blackheart612 Posted February 7, 2014 Share Posted February 7, 2014 Yeah I should, but I don't think I should be stealing a thread's topic for this. Thank you, I shall do that if I find the time hehe Link to comment Share on other sites More sharing options...
Daishi Posted February 9, 2014 Share Posted February 9, 2014 i LOVE this mod, but.. how do i explain this..a picture is worth a thousand words:http://www.umluex.at/bilder/ksp/fairing.JPGit would be sooo cool to be able to adjust A and B manually. this automatic shaping thingie gives very wonky looks sometimes.^^^ This. Please Link to comment Share on other sites More sharing options...
NathanKell Posted February 9, 2014 Share Posted February 9, 2014 Thirded!..... Link to comment Share on other sites More sharing options...
blackheart612 Posted February 9, 2014 Share Posted February 9, 2014 THAT is actually a neat idea. Would love it to be in pfairings Link to comment Share on other sites More sharing options...
RoboRay Posted February 9, 2014 Share Posted February 9, 2014 (edited) I would want manual control over the height of the center section, too. When launching multiple small payloads under one fairing, it doesn't know how to handle that and makes the fairing to the height to cover the centerline item. If the surrounding payloads are smaller, they clip through the cone and there's nothing you can do about it. I have to keep some standard fairing sets on hand to launch things like this:If I remember correctly, the interstage fairing base gives this option already, but the nosecone bases don't. Edited February 9, 2014 by RoboRay Link to comment Share on other sites More sharing options...
blackheart612 Posted February 10, 2014 Share Posted February 10, 2014 I encountered this problem:Is there a way to lift the outline up? I don't see it in module properties. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 10, 2014 Share Posted February 10, 2014 I encountered this problem:https://i.imgur.com/PJJ7kni.pngIs there a way to lift the outline up? I don't see it in module properties.So you are working on making the expanded fairing base from KW Rocketry to be PF compatible? Nice Link to comment Share on other sites More sharing options...
blackheart612 Posted February 10, 2014 Share Posted February 10, 2014 Pretty much. I don't see the logic but meh. XD Link to comment Share on other sites More sharing options...
KoolBreeze420 Posted February 12, 2014 Share Posted February 12, 2014 I am new to KSP and have been doing well I like the fairings but I have problems with crafts and stages and such falling out of the fairings and I am unsure what I Am doing wrong if anyone can shed some light on it that would be awesome and very helpful Thanks. Link to comment Share on other sites More sharing options...
blackheart612 Posted February 13, 2014 Share Posted February 13, 2014 I am new to KSP and have been doing well I like the fairings but I have problems with crafts and stages and such falling out of the fairings and I am unsure what I Am doing wrong if anyone can shed some light on it that would be awesome and very helpful Thanks.Falling off inside fairings? Strut it! Link to comment Share on other sites More sharing options...
NathanKell Posted February 13, 2014 Share Posted February 13, 2014 blackheart612: late to the party but...have you tried setting the MODEL node such that the fairing base has its origin where the fairings should start? I.e. move it so the attach nodes are at Y=0? Link to comment Share on other sites More sharing options...
blackheart612 Posted February 13, 2014 Share Posted February 13, 2014 Hmmm, I'll go check that out Link to comment Share on other sites More sharing options...
brooklyn666 Posted February 13, 2014 Share Posted February 13, 2014 (edited) I'm probably doing something wrong, but I'm having trouble with making interstage adapters. I can use two fairing bases facing each other, and it works ok, like this:But if I try to use the interstage adapter (which is what they're for, no?) I end up with weird shapes that I can't change, like this:Anyone know what I'm doing wrong? Edited February 13, 2014 by brooklyn666 Link to comment Share on other sites More sharing options...
NathanKell Posted February 13, 2014 Share Posted February 13, 2014 Change upper radius with y. Looks like upper radius is too small...Also make sure you attach the interstage adapter via the floating node. Link to comment Share on other sites More sharing options...
HoneyFox Posted February 13, 2014 Share Posted February 13, 2014 I'm probably doing something wrong, but I'm having trouble with making interstage adapters. I can use two fairing bases facing each other, and it works ok, like this:http://i.imgur.com/1XHAYF3.pngBut if I try to use the interstage adapter (which is what they're for, no?) I end up with weird shapes that I can't change, like this:http://i.imgur.com/XuMDUTf.pngAnyone know what I'm doing wrong?Press "R" and hover around your adapter plate. that should solve this. Link to comment Share on other sites More sharing options...
AbeS Posted February 13, 2014 Share Posted February 13, 2014 yeah, the first thing I do is remove all the extra radius completely (with 'r' to the left), then work from there Link to comment Share on other sites More sharing options...
softweir Posted February 13, 2014 Share Posted February 13, 2014 It helps to turn off symmetry and placing a single fairing panel. With just one panel it is easier to see the effects of your adjustments AND easier to make sure you are hovering over the adaptor! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 13, 2014 Share Posted February 13, 2014 http://i919.photobucket.com/albums/ad34/HoneyFox_HF/ProcFairingsFuselageCutJoint-1.pngA screenshot will never hurt I guess. Also, thanks simonArtisian again for making that wonderful model.What was actually the case with this ?Could we get that? Link to comment Share on other sites More sharing options...
Mystique Posted February 13, 2014 Share Posted February 13, 2014 Is there a way to change priority of placing fairing decoplers in staging? Quite annoying this is that if I add fairings for the payload before contructing lifter rocket, then all added parts (decouplers, engines, SRB) tend to be added exacty to stage containing fairing decouplers, so I have to manually arrange them. Feels like game counts fairings as stage that must be executed first or something like this.Example staging:0 - chutes1 - orbital module's engine + decoupler of lifter2 - fairing decouplers (this is where all new stuff goes into when I add it to ship)3 - SRB decoupler4 - SRB&lifter engine Link to comment Share on other sites More sharing options...
ANWRocketMan Posted February 16, 2014 Share Posted February 16, 2014 (edited) I'm having trouble figuring out how to reshape the fairings. There are four things I'd like to do:1. Make a fairing that does not reshape based on the payload(is this even possible?).2. A fairing that does not have a sharp corner that goes straight through from the nodes to it's end position.3. Make Fairing Bases procedurally re-sizeable. It's terrible with such limited sizes and using Real Solar System with such a wide variety of rocket sizes. It severely restricts building potential. I feel.4. Make the height of the inter-stage fairings independent of the re-sizing of the radius/width. Or just have it remain constant while the radius gets larger.If anyone could possibly help to do this? It would be much appreciated Edited February 16, 2014 by ANWRocketMan Link to comment Share on other sites More sharing options...
blackheart612 Posted February 16, 2014 Share Posted February 16, 2014 You can lock (press L) the fairing to make it not reshape if that's what you mean.I thought the height of the interstage fairings are already independent from the resizing of radius? Link to comment Share on other sites More sharing options...
Perry Apsis Posted February 17, 2014 Share Posted February 17, 2014 (edited) I'm experiencing a problem with electrical connections across the interstage fairing that I don't quite understand, but I was able to reproduce it. I built a "service module"-type upper stage, and connected the interstage adapter beneath it. Then I dropped the interstage adapter onto a very large asparagus-staged launcher (19 orange tanks and 93 engines). When I launch, I've got a couple of seconds before everything below the interstage runs out of power. Overall I've got plenty of juice.The big booster is a standard component I've used over and over and never had any problem with it, and I did an Apollo-style mission once with the interstage adapter and it worked flawlessly (Congratulations on an amazing piece of work, by the way).The odd part is that I've tried adding as many as 50 RTGs to the orange tanks, and it didn't seem to help. I'm only using PF and Mechjeb, and the problem occurs whether I include MJ components or not. I've googled this until my googler is sore and haven't found anything similar. Is anyone on the thread familiar with this kind of problem or have any ideas where to start troubleshooting?Thanks in advance for any assistance.**EDIT: I worked around the problem by adding a lot of batteries to the lower section, but either I'm missing something fundamental about how electric charge propagates, or the interstage fairing is failing to conduct properly. Edited February 17, 2014 by Perry Apsis New information Link to comment Share on other sites More sharing options...
K3-Chris Posted February 18, 2014 Share Posted February 18, 2014 I've found a bug, the interstage adapter tries to wrap around launch clamps, both stock and FASA ones.Javascript is disabled. View full albumNoticed it because I wanted to add a launch tower for kerbals to the door of that ALCOR pod, and the interstage adapter went a bit bonkers in that fashion, would be nice if the interstage adapters could be adjusted to ignore the stock and FASA towers/clamps etc, I wonder if the normal fairings also do the same thing if you put clamps on the outside of them... hmm... Link to comment Share on other sites More sharing options...
blackheart612 Posted February 18, 2014 Share Posted February 18, 2014 (edited) I'm experiencing a problem with electrical connections across the interstage fairing that I don't quite understand, but I was able to reproduce it. I built a "service module"-type upper stage, and connected the interstage adapter beneath it. Then I dropped the interstage adapter onto a very large asparagus-staged launcher (19 orange tanks and 93 engines). When I launch, I've got a couple of seconds before everything below the interstage runs out of power. Overall I've got plenty of juice.The big booster is a standard component I've used over and over and never had any problem with it, and I did an Apollo-style mission once with the interstage adapter and it worked flawlessly (Congratulations on an amazing piece of work, by the way).The odd part is that I've tried adding as many as 50 RTGs to the orange tanks, and it didn't seem to help. I'm only using PF and Mechjeb, and the problem occurs whether I include MJ components or not. I've googled this until my googler is sore and haven't found anything similar. Is anyone on the thread familiar with this kind of problem or have any ideas where to start troubleshooting?Thanks in advance for any assistance.**EDIT: I worked around the problem by adding a lot of batteries to the lower section, but either I'm missing something fundamental about how electric charge propagates, or the interstage fairing is failing to conduct properly.Hmmm, batteries for what?Edit: Electricity for what*I've found a bug, the interstage adapter tries to wrap around launch clamps, both stock and FASA ones.http://imgur.com/a/eBgXKNoticed it because I wanted to add a launch tower for kerbals to the door of that ALCOR pod, and the interstage adapter went a bit bonkers in that fashion, would be nice if the interstage adapters could be adjusted to ignore the stock and FASA towers/clamps etc, I wonder if the normal fairings also do the same thing if you put clamps on the outside of them... hmm...Press L to the fairings in issue (all of them) then try again. Edited February 18, 2014 by blackheart612 Link to comment Share on other sites More sharing options...
K3-Chris Posted February 18, 2014 Share Posted February 18, 2014 Yeah that's a working work-around, but it would be nice to have a "proper" fix. Link to comment Share on other sites More sharing options...
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