Piwa Posted March 28, 2014 Share Posted March 28, 2014 guys have a question,as mbm format convert to png??? Quote Link to comment Share on other sites More sharing options...
Naten Posted March 29, 2014 Share Posted March 29, 2014 guys have a question,as mbm format convert to png???Someone has made an mbm to png converter, but I don't think that this addon does the same thing.It's a simple console application, which is ran on Command Prompt, not "console" as in "ps4" or "Xbox 360". So don't expect a fancy GUI from it. Well, I have no idea where it is right now, but Google can help.Cheers! ÃʄĄÂÑÂúøù ßõрõòþô - Russian Translation for your ease Úтþ-тþ ÑÂôõûðû MBM ú PNG úþýòõртõр, ýþ Ѡýõ ôуüðю, чтþ ÑÂтþт ðôôþý ôõûðõт тþ öõ ÑÂðüþõ. ÃÂтþ ÿрþÑÂтþù úþýÑÂþûьýþõ ÿрøûþöõýøõ, úþтþрþõ ÿþñõöðû ýð úþüðýôýþù ÑÂтрþúø, ð ýõ "ÚþýÑÂþûь", úðú ò "PS4" øûø "Xbox 360". âðú чтþ ýõ þöøôðùтõ ýõþñычýыù óрðфøчõÑÂúøù øýтõрфõùѠþт ýõóþ. ÃÂу, ѠÿþýÑÂтøѠýõ øüõю, óôõ ÑÂтþ ÿрÑÂüþ ÑÂõùчðÑÂ, ýþ Google üþöõт ÿþüþчь. ãрð! Quote Link to comment Share on other sites More sharing options...
darkfrei Posted April 21, 2014 Share Posted April 21, 2014 (edited) Do you have the Addon to Blender 2.70 version? Early was 2.68 without any problem with i/o .mu, but now that don't work.RU: àðýьшõ ñыûþ ýþрü, ýþ ÑÂøÑÂтõüð ÑÂûõтõûð ø òÑÂÑ‘, ýøúðúþóþ øüÿþртð/ÑÂúÑÂÿþртð.UPDIt was my mistake, I have io_object_mu-master from date 5.10.2013. New version work awesome. Edited April 21, 2014 by darkfrei Quote Link to comment Share on other sites More sharing options...
taniwha Posted May 5, 2014 Author Share Posted May 5, 2014 I've added a script (wheel.py) for viewing and adjusting wheel collider parameters via the command line. Quote Link to comment Share on other sites More sharing options...
bartv Posted May 12, 2014 Share Posted May 12, 2014 Hey folks, I'm heavily involved in the Blender community (I run BlenderNation.com, and do some work for the Blender Institute). In addition, I'm doing some community work for Sketchfab. Add the two together and you can see why I'm interested in this exporter I'd like to test taniwha's MU importer for Blender and see if we can offer him some help, but he's a little hard to reach at the moment. In the mean time I'd like to do some more tests and I was wondering if some people from this forum could help me with that. What I need is a number of MU files that have been exported from KSP. Please PM me if you'd like to give me a hand.Thanks! Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted May 12, 2014 Share Posted May 12, 2014 Taniwha is in irc.esper.net/kspmodders a lot, probably easiest to find him there. Quote Link to comment Share on other sites More sharing options...
taniwha Posted May 12, 2014 Author Share Posted May 12, 2014 bartv: I'm sorry about the lack of communication. Lately, I haven't had as much time as I would like. As K3|Chris said, I can usually be found on irc. Not only #kspmodders, but #blendercoders and #blender (same taniwha). Quote Link to comment Share on other sites More sharing options...
bartv Posted May 13, 2014 Share Posted May 13, 2014 bartv: I'm sorry about the lack of communication. Lately, I haven't had as much time as I would like. As K3|Chris said, I can usually be found on irc. Not only #kspmodders, but #blendercoders and #blender (same taniwha).No worries! I'll come and say hello on IRC then, thanks! Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted May 29, 2014 Share Posted May 29, 2014 (edited) Ignore this post. Edited May 29, 2014 by Thomas988 I solved my own question, again. Quote Link to comment Share on other sites More sharing options...
taniwha Posted May 29, 2014 Author Share Posted May 29, 2014 It's pretty much the same as any other addon (except maybe installing from git) and so any other tutorial should help. In essence, just get the entire directory into your blender addons directory, start blender, go to addons in user preferences, find the addon, click the checkbox. Quote Link to comment Share on other sites More sharing options...
asdfCYBER Posted June 30, 2014 Share Posted June 30, 2014 +rep! I'd really like to have that mu+mbm output for blender! Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted June 30, 2014 Share Posted June 30, 2014 mbm is just an "encrypted" version of a PNG, something in the header is swapped around, no real point using it what so ever unless you don't want others to edit your textures without spending 5s converting them using the tool. Quote Link to comment Share on other sites More sharing options...
bartv Posted August 22, 2014 Share Posted August 22, 2014 Hey folks,I'm working with Sketchfab to make it easier to import KSP parts and publish them online in full 3D, so you can share them on websites and forums (see below for an example).We're currently using taniwha's Blender add-on and have worked with him to get some bugs fixed. For the next step, I'd like to collect some sample files and run them through our system. I was hoping you guys would be interested in sending me some .blend files that you have created using his importer? It would be a big help for us to make the system more robust!If you'd like to help, either leave a message here or contact me at [email protected].Thanks!!Bart Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted August 31, 2014 Share Posted August 31, 2014 (edited) This works great as a Blender Add-on. Thank you!!! gave you a forum Rep point as well. I've got MBM-to-PNG converters. Good to be able to use MU directly.@bartv: nice to see we have a Blender heavy-hitter in our community. thanks for being here. As a Blender newbie, I know who I can go to for Blender->Unity->KSP help Edited August 31, 2014 by Apollo13 Quote Link to comment Share on other sites More sharing options...
bartv Posted September 1, 2014 Share Posted September 1, 2014 Thanks! I'd love to see some examples of how you used the importer. Also, do you think people would be interested in sharing entire spaceships, not just the parts? (I really have no idea if that's possible - is there an export option for that?). Quote Link to comment Share on other sites More sharing options...
taniwha Posted September 1, 2014 Author Share Posted September 1, 2014 it's certainly theoretically possible. .craft files are the exact same format (ConfigNode) as any other config file in KSC, and I already have ConfigNode support in the addon, so parsing a .craft file and loading parts wouldn't be a problem. In fact, I have plans on adding support for internals, and that would be very similar. Quote Link to comment Share on other sites More sharing options...
bartv Posted September 1, 2014 Share Posted September 1, 2014 it's certainly theoretically possible. .craft files are the exact same format (ConfigNode) as any other config file in KSC, and I already have ConfigNode support in the addon, so parsing a .craft file and loading parts wouldn't be a problem. In fact, I have plans on adding support for internals, and that would be very similar.What are internals? Please excuse my noobness ;-) Quote Link to comment Share on other sites More sharing options...
taniwha Posted September 1, 2014 Author Share Posted September 1, 2014 Internals are what you see in IVA mode. Quote Link to comment Share on other sites More sharing options...
bartv Posted September 3, 2014 Share Posted September 3, 2014 Internals are what you see in IVA mode.Ah, thanks for clearing that up! Quote Link to comment Share on other sites More sharing options...
1of6Billion Posted September 3, 2014 Share Posted September 3, 2014 Do I dare to ask it? Yes, I do: Is this the route to 3D-printing KSP-contraptions? Quote Link to comment Share on other sites More sharing options...
bartv Posted September 5, 2014 Share Posted September 5, 2014 Do I dare to ask it? Yes, I do: Is this the route to 3D-printing KSP-contraptions?Well Blender does have a pretty good set of tools for 3D Printing, so I imagine that with a bit of work you could! http://www.blendernation.com/2013/03/27/blender-2-67-feature-3d-printing-toolbox/I'd expect most models to need some work before they're actually printable though. Quote Link to comment Share on other sites More sharing options...
1of6Billion Posted September 6, 2014 Share Posted September 6, 2014 Well Blender does have a pretty good set of tools for 3D Printing, so I imagine that with a bit of work you could! http://www.blendernation.com/2013/03/27/blender-2-67-feature-3d-printing-toolbox/I'd expect most models to need some work before they're actually printable though.To be honest, I don't have experience with blender or 3D printing. What sort of work would that mean? Quote Link to comment Share on other sites More sharing options...
bartv Posted September 8, 2014 Share Posted September 8, 2014 To be honest, I don't have experience with blender or 3D printing. What sort of work would that mean?Well 3D modeled parts aren't always 3D printable - once you move them from the virtual to the 'real' domain, you have to make sure they can actually be constructed. Some things you may run into are: making sure all surfaces are closed (if not, they'd be two-dimensional planes and those can't be printed), making sure all parts are strong enough (give them the right thickness) etc. I don't know how this would apply to KSP models, but in general you'll need to prepare a model before you can print it. Quote Link to comment Share on other sites More sharing options...
TimberWolffe Posted September 25, 2014 Share Posted September 25, 2014 I try to import a .mu but it comes up with a selection window that goes offscreen and doesn't do anything I: Quote Link to comment Share on other sites More sharing options...
bartv Posted September 25, 2014 Share Posted September 25, 2014 Hey guys, I'm excited to share that thanks to Taniwha's excellent work on the importer, we now support direct upload of MU files at Sketchfab (yes, we run Blender on our backend to crunch files ;-). Go give it a try!http://blog.sketchfab.com/post/98386380804/kerbal-space-program-we-have-liftoffCheers,Bart Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.