Kolago Posted July 8, 2014 Share Posted July 8, 2014 (edited) Yes, better to include something that deals with all other RCS stuff. I like this approach: --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") elseif containsNodeTypeName(rcs,"resourceName","LiquidFuel") then addToModCategory(part,"Control/RCS/LFOX") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END endor better --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END endUntested!By the way, the non MonoPropellant RCS parts go into the RCS Misc Category anyway.And there is no RCS MonoPropellant Category showing up, which is an odd thing. Maybe a problem in default.category.lua or category.lua Edited July 8, 2014 by Kolago Link to comment Share on other sites More sharing options...
Rybec Posted July 10, 2014 Share Posted July 10, 2014 This is one of my favorite mods. A long time ago I made some more icons for my own use but never got around to releasing them. Figured it was time to share.If I need to say which mods these are for, I probably didn't do a good enough job designing them. If the mod has an actual logo associated with it I've used it here, otherwise I went with whatever seemed most recognizable in silhouette. A couple of them I have either lost or are for mods that are no longer available, hence the red Xs.I'd want to redo the infernal robotics one anyway to stay consistent with it's toolbar icon. Same for Extraplanetary Launchpads too now that I think about it...I'm just throwing these up blind, I haven't used some of these mods since 0.22 so it's possible some renaming may be required, if applicable.Archive with the iconsThe PSDsFeel free to do whatever you want with these, as far as I'm concerned they're public domain. Link to comment Share on other sites More sharing options...
legolegs Posted July 17, 2014 Share Posted July 17, 2014 (edited) Hello. I have strange error in my log file:[LOG 19:15:06.272] Load(Assembly): PartCatalog/Plugins/KopiLua[LOG 19:15:06.272] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll[ERR 19:15:06.303] Failed to load assembly /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll:System.Security.SecurityException: Assembly /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll tried to use forbidden type System.Diagnostics.Process!Allows launching of external processes. at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 [LOG 19:15:06.303] Load(Assembly): PartCatalog/Plugins/NLua[LOG 19:15:06.303] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/NLua.dll[LOG 19:15:06.304] Load(Assembly): PartCatalog/Plugins/PartCatalog[LOG 19:15:06.304] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/PartCatalog.dllAfterwards the mod does work, but I presume I'm missing some nice functionality. Can someone explain me what KopiLua.dll does and how much it is important?I'm running linux 64bit version, btw. Edited July 17, 2014 by legolegs Link to comment Share on other sites More sharing options...
BlackNecro Posted July 17, 2014 Author Share Posted July 17, 2014 Hello. I have strange error in my log file:[LOG 19:15:06.272] Load(Assembly): PartCatalog/Plugins/KopiLua[LOG 19:15:06.272] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll[ERR 19:15:06.303] Failed to load assembly /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll:System.Security.SecurityException: Assembly /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/KopiLua.dll tried to use forbidden type System.Diagnostics.Process!Allows launching of external processes. at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 [LOG 19:15:06.303] Load(Assembly): PartCatalog/Plugins/NLua[LOG 19:15:06.303] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/NLua.dll[LOG 19:15:06.304] Load(Assembly): PartCatalog/Plugins/PartCatalog[LOG 19:15:06.304] AssemblyLoader: Loading assembly at /home/legolegs/.local/share/Steam/SteamApps/common/Kerbal Space Program/GameData/PartCatalog/Plugins/PartCatalog.dllAfterwards the mod does work, but I presume I'm missing some nice functionality. Can someone explain me what KopiLua.dll does and how much it is important?I'm running linux 64bit version, btw.Nothing to worry here, it's an intermediate library that's being loaded by the PartCatalog directly (and can't be loaded by KSP itself) that handles the lua script backend.Otherwise - I updated the OP with a fresh release that supports 0.24More sophisticated updates coming soonish.Stay tuned for:-Splitting the propulsion category into engines and storage -An online mod repository that dynamically detects your installed mods and installs proper categorization scripts and icons. Link to comment Share on other sites More sharing options...
Oicani Posted July 18, 2014 Share Posted July 18, 2014 Thank god this is updated! Link to comment Share on other sites More sharing options...
gmbigg Posted July 18, 2014 Share Posted July 18, 2014 (edited) Bug report for the 0.24 update:The updated VAB/SPH interface from 0.24 means that some of the buttons now clip through various bits.Try setting the toolbar position to "Bottom", or the config button position to "Bottom Left" or "Bottom Right" and you'll see what I mean.The buttons are still usable, but clicking them from there can trigger buttons hidden behind (i.e open the contracts list every time you try to Search). Edited July 18, 2014 by gmbigg Version clarification Link to comment Share on other sites More sharing options...
Woopert Posted July 19, 2014 Share Posted July 19, 2014 Is this designed to work with 64 bit? I was crashing, but upon removing PartCatalog the crashing stopped. I'll get a output_log up later. (soonTM) Link to comment Share on other sites More sharing options...
TheWampa Posted July 19, 2014 Share Posted July 19, 2014 Is this designed to work with 64 bit? I was crashing, but upon removing PartCatalog the crashing stopped. I'll get a output_log up later. (soonTM)Works for me. (Win 8.1, 64bit KSP) Link to comment Share on other sites More sharing options...
Woopert Posted July 19, 2014 Share Posted July 19, 2014 (edited) I run Windows 8.1 as well. I hope to get a log up withing the next hour.Edit: here's the output_log file. All of the mods are updated (as of the time of the crash)https://www.dropbox.com/s/l726k98roeupyty/output_log.txtMods:blizzy78's ToolbarAutoAsparagusEnvironmental Visual EnhancementsAstronomer's Visual PackChattererDebRefundEditorExtensionsKerbal Engineer ReduxEnhanced NavBallFirespitter DLL (0.24 updated DLL)RasterPropMonitorKethaneInfernal RoboticsMechJeb 2ModStatistics (disabled in the CFG)Docking Port Alignment IndicatorFinalFrontierPart Angle DisplayPartCatalogTaurus HCVRealChuteSCANsatSam Hall's Mk2 IVATouhouTorpedo's Mk3 IVASmokeScreenSpaceplanePlusSXTTantaresKerbal Alarm ClockTurboNiso's Stockalike Parts for Useful AestheticsTweakableEverythingModuleManager 2.2.0 Edited July 20, 2014 by Woopert Link to comment Share on other sites More sharing options...
Mihara Posted July 20, 2014 Share Posted July 20, 2014 It works, but I think I tripped on a bug. PartCatalog dies when attempting to autotag parts. The log message is LuaScriptException: [string "chunk"]:82: '}' expected near 'mapNames' at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.DoString (System.String chunk, System.String chunkName) [0x00000] in <filename unknown>:0 at PartCatalog.LuaRuleHandler.SetupNamespace () [0x00000] in <filename unknown>:0 at PartCatalog.LuaRuleHandler..ctor () [0x00000] in <filename unknown>:0 at PartCatalog.LuaRuleHandler..cctor () [0x00000] in <filename unknown>:0 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for PartCatalog.LuaRuleHandler at PartCatalog.PartCatalogBehavior.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)As far as I can tell -- me no speak Lua -- it chokes on FS_oblongMultiTank from Firespitter, which has a config file making complicated use of ";" in strings... Removing that part makes it complete autotagging correctly. Link to comment Share on other sites More sharing options...
Woopert Posted July 21, 2014 Share Posted July 21, 2014 Anyone know how to fix the errors I was getting? I provided a log above, if that helps. Cheers. Link to comment Share on other sites More sharing options...
Alewx Posted July 22, 2014 Share Posted July 22, 2014 Well everything seems to be fine, except that the filtericons do not show up in the partcatalog.... no errorreports, no exceptions so far. Link to comment Share on other sites More sharing options...
Woopert Posted July 22, 2014 Share Posted July 22, 2014 Well, I fixed my issues. I don't know what did it, maybe some other mod was incompatible and was fixed? If anyone's curious my log is above. Link to comment Share on other sites More sharing options...
technogeeky Posted July 22, 2014 Share Posted July 22, 2014 Now that SCANsat releases all have included maps, can we make an entry for SCANsat with the flag logo (somehow, it's going to be hard to do it) and include it with PartCatalog?Thanks Link to comment Share on other sites More sharing options...
MrWizerd Posted July 23, 2014 Share Posted July 23, 2014 (edited) So, I love this mod, but I am getting a crash every now and then when it autotags parts...Using 64 bit, and a bunch of other stuff, but it hasn't crashed any were else, JUST when autotagging parts. I don't 100% know if its this mod though... it just happens when this mod is actively doing stuff, let me know if I can help debug.More information, it is a FRESH install of the game, with mods added, I added a screenshot of my gamedata folder to that zip at the bottom.Two crash logs under the code.Unknown caused an Access Violation (0xc0000005) in module Unknown at 0033:03b80000.Error occurred at 2014-07-22_165648.C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64.exe, run by Michael Wellman.69% memory in use.16376 MB physical memory [4960 MB free].32750 MB paging file [20044 MB free].8388608 MB user address space [8384428 MB free].Write to location 03b80000 caused an access violation.https://www.dropbox.com/s/r8o592hulbpj9pt/2014-07-22_163732.zip Edited July 23, 2014 by MrWizerd Link to comment Share on other sites More sharing options...
Nowater Posted July 23, 2014 Share Posted July 23, 2014 Hi, thank you for the mod. Mine functions very well with X64 and 42 addons. Would it be possible to have a sort function for price and weight? Link to comment Share on other sites More sharing options...
Ancalagon Posted July 23, 2014 Share Posted July 23, 2014 (edited) i have it to this mod is breaking my gamei think this mod cannot handle to much other mods :sthis is the mods i installedSpaceplanePlusuniversal storagepart angle displaykwrockertyscansatrealchteprocedural fairlingsprocdural dynamicspartcatalogkethanamagiksmoke industriesfarram aerospacedeadly reentrymodstatiscstriggertechkerbeljointenhancenavballengineerdockingpartalignmenttoolbar Edited July 23, 2014 by Ancalagon Link to comment Share on other sites More sharing options...
BrutalRIP Posted July 25, 2014 Share Posted July 25, 2014 im also getting the crashing when auto tagging in x64 let me know if ya need logs Link to comment Share on other sites More sharing options...
MrWizerd Posted July 25, 2014 Share Posted July 25, 2014 My thought on this crash is a size thing... when I added mods a few like 2 or 3 at a time it seemed to go over ok, but when I dropped in Nova2 and uh... KW thats when it corrupted the xml on crash and since refused to work. Maybe .42.1 will fix it who knows? I know that they released it due to some bug they were having, but I am not sure.... Link to comment Share on other sites More sharing options...
adalast Posted July 25, 2014 Share Posted July 25, 2014 ok, having some issues. for whatever reason my buttons have all vanished. I still have the search and settings buttons, but all of my parts buttons have vanished. It is something to do with .24.1, as it was working perfectly last night. Any idea what to do? I have actually become so dependent on it to sort through my huge list of parts that I am actually struggling to build stuff... Link to comment Share on other sites More sharing options...
Kolago Posted July 25, 2014 Share Posted July 25, 2014 ok, having some issues. for whatever reason my buttons have all vanished. I still have the search and settings buttons, but all of my parts buttons have vanished. It is something to do with .24.1, as it was working perfectly last night. Any idea what to do? I have actually become so dependent on it to sort through my huge list of parts that I am actually struggling to build stuff...This is an old version of KSPAPIExtensions.dll somewhere in GameData. Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 25, 2014 Share Posted July 25, 2014 (edited) ok, having some issues. for whatever reason my buttons have all vanished. I still have the search and settings buttons, but all of my parts buttons have vanished. It is something to do with .24.1, as it was working perfectly last night. Any idea what to do? I have actually become so dependent on it to sort through my huge list of parts that I am actually struggling to build stuff...Same issue here.This is an old version of KSPAPIExtensions.dll somewhere in GameData.Have only a KSPAPIExtensions.dll with Infernal Robotics so I replaced it with the newest version, but It's still the same.A few seconds after entering the VAB, all part & catalog icons are gone. Problem started with 0.24.1 update.KSP 0.24.1 x32Output.logMod ListScreenshot*editStill present in 0.24.2.Remove PartCatalog 3.0RC5 brings the Parts in VAB back.Also PartCatalog 2.4 works fine. Edited July 26, 2014 by johnwayne1930 Link to comment Share on other sites More sharing options...
Alewx Posted July 26, 2014 Share Posted July 26, 2014 OK forget about my complain that the icons in the toolbar would not show up, I just reinstalled PartCatalog and wonder now it works.I believe I didn't had the RC5 before. Link to comment Share on other sites More sharing options...
Justin Kerbice Posted July 27, 2014 Share Posted July 27, 2014 (edited) MAybe same symptoms here (0.23.5): all parts are suddenly "removed" on VAB/SPH, partCatalog window poped-up, but autotag feature doesn't work and I have only subassemblies and PC buttons.If there is any dependencies on KSPAPIExtensions, it is not written anywhere, only this:3.0 RC4-Added configurable startup delay for compability with KSPAPIExtensions.which doesn't say it's a dependency.EDIT: in settings: enable this option "display all parts if filter are empty" at least make the part available.Why the filters are empty ? - it was a bad idea to try it on 0.23.5 (exception about part cost for ex.)And as no docs are included... what should we have to do to make it works as expected ? Edited July 27, 2014 by Justin Kerbice Link to comment Share on other sites More sharing options...
Synthesis Posted July 28, 2014 Share Posted July 28, 2014 (edited) EDIT:Okay, it looks like the autotag feature (while super useful) is particularly vulnerable to crashing the space plane hangar. I was able to fix it by uninstalling and reinstalling my mods one by one. Edited July 28, 2014 by Synthesis Link to comment Share on other sites More sharing options...
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