OrbitusII Posted September 1, 2013 Share Posted September 1, 2013 (edited) Started mapping and texturing (also shrunk it down by 50%)Oh yeah, the buildings taper a bit. We'll see if it actually makes the buildings look taller from ground level... Edited September 1, 2013 by OrbitusII Link to comment Share on other sites More sharing options...
deadshot462 Posted September 1, 2013 Share Posted September 1, 2013 This is just an idea for anyone interested:In Midtown Madness 2, there were big cities but they had a few buildings under construction with empty levels you could drive to using ramps. That would be cool to have in this city, not sure how feasible it would be in KSP. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 1, 2013 Share Posted September 1, 2013 a few buildings under construction with empty levels you could drive to using rampsI'm planning on having a parking garage if that will make you happy Link to comment Share on other sites More sharing options...
rasheed Posted September 1, 2013 Share Posted September 1, 2013 A city need some kind of power source so i thought. Introducing, the Kethane Power Station!! http://i.imgur.com/iB62KLx.png For Nothke only: And heres the link. http://www./?thhvh2z3hedp7d8 Link to comment Share on other sites More sharing options...
Cooly568 Posted September 1, 2013 Share Posted September 1, 2013 I don't know if the stadium should have a parking lot, or a parking garage. The garage looks a bit out of place don't you think?(ignore the massive amount of materials, this is a WIP) Link to comment Share on other sites More sharing options...
swiftgates24 Posted September 1, 2013 Share Posted September 1, 2013 I like it. Link to comment Share on other sites More sharing options...
BobCat Posted September 1, 2013 Share Posted September 1, 2013 Wow... 177K tris ? Now kerbcity no have polycount limits to every plot? Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 1, 2013 Share Posted September 1, 2013 Cooly, perhaps halving the height of that parking garage would help it to fit the stadium. Link to comment Share on other sites More sharing options...
Olympic1 Posted September 1, 2013 Share Posted September 1, 2013 A city need some kind of power source so i thought. Introducing, the Kethane Power Station!! http://i.imgur.com/iB62KLx.png For Nothke only: And heres the link. http://www./?thhvh2z3hedp7d8A Kethane Power Station would be cool, but I should ask it first to Majiir if he want to make it or someone else of the team Link to comment Share on other sites More sharing options...
germalto Posted September 1, 2013 Share Posted September 1, 2013 Just had a great idea on how train's can work so i started modellingTrain WIP : Link to comment Share on other sites More sharing options...
Cooly568 Posted September 1, 2013 Share Posted September 1, 2013 About the tri's, no that will be way down by the time I finish, it's pretty unfinished at the moment. Link to comment Share on other sites More sharing options...
Olympic1 Posted September 1, 2013 Share Posted September 1, 2013 The next update is just under going some testing then I'll push the release through (probably some time tomorrow).Two new notable features are:- Per save/scenario statics.- Animation control for time of day objects (lights when it's dark).Can't wait for a day-night cycle Link to comment Share on other sites More sharing options...
nothke Posted September 2, 2013 Author Share Posted September 2, 2013 Olympic1 and Cooly568 are now, beside me, administrators of the progress spreadsheet, and with it, helping the organization. Just so you know, and to make it official =)I will redirect all progress to the spreadsheet now. Link to comment Share on other sites More sharing options...
Olympic1 Posted September 2, 2013 Share Posted September 2, 2013 Olympic1 and Cooly568 are now, beside me, administrators of the progress spreadsheet, and with it, helping the organization. Just so you know, and to make it official =)I will redirect all progress to the spreadsheet now.thanks ! Link to comment Share on other sites More sharing options...
Kommitz Posted September 2, 2013 Share Posted September 2, 2013 (edited) A small wind turbine! I'll wait to see what plots are free before I decide what to do with it. And animooted: I've designed a larger one too, figure a windfarm full of giant three bladed windmills would make an interesting thing to fly through. Edited September 2, 2013 by Kommitz Link to comment Share on other sites More sharing options...
Skydrow Posted September 2, 2013 Share Posted September 2, 2013 I'm not too good at modeling, but I'm learning and I hope to make something like this. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 2, 2013 Share Posted September 2, 2013 It looks like there's a bit of a hill inside of the red circle, so that might be an ideal location for the windmills. Link to comment Share on other sites More sharing options...
Tw1 Posted September 2, 2013 Share Posted September 2, 2013 (edited) Just had a great idea on how train's can work so i started modellingTrain WIP : -imgsnip-Just a heads up, the train systems we've been working on are monorail in principle, so the bogie you've got there, while it looks great, won't be compatible. But, you're welcome to help me with the railways mod if you'd like I'm making T-cross section modular railway pieces, which would be usable with stock wheels. E.g:Or, I might just offer a specialised bogie part for bundling with Kerbin City, if Nothke doesn't mind.Probably have the exact track dimensions in a day or two.It looks like there's a bit of a hill inside of the red circle, so that might be an ideal location for the windmills.Looks like that'd be a good spot, it would get the ocean breeze. Edited September 2, 2013 by Tw1 Link to comment Share on other sites More sharing options...
tom1499 Posted September 2, 2013 Share Posted September 2, 2013 Work is coming along on the plot: Using a quick test texture things are coming along quite well i think. Link to comment Share on other sites More sharing options...
Grijze Pilion Posted September 2, 2013 Share Posted September 2, 2013 Just a heads up, the train systems we've been working on are monorail in principle, so the bogie you've got there, while it looks great, won't be compatible. I think for looks, it being a monorail isn't a problem, but those bogies look terrible. Wouldn't it be better to make 2m tracks and, say, modular bogies and bodies? Link to comment Share on other sites More sharing options...
Cooly568 Posted September 2, 2013 Share Posted September 2, 2013 I am nowhere going to be close to finishing my plot as of the packing of Build 2. Maybe Nothke could maybe build a little bit more in the in-construction stadium? Link to comment Share on other sites More sharing options...
Olympic1 Posted September 2, 2013 Share Posted September 2, 2013 A small wind turbine! I'll wait to see what plots are free before I decide what to do with it. And animooted: I've designed a larger one too, figure a windfarm full of giant three bladed windmills would make an interesting thing to fly through.I find it weird windmills because there are just two blades instead of three.It looks like there's a bit of a hill inside of the red circle, so that might be an ideal location for the windmills.or build them in the water Link to comment Share on other sites More sharing options...
PringleMan Posted September 2, 2013 Share Posted September 2, 2013 Well remember Olympic, it is an engineering choice of mass versus lift. It just so happens with our current materials science that three blade wind turbines are the choice because that is where the effective peak of mass versus thrust is. This KSP, where there are already magic materials and different density laws, so maybe two blades is just more efficient on kerbin. Link to comment Share on other sites More sharing options...
Olympic1 Posted September 2, 2013 Share Posted September 2, 2013 Ok. I'll give up the plot. I have too much going on in life to model it. Next time however, please get nothke to PM me or provide a link to the thread in your PM. It would be nice if you gave the plot to Devo, but first come first serve.So his plot will be available for Devo, if Devo doesn't want the plot, it will be assigned to the first commentator Link to comment Share on other sites More sharing options...
OrbitusII Posted September 2, 2013 Share Posted September 2, 2013 Nothke, do you think you could post the modular street package as a .obj? Blender won't import .fbx and it says the .dae file is corrupted. Link to comment Share on other sites More sharing options...
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