Jump to content

[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015


Kickasskyle

Recommended Posts

2 hours ago, fallout2077 said:

 

Why does it need to be updated? Is there anything specifically not working for you? Aside from the engines displaying in the fuel tanks tab (an issue I am seeing with multiple mods), I'm not seeing any issues with the mod in 1.0.5.

Plus, we have LinuxGuruGamer releasing a community fixes pack for KW, so that should be tying us over until the inevitable update of KW for KSP 1.1, whenever that releases.

Nvm, I found the community fixes

Link to comment
Share on other sites

@kenbobo most of the modders have been holding off till the release of 1.1 and the authors havent indicated they are no longer supporting KW, there are community fixes provided by LinuxGuruGamer who has done a great job patching things and has my gratitude and thanks.

Just incase your Google Foo is lacking here is a link to the community fix http://spacedock.info/mod/51/KW%20Rocketry%20-%20Community%20Fixes

Link to comment
Share on other sites

  • 2 weeks later...
On 10.3.2016 at 11:25 PM, linuxgurugamer said:

The author is around, just no need to update right now

Always good to know Kickasskyle is still around keeping the mod going. KW was the first big rocket mod I used, it's the kind of mod that was basically compulsory to get the full rocket experience back when we only had 2.5m parts, just as B9 did the same for planes. Still awesome to have.

Edited by Temeter
Link to comment
Share on other sites

  • 2 weeks later...
1 hour ago, bradwiggo said:

KW rocketry doesn't work for me in KSP 1.0.5

The game loads, but the parts are not there, as I checked in the files and there was supposed to be something in advanced rocketry and there was just the stock parts there.

Have you installed the community fixes?  If not, try installing them.

If that doesn't fix the problem, try re-installing both KW rocketry and the community fixes from scratch.

If that doesn't fix it, post your output logs for us to inspect - instructions on how are in the first link in my signature.

Link to comment
Share on other sites

41 minutes ago, blowfish said:

Have you installed the community fixes?  If not, try installing them.

If that doesn't fix the problem, try re-installing both KW rocketry and the community fixes from scratch.

If that doesn't fix it, post your output logs for us to inspect - instructions on how are in the first link in my signature.

I already installed the community fix, it didn't work.

https://onedrive.live.com/redir?resid=6F294D80B5D8B123!6737&authkey=!AOi1a0XK74MG5Bc&ithint=file%2ctxt

Link to comment
Share on other sites

1 hour ago, blowfish said:

Have you installed the community fixes?  If not, try installing them.

If that doesn't fix the problem, try re-installing both KW rocketry and the community fixes from scratch.

If that doesn't fix it, post your output logs for us to inspect - instructions on how are in the first link in my signature.

I fixed it, I put it in the wrong folder.

Link to comment
Share on other sites

11 hours ago, linuxgurugamer said:

Greetings.

1.1 Hype:  

https://drive.google.com/file/d/0Bzid7e3pW1k7eDlNSV9jYS1ldm8/view?usp=sharing

This is a working KW for 1.1, including the full KW Rocketry, Community Patches and working ModuleManager for 1.1

 

the fuel tanks have no fuel in them for me, even in the vab or sph there's still no fuel in the fuel tanks

Link to comment
Share on other sites

7 hours ago, Virtualgenius said:

@linuxgurugamer I think there might be a problem with fairings for the pre-release they start to glow red around 50km I am using the 64bit version of build 1174 of the pre-release

which fairing, and can you show me a picture?

Also, try the same thing with the stock fairings

Link to comment
Share on other sites

On 30/03/2016 at 8:15 AM, linuxgurugamer said:

Greetings.

1.1 Hype:  

https://drive.google.com/file/d/0Bzid7e3pW1k7eDlNSV9jYS1ldm8/view?usp=sharing

This is a working KW for 1.1, including the full KW Rocketry, Community Patches and working ModuleManager for 1.1

 

I just came here expecting the usual "its going to take some time until we can update" thing that comes with every update, but this was fast, did you have prior access to 1.1 btw?

Link to comment
Share on other sites

On 2/14/2016 at 0:36 PM, Unholypens said:

Since KerbalStuff has been shut down, is there anywhere i can get the community fixes? I really want to use this mod, but it doesn't load, so I'm assuming that I need the fixes.

wish I did, but no.  The only thing needed was an updated ModuleManager.

This file includes everything, KW, Community fixes and MM

 

LGG

Edited by linuxgurugamer
Link to comment
Share on other sites

I dont have the craft file sorry i was testing and didnt save its basically built of the subassembly of the 1.25 heavy  with maverick 1D engine on the central core 2 globe VI srb and 4 fins the second stage runs the wildcat engine speed I think was about 1500ms Orbit on the navball. I have recreated it for you

http://imgur.com/2wPoFj9

https://www.dropbox.com/s/zhspx2b0hp9ina3/Test.craft?dl=0

Edited by Virtualgenius
Link to comment
Share on other sites

  • 2 weeks later...

I started a new career in 1.0.5 and noticed that the costs for unlocking most of the KW parts in the tech tree are very inconsistent with the stock parts. Has anyone made a config to bring the unlocking costs more in line with the stock parts? If so, would you be willing to share? :)

Link to comment
Share on other sites

On 3/9/2016 at 5:09 PM, kenbobo said:

Has this been abandoned by the author? Will there be no more official updates? Or will there be one for 1.1?

 

The authors came back to the last big update. They might come out of hiding again. 1.1 isn't even out yet.

Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...