Padishar Posted September 5, 2014 Share Posted September 5, 2014 Maybe it is possible to make a edit-function there you can enter the angles for x-, y- and z-axis and maybe the positon (i.e. x;y) on the surface of the attached partYou should check out Part Angle Display which does part of this (and I'm currently looking at absolute angles and/or translation offsets). Link to comment Share on other sites More sharing options...
Squamble Posted September 5, 2014 Share Posted September 5, 2014 Ok. This will help. Thanks.Anyway, it would be great if it can be implemeted into this mod. Link to comment Share on other sites More sharing options...
Justin Kerbice Posted September 5, 2014 Share Posted September 5, 2014 I didn't notice this bug at all, sounds more like a savefile from the VAB was moved into the folder of the SPH.Unless you edit the savefile of the craft, it will revert to the origin scene where the save was created.I searched the thread to no avail, if i build or load a spaceplane in the SPH and fly it then revert to assembly, it puts me in the VAB this annoyed me so much I had to remove this mod. Is there a fix, or is this a feature, I understand how tab works just building spaceplanes in the VAB sucks.That's liked to the mode EE use. In order to swtich from VAB to SPH or the opposite, it "cheats" a bit and play KSP to let believe you are in one or the other facility, making saving a VAB craft in SPH mode to have SPH in its data in the file (type = VAB/SPH at the beginning). This also make "revert to" going back to the facility linked to the chosen symmetry mode and not the actual building facility.But it looks like Nsomnia explanations are quite messy and tainted by angryness so not sure if it's helpful at 100%. Link to comment Share on other sites More sharing options...
Alewx Posted September 5, 2014 Share Posted September 5, 2014 That's liked to the mode EE use. In order to swtich from VAB to SPH or the opposite, it "cheats" a bit and play KSP to let believe you are in one or the other facility, making saving a VAB craft in SPH mode to have SPH in its data in the file (type = VAB/SPH at the beginning). This also make "revert to" going back to the facility linked to the chosen symmetry mode and not the actual building facility.But it looks like Nsomnia explanations are quite messy and tainted by angryness so not sure if it's helpful at 100%.Right, the symetrymode, I almost forgot that.Thanks for the info. Link to comment Share on other sites More sharing options...
DebatedNothing Posted September 11, 2014 Share Posted September 11, 2014 Ever thinking of putting this mod on Kerbal stuff? I'm a really big fan of the site, almost as good as spaceport was back in the day... Link to comment Share on other sites More sharing options...
inigma Posted September 21, 2014 Share Posted September 21, 2014 Hello!I wanted to invite you MachXXV to a discussion on a mod list I'm testing. Let me know in that thread if you would be interested in helping test other listed mods with yours, or if you already have. Inigma's KSP Essentials Mod Listhttp://forum.kerbalspaceprogram.com/threads/94353-WIP-Inigma-s-KSP-Essentials-Mod-List-%28in-Testing%29 Link to comment Share on other sites More sharing options...
Padishar Posted October 7, 2014 Share Posted October 7, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zip Link to comment Share on other sites More sharing options...
PTNLemay Posted October 8, 2014 Share Posted October 8, 2014 Are there actual compatibility issues with KSP 0.25 and the older 0.24 mod files? Link to comment Share on other sites More sharing options...
NathanKell Posted October 8, 2014 Share Posted October 8, 2014 Yes.10char Link to comment Share on other sites More sharing options...
Tahib Posted October 8, 2014 Share Posted October 8, 2014 Nice Padishar! Just looked for a update. Link to comment Share on other sites More sharing options...
el_coyoto Posted October 8, 2014 Share Posted October 8, 2014 (edited) As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipTHANK YOU SO MUCH PADISHAR!While I had a lot of fun with 0.25, I was a bit saddened that my favorite and only "I can't live without it" mod didn't work any more.Thanks for updating so quickly, I'll be a very happy rocket scientist when I get back home tonight!+rep Edited October 9, 2014 by el_coyoto Link to comment Share on other sites More sharing options...
Maximillian Posted October 8, 2014 Share Posted October 8, 2014 ... this very important mod....Huge understatement! This mod isn't just important, it is first on my list for "should be stock" "cannot play without" "if only I had a mod that allowed me to..." in the world of mods.You have my thanks!MaxPS. Thanks again! Link to comment Share on other sites More sharing options...
Galenmacil Posted October 8, 2014 Share Posted October 8, 2014 Yep! You said it Maximillian. Thanks for the 0.25 update Padishar (virtual hug to you!) Link to comment Share on other sites More sharing options...
drewski Posted October 9, 2014 Share Posted October 9, 2014 Thank you soooo much! That 'V Button' is my crutch... Link to comment Share on other sites More sharing options...
ultrasquid Posted October 9, 2014 Share Posted October 9, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipThanks again! This thing is vital! Link to comment Share on other sites More sharing options...
MachXXV Posted October 10, 2014 Author Share Posted October 10, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipThanks for this, I was so swamped at work I totally missed the 0.25 release. I'll get the main post and repo updated tomorrow. Link to comment Share on other sites More sharing options...
Klakh Posted October 11, 2014 Share Posted October 11, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipBIIIIIIIIIIG !!!Thanks man, you rock Link to comment Share on other sites More sharing options...
orosee Posted October 11, 2014 Share Posted October 11, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipI'll join the chorus! Thanks so much; if I could take only one mod to a remote island it'd be editor extensions!(might become stock as of version 0.7x in 2018) Link to comment Share on other sites More sharing options...
MachXXV Posted October 12, 2014 Author Share Posted October 12, 2014 Main post updated with 1.4. For those that downloaded Padishar's patch, no need to re-download, they should be the same. Link to comment Share on other sites More sharing options...
allista Posted October 12, 2014 Share Posted October 12, 2014 As MachXXV has been away for some time I have taken it on myself to release an updated version of this very important mod. It is simply a version bump and recompile against 0.25.Download EditorExtensions_1.4.zipThank you so much! EE is a life saver! Link to comment Share on other sites More sharing options...
Spheniscine Posted October 14, 2014 Share Posted October 14, 2014 Would be nice if you could change the key bindings (could make it read from a file if creating a UI for keybinding would be too complicated). I use the Dvorak keyboard (regular physical keyboard, but typing in Dvorak; thus I have to rebind my keys in games that assign shortcut keys based on position, like KSP) and am worried that it might clash with some of my rebindings (doesn't as far as I can tell, but now I gotta hit a different key than I'm used to), and even those who don't may have rebinded some of their keys out of preference. Link to comment Share on other sites More sharing options...
NJC2 Posted October 15, 2014 Share Posted October 15, 2014 Can you re-zip it as a standard zip and not the Mac OSX zip that includes the unnecessary __MACOSX directory? Link to comment Share on other sites More sharing options...
NathanKell Posted October 15, 2014 Share Posted October 15, 2014 Why? Just don't extract that one, or delete it after you do. It's not going to cause any harm. Link to comment Share on other sites More sharing options...
slumpie Posted October 15, 2014 Share Posted October 15, 2014 Watch out though, your PC may spontaneously explode. Link to comment Share on other sites More sharing options...
DuoDex Posted October 15, 2014 Share Posted October 15, 2014 Wow. In the dev notes, it sounds like that in 0.26 might have the functionality of this mod! But probably not radial/vertical part toggling. Link to comment Share on other sites More sharing options...
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