Jasonden Posted December 19, 2014 Share Posted December 19, 2014 just wanted to add my voice to those expressing a desire for a .90-compatible version. thank you for all you have done; this is truly one of the most essential mods out there!Me too! I'm really missing vertical snap, radial attachment, and up to 50x symmetry . . . Hard to go back to the Old Way once you've had this mod! Link to comment Share on other sites More sharing options...
Boomerang Posted December 19, 2014 Share Posted December 19, 2014 Just another voice who'd be really happy to see a version of this for .90. I'm desperately missing being able to change the snap attachment angles. Link to comment Share on other sites More sharing options...
MachXXV Posted December 19, 2014 Author Share Posted December 19, 2014 Today's update:I'm rewriting large parts of the mod, and have most of the functions working except for vertical snap, which is a bit more complicated now.I should have an update that has most of the functionality on Friday or Saturday.I'll continue working on getting the vertical snap back in after that. Link to comment Share on other sites More sharing options...
Dackstrus Posted December 19, 2014 Share Posted December 19, 2014 D: Love you for it. Link to comment Share on other sites More sharing options...
hazens1 Posted December 19, 2014 Share Posted December 19, 2014 Things I am missing dearly and use all of the time in 0.25- 5, 7 and 9-50 times symmetry- Pressing Space Bar to center the VAB viewThanks for all of the hard work Link to comment Share on other sites More sharing options...
ola Posted December 19, 2014 Share Posted December 19, 2014 Another thing on my wish list: the ability to choose vertical snap "symmetry". Instead of just one point at half way, I'd love to be able to choose between 1/2, 1/3 & 2/3 etc. Link to comment Share on other sites More sharing options...
Joachim Posted December 19, 2014 Share Posted December 19, 2014 Just thought I would also express my thanks to Machxxv for this wonderful mod. I hadn't realised how much I needed it until it was gone!! The new editor functions are okay I suppose, but they don't add all the functionality so are inferior to Editor Extensins IMHO!Keep up the good work Link to comment Share on other sites More sharing options...
ola Posted December 19, 2014 Share Posted December 19, 2014 I have an obsession with booster separation and how it works. Usually real life booster separation motors (BSM's) are in mirror symmetry so they push the boosters up and to the side  not exactly straight off to the side like is usually done in KSP  which is tricky to do in KSP but can be done with mods like StripSymmetry and Part Wizard.We share the same obsession - for instance, I can do lots of launches just to get the amount of solid propellant in the separating SRBs correct so the boosters won't spin out of control.Real life SRBs lose thrust as the level of fuel dwindles, something which isn't modelled in KSP at all. It would be kind of neat with a plugin which does just that. Wasn't there an attempt at doing it? I forget and I digress. Sorry. Link to comment Share on other sites More sharing options...
John FX Posted December 19, 2014 Share Posted December 19, 2014 Well SQUAD said they upgraded the editor and while they have, they stopped well short of features I regard as totally essential, like less restrictive symmetry and more options for radial snap to name two.Really basic things if you want people to actually be able to edit properly in the editor... Link to comment Share on other sites More sharing options...
philly_idle Posted December 19, 2014 Share Posted December 19, 2014 (edited) MachXXV, may I request a small addition for the next release? Angle snap do 22.5° would allow us to attach 8 boosters and 8 (or 4) fins between them. Looking at your code, the values are stored in a float array so this should be quite minor to add?EDIT: I just tried it in .25 - adding 22.5f works. It just messes up the angle and symmetry indicator in the editor because "22.5°" is too long. Edited December 19, 2014 by philly_idle Link to comment Share on other sites More sharing options...
Cleric2145 Posted December 19, 2014 Share Posted December 19, 2014 We share the same obsession - for instance, I can do lots of launches just to get the amount of solid propellant in the separating SRBs correct so the boosters won't spin out of control.Real life SRBs lose thrust as the level of fuel dwindles, something which isn't modeled in KSP at all. It would be kind of neat with a plugin which does just that. Wasn't there an attempt at doing it? I forget and I digress. Sorry.Yes, an old mod called AdvSRB added modular SRBs (with 2.5x2m segments you could stack, with a nose cone [chute+sep charge] and nozzle) that you could create totally custom SRBs with. It featured realistic SRB dynamics (longer=more thrust, but same duration no matter the length.) In addition, the last two seconds of the SRB were very low thrust, and when combined with the separation charges in the nose cones, would create a gorgeous realistic separation. Not to mention custom action groups, for instance the abort action, which simulated blowing out the SRB nozzle in an emergency to greatly reduce the SRB thrust. I wish that mod was continued . Link to comment Share on other sites More sharing options...
Apollo13 Posted December 19, 2014 Share Posted December 19, 2014 Today's update:I'm rewriting large parts of the mod, and have most of the functions working except for vertical snap, which is a bit more complicated now.I should have an update that has most of the functionality on Friday or Saturday.I'll continue working on getting the vertical snap back in after that.This news made my day. I use three features extensively: 1) symmetry other than just 2-3-4-6-8; 2) horizontal angles other than just 15 degrees; 3) placing part on radially that normally cannot do so (yes, I could just edit the part.cfg file, but I'd have to do that for a lot of parts) Link to comment Share on other sites More sharing options...
zarakon Posted December 19, 2014 Share Posted December 19, 2014 Forced radial attachment is the biggest thing I'm missing right now. Symmetry and snap levels would be good to have too.The new translation gizmo (with snap enabled) is a pretty good replacement for vertical snap. It actually has more capability since it can snap to more than just the center of a piece, though it takes a bit more time and finnicking to get a bunch of things all lined up together compared to the old vertical snap. Link to comment Share on other sites More sharing options...
KhaosCorp Posted December 19, 2014 Share Posted December 19, 2014 Today's update:I'm rewriting large parts of the mod, and have most of the functions working except for vertical snap, which is a bit more complicated now.I should have an update that has most of the functionality on Friday or Saturday.I'll continue working on getting the vertical snap back in after that.Thanks for your work and keeping this much needed suite of tool alive. Feel bad for ya on this one...I imagine the changes they made in editor played a mess on your code =/Chin up, hats off to ya bud, thanks again. Link to comment Share on other sites More sharing options...
acc Posted December 19, 2014 Share Posted December 19, 2014 thanks for your work. I really miss the centered radial attachment snap in my current game. Link to comment Share on other sites More sharing options...
MachXXV Posted December 19, 2014 Author Share Posted December 19, 2014 Here's a beta of the 0.90 version - Doesn't have vertical snap yet.Surface/node attachment toggle is now T, old key was interfering with a new stock keybinding.Angle snap indicator is a little wonky, but everything else should be working normally.I'll probably have the 2.0 release version (minus vertical snap) out tonight or tomorrow.New ReadMe(beta) 2.0 EditorExtensions.zip Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted December 19, 2014 Share Posted December 19, 2014 Effing awesome. Thank you! Link to comment Share on other sites More sharing options...
AlMacTavish Posted December 20, 2014 Share Posted December 20, 2014 Thanks for the update, only had time to test it out for 10 minutes but everything seemed to be working just like before! patiently waiting for vertical snap now, keep up the good work. Link to comment Share on other sites More sharing options...
NathanKell Posted December 20, 2014 Share Posted December 20, 2014 That looks awesome! Thanks so much. Also, seconding the request for 22.5 degrees. Link to comment Share on other sites More sharing options...
zarakon Posted December 20, 2014 Share Posted December 20, 2014 I'm waiting for the 2.0 release before trying it, but I have a question: how do the angle snap settings work with the new +shift modifier in the game? Link to comment Share on other sites More sharing options...
MachXXV Posted December 20, 2014 Author Share Posted December 20, 2014 I'm waiting for the 2.0 release before trying it, but I have a question: how do the angle snap settings work with the new +shift modifier in the game?I'm not altering the setting for the shift/fine adjustments, so it shouldn't affect it. Link to comment Share on other sites More sharing options...
MachXXV Posted December 20, 2014 Author Share Posted December 20, 2014 (edited) Release version is posted on the main postv2.0 release downloadDon't forget the Readme22.5 degree angle snap is in there now as well.Next up is re-implementing vertical snap. I'm also going to try to do something like a bottom/top snap as well if I can figure out a way to do it. Edited December 20, 2014 by MachXXV Link to comment Share on other sites More sharing options...
Giggleplex777 Posted December 20, 2014 Share Posted December 20, 2014 Release version is posted on the main postv2.0 release downloadDon't forget the Readme22.5 degree angle snap is in there now as well.Next up is re-implementing vertical snap. I'm also going to try to do something like a bottom/top snap as well if I can figure out a way to do it.I was just about to ragequit because of how 0.90 broke all the struts of old crafts, but it'll at least to more tolerable with this. Thanks! Link to comment Share on other sites More sharing options...
Drelam Posted December 20, 2014 Share Posted December 20, 2014 Release version is posted on the main postv2.0 release downloadDon't forget the Readme22.5 degree angle snap is in there now as well.Next up is re-implementing vertical snap. I'm also going to try to do something like a bottom/top snap as well if I can figure out a way to do it.1000 Thanks, you saved KSP for me! Link to comment Share on other sites More sharing options...
nuclearping Posted December 20, 2014 Share Posted December 20, 2014 Release version is posted on the main postv2.0 release downloadDon't forget the Readme22.5 degree angle snap is in there now as well.Next up is re-implementing vertical snap. I'm also going to try to do something like a bottom/top snap as well if I can figure out a way to do it.Thanks alot! Using the editor without your extension was awful. Link to comment Share on other sites More sharing options...
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