Alchemist Posted February 7, 2016 Share Posted February 7, 2016 Tried to replicate Zarya spacecraft (designed for use with Zenit rocket). It's a large reusable capsule with rocket-powered landing system. Unfortunately, my computer decided it doesn't want to cooperate today and hanged up on me in the middle of the process. Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted February 7, 2016 Share Posted February 7, 2016 I spent yesterday engineering a Duna orbital station with reusable lander. This being the first manned mission outside Kerbin SOI, I was pretty surprised how big a Duna "round trip" lander is, and how much fuel you need to resupply it. I will not do ISRU first time, as I feel it takes something from the achievement. A companion ship will carry 5 tourists who will eventually supply most of the 800 000 funds launch cost, borrowing the lander for amusement trips. This also means that most of today was spent constructing a suitable booster for a 200 T interplanetary. Many different approaches where tried, but in the end I got a solution: First stage is a Mammoth on two large Kerbodyne tanks, surrounded by 6 liquid boosters of two oranges and three Vectors. The boosters feed in asperagus, but not the center stage, if it is full when the last booster sperate, TWR is far to low for ascent. On top of that is one Rhino flanked by four Vectors, this stage makes circularisation a breeze. Testing so far seems good, hope I can launch tonight. Quote Link to comment Share on other sites More sharing options...
Evanitis Posted February 7, 2016 Share Posted February 7, 2016 Added ENBS to make KSP look extra-nice. It took me a while until I tweaked EVE's clouds to not burn into solid white, and to nudge Scatterer ocean to look pretty with it. I'd show you how cool it looks, but it appears the changes doesn't make it into screenshots. And my potato can't handle a recording software besides all the above. But it's pretty. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted February 7, 2016 Share Posted February 7, 2016 (edited) Did this , at my first ever attempt at docking ( read a load of stuff an scoured youtube for tips though ) . Two more things to do , 1) Land on the Mun , 2) Return from the Mun with all me Kerbals still alive . 3) Erm oh yeah forgot , finally start a Career in KSP Edited February 8, 2016 by Puggonaut 2 Crap Grammar on my Part , as usual Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 7, 2016 Share Posted February 7, 2016 (edited) 6 hours ago, Kerbin vonKerbal said: Forgot to add parachutes to my suborbital tourist module. On the bright side, they won't be in any position to ask for refunds. I've been trying to fix a problem where my latest iteration of Winged Gemini falls apart upon splashdown, catapulting the now parachuteless crew compartment into the air at incredible speeds. I think I have some clipped parts that don't like being clipped, and this is how they're getting their revenge. Almost home. Splashdown in seconds. Well, maybe not. Note the times. Edited February 7, 2016 by SSgt Baloo Quote Link to comment Share on other sites More sharing options...
Val Posted February 7, 2016 Share Posted February 7, 2016 Fixed a few flaws I found on my Dunerider SSTO, while I was testing it on and around Duna, and posted it to KerbalX. Craft file Quote Link to comment Share on other sites More sharing options...
Corscaria Posted February 7, 2016 Share Posted February 7, 2016 (edited) Well I finally finished my new bigger station and launched it today. Its extremely laggy.... I have a picture shortly after launch.... the in orbit picture will probably have to wait until tomorrow.... it's climbing at a respectable speed (currently 100m/s) in gametime... but in real time, it's getting about 3 meters per frame, and a frame every second or so.... So it's gonna be a long time before its up there.... UPDATE: The Megastation, weighing in at 3025.25 tons, and carrying over 800,000 units of fuel&oxidizer at launch made it into space after 5 hours of warped time (mission clock said 5 minutes)... However the ship broke up from wobble before the orbit could be stabilized.... The launch crew will be sorely missed. Captain and Chief Science Officer Bob Kerman, Launch Pilot and Executive Officer Sleicca Kerman, Chief Engineer Graenna Kerman. Their bodies are to be creamated on reentry in 4-7 hours... Mission Control officially has no explanation for the catastrophic failure of the Megastation. Unofficially a KASA Janitor blames Graenna Kerman, stating she obviously wasnt fixing the ship fast enough as it wobbled apart. In Other News: Jeb Kerman got in a fight with the janitor trying to clean out Bob's locker, stating "He'll be back. They'll all be back. I taught them well." The renown test pilot has been sent to KASA psychiatrists for evaluation. Edited February 8, 2016 by Corscaria Update Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 7, 2016 Share Posted February 7, 2016 Finally got around to testing the (maybe) fixed version of the Winged Gemini, when I had a "Squirrel!" moment. I noticed I was right above the Space Complex, and decided to land there, forgetting that I meant to splash down. Still, this is the first time I've landed a space vehicle (apart from one saucer) from orbit, at the KSC. Jeb: Squirrel! Bill: Whuuut? Roll 180 degrees, then pitch-up. Almost there. Jeb: "Woo-hoo! Another successful mission!" Bill: "Weren't we supposed to land in the water?" Jeb: "..." Quote Link to comment Share on other sites More sharing options...
monophonic Posted February 7, 2016 Share Posted February 7, 2016 4 hours ago, Evanitis said: Added ENBS to make KSP look extra-nice. It took me a while until I tweaked EVE's clouds to not burn into solid white, and to nudge Scatterer ocean to look pretty with it. I'd show you how cool it looks, but it appears the changes doesn't make it into screenshots. And my potato can't handle a recording software besides all the above. But it's pretty. Try the OS or Steam (if you use) screenshot feature. F12 in steam I think and Print Screen for most OSes. You do need to alt-tab to paint, paste and save if on windows so it is rather cumbersome there. Quote Link to comment Share on other sites More sharing options...
Evanitis Posted February 7, 2016 Share Posted February 7, 2016 3 minutes ago, monophonic said: Try the OS or Steam (if you use) screenshot feature. Got it. No Steam, and it's a hassle with windows. I might take -one- screen per session. If I don't forget to save it when finished. xD Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 7, 2016 Share Posted February 7, 2016 Nearly panicked when I went to the space center and all my contracts were deleted. Managed to reload a quicksave and fix it, though. Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted February 8, 2016 Share Posted February 8, 2016 Today, I went to Duna using only the most efficient engines in the game. Quote Link to comment Share on other sites More sharing options...
Joco223 Posted February 8, 2016 Share Posted February 8, 2016 I have been trying out Stockalike Solar System mod by @Sigma88 and i really like it! I made a Apollo 11 recreation with wonderful parts from SSTU mod. Sadly no pics i forgot to take some (SSTU really helps me because im playing on a laptop and its a mid-range one so no s*** ton of parts for me) Quote Link to comment Share on other sites More sharing options...
Gaarst Posted February 8, 2016 Share Posted February 8, 2016 Got actively frustrated at the stowed mechanic and at my failures to suppress it... Quote Link to comment Share on other sites More sharing options...
cubinator Posted February 8, 2016 Share Posted February 8, 2016 I landed a rover on the Mun with much hassle (see sig) Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 8, 2016 Share Posted February 8, 2016 I got a mod with jet engines even more feeble than the Junos, so I figured I'd make a plane with them, Quote Link to comment Share on other sites More sharing options...
MachoCyclone Posted February 8, 2016 Share Posted February 8, 2016 I put a satellite into polar orbit and rescued a Kerbin from orbit. Quote Link to comment Share on other sites More sharing options...
GDJ Posted February 8, 2016 Share Posted February 8, 2016 Did some cargo construction. 1) A typical Kerbal on a Utility Cart (design not final) 2) The new Cargo Plane! The rear stabilizers on the back with the flags on them? Those are FAT-455's. She's a big one! 6 Goliath Engines. 58 metres length 47 metres wingspan 100 tonnes empty 75 tonnes cargo capacity (yep. Tried it and it flew!) Top speed empty: 330 m/second Top speed when full: 240 m/s (internal cargo has drag. Darn it!) Max cruise ceiling: 11,500 metres ( Just over 34,000 ft). And it flies very well. Quote Link to comment Share on other sites More sharing options...
chris206 Posted February 8, 2016 Share Posted February 8, 2016 (edited) I made a spaceplane with a tantares lander in the cargo bay on a moving docking port. This allowed for much easier docking and releasing of the lander. I went to duna and back both on sub prime transfer windows. On kerbin orbit I had over 9000 delta V. Made it back to ksc on fumes Mods used:OPT, Tweakscale, Fuel switch, Tantares, adjustable landing gear, lithobrake, infernal robotics, and Mechjeb Edited February 8, 2016 by chris206 imgur and mods Quote Link to comment Share on other sites More sharing options...
Evanitis Posted February 8, 2016 Share Posted February 8, 2016 3 hours ago, SSgt Baloo said: *scrolls from bottom to the top* *sees aircraft* "Hehehe. I bet this will be a Baloo plane." *and lo* Quote Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted February 8, 2016 Share Posted February 8, 2016 Spent my free Sunday planning and executing support missions for my first upcoming Duna mission. Im having trouble landing the test mav cloae to the descent vehicle so they may have to walk 5km but whatevs. Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted February 8, 2016 Share Posted February 8, 2016 Experimenting with Mk3 space planes. It seems that despite having one of the highest temperature tolerances in the game, the Mk3 cargo ramp goes from fine to exploding in about half a second if you have it on the front of your craft. Quote Link to comment Share on other sites More sharing options...
Evanitis Posted February 8, 2016 Share Posted February 8, 2016 (edited) I figured out how to make screens with ENBS on (+EVE, Planetshine and Scatterer), so I can share what could I squeeze out of my potato. (2.8 intel core 2 duo, 9600gt, 4g ram). Screen-transition time is increased, but no noticeable impact on performance. Though I definitely wouldn't recommend it to someone who dislike tweaking. It took me a while to make some aspects look good, and to eliminate some ugly artifacts. And just noticed one more I need to kill. Edited February 8, 2016 by Evanitis Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted February 8, 2016 Share Posted February 8, 2016 Have you taken a look to see it's reduced the number of parts before you start to get laggy? I keep seeing pictures people have posted with these kinds of mods and they look fantastic but I'm worried about taking a performance hit. Quote Link to comment Share on other sites More sharing options...
Evanitis Posted February 8, 2016 Share Posted February 8, 2016 Yes, and no apparent reduction. Got a spaceplane with ~200 parts, about that's where the 'barely noticeable' lag starts on my end. It was still 'barely noticeable' with this setup. All what ENBS does is post-processing. In theory that should happen on the GPU, while physics based lag originates from the CPU. I usually don't trust practice to be same as the theory, but it worked for me. Quote Link to comment Share on other sites More sharing options...
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