Slapdat Posted September 1, 2013 Share Posted September 1, 2013 I found a bug when ever i have this mod installed and i try to launch a ship on launch kerbin disappears and gets replaced with The blue ball?Any suggestions? Link to comment Share on other sites More sharing options...
Themorris Posted September 1, 2013 Author Share Posted September 1, 2013 I found a bug when ever i have this mod installed and i try to launch a ship on launch kerbin disappears and gets replaced with The blue ball?Any suggestions?I wasn't able to reproduce the bug, could you tell me, what you did before, what may have caused the bug?Feel free to PM me...Also, It's propably something with the kerbtown tools, I will ask raz, If I don't find any answer.greetingsThemorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 1, 2013 Share Posted September 1, 2013 (edited) I figured out how to fix the ship not appearing in map view problem, just use a probe core on the warhead, If you don't the game treats it like debris and doesn't show it in map view.It also may be related to the fact that the root part is the first stage fuel tank and not a probe core/command pod. Edited September 1, 2013 by DarthVader Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 Mentlegen?All problems fixed(hopefully)AAAAAAND...Beta Release:Download:http://forum.kerbalspaceprogram.com/showthread.php/47156-WIP-ICBM-Pack?highlight=icbm+packhave fun,Themorris Link to comment Share on other sites More sharing options...
Themorris Posted September 5, 2013 Author Share Posted September 5, 2013 So now, that the R-36M is nearly finished, I've started working on a Silo for it.Some first pictures of the opening animation:For the ones, who have problems with the R-36M, report them to me with PM.greetingsThemorris Link to comment Share on other sites More sharing options...
POTKC Posted September 6, 2013 Share Posted September 6, 2013 Just flew the R-36M, the target for the 'test flight' was the desert west of KSC. Time from launch to impact-16 minutes 25 seconds. Link to comment Share on other sites More sharing options...
POTKC Posted September 7, 2013 Share Posted September 7, 2013 I managed to improve the time, 14 minutes 52 seconds. Link to comment Share on other sites More sharing options...
The Destroyer Posted September 7, 2013 Share Posted September 7, 2013 The R-36M seems a bit OP. Unless its supposed to crash into teh mun at 6 KM/S?Also, it has no generator so it dies quickly. Link to comment Share on other sites More sharing options...
SeventhArchitect Posted September 7, 2013 Share Posted September 7, 2013 This is cooler than the original launch station, but I'm not getting it because fo that bug and it's not the exciting enough to download, like kethane. Link to comment Share on other sites More sharing options...
POTKC Posted September 7, 2013 Share Posted September 7, 2013 The R-36M seems a bit OP. Unless its supposed to crash into teh mun at 6 KM/S?Also, it has no generator so it dies quickly.I agree, only the first stage and half of the second stage are necessary to go three quarters of the way around Kerbin, and I start getting re-entry effects at 8 kilometers, running at full throttle with two thirds fuel left in the first stage. Link to comment Share on other sites More sharing options...
Themorris Posted September 7, 2013 Author Share Posted September 7, 2013 Yes,it's slightly overpowered(much). I haven't had time to test and edit the cfg's this week (+weekend), so I have to do that next week.But the texture is ok for everyone else?PS: you can already use the R-36M as carrier rocket... Just put a decoupler on the top of the warhead. It should have enough delta-V to get a sattelite into a 500km orbit...greetingsThemorris Link to comment Share on other sites More sharing options...
POTKC Posted September 7, 2013 Share Posted September 7, 2013 Themorris, I can play around with the .cfg values to make it more realistic and send it to you if you want... Link to comment Share on other sites More sharing options...
Captain_Party Posted September 7, 2013 Share Posted September 7, 2013 The launch silo in my game is under the ground, the whole thing, when I try to launch a ship it blows up. I have Mechjeb, Universe Replacer and KAC installedEDIT: I have low graphics settings, they seem to be the problem. Link to comment Share on other sites More sharing options...
JuanxLink Posted September 8, 2013 Share Posted September 8, 2013 The silo seems to be useless, cant launch a thing, the rockets appear halfway through the silo door and explode from there. Link to comment Share on other sites More sharing options...
Themorris Posted September 8, 2013 Author Share Posted September 8, 2013 Themorris, I can play around with the .cfg values to make it more realistic and send it to you if you want...You can send it to me, I might use it, if it's good.I haven't had much time at the weekend, but maybe this week.thanks for the offerThemorris Link to comment Share on other sites More sharing options...
The Destroyer Posted September 8, 2013 Share Posted September 8, 2013 I bet this thing can get to Duna if I do it effeciant enough.I got to the Mun by simple burning straight up Link to comment Share on other sites More sharing options...
Blinkin Posted September 9, 2013 Share Posted September 9, 2013 Amazing, I was thinking about something like this and how it could be done with the terrain. I'm immediately going to try this, fun time! I think I'm going to create something like Thunderbird 3 from the Thunderbirds. That would be awesome... Now I think about it... we could recreated the whole Thunderbirds scene with KerbTown. Link to comment Share on other sites More sharing options...
InfiniteDice Posted September 9, 2013 Share Posted September 9, 2013 Somewhat related are my missiles for the submarine I'm working on. Themorris once I release this you might be able to adapt one of your cool missiles to use the code. http://forum.kerbalspaceprogram.com/showthread.php/24845-Boat-Parts-Carrier-Parts-R3-UPDATED!/page91 I didn't want to link the video directly in here without asking but the link above is to my thread, the video is on that page. Link to comment Share on other sites More sharing options...
Themorris Posted September 24, 2013 Author Share Posted September 24, 2013 That would be great! But first some updates:I've finished the modeling of the R-36M silo, but didn't have the time to import it into unity and set the animations, but I think I can do it next week. Also I want to start modeling the Minuteman III. (Ok I've already collected some reference data and started doing correct sized raw model, but the non-metric units are driving me crazy!) Until then, I'll perhaps post some pics of that...greetings,Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 24, 2013 Share Posted September 24, 2013 Carry on then. Link to comment Share on other sites More sharing options...
TehDarkNoob Posted September 25, 2013 Share Posted September 25, 2013 hey, im having some trouble. the download just gives me a .rar file, and i dont know where to put it. Link to comment Share on other sites More sharing options...
Themorris Posted September 25, 2013 Author Share Posted September 25, 2013 That's somehow strange... I thought I uploaded it as a .zip file...I will take a look at it. If you are able to unpack it, it's just like any other mod, drag the gamedata folder into your ksp folder.greetingsThemorris Link to comment Share on other sites More sharing options...
ganjou234 Posted September 25, 2013 Share Posted September 25, 2013 bro help fix pleas! mine appears to be working but is a couple of meters hidden underground! I cant see the bunker from above and cant click the launch door! Link to comment Share on other sites More sharing options...
TehDarkNoob Posted September 26, 2013 Share Posted September 26, 2013 That's somehow strange... I thought I uploaded it as a .zip file...I will take a look at it. If you are able to unpack it, it's just like any other mod, drag the gamedata folder into your ksp folder.greetingsThemorriswell, since it is a .rar, it wont download. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 26, 2013 Share Posted September 26, 2013 Try WinRAR or 7zip. Both of those will open .rar archives, and I know that at least 7Zip is totally free. Link to comment Share on other sites More sharing options...
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