Nightside Posted July 27, 2016 Share Posted July 27, 2016 @LordOfMinecraft99 All the parts are showing up for me. I'd recommend deleting and reinstalling. Link to comment Share on other sites More sharing options...
Phineas Freak Posted July 27, 2016 Share Posted July 27, 2016 @LordOfMinecraft99 since you said that only the fairing sides are present and you cannot change the color (texture?) of them then you have probably installed Procedural Fairings For Everything, an addon for Procedural Fairings. Link to comment Share on other sites More sharing options...
westamastaflash Posted August 4, 2016 Share Posted August 4, 2016 The fairings keep falling off when physics is initialized... I tried kerbal joint reinforcement but no luck. Any advice on this? Link to comment Share on other sites More sharing options...
RegDenied Posted August 5, 2016 Share Posted August 5, 2016 On 4.8.2016 at 3:11 AM, westamastaflash said: The fairings keep falling off when physics is initialized... I tried kerbal joint reinforcement but no luck. Any advice on this? I have the same issue, I am using an aerodynamic fairing on top and an structural interstage one in the middle, at least one of them starts wobbling at some point in flight if not right from the start. No structural failure logged. Automatic struts are deactivated and I do not connect manual struts to the faring bases. KSP version 1.1.3 Link to comment Share on other sites More sharing options...
davidy12 Posted September 16, 2016 Share Posted September 16, 2016 @e-dog: Well this is broken in 1.2 Link to comment Share on other sites More sharing options...
Temeter Posted September 17, 2016 Share Posted September 17, 2016 (edited) Btw, I know that's a super early question, but do you guys think it'll be possible to add the 'interstage inside fairing' thing from stock to PF? I'm finding that functiona incredibly useful in stock, because it allows you to store stuff like AI cores, solar panels and batteries directly below the actual payload. I imagine it would be even more valuable in RO, when it gets updated. I know it's probably gonna take a month+ after release, just a thought I had. On 16.9.2016 at 2:57 AM, davidy12 said: @e-dog: Well this is broken in 1.2 You don't need to tell him, about everything is. Edited September 17, 2016 by Temeter Link to comment Share on other sites More sharing options...
Tossy64 Posted September 25, 2016 Share Posted September 25, 2016 New to this mod, still trying to figure it out. But it seems that with both normal and interstage fairing bases, it gives me a decoupler option (in addition to the fairing wall decoupling in staging). I am successfully able to decouple the fairing base from the above payload without a separate decoupler part. This is contrary to the ingame description and what I have read in the mod's documentation, FAQ, etc, that says I still need a decoupler to separate. Is it possible I'm doing something wrong that this happens? Or...? Link to comment Share on other sites More sharing options...
Motokid600 Posted September 25, 2016 Share Posted September 25, 2016 1 hour ago, Tossy64 said: New to this mod, still trying to figure it out. But it seems that with both normal and interstage fairing bases, it gives me a decoupler option (in addition to the fairing wall decoupling in staging). I am successfully able to decouple the fairing base from the above payload without a separate decoupler part. This is contrary to the ingame description and what I have read in the mod's documentation, FAQ, etc, that says I still need a decoupler to separate. Is it possible I'm doing something wrong that this happens? Or...? Theres two nodes on the interstage base ignoring the fairing mount nodes. The one fixed to the base is just a mount. No decoupler. The upper one that floats in the air IS a decoupler. it works great for interstages. You mount the upperstage base to the that decoupling node and when you attach the fairings they will automatically match that height sealing in your interstage. This leaves you with the open, non-decoupling node to mount other hardware such as a lander or utilities. Link to comment Share on other sites More sharing options...
Tossy64 Posted September 25, 2016 Share Posted September 25, 2016 1 hour ago, Motokid600 said: Theres two nodes on the interstage base ignoring the fairing mount nodes. The one fixed to the base is just a mount. No decoupler. The upper one that floats in the air IS a decoupler. it works great for interstages. You mount the upperstage base to the that decoupling node and when you attach the fairings they will automatically match that height sealing in your interstage. This leaves you with the open, non-decoupling node to mount other hardware such as a lander or utilities. Should the documentation, OP, in game description be updated to reflect this? And should the regular, non interstage fairing base also decouple? Because mine does. Link to comment Share on other sites More sharing options...
Motokid600 Posted September 25, 2016 Share Posted September 25, 2016 2 hours ago, Tossy64 said: Should the documentation, OP, in game description be updated to reflect this? And should the regular, non interstage fairing base also decouple? Because mine does. Not sure. The OP may be a little on the old side. The non-interstage should have no decoupling node on it other then the fairing nodes. Ive always needed a separate decoupler for those. ( I honestly only even use the interstage even for payload fairings. Much more customizable ) So its possible they've been updated since ive last used them. Link to comment Share on other sites More sharing options...
SkippydaHippie Posted September 26, 2016 Share Posted September 26, 2016 On every fairing base I try to use, when I right click on it in the VAB to modify something it shrinks to 1.25m and will not go back to normal. I have tweakscale and I'm wondering if the problem is with that or the parts themselves. Link to comment Share on other sites More sharing options...
chlbutterworth Posted September 29, 2016 Share Posted September 29, 2016 Is there anyway to get the firings to behave like stock fairings, especially when using Mechjeb. Mechjeb automatically stages the stock fairings when above a certain altitude and below a dynamic pressure. Mechjeb doesn't auto stage the procedural fairings as they appear as a decoupler. Is there a way for Mechjeb to auto stage the fairings, I like to just hit launch and have the whole rocket autostage it self. Link to comment Share on other sites More sharing options...
SilverlightPony Posted September 29, 2016 Share Posted September 29, 2016 1 hour ago, chlbutterworth said: Is there anyway to get the firings to behave like stock fairings, especially when using Mechjeb. Mechjeb automatically stages the stock fairings when above a certain altitude and below a dynamic pressure. Mechjeb doesn't auto stage the procedural fairings as they appear as a decoupler. Is there a way for Mechjeb to auto stage the fairings, I like to just hit launch and have the whole rocket autostage it self. I think the only way to do what you want is to set the fairing "decouplers" staging icon in a stage that happens to trigger either high in the atmosphere or above it entirely, but before the circularization burn. In my experience (using FAR), it's usually safe to deploy the fairings once you're above 50km altitude. Link to comment Share on other sites More sharing options...
Toonu Posted October 7, 2016 Share Posted October 7, 2016 Is there some plans to make something like new stock fairings nodes? Link to comment Share on other sites More sharing options...
Mordrehl Posted October 13, 2016 Share Posted October 13, 2016 I notice the MOD creator hasn't been on since July ... I'm holding out hope he's still going to update this Link to comment Share on other sites More sharing options...
komodo Posted October 13, 2016 Share Posted October 13, 2016 If not, it shouldn't be hard; the 1.2 changes didn't hit this one particularly hard, if someone else picks it up. Link to comment Share on other sites More sharing options...
drtedastro Posted October 13, 2016 Share Posted October 13, 2016 Let keep fingers crossed that someone does pick this up... Cheers. Link to comment Share on other sites More sharing options...
TK421d Posted October 13, 2016 Share Posted October 13, 2016 i'm still amazed that procedurals and tweakscale never made the base game... they are easily on 9/10 users short list of must have mods. Link to comment Share on other sites More sharing options...
MonkeyLunch Posted October 13, 2016 Share Posted October 13, 2016 19 minutes ago, TK421d said: i'm still amazed that procedurals and tweakscale never made the base game... they are easily on 9/10 users short list of must have mods. Agreed. Link to comment Share on other sites More sharing options...
KortexM Posted October 14, 2016 Share Posted October 14, 2016 Hi, I did a recompile for KSP 1.2, seems to work fine so far. All fairing parts are in "Payload", the Multi-Adapter is in "Structural". Download from Dropbox here. All sources are included. Cheers KortexM Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 15, 2016 Share Posted October 15, 2016 another epic first-poster Link to comment Share on other sites More sharing options...
Wallygator Posted October 16, 2016 Share Posted October 16, 2016 (edited) On 15/10/2016 at 1:42 PM, Drew Kerman said: another epic first-poster I don't dis the guy. It seems to work so far. ;-) Edited October 16, 2016 by Wallygator Link to comment Share on other sites More sharing options...
razark Posted October 16, 2016 Share Posted October 16, 2016 57 minutes ago, Wallygator said: I don't dis the guy. It seems to work so far. ;-) Who's dissing him? For a first post, getting a very popular mod working is pretty epic. Thanks for doing that, @KortexM. Link to comment Share on other sites More sharing options...
Araym Posted October 17, 2016 Share Posted October 17, 2016 On 14/10/2016 at 3:06 PM, KortexM said: Hi, I did a recompile for KSP 1.2, seems to work fine so far. All fairing parts are in "Payload", the Multi-Adapter is in "Structural". Download from Dropbox here. All sources are included. Cheers KortexM BEST WELCOME ON THE FORUM!!! Link to comment Share on other sites More sharing options...
Wallygator Posted October 17, 2016 Share Posted October 17, 2016 19 hours ago, razark said: Who's dissing him? For a first post, getting a very popular mod working is pretty epic. Thanks for doing that, @KortexM. Ah! These words provide a very different impression. Thank you. My sincere apologies, as I obviously interpreted your post in a dramatically opposite context. Link to comment Share on other sites More sharing options...
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