Nazari1382 Posted August 24, 2013 Share Posted August 24, 2013 Got something for you all to test the roads out with:http://forum.kerbalspaceprogram.com/showthread.php/29932-Mysterious-Projects-R3-Dr-Lirius-Rover Link to comment Share on other sites More sharing options...
spacex34 Posted August 24, 2013 Share Posted August 24, 2013 You mean tonight?Yes ! Where the link ? :-pThis city looks fantastic Link to comment Share on other sites More sharing options...
tom1499 Posted August 24, 2013 Share Posted August 24, 2013 Gonna ask a question regarding cables: I hope to implement some support cables on my radio mast, and I'm not sure what people would prefer, as the cables would be a solid mesh, so If you hit them, you go boom. Or would anybody prefer no cables, or implement no colliders or something? Link to comment Share on other sites More sharing options...
nothke Posted August 24, 2013 Author Share Posted August 24, 2013 I'm online again:http://www.ustream.tv/channel/2089342 Link to comment Share on other sites More sharing options...
Olympic1 Posted August 24, 2013 Share Posted August 24, 2013 Yes ! Where the link ? :-pThis city looks fantasticIf nothke has done with working on the airport, the link will go online Link to comment Share on other sites More sharing options...
Cooly568 Posted August 24, 2013 Share Posted August 24, 2013 I'm getting close to finishing the bridge. (texture is temporary) Link to comment Share on other sites More sharing options...
Olympic1 Posted August 24, 2013 Share Posted August 24, 2013 I'm getting close to finishing the bridge. (texture is temporary)It's looking good Link to comment Share on other sites More sharing options...
Ozi Posted August 24, 2013 Share Posted August 24, 2013 Progress screenshot, with some of old town. Still not sure what to store in north depot. Link to comment Share on other sites More sharing options...
Cooly568 Posted August 24, 2013 Share Posted August 24, 2013 (edited) Heres my progress (textures not final and models are also not final)Its nowhere near as impressive as all you other people so far. Oh yeah, may I request a part of "Future" Island? Edited August 24, 2013 by Cooly568 Link to comment Share on other sites More sharing options...
nothke Posted August 24, 2013 Author Share Posted August 24, 2013 (edited) The ORIGINAL POST has been finally redesigned! I had no idea it would take me this much time, but I hope it's much readable now. Some little things are still missing I will add them later. All new things are written in REDThe most important thing is that the number of personal textures now must be less than 3. 5 is an absolute maximum. But note that I will update the texture pack with more textures such as tiled brick and roof tiles, possibly windows.EDIT: I added a few other things in TECHNICAL, make sure you read it. Edited August 24, 2013 by nothke Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted August 24, 2013 Share Posted August 24, 2013 Can't say I'm sure about your decision not to allow Unity Export Packages. Thats the easiest way to get the collider set up correct.Is what you are expecting that we use mesh colliders all the way through, label them as colliders, and then you'll just turn off the mesh renderer and change them to concave mesh collider?(saying that, do PQScity objects even need a convex collider? honestly, I have no idea on this one.) Link to comment Share on other sites More sharing options...
Olympic1 Posted August 24, 2013 Share Posted August 24, 2013 Maybe you can ask Froggbull to help you with the project, he's making also a city mod but don't uses KerbTown for his project. If you want, here is his thread Link to comment Share on other sites More sharing options...
skykooler Posted August 24, 2013 Share Posted August 24, 2013 Nothke: if Phase B is open, when will we be able to start modelling things for Future Island? Link to comment Share on other sites More sharing options...
nothke Posted August 24, 2013 Author Share Posted August 24, 2013 (edited) Can't say I'm sure about your decision not to allow Unity Export Packages. Thats the easiest way to get the collider set up correct.Is what you are expecting that we use mesh colliders all the way through, label them as colliders, and then you'll just turn off the mesh renderer and change them to concave mesh collider?(saying that, do PQScity objects even need a convex collider? honestly, I have no idea on this one.)For static objects you don't need a convex collider, concave mesh collider works pretty good.If you have a separate collision mesh you should name it something like col_*** or collision_*** so I know that I should remove the renderer there. But I will decide where to put a mesh or box collider if needed. Setting up colliders takes a little time really.I need to write these things down on the OP.I need your models cause I need to check out them first. Sometimes there are silly mistakes (like duplicated faces), useless textures or lots of other possible things, and sending models back and forth from me explaining "change this, change that" would take forever considering there's 15 plots (for now) to do. I will of course consult with everyone if the changes I make are ok or not.Nothke: if Phase B is open, when will we be able to start modelling things for Future Island? Phase B is not modelling, it's planning. Modeling and plot "sale" comes after I lay down the streets for at least one island. Edited August 24, 2013 by nothke Link to comment Share on other sites More sharing options...
rasheed Posted August 24, 2013 Share Posted August 24, 2013 Hey nothke, how are u doing with my plot Link to comment Share on other sites More sharing options...
Cheebsta Posted August 24, 2013 Share Posted August 24, 2013 It was nice of you to credit Razchek for the code you're using to actually get this into the game or the post you copied to edit your OP. >.> Link to comment Share on other sites More sharing options...
nothke Posted August 25, 2013 Author Share Posted August 25, 2013 It was nice of you to credit Razchek for the code you're using to actually get this into the game or the post you copied to edit your OP. >.>I don't understand what you are trying to say. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted August 25, 2013 Share Posted August 25, 2013 Maybe there should be a statue of liberty style statue, but instead its a statue version of the Squad Monkey, and not a kerbal. It's a silly idea, but hey, it's an idea :T Link to comment Share on other sites More sharing options...
NGTOne Posted August 25, 2013 Share Posted August 25, 2013 So I've decided to scrap my original premise for the design of the MIS business/research campus and start over. I like this one a lot more - so far it's just one building, but I'm planning to add a bunch of smaller ones.The overhead view of the building actually forms the MIS logo, which I thought was a nice touch. Link to comment Share on other sites More sharing options...
Cooly568 Posted August 25, 2013 Share Posted August 25, 2013 I finished the texture for one of the cases for the Kerbin City's gamestore.(not final) Link to comment Share on other sites More sharing options...
nothke Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) I finished the texture for one of the cases for the Kerbin City's gamestore.(not final)http://i.imgur.com/y1b5tJ5.jpgCool Cooly!! You MUST make the "Human Space Program" box xDI did some fictional logos myself, one for my future aircraft company and.. domino.. I think that's self-explainable Edited August 25, 2013 by nothke Link to comment Share on other sites More sharing options...
Cooly568 Posted August 25, 2013 Share Posted August 25, 2013 AlrightThe slightly revamped Minecrash case.And the one everyone's been waiting for...It couldn't be anything other than...Human Space Program(not final) Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted August 25, 2013 Share Posted August 25, 2013 The graphics... Are you using a new version of Shudders?!On a more serious note, I feel like the developer should be TEAM or ASSEMBLY or something like that. Link to comment Share on other sites More sharing options...
The Destroyer Posted August 25, 2013 Share Posted August 25, 2013 Oh my god that is awesome cooly! Link to comment Share on other sites More sharing options...
nothke Posted August 25, 2013 Author Share Posted August 25, 2013 Here's one suggestion by me =)click for fullI hope it gets into stores Link to comment Share on other sites More sharing options...
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