Jump to content

[1.1.3] Large Structural Components [24th August 2016]


Recommended Posts

Really? I copied the configs from the large converters that come with TAC since the Hydro Gro is quite large.

yeah but the ones that come with TAC don't have Oxygen Producer, and Food Producer that make infinite food and oxygen for free with electricity.

You should do something like this

MODULE

{

name = TacGenericConverter

converterName = Food Producer

conversionRate = 86400

inputResources = ElectricCharge, 1000, CarbonDioxide, 1, Waste, 1

outputResources = Food, 0.4, false, Oxygen, 0.9, false

}

Link to comment
Share on other sites

  • 3 months later...
  • 1 month later...
Yes, it works. Just make sure you use the correct link: https://dl.dropboxusercontent.com/u/64621786/udk_lethal_d0se.zip

Please pardon my necro-threading, but I have noted something crucial here. The download link provided above contains ONLY config files, no part models or textures. I assume it is meant to be installed ontop of the download provided in the OP.

I will be testing that theory, along with 0.24.2 32-bit compatibility, momentarily. Will update this post with results.

Link to comment
Share on other sites

This mod does work in 0.24.x! However it does have some serious issues. It is most definitely NOT balanced financially. But the parts and tech-tree integration do still work just fine.

You're correct, the link I mentioned only contains tech-tree updated .cfg's. Download and install the mod from the OP and update with the new .cfg's.

Link to comment
Share on other sites

These parts are absolutely great! My only problem is with the masses... really, the "Lean" connector corridor needs to be 5 tons?! same as the lobby and the others?

also, IVAs would be really great! (but my dream is to have connected IVAs and IVA movement, obviously that's not gonna happen for a while.. :( )

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...
  • 5 months later...

So has anyone tried using these parts in 0.90?...I luv this mod, and was using it till I took almost a year off KSP, so I never used it in 0.24 or 0.25.

I just tried loading the parts, and they seem to at least load and look OK in the VAB in 0.90...Havent tried building/using anything with them yet though... ???

Link to comment
Share on other sites

Parts work fine, I'm sure I've seen a patch for older career somewhere - however I don't think they're balanced for current career? not sure, given I don't actually use career.

The greenhouse needs a modulemanager patch for whatever lifesupport mod you're using if any, doesn't do anything by default.

Link to comment
Share on other sites

  • 1 month later...

I love this mod, just found it yesterday and well on my way to building my new munbase. One issue I have found is I sent up 3 kerbals in the 'Foyer' and now landed and docked it with my base I cant eva them right clicking on the hatch doesn't do anything. Am I doing something wrong?

Link to comment
Share on other sites

  • 2 weeks later...

Hey everyone, just a quick message:

In the coming week I will be updating this pack to fully utilize the new additions that came with release (and hotfixes). I have been reviewing both this and the development thread over the past few days since I left to complete my degree and will continue to update this mod, albeit not as frequently as during initial development. I had also planned to remove the Hydro-Gro part as it no longer has a purpose; I will not be pursuing the plugin for life support further. I shall however leave this to a vote, and may keep it in the pack for aesthetic purposes.

Hope you're all well by the way, thanks for all the support you've given; see you soon.

Link to comment
Share on other sites

Hey everyone, just a quick message:

In the coming week I will be updating this pack to fully utilize the new additions that came with release (and hotfixes). I have been reviewing both this and the development thread over the past few days since I left to complete my degree and will continue to update this mod, albeit not as frequently as during initial development. I had also planned to remove the Hydro-Gro part as it no longer has a purpose; I will not be pursuing the plugin for life support further. I shall however leave this to a vote, and may keep it in the pack for aesthetic purposes.

Hope you're all well by the way, thanks for all the support you've given; see you soon.

Awesome! I remember using this mod back a long time ago, glad you are back :)

Link to comment
Share on other sites

I had also planned to remove the Hydro-Gro part as it no longer has a purpose; I will not be pursuing the plugin for life support further. I shall however leave this to a vote, and may keep it in the pack for aesthetic purposes.

First off: Squee. Welcome back!

Re the Hydro-Gro please consider keeping it or donating the part to TaranisElsu for use in TAC Life Support. If you want to keep control of the model/textures I'd be more than happy to contribute a patch to make it work as a greenhouse in TAC LS.

Link to comment
Share on other sites

Oh my god! Just saw your post in Nertea's station parts!! Your mod was the station part mod back then.

So, what are we looking at here? Collaboration? Some friendly rivalry? :)

No, no rivaly. I've finished university, and got myself settled into my new job; so I'll be updating my parts pack to work with KSP's new features.

- - - Updated - - -

First off: Squee. Welcome back!

Re the Hydro-Gro please consider keeping it or donating the part to TaranisElsu for use in TAC Life Support. If you want to keep control of the model/textures I'd be more than happy to contribute a patch to make it work as a greenhouse in TAC LS.

Hey, thanks.

I've been messing about writing a plugin over the past couple of days (dabbling with KSP's API again) so will more than likely keep it in the pack.

Link to comment
Share on other sites

  • 1 month later...

Just want to say hi, and I think it's great that you're developing these again. :D When I discovered these you'd already put this to the side, so as others have, I modded these for my personal use when the changes came about.

I'm really excited to see what you do with this, keep up the great work.

Link to comment
Share on other sites

  • 6 months later...

Anyone tried these lately?.... Last I tried them in 1.0.2 and they seemed to work... :)

Anyone tried 1.0.4 or 1.0.5 yet?

EDIT: Ok, so I fixed all the nodes (except the "Lean"...THAT one has weird nodes...), converted the textures to .dds, and took these for a spin in 1.0.5....

So far everything seems good to go... Parts could probably use a little tweakage, just to bring the .cfgs inline with 1.0.5, but other than that, I'd say these are good...

Now, with that being said, @udk_lethal_d0se, any chance of an update on these?... These could be timeless parts, except for the lack of updates...
I know you've posted you had bigger plans for these, as far as a plugin(?), and MORE parts, but what about just updating what you've already got?
Seems like a shame to let these disappear, since the basic .cfg tweaks could all be updated VERY quickly,, and we'ld have another EXCELLENT, useable stock-a-like station parts pack.... ???

...Or maybe open up the license to allow someone else to pick these up?

Edited by Stone Blue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...