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(KSP 1.10 + 1.12 ) Mission Controller 3.2.0 (Final Version) (Updated 6/25/2021)


malkuth

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Yes anything that the repair module is attached to will generate a satellite contract mission for it. Will look strange because it will call it a satellite. ;)

Will even work on planets far away. And the Contract code should adjust price for other planets.. Little unknown feature for ya.

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Yes anything that the repair module is attached to will generate a satellite contract mission for it. Will look strange because it will call it a satellite. ;)

Will even work on planets far away. And the Contract code should adjust price for other planets.. Little unknown feature for ya.

Well, technically space stations are satellites. Very big satellites.

Also, would be cool to extend that feature for failure mods like DangIt.

Edited by biohazard15
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Small Hotfix Released: Sorry missed this most might not noticed but me starting my game from scratch did. Anyway this is the fix.

Fixed!

Fix the problem of getting a Satellite Contract that requires a repair part when repair part comes later in the tech tree.

You still get early Satellite contracts, only they don't have repair part requirement. Which means they will never get repair missions later in game. But think of it as realistic old junk from the old days. :).

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I can't seem to get the 6 hour satellite contract complete. I have all the values complete except the 6 hour part. It says "Between 6 hours 1 minutes and 5 hours 58 minutes." How am I suppose to complete it between 3 minutes without timewarping?

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I can't seem to get the 6 hour satellite contract complete. I have all the values complete except the 6 hour part. It says "Between 6 hours 1 minutes and 5 hours 58 minutes." How am I suppose to complete it between 3 minutes without timewarping?

Hmmm, unless Im reading this wrong I think your misunderstanding the Objective of mission. You need to get into an orbital Period of 6 hours for Kerbin.

The orbital period is the time taken for a given object to make one complete orbit around another object.

Meaning you will be at Kerbin GyoSync Orbit. GyoSync orbit is when your at the altitude where kerbin and your vessel rotate at the same time. Meaning your vessel is always point at the same spot on kerbin and will never leave it, unless you change you orbital period.

Now without Kerbal Engineer or MechJeb (they give you the reading to tell you what Orbital Period your at) you have to do some math. ;)

Link. :) I would go with Engineer. I will see if I can add a helper in another update later though.

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Hmmm, unless Im reading this wrong I think your misunderstanding the Objective of mission. You need to get into an orbital Period of 6 hours for Kerbin.

The orbital period is the time taken for a given object to make one complete orbit around another object.

Meaning you will be at Kerbin GyoSync Orbit. GyoSync orbit is when your at the altitude where kerbin and your vessel rotate at the same time. Meaning your vessel is always point at the same spot on kerbin and will never leave it, unless you change you orbital period.

Now without Kerbal Engineer or MechJeb (they give you the reading to tell you what Orbital Period your at) you have to do some math. ;)

Link. :) I would go with Engineer. I will see if I can add a helper in another update later though.

Oh a GyoSync orbit! I thought it was the time I've been in that orbit. That makes more sense now. I downloaded Engineer so that I can get it right. :)

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Okay, tried the last version.

1) Both Scanners are named "Orbital Research Scanner"

2) 6U2IOGC.png

a) Contract goal says it all :) Also, consider restricting planetary contracts to actually explored planets (I've explored only the Mun so far)

B) "Part required" - should be in-game part name, not its config name from part.cfg

c) What's with the 0's in contract list?

And I must repeat that again - please consider shrinking your textures. They're cool and all, but please don't make this a second KSO.

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Okay, tried the last version.

1) Both Scanners are named "Orbital Research Scanner"

2) http://i.imgur.com/6U2IOGC.png

a) Contract goal says it all :) Also, consider restricting planetary contracts to actually explored planets (I've explored only the Mun so far)

B) "Part required" - should be in-game part name, not its config name from part.cfg

c) What's with the 0's in contract list?

And I must repeat that again - please consider shrinking your textures. They're cool and all, but please don't make this a second KSO.

LOL land on jool. Forgot about that one. Ill fix it. :)

And Ill look at the part name.

Textures though? Don't have custom textures they are default.

Oh and the zero is a hack to get around the Non Repeating Nature of Contracts. If you have a title with same name it will not repeat in contract system. So you can only do them once. The number is actually the number of times the mission has been done. When its 0 that means not been done yet. And so on.

And the point of Research Platfoms is to discover new bodies. At least thats my idea, lots of people don't like to play sending kerbals everywhere. For those of us that use life support, deadly reentry, and FAR. Its hard to send kerbals off at the start of game, so we rely on automated vehicles. hence the need for research platforms. :)

Fixing the Jool thing. Was it stuck on jool? Fixed the jool bug and the stuck bug. you should be able to cancel the contract and a new random planet will show up. But it gets stuck. But its fixed will release a patch soon.

Edited by malkuth
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Textures though? Don't have custom textures they are default.

Oh and the zero is a hack to get around the Non Repeating Nature of Contracts. If you have a title with same name it will not repeat in contract system. So you can only do them once. The number is actually the number of times the mission has been done. When its 0 that means not been done yet. And so on.

And the point of Research Platfoms is to discover new bodies. At least thats my idea, lots of people don't like to play sending kerbals everywhere. For those of us that use life support, deadly reentry, and FAR. Its hard to send kerbals off at the start of game, so we rely on automated vehicles. hence the need for research platforms. :)

I meant parts' textures - they're basically bloated. Four small parts shouldn't be at 34 MB, you know...

Hmm, I like idea with number of repeats, but it should be more accurately depicted (say, " Already conducted X times" instead of just "X", and of course, every time your paycheck is diminished)

I see your point with unmanned flights, but currently it looks somewhat strange - you're sent to Jool when you haven't explored Minmus yet. If it's possible, tie it to "Explore planet" contracts - they never expire and cannot be declined by normal means, and are always in the list until you complete them (I'm not even sure you can fail them). It would be more logical to get "Explore Minmus" (as a meta-contract), "Conduct orbital research around Minmus" and "Conduct ground research on Minmus" all at once - you can build a manned mission, unmanned probe or combine these to get maximum Science.

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I meant parts' textures - they're basically bloated. Four small parts shouldn't be at 34 MB, you know...

Hmm, I like idea with number of repeats, but it should be more accurately depicted (say, " Already conducted X times" instead of just "X", and of course, every time your paycheck is diminished)

I see your point with unmanned flights, but currently it looks somewhat strange - you're sent to Jool when you haven't explored Minmus yet. If it's possible, tie it to "Explore planet" contracts - they never expire and cannot be declined by normal means, and are always in the list until you complete them (I'm not even sure you can fail them). It would be more logical to get "Explore Minmus" (as a meta-contract), "Conduct orbital research around Minmus" and "Conduct ground research on Minmus" all at once - you can build a manned mission, unmanned probe or combine these to get maximum Science.

Dam the textures are 38 Megs? Not sure what to do about it, not a parts person, and didn't make the parts. :(

Ill see if I can figure out how to make the .cfg file look at one spot. The textures use all the same files.

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Off to bed but another hotfix for ya.

HotFix 2C

1. Fixed issue with Research Landing Contract Getting stuck on Planet, also disallowed Jool As landing Target.

2. Added new Revert Red Button Icon to replace the old button.

3. Added Malkuth Industries to Agents List.

4. Changed the Contracts that Require Parts to read title and not name of part.

5. Fixed part Titles of all parts to be correct names.

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Meaning you will be at Kerbin GyoSync Orbit. GyoSync orbit is when your at the altitude where kerbin and your vessel rotate at the same time. Meaning your vessel is always point at the same spot on Kerbin and will never leave it, unless you change you orbital period.

Just a heads up, Kerbin Geosync changed in .24 since they changed the Kerbin's sidereal period. It's now 21 549.425s (5h, 59m, 9.425s)

http://wiki.kerbalspaceprogram.com/wiki/0.24#Solar_System

Satellites placed at 6h00m00s (1 minute of margin of error from the new sidereal) will be out of position within a Kerbin week.

Someone should update the wiki's KEO and Kerbin pages.

Edited by veryinky
corrected for microseconds
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Just a heads up, Kerbin Geosync changed in .24 since they changed the Kerbin's sidereal period. It's now 21 549.425s (5h, 59m, 9.425s)

http://wiki.kerbalspaceprogram.com/wiki/0.24#Solar_System

Satellites placed at 6h00m00s (1 minute of margin of error from the new sidereal) will be out of position within a Kerbin week.

Someone should update the wiki's KEO and Kerbin pages.

Ya, the way the Contract works gives you a margin or error of about 2 seconds either way, so you can still complete contract at 5:59.

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This new version looks interesting. I know it has been around awhile and likely influnced Squad's release, is the new version a rewrite of the original MCE to remove redundancy? Anyway, I am gonna have to give it a try. Great concepts. :)

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This new version looks interesting. I know it has been around awhile and likely influnced Squad's release, is the new version a rewrite of the original MCE to remove redundancy? Anyway, I am gonna have to give it a try. Great concepts. :)

Yes. Rewrite.

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Does an orbit with 6hrs period an an inclination of 70-80 make sense?

Wouldn't it be more "realistic" / usable if stationary orbits were around the equator?

They are kerbals.. Who knows. :) Anyway that system is random, sometimes you don't even get Inclination change. I could change it to a lower % for Orbital Period Contract. But some people like a challenge.

If your looking for comsat (IE RemoteTech 2) type satellite I will be making some new contracts for that soon, that might even be User Adjustable.

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So I took some advice from a few people, and decided to limit the Orbital Research and Orbital Landing Planet goals to planets you visited. After you visit these you can can an unlimited number of these contracts. Its working in the current build I'm playing. Whats everyones thought on this feature.

Also I have a Config File option to turn off Rescue kerbals. But its defaulted to Off. And it works. Again its an option and not hardcoded you have to turn it on in config file to make it work.

Just want some thoughts. :)

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So I took some advice from a few people, and decided to limit the Orbital Research and Orbital Landing Planet goals to planets you visited. After you visit these you can can an unlimited number of these contracts. Its working in the current build I'm playing. Whats everyones thought on this feature.

I like it. Need to do at least a flyby to "unlock" planets, hate to be spammed for missions to Eeloo on day 1.

I don't mind Rescue Kerbals, though the rewards are low and the difficulty is even lower. Plus I don't actually need more Kerbals. Plop a copy of the Kerbal-X's lander, on it's side, crashed on the Mun (Like in the game's start menu screen) and empty of fuel/RCS with 3 Kerbals in it needing rescue. Player has 2 days to rescue them or mission failure, big reputation and cash reward for success, big reputation penalty for failure.

If your looking for comsat (IE RemoteTech 2) type satellite I will be making some new contracts for that soon, that might even be User Adjustable.

I used to love launching comsats for MCE, used to pay for my missions to Duna & Jool.

I'd request missions like 3 Comsats with Com-16 at 776km orbit (90minute orbital period) and 2350km apart, giving Kerbal low/medium orbit radio contact. Or a functioning link between Kerbin and the Mun. (satellites with dts-1 dishes in orbit around kerbin and the mun)

Edited by veryinky
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I like it. Need to do at least a flyby to "unlock" planets, hate to be spammed for missions to Eeloo on day 1.

I don't mind Rescue Kerbals, though the rewards are low and the difficulty is even lower. Plus I don't actually need more Kerbals. Plop a copy of the Kerbal-X's lander, on it's side, crashed on the Mun (Like in the game's start menu screen) and empty of fuel/RCS with 3 Kerbals in it needing rescue. Player has 2 days to rescue them or mission failure, big reputation and cash reward for success, big reputation penalty for failure.

I used to love launching comsats for MCE, used to pay for my missions to Duna & Jool.

I'd request missions like 3 Comsats with Com-16 at 776km orbit (90minute orbital period) and 2350km apart, giving Kerbal low/medium orbit radio contact. Or a functioning link between Kerbin and the Mun. (satellites with dts-1 dishes in orbit around kerbin and the mun)

I hoping there is an option for distance from Target A to Target B, make making these types of contracts much more easy. If not then take a little code to make it work, and not be cheated by player.

For instance the way things work now. Even if I have 4 separate Orbit at this height objectives. Once the player brings the first satellite into space and reaches the objective all objectives will be complete. Trying to figure out a way for only 1 vessel can do each objective, or each objective must be Certain distance from the other to complete. The last part would be the easiest I think.

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This looks like the mod for me! I need missions/contracts in order to stay interested in the game. Looks like you have some good ideas for new types of contracts like placing satellites into (a specific) orbit, repair missions, etc... Will download!

A few suggestions:

(1) Is it possible to force players to carry a certain payload (which can take the form of a sub assembly) into orbit rather than building their own satellite (assuming this mod doesnt already do this-- i havent downloaded it yet)? The advantage is that the mod would be able to set the weight of the cargo exactly, which could make the contract easier or harder (and give me a reason to design a ship that can carry a sh*t ton of cargo). In addition, does the mod just require satellites in orbit around Kerbin or other moons/planets as well? I would love a mission requiring me to get a satellite into orbit around the mun, or Jool.... Also, i think science missions should require a polar orbit around the moon/planet, since this is how you can scan the whole surface (perhaps the mission isnt complete until the probe scans the whole surface, so you have to stay in orbit for a while with time warp on, obviously).

(2) Is it possible to add rescue missions around other moons/planets? It's getting too easy to pick up Kerbals stuck around kerbin orbit.... Would it be possible to put Kerbals ON other moons/planets (as opposed to stranded in orbit), so i have a reason to practice targeted landing? For your repair missions, same question: do those spawn around other planets, or just Kerbin?

What do you think Mr. Dev?

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The newest version is giving me NRE's and not letting me enter any other buildings. Not sure why. I switched back to the previous version and now it's working just fine. I'm on 64-bit.

would need to see your Outputlog to check it and see whats going on.

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