Tingle Posted August 19, 2013 Author Share Posted August 19, 2013 (edited) I'd love to see a version of this mod with clouds. I like your mod, but can't live with a cloudless Kerbin or Laythe anymore.Yea, I would love clouds as well, but my texture pack only revamps the existing, and clouds are non existing :/, I'm aiming for a vanilla experience. But I think they planned clouds for the future - so I won't bother creating a cloud mod or the sort.The Jool texture is a procedurally on a sphere generated texture which Rareden rendered and mapped to a texture for me, only thing I did was some color tweaking. Edited August 19, 2013 by Tingle Link to comment Share on other sites More sharing options...
Athlonic Posted August 19, 2013 Share Posted August 19, 2013 I'd love to see a version of this mod with clouds. I like your mod, but can't live with a cloudless Kerbin or Laythe anymore.You actually can.Just use Tingle's Kerbin map as kerbin1 map and any cloud map as kerbin2 map.the result is quite satisfying : Link to comment Share on other sites More sharing options...
Andrezado Posted August 19, 2013 Share Posted August 19, 2013 Am i the only one having trouble extracting the revamped tingle's pack? Laythe and kerbin2 is missing... (and a lot of other stuff too) Link to comment Share on other sites More sharing options...
Tingle Posted August 19, 2013 Author Share Posted August 19, 2013 Am i the only one having trouble extracting the revamped tingle's pack? Laythe and kerbin2 is missing... (and a lot of other stuff too)I'm not done yet, still working on 3 more moons around Jool, and I've created newer version of existing ones. I'll probably update the pack in the next 24h. Link to comment Share on other sites More sharing options...
CaptRobau Posted August 19, 2013 Share Posted August 19, 2013 You actually can.Just use Tingle's Kerbin map as kerbin1 map and any cloud map as kerbin2 map.the result is quite satisfying : Great, thanks. Link to comment Share on other sites More sharing options...
Zeroignite Posted August 19, 2013 Share Posted August 19, 2013 I'm not done yet, still working on 3 more moons around Jool, and I've created newer version of existing ones. I'll probably update the pack in the next 24h.Can you link the existing pack? 200 forum pages is a lot to eyeball search. Might be good if you sigged it it something. Link to comment Share on other sites More sharing options...
swiftdraw Posted August 19, 2013 Share Posted August 19, 2013 Can you link the existing pack? 200 forum pages is a lot to eyeball search. Might be good if you sigged it it something.Here ya' go:http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-2?p=588163&viewfull=1#post588163Keep up the good work Tingle. Link to comment Share on other sites More sharing options...
captainreynolds Posted August 19, 2013 Share Posted August 19, 2013 You actually can.Just use Tingle's Kerbin map as kerbin1 map and any cloud map as kerbin2 map.the result is quite satisfying : Tingle's kerbin map has 2 parts to it, kerbin1 and kerbin2. Which one do I use? I downloaded the HD version. Link to comment Share on other sites More sharing options...
Superfluous J Posted August 19, 2013 Share Posted August 19, 2013 You actually can.Just use Tingle's Kerbin map as kerbin1 map and any cloud map as kerbin2 map.the result is quite satisfying : Tingle's kerbin map has 2 parts to it, kerbin1 and kerbin2. Which one do I use? I downloaded the HD version.I haven't tried it, but based on what he said I'd go with Kerbin1. And then from any of the cloud ones, use their Kerbin2. Link to comment Share on other sites More sharing options...
captainreynolds Posted August 19, 2013 Share Posted August 19, 2013 I haven't tried it, but based on what he said I'd go with Kerbin1. And then from any of the cloud ones, use their Kerbin2.Okay, I gave it a go but it crashed on KSP startup, hanging on Kerbin1. Had to restart my computer! Link to comment Share on other sites More sharing options...
Andrezado Posted August 19, 2013 Share Posted August 19, 2013 Exactly, Tingle, my pack is missing a lot of files THAT SHOULD have been there, like it has kerbin1 and kerbin2 but when i try to extract winrar has an error and says there are no documents like that in the winrar archive... but i actually CAN see them there. Link to comment Share on other sites More sharing options...
Athlonic Posted August 19, 2013 Share Posted August 19, 2013 (edited) Tingle's kerbin map has 2 parts to it, kerbin1 and kerbin2. Which one do I use? I downloaded the HD version.This is what I used :Works like a charm.Kerbin1.png is from "Kerbin8k-clouds" packKerbin2.png is from Tingle's HD Revamped pack Edited August 19, 2013 by Athlonic Link to comment Share on other sites More sharing options...
CoriW Posted August 20, 2013 Share Posted August 20, 2013 Hello, I've downloaded the 2 parts of Celestial Bodies Revamped HD by Tingle and well... It's given me 2 files "Celestial Bodies Revamped HD rev3.zip.001" and "Celestial Bodies Revamped HD rev3.zip.002", I use WinRAR and in order to actually open the files I had to change the format to just ".zip" rather than ".zip.001" and ".zip.002", then when I did open them it said they were corrupt and I couldn't get anything out of them. So I went ahead and used the repair archive tool in WinRAR and it gave me two repaired zip files, however it only repaired some of the files in the zip and couldn't retrieve others.Is anybody else having this issue or is it just me? And I've never seen a ".001" and ".002" file before, I'm guessing the archive got split in two? Link to comment Share on other sites More sharing options...
Simplicity Posted August 20, 2013 Share Posted August 20, 2013 I've never seen a ".001" and ".002" file before, I'm guessing the archive got split in two?Yes, the file is split into two parts, you can use 7-zip to put them back together again, OR there is a nice little freeware utility called "file Joiner" http://www.igorware.com/file-joiner which you can use Link to comment Share on other sites More sharing options...
CoriW Posted August 20, 2013 Share Posted August 20, 2013 (edited) Yes, the file is split into two parts, you can use 7-zip to put them back together again, OR there is a nice little freeware utility called "file Joiner" http://www.igorware.com/file-joiner which you can useWell, I used File Joiner and it did indeed join the two files together, however now I'm having an issue with extracting the files from the zip. When I try to extract the files WinRAR gives me theses errors.! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Moons\Ike\Ike2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Moons\Mun\Mun2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Dres\Dres2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Duna\Duna2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Eve\Eve2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Kerbin\Kerbin1.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Kerbin\Kerbin2.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Moho\Moho2.pngOr if I try to just extract a single file, for example Kerbin1.png, I get an error like this.! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: Unknown method in UniverseReplacer\Textures\Planets\Kerbin\Kerbin1.png! C:\Users\White\Downloads\Celestial Bodies Revamped HD rev3.zip: No files to extractEven though I can clearly see that Kerbin1.png is there, it says that there is no file to extract.EDIT: Alright so I decided to just get 7-Zip and use that, which worked perfectly. Honestly I think the only reason I didn't have 7-Zip already was because I never came across a situation like this where I needed it. Edited August 20, 2013 by CoriW Link to comment Share on other sites More sharing options...
captainreynolds Posted August 20, 2013 Share Posted August 20, 2013 Just remove the .001 and .002 Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 20, 2013 Share Posted August 20, 2013 So tingle, we can replace textures. How hard would it be to extend this to music and sounds in-game? Link to comment Share on other sites More sharing options...
CoriW Posted August 20, 2013 Share Posted August 20, 2013 Just remove the .001 and .002That didn't work, if you read my last post you'll see I eventually just used File Joiner to put the two files together into just a ".zip" file and then installed and used 7-Zip to extract, that's the only way I could get everything to work properly because apparently WinRAR doesn't work well with that particular file.Anyways on a side note, question to Tingle.I'm curious why for the Duna maps "Duna1" is 2048 x 1024 and "Duna2" is 4096 x 2048? Just asking because for all the other planets both files keep the same resolution. Link to comment Share on other sites More sharing options...
Simplicity Posted August 20, 2013 Share Posted August 20, 2013 Well, I used File Joiner and it did indeed join the two files together, however now I'm having an issue with extracting the files from the zip. When I try to extract the files WinRAR gives me theses errors.yes, I just ran a test with rar after joining the files and rar did not like it one bit, however when I used total commander (file manager) to copy the files out of the joined archive it did it perfectly, so methinks the problem you had lies with rar itself, not the joiner. Link to comment Share on other sites More sharing options...
CoriW Posted August 20, 2013 Share Posted August 20, 2013 yes, I just ran a test with rar after joining the files and rar did not like it one bit, however when I used total commander (file manager) to copy the files out of the joined archive it did it perfectly, so methinks the problem you had lies with rar itself, not the joiner.Yeah it was definitely a problem with WinRAR, it didn't like the files before or after I joined them, so as a tip to anybody trying to download "Celestial Bodies Revamped HD", use 7-Zip!Exactly, Tingle, my pack is missing a lot of files THAT SHOULD have been there, like it has kerbin1 and kerbin2 but when i try to extract winrar has an error and says there are no documents like that in the winrar archive... but i actually CAN see them there.Are you using WinRAR? Use 7-Zip instead, that should work. Link to comment Share on other sites More sharing options...
Aelloon Posted August 20, 2013 Share Posted August 20, 2013 This mod is awesome. Thanks! Link to comment Share on other sites More sharing options...
b0bby Posted August 20, 2013 Share Posted August 20, 2013 hi guys, i know it might be very simple to install that mod but i got issues with it.i've just downloaded and install this mod under my KSP/Gamedata/Universereplacer folder and added Sido's texture pack, mushroomman's cloud one and rareden's skybox in it but it wont load in the game.does all textures have to be in .png? cause i can see some of them in .jpegand i only have only one file at a time, like Kerbin1 only but the texture list.txt says "Kerbin1" and "Kerbin2".. so i'm pretty lost atm..what's exactly the way to make this work plz? Link to comment Share on other sites More sharing options...
Conti Posted August 20, 2013 Share Posted August 20, 2013 (edited) This mod works great for me until I try to use a png texture with alpha channels, it then not only crashes KSP, but my entire system. I have reproduced the error with various textures from this thread including tingles HD pack rev3 (Crashes on Eve1). The system does not crash on jpg or normal png textures, only png textures with alpha channels (kerbin1/eve1/etc).System is i7 3770K, 16GB Memory, OSX 10.8.4, KSP 0.21.1, GTX760I thought perhaps it was a result of the lack of certain OGL support in 10.8.4 so I tested it again in 10.9 DP4. Interestingly enough it does not crash the OS on 10.9, but the game itself still crashes at tingles Eve1 texture. Current memory usage for KSP at the time of crash is 751.5MB so it's not a problem with that. There is nothing of use in the KSP log, it stopped writing after loading mun1 texture from universe replacer (tingles pack) however I was able to pull this out of the kernel logs:2013/08/20 6:52:09.000 PM kernel[0]: NVDA(OpenGL): Channel exception! Exception type = 0x20 DMA Engine Error (PBDMA Error)2013/08/20 6:52:09.000 PM kernel[0]: 4443564e 00000110 def9ebb2 6f7dd30e 00000001 00000014 d3793533 46d3a4a62013/08/20 6:52:09.000 PM kernel[0]: 4614f297 e71edccf 00088301 000000d9 12f24b0a 081d0a48 1002a0ad 200018012013/08/20 6:52:09.000 PM kernel[0]: 30002800 02803800 0c828040 00500048 00600d58 01080a22 808e8010 000122022013/08/20 6:52:09.000 PM kernel[0]: 01080d22 808a8410 81042202 22389c80 1001080c 02818084 85900322 9a030a0c2013/08/20 6:52:09.000 PM kernel[0]: 200a0014 081d1382 18351000 089a2003 12abb328 01500048 64600158 019000782013/08/20 6:52:09.000 PM kernel[0]: 24019801 138a030a 923d0a00 380a3a13 00000024 0000000e 0000e001 000014492013/08/20 6:52:09.000 PM kernel[0]: 00000001 00001049 00000000 00010447 00060021 0009c426 00000020 006419222013/08/20 6:52:09.000 PM kernel[0]: 00812548 0001f43b 13c21f0a 1000081c 80a81800 200bf6a0 30202821 ecc038032013/08/20 6:52:09.000 PM kernel[0]: 13bc9798 48028040 00000002 4443564e2013/08/20 6:52:09.000 PM kernel[0]: 4443564e 00000110 97b9894e 36145cde 00000001 00000014 d3793533 46d3a4a62013/08/20 6:52:09.000 PM kernel[0]: 4614f297 e71edccf 00088301 000000d9 12f24b0a 081d0a48 1002a0ad 200018012013/08/20 6:52:09.000 PM kernel[0]: 30002800 02803800 0c828040 00500048 00600d58 01080a22 808e8010 000122022013/08/20 6:52:09.000 PM kernel[0]: 01080d22 808a8410 81042202 22389c80 1001080c 02818084 85900322 9a030a0c2013/08/20 6:52:09.000 PM kernel[0]: 200a0014 081d1382 18351000 089a2003 12abb328 01500048 64600158 019000782013/08/20 6:52:09.000 PM kernel[0]: 24019801 138a030a 923d0a00 380a3a13 00000024 0000000e 0000e001 000014492013/08/20 6:52:09.000 PM kernel[0]: 00000001 00001049 00000000 00010447 00060021 0009c426 00000020 006419222013/08/20 6:52:09.000 PM kernel[0]: 00812548 0001f43b 13c21f0a 1000081c 80a81800 200bf6a0 30202821 ffa038032013/08/20 6:52:09.000 PM kernel[0]: 13bc979d 48028040 00000003 4443564e2013/08/20 6:52:09.000 PM kernel[0]: NVDA: Failure to submit buffer to GPU!2013/08/20 6:52:09.000 PM kernel[0]: NVDA: Calling glrKillClient for task 0xffffff8033fa84802013/08/20 6:52:09.000 PM kernel[0]: NVDA: Failure to submit buffer to GPU!2013/08/20 6:52:09.000 PM kernel[0]: NVDA: Calling glrKillClient for task 0xffffff8033fa8480Quite frustrating... Edited August 20, 2013 by Conti Link to comment Share on other sites More sharing options...
M.Wolfy Posted August 20, 2013 Share Posted August 20, 2013 (edited) EDIT: never mind, found out how to do it Edited August 20, 2013 by M.Wolfy Link to comment Share on other sites More sharing options...
Zeroignite Posted August 20, 2013 Share Posted August 20, 2013 Tingle, spacex34, Rareden, and AncientGammoner, how would you feel if I distributed modified versions of your textures?I've been tweaking my own copies for optimum filesize and appearance, plus compiling what I feel are the best versions of each world. Link to comment Share on other sites More sharing options...
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