Furious1964 Posted July 21, 2014 Share Posted July 21, 2014 i hope it works soon So do I as the new recompiled plugin didn't work for me. Game detected it as incompatible and stopped it. Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 21, 2014 Share Posted July 21, 2014 majir, do you know roughly when the update will be released Link to comment Share on other sites More sharing options...
Jey123456 Posted July 21, 2014 Share Posted July 21, 2014 Since authorization was given for a plugin upload. Heres a quick compilation against the 64bit files and with the version check updated. This do not fix the small bugs mentioned in that post (force applied on detach and the lack of ejection force), but other than that it does work. http://www.jeypc.com/dl/KAS024dll.zip replace your dll inside gamedata/KAS/Plugins with the one in this zip and enjoy. Link to comment Share on other sites More sharing options...
Rune Posted July 21, 2014 Share Posted July 21, 2014 So, anyone that actually knows how care to do a 32bit compilation? Those of use that stayed on the comfortable x86 zone would appreciate it a lot!Rune. My F5 key would, too. Link to comment Share on other sites More sharing options...
Boomerang Posted July 21, 2014 Share Posted July 21, 2014 So, anyone that actually knows how care to do a 32bit compilation? Those of use that stayed on the comfortable x86 zone would appreciate it a lot!Rune. My F5 key would, too.Rune read my mind. And you get cookies if trying to grab stuff doesn't break all the things! Link to comment Share on other sites More sharing options...
chrt Posted July 21, 2014 Share Posted July 21, 2014 I've tried the compiled .dll on linux x86_64. KAS containers' content can't be edited in the VAB/SPH (no edit option on right-click), can't grab KAS parts off craft on eva (the only right-click menu option is "No Damage"). Link to comment Share on other sites More sharing options...
micha Posted July 21, 2014 Share Posted July 21, 2014 So, anyone that actually knows how care to do a 32bit compilation? Those of use that stayed on the comfortable x86 zone would appreciate it a lot!There's no need for a 32-bit compile. Plugins are architecture independent. Also bear in mind this simply allows KAS to run under 0.24. Unless someone provides patches a recompile does not magically fix any issues, of which there appear to be many if you're playing under windows. Somewhat less so under Linux. This is currently assumed to be primarily due to the underlying Unity implementation so nothing which can be fixed quickly although there may be clever workarounds. Tl; dr: recompiled versions "work" for 32 bit as well.NB. @Majiir: great mod! Haven't been playing for long but it's one of my essential must-haves. Thanks! Link to comment Share on other sites More sharing options...
Furious1964 Posted July 21, 2014 Share Posted July 21, 2014 I've tried the compiled .dll on linux x86_64. KAS containers' content can't be edited in the VAB/SPH (no edit option on right-click), can't grab KAS parts off craft on eva (the only right-click menu option is "No Damage").Can confirm, can't open containers. Link to comment Share on other sites More sharing options...
MaLuS Posted July 21, 2014 Share Posted July 21, 2014 Confirmed, tried the recompiled .dll on win 7 x64 on .24 x64 and the parts all go in and are correct but cannot use them with a kerbal "no damage" message only and containers cannot be edited Link to comment Share on other sites More sharing options...
Kaa253 Posted July 21, 2014 Share Posted July 21, 2014 I've tried the compiled .dll on linux x86_64. KAS containers' content can't be edited in the VAB/SPH (no edit option on right-click), can't grab KAS parts off craft on eva (the only right-click menu option is "No Damage").I get the same result as described by chrt on Linux 64 bit for Jey123456's compile. And actually, the standard 0.4.7 version seems to be working "acceptably" for me . Link to comment Share on other sites More sharing options...
whaaw Posted July 21, 2014 Share Posted July 21, 2014 Confirmed, tried the recompiled .dll on win 7 x64 on .24 x64 and the parts all go in and are correct but cannot use them with a kerbal "no damage" message only and containers cannot be editedtry my dll Link to comment Share on other sites More sharing options...
MaLuS Posted July 21, 2014 Share Posted July 21, 2014 64Bit Kas.dll (just compiled didnt changed the version checker so it will throw a warning) (DRopBox Link) (Plugin only) License - Source codetested and working, you sir are truly epic! thanks very much! Link to comment Share on other sites More sharing options...
BigD145 Posted July 21, 2014 Share Posted July 21, 2014 Nullref's all over with KAS. I ended up deleting the stock mm cfg while waiting for an update. Link to comment Share on other sites More sharing options...
SRiley77 Posted July 21, 2014 Share Posted July 21, 2014 (edited) 64Bit Kas.dll (just compiled didnt changed the version checker so it will throw a warning) (DRopBox Link) (Plugin only) License - Source codeTested on Win7 - x86 - .24 32 bit.. confirmed container and "grab" functions working.. Edited July 22, 2014 by SRiley77 clarification about setup Link to comment Share on other sites More sharing options...
OrianCEV Posted July 21, 2014 Share Posted July 21, 2014 (edited) I've confirmed that it works on my machine.I'm using the default resolution and .24, Everything works fine for me.EDIT:I use 64 bit. Edited July 22, 2014 by OrianCEV Link to comment Share on other sites More sharing options...
Boomerang Posted July 21, 2014 Share Posted July 21, 2014 64Bit Kas.dll (just compiled didnt changed the version checker so it will throw a warning) (DRopBox Link) (Plugin only) License - Source codeI can additionally confirm this, at least via testing on the Runway. Running .24 on OSX and all of the grab functions worked on parts that have the module, the containers worked fine. No explosions, RUDs or anything else troublesome. Thank you very much for this! Link to comment Share on other sites More sharing options...
riles Posted July 21, 2014 Share Posted July 21, 2014 What one of these Dll is for 32x? Im having way to many issue with 64x right now Link to comment Share on other sites More sharing options...
Boomerang Posted July 22, 2014 Share Posted July 22, 2014 What one of these Dll is for 32x? Im having way to many issue with 64x right nowThe one I linked to just above your post works fine for me in x32. It's all us Mac users have Link to comment Share on other sites More sharing options...
sharpspoonful Posted July 22, 2014 Share Posted July 22, 2014 I've tried the last .dll, and can confirm that it doesn't work. All KAS parts decouple in a massive (ly awesome) explosion. Link to comment Share on other sites More sharing options...
drtedastro Posted July 22, 2014 Share Posted July 22, 2014 I've tried the last .dll, and can confirm that it doesn't work. All KAS parts decouple in a massive (ly awesome) explosion.Pic's... We want pic's..... Link to comment Share on other sites More sharing options...
sharpspoonful Posted July 22, 2014 Share Posted July 22, 2014 You got it!Javascript is disabled. View full albumI tested both attached and not attached to launch clamps. With the launch clamps everything worked the way it should. Without, however, caused a rapid spontanious disassembly.Tested in x64 ran as admin. Link to comment Share on other sites More sharing options...
PringleMan Posted July 22, 2014 Share Posted July 22, 2014 (edited) Tried whaaw's 64 bit dll on Win 7 x64 as an admin, grab-explosion still present. Sorry whaawedit: oddly enough, it actually was not the first thing I grabbed that caused it. I had put a couple of containers in bays on to test the store/release and then grab. The first container I grabbed clearly put some weird physics strain on the ship but it did not blow up. So I stored it and grabbed it again. Then it blew up.I wonder if the parts are not "decoupling" but rather having a strain-break applied to them instead. That might explain why it was all fine with the launch clamps on, since they apply a massive holding force. Edited July 22, 2014 by PringleMan Link to comment Share on other sites More sharing options...
Boomerang Posted July 22, 2014 Share Posted July 22, 2014 You got it!http://imgur.com/a/Lx41xI tested both attached and not attached to launch clamps. With the launch clamps everything worked the way it should. Without, however, caused a rapid spontanious disassembly.Tested in x64 ran as admin.Might be worth mentioning that it doesn't work for you in 64 bit in your first post? Because it seems fine for 32 bit. Don't need people getting confused, you know? Link to comment Share on other sites More sharing options...
PringleMan Posted July 22, 2014 Share Posted July 22, 2014 (edited) Here is an album of my test:http://imgur.com/a/tAEKH Edited July 22, 2014 by PringleMan Link to comment Share on other sites More sharing options...
riles Posted July 22, 2014 Share Posted July 22, 2014 Thanks for the quick response Link to comment Share on other sites More sharing options...
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