razark Posted April 28, 2016 Share Posted April 28, 2016 20 minutes ago, NavyFish said: you mean like this? You're three quarters of the way there! That looks good. It's not really necessary, since you have the number displayed, but I do like it as a quick check. Link to comment Share on other sites More sharing options...
NavyFish Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) Yeah, as you said, it's purely aesthetic, but I think the new version feels more balanced. I needed to keep the bottom clear for text. Edited April 28, 2016 by NavyFish Link to comment Share on other sites More sharing options...
razark Posted April 28, 2016 Share Posted April 28, 2016 13 minutes ago, NavyFish said: Yeah, as you said, it's purely aesthetic... I wouldn't say purely. I use it as a rough guide for alignment, so I can watch it out of the corner of my eye and not have to watch the number closely. It also helps visualize how the rest of the alignment will be affected during a roll maneuver. I find it easier to work with the visualization, instead of trying to think about the numbers. I only pay close attention to the number when I am just about to dock and finalizing my alignment. Link to comment Share on other sites More sharing options...
Jacke Posted April 28, 2016 Share Posted April 28, 2016 5 hours ago, razark said: If you're going to be modifying the graphics, have you considered adding the roll scale to more than just the top of the image? I personally added it on the other three sides, but having it go fully around the display would be nice, too. I think it may be better to leave the roll scale as is, to cut down on the information from the display you have to process. If you've rolled outside of the limits of its display, the pointer will be at one or the other of the extremes, telling you which way to roll to align. You never really roll at a fast rate, just start rolling and wait until the pointer starts shifting and then you slow it. Link to comment Share on other sites More sharing options...
ainamogel Posted April 28, 2016 Share Posted April 28, 2016 18 hours ago, NavyFish said: Make sense, thank you. If anyone catches wind of the correct event hook let me know and I'll put it into the next update. Hoping to push that out this weekend, a couple surprises in store for everybody I know what surprise _I_ am hoping for this weekend. My fingers are crossed, Navy! Thanks again for a "must-have" mod! Ainamogel Link to comment Share on other sites More sharing options...
NavyFish Posted April 28, 2016 Author Share Posted April 28, 2016 Different surprise The surprise you're thinking of is coming soon thereafter though... Link to comment Share on other sites More sharing options...
Penkover Posted April 29, 2016 Share Posted April 29, 2016 On 28. 4. 2016 at 4:38 PM, NavyFish said: You're welcome to edit the texture files in the plugin data directory, as long as you don't change their physical dimensions any modifications you make will be loaded into your game. If you end up making a helper texture feel free to post it to this thread for others to use. Please note, if you plan to do this you may want to wait until this weekend. The next update will be making some changes to the texture sizes and configurations, so you would have to redo your work. Sorry but i havent got right programs (only drawing) and I am not 18 years old if its neccessary. Link to comment Share on other sites More sharing options...
NavyFish Posted April 29, 2016 Author Share Posted April 29, 2016 All you need is MS paint or any other drawing program. Just overwrite the original texture with your modified one. No age restriction on copy-paste! Link to comment Share on other sites More sharing options...
Penkover Posted April 30, 2016 Share Posted April 30, 2016 19 hours ago, NavyFish said: All you need is MS paint or any other drawing program. Just overwrite the original texture with your modified one. No age restriction on copy-paste! Ok , I will try. Link to comment Share on other sites More sharing options...
trooperMNG Posted May 1, 2016 Share Posted May 1, 2016 @NavyFish thanks for this awesome mod. I have never been a fan of manual docking (after hours of practice, I found it repetitive and mechjeb did most of the work), anyway, after trying your mod, I'm very happy to manual docking again! Very easy and intuitive! Link to comment Share on other sites More sharing options...
NavyFish Posted May 1, 2016 Author Share Posted May 1, 2016 @trooperMNG Glad to hear it. Thanks for sharing! I was hoping to put out the next update today, but some personal obligations came up and so that may not happen. If not, then hopefully early this coming week. One exciting change in the hopper for this update, and another big new feature right behind it for the next- both based upon contributions from forum members. Good stuff. Link to comment Share on other sites More sharing options...
h1s0wn Posted May 3, 2016 Share Posted May 3, 2016 Has named docking ports been removed from DPAI? I can no longer name my docking ports after 1.1.2 Link to comment Share on other sites More sharing options...
LameLefty Posted May 3, 2016 Share Posted May 3, 2016 1 hour ago, h1s0wn said: Has named docking ports been removed from DPAI? I can no longer name my docking ports after 1.1.2 Still working here. *shrug* Link to comment Share on other sites More sharing options...
liquidkut Posted May 5, 2016 Share Posted May 5, 2016 I no longer see the icon for Docking Port Alignment Indicator. I reinstalled it, but still no icon. I ran KSP in 32-bit mode and 64-bit mode, and it didn't matter - no icon. Does anyone have any advice? I noticed the icons are now arranged vertically at the top of the right side of the screen. They used to be arranged horizontally at the top of the screen at the right. I don't know if that makes any difference. Any help is greatly appreciated! I find this game is virtually unplayable without this fantastic mod!!! Link to comment Share on other sites More sharing options...
nukeboyt Posted May 5, 2016 Share Posted May 5, 2016 (edited) On 4/18/2016 at 6:39 PM, NavyFish said: 3 hours ago, liquidkut said: I no longer see the icon for Docking Port Alignment Indicator. I reinstalled it, but still no icon. I ran KSP in 32-bit mode and 64-bit mode, and it didn't matter - no icon. Does anyone have any advice? I noticed the icons are now arranged vertically at the top of the right side of the screen. They used to be arranged horizontally at the top of the screen at the right. I don't know if that makes any difference. Any help is greatly appreciated! I find this game is virtually unplayable without this fantastic mod!!! When you reinstalled, did you delete the NavyFish folder from GameData and copy a new one from a fresh download? That should work: 1: Delete Old 2: Download fresh copy 3: Extract Zip 4: Copy NavyFish folder from extracted to Gamedata Edited May 5, 2016 by nukeboyt Problems with Forum.... Link to comment Share on other sites More sharing options...
liquidkut Posted May 5, 2016 Share Posted May 5, 2016 3 hours ago, nukeboyt said: When you reinstalled, did you delete the NavyFish folder from GameData and copy a new one from a fresh download? That should work: 1: Delete Old 2: Download fresh copy 3: Extract Zip 4: Copy NavyFish folder from extracted to Gamedata Thx it worked. Link to comment Share on other sites More sharing options...
Penkover Posted May 6, 2016 Share Posted May 6, 2016 (edited) I am Back It wasnt so hard . 1) Download this : https://www.facebook.com/photo.php?fbid=1844281442466234&set=a.1547647405462974.1073741830.100006531873908&type=3&theater 2) Rename it : gaugeBackground 3) Export it to PNG (Sorry ,but I dont know how. JPEG dont work) 4) Put it in : main KSP folder → GameData → NavyFish → Plugins → Docking Port Alignment Indicator →PluginData →DockingPortAlignment 5) If ask to owerwrite , do so ( if dont ask , something is wrong) 6)PLAY ! the 1. character is yaw/pitch and 2. is translation Edited May 8, 2016 by Penkover Link to comment Share on other sites More sharing options...
NavyFish Posted May 6, 2016 Author Share Posted May 6, 2016 Good job! you might want to host the image elsewhere, as I can't access Facebook to see it (not sure if it's just a broken link or because I don't have a FB account). But glad you figured everything out! Link to comment Share on other sites More sharing options...
Penkover Posted May 8, 2016 Share Posted May 8, 2016 (edited) OK , try this : now it works , right click on the picture and download it in PNG format !!! Edited May 9, 2016 by Penkover Link to comment Share on other sites More sharing options...
NavyFish Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) Update Released! Version 6.4: [added] New gauge foreground artwork by community member Devric. Sweet! [added] You can now invert each alignment, translation, and roll axis via the settings menu. [change] Unified GUI and RPM rendering paths: Cleaner, faster mod. [updated] Re-added support for Blizzy's Toolbar mod. If present, icon will default to Blizzy's toolbar. The icon can be forced to use the stock app launcher by editing 'DPAI Settings.cfg' Edited May 12, 2016 by NavyFish Link to comment Share on other sites More sharing options...
razark Posted May 12, 2016 Share Posted May 12, 2016 12 minutes ago, NavyFish said: New gauge foreground artwork by community member Devric. Sweet! Nice. I like the looks of this version, both the fore and background. 13 minutes ago, NavyFish said: Re-added support for Blizzy's Toolbar mod. If present, icon will default to Blizzy's toolbar. The icon can be forced to use the stock app launcher by editing 'DPAI Settings.cfg' Yay! Link to comment Share on other sites More sharing options...
Enceos Posted May 12, 2016 Share Posted May 12, 2016 @NavyFish This is so cool! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted May 12, 2016 Share Posted May 12, 2016 What an amazing update Link to comment Share on other sites More sharing options...
Red Iron Crown Posted May 13, 2016 Share Posted May 13, 2016 Love the new look and configurability, thanks for the update. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 13, 2016 Share Posted May 13, 2016 Great update, and congratulations for the new UI, it seems a lot more precise! Link to comment Share on other sites More sharing options...
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