Ald Posted May 16, 2015 Share Posted May 16, 2015 (edited) I close the games and delete KW and re-run KSP. This times everything work well so I stoppend the game and reinstall the mod but once again the problem occured.I'm just a player who doesn't understand the "internals" operating mod so all I can do is to show you when all things seems to stopped.Can anyones help me please? thanksThis happens to some people (including me). Try going into GameData/KWRocketry/Aero and delete all folders with a "NoseCone" in it + 150mSRBTop folder (just leave the Fins). Then try launching the game again.Look at the DRE thread...Starwaster has posted an updated KW .cfg that fixes the startup hangs.Or the thing posted bellow Edited May 16, 2015 by Ald Link to comment Share on other sites More sharing options...
jstnj Posted May 16, 2015 Share Posted May 16, 2015 Look at the DRE thread...Starwaster has posted an updated KW .cfg that fixes the startup hangs. Link to comment Share on other sites More sharing options...
MartGonzo Posted May 16, 2015 Share Posted May 16, 2015 Thats a shame your fairings where literally the best in the game, its a shame we have to lose them, hopefully some smart cookie will figure out how to get them working again and save us from proceduralyep, it's great to have the new KW procedural fairings because I missed using the expanded bases, but if anyone finds a solution for using the old style ones with the new drag model I'd go back to them because of the better separation. Link to comment Share on other sites More sharing options...
Leren666 Posted May 16, 2015 Share Posted May 16, 2015 OK thanks all for the help. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 16, 2015 Share Posted May 16, 2015 Another issue, the engines always have their heat glow, in VAB after placing and ingame. Or is it just me? Weird nobody noted it until now, since it also occured in a otherwise vanilla install.Did you copy across the other folder in the download? ModuleEmissive something. Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2015 Share Posted May 16, 2015 (edited) Finally! I can get some serious spacecraft built and flying now. Edited May 16, 2015 by Jack Wolfe Link to comment Share on other sites More sharing options...
Synthesis Posted May 16, 2015 Share Posted May 16, 2015 Kyle, Winston, great to see a formal update! Time to install! Link to comment Share on other sites More sharing options...
MDBenson Posted May 16, 2015 Share Posted May 16, 2015 There's something a little wonky with your emissives setup I think. All the engines glow in the VAB! Shots of a couple:I haven't tried them all but that's 4 now that all do the same :3 Link to comment Share on other sites More sharing options...
Konnor Posted May 16, 2015 Share Posted May 16, 2015 Hi there.KW_Fairing_ExpandingWall5m.mu and KW_Fairing_ExpandingCone5m.mu files are missing in v2.7 package (downloaded from Kerbalstuff). They should be in KWRocketry/Parts/Fairings/UnifiedFairings5m/ but I can't find them anywhere, neither in core, nor in extras, even though expanded base is there, and cfg files for 5m cone and wall are there too; so I believe they are not left out intentionally (I've tested them with .mu files from v2.6, they work as expected). Link to comment Share on other sites More sharing options...
Temeter Posted May 16, 2015 Share Posted May 16, 2015 Did you copy across the other folder in the download? ModuleEmissive something.That's it, thanks.^^' Link to comment Share on other sites More sharing options...
glibbo Posted May 16, 2015 Share Posted May 16, 2015 Thanks for the update people, not tried it yet. Link to comment Share on other sites More sharing options...
Winston Posted May 16, 2015 Share Posted May 16, 2015 There's something a little wonky with your emissives setup I think. All the engines glow in the VAB! Shots of a couple:http://imgur.com/a8L8F2al.pnghttp://i.imgur.com/Qe2WQxR.pngI haven't tried them all but that's 4 now that all do the same :3Did you install the ModuleAnimateEmissive folder in GameData?Hi there.KW_Fairing_ExpandingWall5m.mu and KW_Fairing_ExpandingCone5m.mu files are missing in v2.7 package (downloaded from Kerbalstuff). They should be in KWRocketry/Parts/Fairings/UnifiedFairings5m/ but I can't find them anywhere, neither in core, nor in extras, even though expanded base is there, and cfg files for 5m cone and wall are there too; so I believe they are not left out intentionally (I've tested them with .mu files from v2.6, they work as expected).Thanks for this.Kyle must have missed them out somehow when he set up the new procedural fairings.I have to sleep now but I will look into fixing that tomorrow. Link to comment Share on other sites More sharing options...
Andy81le Posted May 16, 2015 Share Posted May 16, 2015 I have the same problem with glowing enginee in the VAB. Install via Ckan. Link to comment Share on other sites More sharing options...
Temeter Posted May 16, 2015 Share Posted May 16, 2015 Something different, does someone else doesn't have any engine gimbaling? They turn the ship just fine, but there is no animation.I have the same problem with glowing enginee in the VAB. Install via Ckan.Check KSPs gamedata folder, is there a 'ModuleAnimateEmissive'? Maybe the Ckan installation has some stuff missing. Link to comment Share on other sites More sharing options...
Winston Posted May 16, 2015 Share Posted May 16, 2015 Something different, does someone else doesn't have any engine gimbaling? They turn the ship just fine, but there is no animation.Thrust vectoring animation is something we never actually added.The way I modelled most of the engines it would have been impossible to have them animate correctly without basically remodelling them all, so we ended up sticking with static ones. Link to comment Share on other sites More sharing options...
Temeter Posted May 16, 2015 Share Posted May 16, 2015 Thrust vectoring animation is something we never actually added.The way I modelled most of the engines it would have been impossible to have them animate correctly without basically remodelling them all, so we ended up sticking with static ones.Thanks, kinda assumed so. Fine to me, those things look rather awesome. Link to comment Share on other sites More sharing options...
MDBenson Posted May 16, 2015 Share Posted May 16, 2015 Did you install the ModuleAnimateEmissive folder in GameData?You are quitre correct, it was missing, I installed through CKAN so someone needs to bug the person controlling the repo entry to alter the file manifest to include that directory :3 Link to comment Share on other sites More sharing options...
Gargamel Posted May 16, 2015 Share Posted May 16, 2015 Yay! Thanks KW Rocketry! One of my staple mods! Link to comment Share on other sites More sharing options...
MrBonobo Posted May 16, 2015 Share Posted May 16, 2015 I must say, I was genuinely happy to see that KW was updated to 1.02! Thanks a lot for your precious work! Link to comment Share on other sites More sharing options...
somnambulist Posted May 16, 2015 Share Posted May 16, 2015 What does one do with this? Stick it in a text file, rename it ".cfg" and put it in gamedata?Yes. 10char Link to comment Share on other sites More sharing options...
Josson K. Posted May 16, 2015 Share Posted May 16, 2015 Can confirm that hang on launch when loading KW Rocketry nosecones is due to Deadly Reentry cfg file. Replacing it with the one provided by starwaster repairs it. 94 mods running smoothly now Thanks everyone. And Thank you for updating KW to 1.02, I never play without it http://forum.kerbalspaceprogram.com/threads/54954-1-0-Deadly-Reentry-v7-0-3-update-May-14-2015?p=1944417&viewfull=1#post1944417 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 16, 2015 Share Posted May 16, 2015 Thrust vectoring animation is something we never actually added.Really? I coulda sworn previous versions of KWR had gimbal animation.. probably my mind playing tricks on me. What would it take for you to remodel them? Link to comment Share on other sites More sharing options...
zengei Posted May 16, 2015 Share Posted May 16, 2015 You are quitre correct, it was missing, I installed through CKAN so someone needs to bug the person controlling the repo entry to alter the file manifest to include that directory :3There's nothing to include, ModuleAnimateEmissive only contains source files, no assemblies or configurations. That itself might be a packaging issue, but it's not specific to CKAN.EDIT: Actually now I see there's another folder below GameData, I'll see about making a pull request. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 16, 2015 Share Posted May 16, 2015 There's nothing to include, ModuleAnimateEmissive only contains source files, no assemblies or configurations.Look again, padawan: Link to comment Share on other sites More sharing options...
zengei Posted May 16, 2015 Share Posted May 16, 2015 Look again, padawan:http://i.imgur.com/muKwSsc.pngRead above.- - - Updated - - -EDIT: Actually now I see there's another folder below GameData, I'll see about making a pull request.Pull request done Link to comment Share on other sites More sharing options...
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