Hodo Posted September 30, 2013 Share Posted September 30, 2013 I can't get this mod to work; I put the ProceduralDynamics in the GameData folder and nothing happens when I try to adjust the wings and nothing shows up on the debug.I installed this yesterday, and had no problems. It took a minute for me to figure it out but built a SSTO, a bad one mind you but one that works with it, and it only has 30 parts including the wings. But weighs 80 tons. Link to comment Share on other sites More sharing options...
amo28 Posted September 30, 2013 Share Posted September 30, 2013 Curious if anyone else using Pwings is finding that very heavy craft with very large wings does not get the kind of lift that it should. I had read somewhere in this thread in the past about people needing to manually change the lift in the pwings .cfg, but doesn't the plugin automatically configure the lift of the wing based on the size you make it?Hodo, I'd like to know how your 80 ton plane flies with it. I'm having a hard time getting my pwings to work over using multiple B9 wings, and I'm only trying to fly 50 tons. Link to comment Share on other sites More sharing options...
Hodo Posted October 3, 2013 Share Posted October 3, 2013 Curious if anyone else using Pwings is finding that very heavy craft with very large wings does not get the kind of lift that it should. I had read somewhere in this thread in the past about people needing to manually change the lift in the pwings .cfg, but doesn't the plugin automatically configure the lift of the wing based on the size you make it?Hodo, I'd like to know how your 80 ton plane flies with it. I'm having a hard time getting my pwings to work over using multiple B9 wings, and I'm only trying to fly 50 tons.I have since improved my designs, it works quite well. Here is one of my better designs and it works surprisingly well. Link to comment Share on other sites More sharing options...
amo28 Posted October 5, 2013 Share Posted October 5, 2013 Thanks Hodo. Went back to using procedural wings and I really like it again.This is my new (finally working) shuttle. Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 5, 2013 Share Posted October 5, 2013 This isn't working for me in .21.1 on Mac, is there any other keys I need to press other than the ones specified? Link to comment Share on other sites More sharing options...
SkyHook Posted October 5, 2013 Share Posted October 5, 2013 Thanks Hodo. Went back to using procedural wings and I really like it again.This is my new (finally working) shuttle.Looks great! How does she fly? What is her max payload? Is it capable of landing back at KSC? Link to comment Share on other sites More sharing options...
drtedastro Posted October 5, 2013 Share Posted October 5, 2013 looks great. craft file, perhaps????? Link to comment Share on other sites More sharing options...
amo28 Posted October 5, 2013 Share Posted October 5, 2013 Looks great! How does she fly? What is her max payload? Is it capable of landing back at KSC?Thanks guys!It flies great. It's definitely not a fire and forget type of launch, but it doesn't give me too much trouble thanks to plenty of gimbal room.It can land unpowered at KSC, but only with the most perfect re-entry. So I added two small modified jets to make landing easier. I'm testing payload out now with 30t.The OMS and SSME both run off LH2/LOX, so I made the jets run off LH2 like a scaled down version of the Sabre engine.Once I've got it working the way it should, I'll put up a blog post about it with the craft. Link to comment Share on other sites More sharing options...
drtedastro Posted October 6, 2013 Share Posted October 6, 2013 good stuff... looking forward to it... Link to comment Share on other sites More sharing options...
SkyHook Posted October 6, 2013 Share Posted October 6, 2013 Thanks guys! Once I've got it working the way it should, I'll put up a blog post about it with the craft.In fact, I will do the same with one of my shuttles so that we might compare Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 6, 2013 Share Posted October 6, 2013 This isn't working for me in .21.1 on Mac, is there any other keys I need to press other than the ones specified?Anyone? Bueller? Link to comment Share on other sites More sharing options...
SnappingTurtle Posted October 6, 2013 Share Posted October 6, 2013 Any chance of procedural canards coming to this mod? Link to comment Share on other sites More sharing options...
Rockhem Posted October 13, 2013 Share Posted October 13, 2013 I love this mod so bump. Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2013 Share Posted October 13, 2013 (edited) Is that still being worked on? There are a few features I'd like to see. For example, separate keys for root and tip thickness, an option to carry fuel inside, a display of various data such as sweep and taper ratio and different models with different airfoils (the latter two mostly for FAR). Also, procedural control surfaces would be nice.Oh, and before I forget, I found a bug. When you re-shape a wing with structural attachments, they stay in one place until re-attached. I'm pretty sure it can be fixed, Stretchy Tanks don't do that. Edited October 13, 2013 by Guest Link to comment Share on other sites More sharing options...
MAKC Posted October 13, 2013 Share Posted October 13, 2013 It's dead. DYJ hasn't said anything for a long time now. Link to comment Share on other sites More sharing options...
AsopAE Posted October 13, 2013 Share Posted October 13, 2013 I still can't get this to work, nothing happens when I try to modify the wings. Is anyone else having this problem or know of a fix? Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2013 Share Posted October 13, 2013 Is DYJ still around? Maybe someone could pick up the mod. The license states that his permission is needed before any release, though. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted October 13, 2013 Share Posted October 13, 2013 The license states that his permission is needed before any release, though.Which didn't seem to stop someone from distributing it in a mod pack on Spaceport without permission.I don't understand why people do this - anyone who could install a mod pack can just get the mod and install it themselves - so the only rationale I can see is that some people want to ride someone else's coattails. Reminds me too much of the whole Technic fiasco for Minecraft.I wish Spaceport had a Report button. Link to comment Share on other sites More sharing options...
stupid_chris Posted October 13, 2013 Share Posted October 13, 2013 Spaceport has a moderation team HeadHunter I just happened to take a look there to remove something at a request and saw your comment. I'll look at that download and see to remove it if necessary.If you want to report something from the Spaceport, do it in the Spaceport forum. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted October 14, 2013 Share Posted October 14, 2013 Thanks for the advice - I wasn't aware that such a thing even existed. It's in a section of the forum that I don't think I've ever visited.Now I know... "half the battle", n'at. Link to comment Share on other sites More sharing options...
DYJ Posted October 14, 2013 Author Share Posted October 14, 2013 Sounds like your game is messed up, does other parts highlight when you mouse over them? Link to comment Share on other sites More sharing options...
timpossible Posted October 15, 2013 Share Posted October 15, 2013 This has made my experience in the SPH sooooo much better thank you i can finnally make nice looking gliders and sail planes Link to comment Share on other sites More sharing options...
UAL002 Posted October 17, 2013 Share Posted October 17, 2013 Hey, DYJ, any input on adding a thickness adjuster in the future? Lots of people wanna see it. Link to comment Share on other sites More sharing options...
Stavinsky Posted October 17, 2013 Share Posted October 17, 2013 im just going to say, all these procedural mods look really cool. ive been looking at this one, and the fuel tanks one both. i really want to try them, and ive installed them properly. dropped the "proceduraldynamics" folder into my "gamedata" folder, checked, all parts and plugins are there. when i start the game and place a procedural wing / tank in either the vab or sph, i cannot change their sizes. its like the game dosent recognize im mousing over the part, untill i actually click on it. if the controls are mouse-over, combined with a key (r,t,&g, right?), and the game wont highlight the wing/tank when im mousing over it, then how the hell am i supposed to change the damn shape of the thing? its annoying and starting to piss me off that this ****ing issue hasnt been listed/fixed by now.TLDR; THE WINGS WONT CHANGE THEIR GODDAMN SHAPE!In the case you have no other mod that conflict, did you open the packaged file to get just the 'right' folder ? As it's said in the instal, you have to pick the "ProceduralDynamics" folder, and I got myself confused at first, as the first folder you meet when unpacking is potential "pwingseed", I did the change, et now the whole system work for me. Perhaps worth the look on your side.Hope it help Link to comment Share on other sites More sharing options...
Mekan1k Posted October 18, 2013 Share Posted October 18, 2013 So... Does this work for 0.22? Link to comment Share on other sites More sharing options...
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