you may have to klaw it. Quote Link to comment Share on other sites More sharing options...
FacialJack Posted September 10, 2014 Share Posted September 10, 2014 Hi all,Today, i play a long for finish strutting Kerbol Explorer, and send a rear adapter wiz some science stuff from KSPInterstellar than i miss, and kethane module. Kethane module is an experiment, as i try on a monopropellant engine delivering 280 trust, mix wiz 4 nuke, and 4 small fuel engines. Not sure at all it can orbit when fully load wiz kethaneWhile flying to KE, i cross Jeb's poopoo !! Tug flipping rear adapter while kethane facility standby Bob EVA struttingStruts !!strutting both landersEVA results Kerbol Explorer, wiz his kethan facility"That is a gorgeous looking station. Tres belle, mon ami!"Thank you man , not easy to be patient wiz that 1670 part ship, 5 fps... Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted September 10, 2014 Share Posted September 10, 2014 Been playing with some new parts :-)Space Plane Plus - StarFlight 1 sub orbital [First flight from runway :-) ] NICE! StarFlight 2 Orbital [Flight from runway with boosters] again NICE! Quote Link to comment Share on other sites More sharing options...
Voculus Posted September 10, 2014 Share Posted September 10, 2014 Finally got this beast landed on Laythe, with FAR installed. Not altogether easy! Quote Link to comment Share on other sites More sharing options...
Jovus Posted September 10, 2014 Share Posted September 10, 2014 For those of you who think FAR doesn't let you launch crazy rockets, I give you this:<iframe class="imgur-album" src="//imgur.com/a/ZsbI8/embed" frameborder="0" height="550" width="100%"></iframe> Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted September 10, 2014 Share Posted September 10, 2014 Had some fun getting super sonic air effects:Was amaized that I got such speeds on said craft.Some time warp witch craft/non-witch craft: http://cloud-4.steampowered.com/ugc/539626645480292717/2ADFD6473B6DC93E5BFF514232ADE05BE6A5F836/http://cloud-4.steampowered.com/ugc/539626645480286346/B6A88C0F63F55D15684B8ABCB4C2826004FD18CB/All the while as I wait for my refueler to catch up with one of my captured roids as well as waiting to capture another roid. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 11, 2014 Share Posted September 11, 2014 Makin' more parts! Tiny engines. One for monoprop, and the other for LFO. Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted September 11, 2014 Share Posted September 11, 2014 Makin' more parts! Tiny engines. One for monoprop, and the other for LFO.http://www.necrobones.net/screenshots/KSP/KSP%202014-09-10%2019-58-37-29.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-09-10%2022-18-29-81.jpg I... I made what might become my first KSP part today.The textures are very WIP (I chose random colors to see if the UV worked. ), and the model might will get more details in the near future, but I like where I'm going. Keep in mind that this is my first time applying an actual texture to a model.Would you use it? It is meant to be a Monoprop equivalent to the Rockomax 48-7S, with medium efficency and power. After refining the model/texture, I'll have to dive into the scary Unity & Config stuff, but this is enough for a day. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted September 11, 2014 Share Posted September 11, 2014 Hi all,Today, i play a long for finish strutting Kerbol Explorer, and send a rear adapter wiz some science stuff from KSPInterstellar than i miss, and kethane module. Kethane module is an experiment, as i try on a monopropellant engine delivering 280 trust, mix wiz 4 nuke, and 4 small fuel engines. Not sure at all it can orbit when fully load wiz kethaneWhile flying to KE, i cross Jeb's poopoo !! http://cloud-4.steampowered.com/ugc/26216287980255066/AA231F060800DF1AE103A899A9BB1BEAD01787B7/Tug flipping rear adapter while kethane facility standby http://cloud-4.steampowered.com/ugc/26216287980276066/F5F63DAE437D56BD17552A7CD801CB42EFCC334A/Bob EVA struttinghttp://cloud-4.steampowered.com/ugc/26216287980300329/33178BCFF1FC7B7531F0F94555C590A27FF996F8/http://cloud-2.steampowered.com/ugc/26216287980342873/70EE85F38140B9B0EE6D05F57186B8615F92CD94/Struts !!http://cloud-4.steampowered.com/ugc/26216287980421454/872D8849D70478850731601ABE3CB4C15375B47F/strutting both landershttp://cloud-4.steampowered.com/ugc/26216287980460607/52AB88364AD66BA79040779F87F15DD10BFA37CB/EVA results http://cloud-4.steampowered.com/ugc/26216287980480623/11E843A5D99791512B1E1A3CABF13AF0FC6D05FF/Kerbol Explorer, wiz his kethan facilityhttp://cloud-4.steampowered.com/ugc/26216287980497891/47BAA5175701F6FD2DD91BA30E9746A423747873/"That is a gorgeous looking station. Tres belle, mon ami!"Thank you man , not easy to be patient wiz that 1670 part ship, 5 fps...What's your frame rate inside that thing? Quote Link to comment Share on other sites More sharing options...
Duke23 Posted September 11, 2014 Share Posted September 11, 2014 I haven't really played since .24 came out because, well, I got frustrated with the new career mode. It wasn't the game's fault though it was my fault for not fully understanding how contracts work, and trying to do a bunch of them at once. Well today I started a fresh stock career save and took it slow, and I've gotta say it's a little refreshing to start over from scratch after a couple months of break. After a while in a save I get to the point of "Hmm, what else can I do?" even though there are literally thousands of things I could do if I just had a better imagination. My rockets have looked pretty funky since this whole contracts thing, trying to do weird things while also advancing my scientific career. And it feels weird to build minimal like this. Anywho...So I made this ugly thing and then promptly "crashed" it into the water, but my goo pods (the only thing I really cared about) survived.Then I made this other ugly thing that surprisingly, actually worked. But I didn't get to do my last test (a decoupler) because I had a derp moment and the (fully fueled!) SRB I hauled to orbit for the relatively lucrative test got fired off while I was pointed prograde, and I ended up on an escape trajectory without enough fuel to stabilize orbit again.Then I took an orbital rescue mission (complete with probe core) but Jeb snuck onto the ship before launch and I didn't notice until the other dude was knocking on the airlock trying to get in. So, frustrated, I kicked Jeb out and deorbited with the poor stranded guy. Then I immediately sent up another ship (with a probe core and EMPTY cockpit), picked up Jeb, and headed to the Mun. Everything went better than expected since I was trying a relatively small build to get to Mun and back, and I was starting to get worried before I made the transfer burn. It was a very smooth landing and I think it will all work out alright but I am still a little concerned about return fuel. If I take off and go straight for a nice aerocapture maneuver at Kerbin I should be fine... I think. As I said, it has been a little while since I played and I don't have those handy dandy Delta-V calcs this time. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 11, 2014 Share Posted September 11, 2014 I... I made what might become my first KSP part today.The textures are very WIP (I chose random colors to see if the UV worked. ), and the model might will get more details in the near future, but I like where I'm going. Keep in mind that this is my first time applying an actual texture to a model.http://i.imgur.com/cpzkQ7C.pngWould you use it? It is meant to be a Monoprop equivalent to the Rockomax 48-7S, with medium efficency and power. After refining the model/texture, I'll have to dive into the scary Unity & Config stuff, but this is enough for a day. Hey, congrats! Looks like it's off to a great start. Quote Link to comment Share on other sites More sharing options...
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