Deadman1337 Posted February 9, 2014 Share Posted February 9, 2014 Hey guys, i have a silly problem :/I add some Utilities on my SpaceShip, like a hinge or rail. I get (in VAB/SPH) the Servo Control UI; I set up my Hotkeys (like "1" and "2" i dont have any Action Groups yet); And when i want to test them at the Runway/Launchpad the Hotkeys dont react, and there is no Servo Control UI any more (like i saw in a few videos). I updated my toolbar and the whole infernal robotics mod, but, no matter what i do, it dont work...Can you help me please? Link to comment Share on other sites More sharing options...
Mecripp Posted February 9, 2014 Share Posted February 9, 2014 FYI there is a bug with some parts in this mod and Kerbin Date Calendar. Link to comment Share on other sites More sharing options...
Galane Posted February 9, 2014 Share Posted February 9, 2014 Hey guys, i have a silly problem :/I add some Utilities on my SpaceShip, like a hinge or rail. I get (in VAB/SPH) the Servo Control UI; I set up my Hotkeys (like "1" and "2" i dont have any Action Groups yet); And when i want to test them at the Runway/Launchpad the Hotkeys dont react, and there is no Servo Control UI any more (like i saw in a few videos). I updated my toolbar and the whole infernal robotics mod, but, no matter what i do, it dont work...Can you help me please?Don't use the number keys, they're for action groups. Don't use any key that's already in use for some stock KSP function, or for another mod. Link to comment Share on other sites More sharing options...
Andon Posted February 10, 2014 Share Posted February 10, 2014 Don't use the number keys, they're for action groups. Don't use any key that's already in use for some stock KSP function, or for another mod.Which means there are only a few keys that are good for pairings.My ones are ; and ' along with o and p. Link to comment Share on other sites More sharing options...
Grunf911 Posted February 10, 2014 Share Posted February 10, 2014 Hi,When I am mapping keys, is there any modifier key to have piston / hinge or whatever component go all the way to the end of the chosen direction ?i.e. O - Makes piston push out, P - Piston pull inShift + O - Piston pushes ALL THE WAY outShift + P - Piston pulls ALL THE WAY inPiston is the example, but could be applied also to hinges, etc. Is there such a control ?If not, can there be one ? Link to comment Share on other sites More sharing options...
Piamette Posted February 10, 2014 Share Posted February 10, 2014 (edited) Can anyone help me with the min and max limits for the reverse rotatron? I've been fiddling with it for a long while now and I can't get it. I just want it to move to a max of 45° counterclockwise. I've tried 0,-45 or 360, 315 and also other various angles for tests but I just can't make sense of it. edit: So I tried the normal one and it only goes from 0 to 180, anything over and it spazzes out hmmm Edited February 10, 2014 by Piamette Link to comment Share on other sites More sharing options...
mrBlaQ Posted February 10, 2014 Share Posted February 10, 2014 Can anyone help me with the min and max limits for the reverse rotatron? I've been fiddling with it for a long while now and I can't get it. I just want it to move to a max of 45° counterclockwise. I've tried 0,-45 or 360, 315 and also other various angles for tests but I just can't make sense of it. edit: So I tried the normal one and it only goes from 0 to 180, anything over and it spazzes out hmmmRototrons start at 0 and rotate to 180 or -180 So, you only get that much range... Basically, if you set no limit, the part rotates to 180 then flips to -179. I don't know if that can be changed to start at 0 and go to 360? It's how the part is coded to begin with. Link to comment Share on other sites More sharing options...
The Space Man Posted February 11, 2014 Share Posted February 11, 2014 I've just installed the latest version of toolbar 1.5.2 and the infernal robotics icon has disappeared.Anyone else have this problem? Link to comment Share on other sites More sharing options...
Symbol Posted February 11, 2014 Share Posted February 11, 2014 (edited) Hello guys,I've just installed the latest version of Infernal Robotics (which is 0.12 as I understand and it supports 0.23) and no parts appear in utility.I've installed add-on to GameData (../GameData/MagicSmokeIndustries).KSP - fresh installation.Did I make something wrong?Thanks in advance----EDIT: Nvm, I thought toolbar was an option. Edited February 11, 2014 by Symbol Link to comment Share on other sites More sharing options...
NoMrBond Posted February 11, 2014 Share Posted February 11, 2014 I've just installed the latest version of toolbar 1.5.2 and the infernal robotics icon has disappeared.Anyone else have this problem?What version did you upgrade from?If it was from a 1.4.x version you'll need to enable which buttons to display (per scene) Link to comment Share on other sites More sharing options...
NACH0 TAC0 Posted February 12, 2014 Share Posted February 12, 2014 You good sir are a life saver. Link to comment Share on other sites More sharing options...
mdapol Posted February 14, 2014 Share Posted February 14, 2014 (edited) I've installed Infernal Robotics 0.12 and have the latest Toolbar (as of yesterday), but the IR toolbar button doesn't seem to do anything and the servo control panels won't disappear. What am I doing wrong? Or is this a known issue?EDIT: after doing a quick search of the thread, I checked and I only have the one InfernalRobotics.dll in the MagicSmokeIndustries folder. Edited February 14, 2014 by mdapol Link to comment Share on other sites More sharing options...
Unteknikal Posted February 14, 2014 Share Posted February 14, 2014 I've installed Infernal Robotics 0.12 and have the latest Toolbar (as of yesterday), but the IR toolbar button doesn't seem to do anything and the servo control panels won't disappear. What am I doing wrong? Or is this a known issue?EDIT: after doing a quick search of the thread, I checked and I only have the one InfernalRobotics.dll in the MagicSmokeIndustries folder.Same problem here, have the parts in the tech tree unlocked, but the GUI don't works with the toolbar Icon, the servos don't work with the GUI controls, neither with action groups. Link to comment Share on other sites More sharing options...
sirkut Posted February 15, 2014 Author Share Posted February 15, 2014 I just wanted to let you know guys that I've severely swamped with personal issues/work right now that I haven't had time finish the new rewrite of the dll. I'm still here just not for possibly a month or so. ZodiusInfusuer and crew are still working on the model redux. Link to comment Share on other sites More sharing options...
Ferrit Posted February 16, 2014 Share Posted February 16, 2014 Fair enough, best of luck clearing everything up in 'real life'! - Thank you for all your work on this mod and we shall await your return patiently (hopefully). Link to comment Share on other sites More sharing options...
Camacha Posted February 17, 2014 Share Posted February 17, 2014 I like how you put quotation marks around real life as if it is something theoretical Link to comment Share on other sites More sharing options...
taniwha Posted February 17, 2014 Share Posted February 17, 2014 Camacha: but it is theoretical as it presumes the concept of "unreal live". Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 17, 2014 Share Posted February 17, 2014 Same problem here, have the parts in the tech tree unlocked, but the GUI don't works with the toolbar Icon, the servos don't work with the GUI controls, neither with action groups.Hmm, i just dragged the infernal robotics folder on top of previous one without deleting the old version, the servo works with the GUI (although it seems controls are inverted from the previous version) but with the latest toolbar , GUI is not toggling, I think it should be easy fix? maybe a little change in the toolbar api? because i found that mechjeb toolbar plugin also doesn't show all the buttons that i tell him to show ! (maybe i didn't unlock all the career nods *shrugs*) Link to comment Share on other sites More sharing options...
Ferrit Posted February 17, 2014 Share Posted February 17, 2014 I like how you put quotation marks around real life as if it is something theoretical Well I have heard about it but not seen its footprints yet Link to comment Share on other sites More sharing options...
artur Posted February 18, 2014 Share Posted February 18, 2014 Hi, I'm using 0.23 and I just installed IR. For some reason the items don't show up on my construction menu on my carreer. Even if I start a new one it won't show up. they show up if i start a new game in sandbox mode. any ideas on how to fix it?? thanks in advance for the help. Link to comment Share on other sites More sharing options...
K3-Chris Posted February 18, 2014 Share Posted February 18, 2014 I have no 000toolbar button for IR and I can't control them even with the hotkeys, very weird. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted February 19, 2014 Share Posted February 19, 2014 How to install? Link to comment Share on other sites More sharing options...
federicoaa Posted February 19, 2014 Share Posted February 19, 2014 How to install?How to install what? Please be more specific so we can help you.If you refer on how to install the mod, you have to copy the mod folder into the KSP gamedata folder, but I'm not sure if you are asking for this. Link to comment Share on other sites More sharing options...
Deadweasel Posted February 19, 2014 Share Posted February 19, 2014 How to install?...like (nearly) every other mod?Drag the MagicSmokeIndustries and 000_Toolbar folders into GameData. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted February 19, 2014 Share Posted February 19, 2014 Thanks, I don't install mod very often:D Link to comment Share on other sites More sharing options...
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