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Kerbal Attachment System (KAS) 0.4.7 - Pipes as fuel lines and even fewer explosions!


Majiir

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@JeffersonFlight - Tried your fix with KAS and my 64 bit heavily modded game and it works so far. Thanks for the great work. Thanks as well to the original devs for KAS. KSP isn't the same without it.

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I have a problem with Kas. When I grab a part it allways fall to the ground meaning that kerbals don't carry the parts with them to nowhere.

Yes I've tried those dll files posted previously and updated all my game files and mods, but the problem is still here. I'm playing x32 version because x64 still is broken.

Anyone please may give me sugestions and help me out with the problem?

Thanks in advance!

The fix that I posted is for a 64bit only issue. - 64bit KAS fix in my Sig.

Here is a recompile of Majiirs KAS for 32bit KSP, it should work for 32bit KSP.

Because circumstances will have me unable to update KAS in a timely manner, I am temporarily allowing the distribution of the KAS plugin modified for 0.24 compatibility purposes. Please do not distribute any models, textures or other art assets, and please do not distribute any part configuration files. If you'd like to balance part costs, please use a ModuleManager patch. This permission applies to the plugin only. (The KAS project has a number of contributors, and it's always a challenge to ensure all creators' rights are respected.) Please link to modifications in this thread and avoid third-party sites like Curse. (Something like Dropbox or Google Drive for hosting is fine.)

This exception shall expire as soon as I release an official update, so please bear that in mind. This is intended to allow volunteers to address compatibility issues for the players, not to otherwise grant distribution rights to the KAS plugin.

In no way am I representing Majiir in any way, this is by no means an official patch. I would recommend making a backup of your KAS directory before installing.

https://www.dropbox.com/s/qgp9a06n2k2pq2d/KAS32bitRecompile.zip

@JeffersonFlight - Tried your fix with KAS and my 64 bit heavily modded game and it works so far. Thanks for the great work. Thanks as well to the original devs for KAS. KSP isn't the same without it.

Glad to hear!

Edited by JeffersonFlight
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Firstly to Majiir .... THANKS SOOOO MUCH for such an awesome mod! KAS has really been a huge plus side to KSP. EVA for a reason now! And mate, just tell all them grumpy bastards to take a long walk off a short pier.

Secondly to JeffersonFlight ... HUGE thanks for fixing up the DLL. I was having problems getting containers to issue parts when clicking TAKE, but your DLL updates seem to have fixed that right up. Cheers!

I'm a KSP newbie, but you guys in the mod community are making this one hell of a good ride. Keep up the good stuff!

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The fix that I posted is for a 64bit only issue. - 64bit KAS fix in my Sig.

Here is a recompile of Majiirs KAS for 32bit KSP, it should work for 32bit KSP.

In no way am I representing Majiir in any way, this is by no means an official patch. I would recommend making a backup of your KAS directory before installing.

https://www.dropbox.com/s/qgp9a06n2k2pq2d/KAS32bitRecompile.zip

I installed this an KSP is saying its not compatible with 0.24.2.

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I installed this an KSP is saying its not compatible with 0.24.2.
Ah I forgot to change the version checker, no problem it will work fine. I re-uploaded with version checker updated so you shouldn't get the annoying msg. Edited by JeffersonFlight
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How can I take parts out of the containers?

I tried to EVA near them, open them and click on the button to take them, but I couldn't take them on EVA.

Can you provide a little more information on what exactly happen when you clicked take? Did it not show up on the Kerbals back or, did it fall off or get an error message? I will do my best to help you get it working.

Example on how to do it:

First when you are in the VAB you add the container holder then the container to the craft. Then you right click on the container and add them items in that you want. Once ingame you EVA and get within 2 meters of the container and right click on it and then you can click take on the item you want and it will appear on your Kerbals back.

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Firstly to Majiir .... THANKS SOOOO MUCH for such an awesome mod! KAS has really been a huge plus side to KSP. EVA for a reason now! And mate, just tell all them grumpy bastards to take a long walk off a short pier.

Secondly to JeffersonFlight ... HUGE thanks for fixing up the DLL. I was having problems getting containers to issue parts when clicking TAKE, but your DLL updates seem to have fixed that right up. Cheers!

I'm a KSP newbie, but you guys in the mod community are making this one hell of a good ride. Keep up the good stuff!

Most definitely we owe so much thanks to the creators of these mods! Just like you I'm fairly new to the community of KSP. I'm absolutely blown away by how awesome this community is and how many amazing people reside here :D

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Can you provide a little more information on what exactly happen when you clicked take? Did it not show up on the Kerbals back or, did it fall off or get an error message? I will do my best to help you get it working.

I seem to be getting the same bug as the guy you were responding too, so I'll pick up here I guess.

What happened(in my case, at least) is, in order to test if I was gonna be getting the exploding bug that others have had, I slapped a 'Container bay type A/B' on the side of a Mk2 lander can, placed a type A container in the bay, put a Ground pylon inside of it, then I launched the craft.

When I attempt to remove the Ground pylon from the container on the launch pad, nothing happens, the part does not appear on my back, it isn't removed from the container, and I get no error messages. I know I'm close enough, because the only way to be any closer would be to be INSIDE the container, so its not distance affecting it. I'm also able to grab the container itself just fine, and carry it around and what not, but I still can't remove anything from inside the container.

Another odd behavior I just noticed, is that when I click the 'Release' button on the container bay, the container does NOT come out of the bay, even under extreme maneuvers; Yet, it can still be grabbed just fine by an EVA-ing kerbal.

Everything else seems to be working, I'm able to grab and attach all the other parts, the only problem seems to be this container bug...

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First when you are in the VAB you add the container holder then the container to the craft. Then you right click on the container and add them items in that you want. Once ingame you EVA and get within 2 meters of the container and right click on it and then you can click take on the item you want and it will appear on your Kerbals back.

So we do need the holder now? In .23.5 just adding the container worked for me.

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So we do need the holder now? In .23.5 just adding the container worked for me.

I think technically you can just connect the container directly to something, the purpose of the container holder is that it allows you to a spot that the container can "snap to" using the "store" function.

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I think technically you can just connect the container directly to something, the purpose of the container holder is that it allows you to a spot that the container can "snap to" using the "store" function.

Ah, you mean when moving the container from one place to another, OK. :)

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I seem to be getting the same bug as the guy you were responding too, so I'll pick up here I guess.

What happened(in my case, at least) is, in order to test if I was gonna be getting the exploding bug that others have had, I slapped a 'Container bay type A/B' on the side of a Mk2 lander can, placed a type A container in the bay, put a Ground pylon inside of it, then I launched the craft.

When I attempt to remove the Ground pylon from the container on the launch pad, nothing happens, the part does not appear on my back, it isn't removed from the container, and I get no error messages. I know I'm close enough, because the only way to be any closer would be to be INSIDE the container, so its not distance affecting it. I'm also able to grab the container itself just fine, and carry it around and what not, but I still can't remove anything from inside the container.

Another odd behavior I just noticed, is that when I click the 'Release' button on the container bay, the container does NOT come out of the bay, even under extreme maneuvers; Yet, it can still be grabbed just fine by an EVA-ing kerbal.

Everything else seems to be working, I'm able to grab and attach all the other parts, the only problem seems to be this container bug...

Hmm very strange, could you do one last thing and open up the debug menu and go to the debug tab and have it open when you try to take from the container and see if you get any error messages. Someone else had this bug but it turned out to be something on his end which he resolved. If there isn't an error message I would check and make sure you don't have any duplicates of KAS and maybe do a fresh install of KAS and the patch.

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I see it completely on my screen

If you can see "They fixed KAS: 64-Bit or 32-Bit" you're seeing it completely.

Here, it looks like this

NfdFc9L.png?1

Which almost includes your final line, but.... not quite.

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Hmm very strange, could you do one last thing and open up the debug menu and go to the debug tab and have it open when you try to take from the container and see if you get any error messages. Someone else had this bug but it turned out to be something on his end which he resolved. If there isn't an error message I would check and make sure you don't have any duplicates of KAS and maybe do a fresh install of KAS and the patch.

I'm having the same issue with containers not letting you pull things out of them. I've tried running no other mods but KAS and have done 3 fresh installs along with and w/o your fix. I prefer your fix for the explosions fix though lol. Not showing any debug messages on the containers either. Im on windows 7 64bit and ksp 64. Everything else works perfectly.

Edited by Waldo78
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