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parachutingturtle

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  1. Just putting this here in case anyone else runs into the same issue: EVE didn't work for me, and then I realized it was because I used the mod "QuickStart". That mod skips the main menu. Since you can see clouds on Kerbin in the main menu background, my guess is EVE probably does some initialization there, and if you skip it, it won't work. So I uninstalled QuickStart and everything is fine
  2. Ooh, all good then, thanks. (My confusion was because I automatically skipped over the releases tagged "pre-release" on github.)
  3. Hello, just a heads up, the OP currently does NOT indicate that something called "unBlur" is a dependency.
  4. Imagine buying a set of legos. But this set was made by Take-Two Interactive, so there are a few pieces in the box that come with the condition that you may only use them if your friends are playing with you. Whenever you just want to play with your lego set all by yourself, you are forbidden from using these pieces. And when you disregard the extra condition (and subvert whatever technical barrier was in place to enforce them), you are called a filthy pirate. All because the company can sell soft drinks to you whenever you play with your friends, or something. The loss in profit is only indirectly related to making the content available. It is not a real loss, it is a perceived loss, based solely on a "tendency" to pay for microtransactions when playing online, which in itself is based on a "tendency" to choose to play online when finding out that a particular gameplay element is not available in single player. But all in all, it seems like some of the people in this argument are talking about different things... defending the legality, versus calling it a excrementsty move. It is possible for an utterly corrupt, profit-grabbing, unfriendly, game-community-destroying, unethical move to be perfectly legal, and there is no point arguing that.
  5. I can't imagine microtransactions in KSP unless they do away with the sandbox mode, which would be quite a drastic change. But maybe take-two is creative enough to find more ways to milk the customer base? I sure hope not, but even so, I'm gonna keep a copy of the latest "non-ruined" version of the game at all times. Just to be safe. We'll see.
  6. It seems some of the .version files in the spacedock downloads differ from the online version files, causing AVC to complain. QuickGoTo: the download says it's 1.2.4.0 while the remote one is 1.2.6.0 https://raw.githubusercontent.com/malahx/QuickMods/master/QuickGoTo/QuickGoTo.version QuickExit: the download says 2.0.4.0, while the remote one is 2.0.6.0 https://raw.githubusercontent.com/malahx/QuickMods/master/QuickExit/QuickExit.version QuickStart: the download says 2.0.5.0 while the remote one is 2.0.7.0 https://raw.githubusercontent.com/malahx/QuickMods/master/QuickStart/QuickStart.version Just a minor annoyance, I just thought I'd mention it. Carry on being awesome!
  7. When you say "This wouldn't directly work for FAR", are you referring to predictions based on a cache generated in a different flight, or 5thHorseman's suggestion about the user specifying another .craft file? Absolutely, for a certain kind of player (like me) it would be really cool I don't like to kill Kerbals, so I usually test craft in robotic mode anyway, before putting Kerbals in them. (It could be argued that not everyone wants to do this, so maybe it needs to be an optional feature or an offshoot of this mod?) Btw I've made several reentries with an inflatable heatshield, and Trajectories worked pretty well if I inflated the heatshield before I made the maneuver node, then deflated to be able to use the engines, then inflated again for the actual reentry. But the predicted landing site moved a little bit during reentry, and since I didn't have much aerodynamic control, I ended up splashing down instead of touching down.
  8. Are you sure this is an issue? The terrain altitude is supposed to be your distance from the terrain, as in radar altitude, right? If so, while you're orbiting a planet, you can fly over lots of terrain differences in a short period of time. Try a low orbit around Kerbin and fly above an ocean, it should be steady IMO.
  9. I absolutely love that this mod exists. Can't wait till undiscovered body occlusion is implemented! When I first started playing KSP, I was very disappointed that you could zoom in and see all the planets right off the bat. I think it's one of the bigger shortcomings of the game.
  10. Hi, Does Kerbal Engineer have an API that other mods can use to get some of the data it calculates?
  11. You still need the old unity (4.6.4 I think). KSP 1.1 will update to Unity 5.x
  12. Ok, so I checked the part right click menu, and I didn't see the tweaks that need to be there, instead there was a "show info" button for RealChute. I didn't realize I had RealChute, I didn't install it, but I use FAR, and apparently FAR has something called "RealChuteLite" now. I tried removing the RealChuteLite folder from the FAR installation, and it makes the parachute deflection work flawlessly, but this also makes parachutes useless, so they don't slow me down at all Strange. (Of course without FAR it works fine.)
  13. Parachute spread doesn't work for me What could cause this? (It's been active for several scene changes. I have the StockBugFixPlusController.dll and the ModuleParachutePlus.dll and everything.)
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