blackheart612 Posted March 19, 2014 Share Posted March 19, 2014 Also you have a huge FAR GUI and the "Ablative Shielding" in the Pod/Heatshield Info for DRE, that's for checking it out without even launching it Quote Link to comment Share on other sites More sharing options...
taniwha Posted March 19, 2014 Share Posted March 19, 2014 blackheart612: ablative shielding is a good indication that DRE is installed, but is no indication of it working (resources are separate to the actual functionality). It does, however, tell you that MM is working. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 19, 2014 Share Posted March 19, 2014 Okay, then the best way to determine it is drop a pod to Kerbin's atmosphere from an interplanetary trip. If it's destroyed from burning up, DRE's working correctly. XDDD Quote Link to comment Share on other sites More sharing options...
KerbMav Posted March 20, 2014 Share Posted March 20, 2014 On a completely different note: Why is the MM shipped with DRE 1.5.7 and the official still at 1.5.6? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted March 20, 2014 Share Posted March 20, 2014 Starwaster I tried pm'ing you, but it says your inbox is full. So ill say it here. The final nail in the coffin if you will on DRE's status with the reentry effect bug. I'm out of ideas so before I set DRE aside and discontinue dealing with it.. id like to ask one final time. Is there anything that can be done? I do not know what I am doing different. My computer setup is nothing out of the ordinary.. If a fresh install of both KSP and DRE can't fix it... On top of everything we've tried for.. what's coming up on a week now...Checkmate? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 20, 2014 Author Share Posted March 20, 2014 Why do my crew always died because of G force although the G force meter isn't in the danger zone?If the ship experiences any extreme rotation that can also exert lethal gforce damage on the crew.I am pretty new at this and have a question. How do I know if DRE and FAR are working correctly? I don't seem to be burning up in the atmosphere on reentry. Lots of glowing but nothing blowing up. I see the heat shields in my parts so I know that bit is working but how can I find out if the model is working on reentry? Maybe it's just fluke I am not burning up but I doubt it.....Check log for errors. Either alt+F12 or check output_log.txt to see if there's a lot of errors during reentry.Starwaster I tried pm'ing you, but it says your inbox is full. So ill say it here. The final nail in the coffin if you will on DRE's status with the reentry effect bug. I'm out of ideas so before I set DRE aside and discontinue dealing with it.. id like to ask one final time. Is there anything that can be done? I do not know what I am doing different. My computer setup is nothing out of the ordinary.. If a fresh install of both KSP and DRE can't fix it... On top of everything we've tried for.. what's coming up on a week now...Checkmate?I don't know what to tell you at this point. It's probably some timing issue or race condition sort of thing because the only thing that (apparently) alleviated the problem at all was a build I sent you that had a bug in it that generated a ton of errors which probably slowed code execution down enough to where it stopped happening. Basically what's happening is that DRE overrides when KSP thinks reentry effects should be displayed by adjusting a variable every time the game updates. And every update, KSP re-adjusts that same variable.Maybe if there's any quality settings you have that are lower than they could be, you could bump those up. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted March 20, 2014 Share Posted March 20, 2014 (edited) I don't know what to tell you at this point. It's probably some timing issue or race condition sort of thing because the only thing that (apparently) alleviated the problem at all was a build I sent you that had a bug in it that generated a ton of errors which probably slowed code execution down enough to where it stopped happening. Basically what's happening is that DRE overrides when KSP thinks reentry effects should be displayed by adjusting a variable every time the game updates. And every update, KSP re-adjusts that same variable.Maybe if there's any quality settings you have that are lower than they could be, you could bump those up.No.. no I've tried that.. I've tried everything. Oh well. Thanks Starwaster for your time. I just find it hard to believe I'm the only one with this problem. Edited March 20, 2014 by Motokid600 Quote Link to comment Share on other sites More sharing options...
brusura Posted March 21, 2014 Share Posted March 21, 2014 (edited) I have something strange to report, I was flying at an haltitude of 1000m at 72 m/s ( kerbin ) with my hovercraft with external seat, when I start to hear the sound of part burning for excessive heat, I panicked and crashed the kerman is still alive but on fire:http://imgur.com/VaDnpePTemp is not going down, what could have happened?UPDATE: I made a rescue two seat vehicle, that Kengun Kerman keep on fire O_o , I am using FAR Edited March 21, 2014 by brusura Quote Link to comment Share on other sites More sharing options...
kiwiak Posted March 22, 2014 Share Posted March 22, 2014 Does these still work?http://kerbalspaceprogram.com/0-19-1-planetes-corporation-heatshield-collection-with-deadly-reentry/ Quote Link to comment Share on other sites More sharing options...
Camacha Posted March 22, 2014 Share Posted March 22, 2014 Does these still work?http://kerbalspaceprogram.com/0-19-1-planetes-corporation-heatshield-collection-with-deadly-reentry/I have a feeling that they will be troublesome when combined with FAR. Otherwise, I do not know. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted March 22, 2014 Share Posted March 22, 2014 Hyperbob is working on a DRE config for them. Support should be in the next DRE. Quote Link to comment Share on other sites More sharing options...
paju1986 Posted March 24, 2014 Share Posted March 24, 2014 Hello.I want to know if FAR shielded parts dont get heat with this... because i have an SSTO on realism overhaul and the cargo always explodes when i reached high speeds under 40km....Thanks Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 24, 2014 Author Share Posted March 24, 2014 Hello.I want to know if FAR shielded parts dont get heat with this... because i have an SSTO on realism overhaul and the cargo always explodes when i reached high speeds under 40km....ThanksDREC does not know that FAR thinks the parts are shielded. Nathan mentioned a DREC branch that (IIRC) needs to be merged that would fix that? I think? Quote Link to comment Share on other sites More sharing options...
HoneyFox Posted March 25, 2014 Share Posted March 25, 2014 DREC does not know that FAR thinks the parts are shielded. Nathan mentioned a DREC branch that (IIRC) needs to be merged that would fix that? I think?Yes, that' my branch. and I already made my own edit and compiled the dll with FAR shield logic check inside.since the branch is already there, just wait for NK to merge it. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted March 26, 2014 Share Posted March 26, 2014 HoneyFox: can you rebase and submit a pull? Quote Link to comment Share on other sites More sharing options...
HoneyFox Posted March 26, 2014 Share Posted March 26, 2014 HoneyFox: can you rebase and submit a pull?OK. wait until i get back from work today. Quote Link to comment Share on other sites More sharing options...
HoneyFox Posted March 26, 2014 Share Posted March 26, 2014 HoneyFox: can you rebase and submit a pull?Damn... for some unknown reason I cannot access GitHub via browsers, GitHub client still works but I cannot find any options inside that allows me to do any kind of merge / create pull request operation... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 26, 2014 Author Share Posted March 26, 2014 Damn... for some unknown reason I cannot access GitHub via browsers, GitHub client still works but I cannot find any options inside that allows me to do any kind of merge / create pull request operation...I can access the github site just fine. I couldn't do it for a few hours; have to go do some chores, but if you want, I could fork your fork and then do a pull request? Quote Link to comment Share on other sites More sharing options...
HoneyFox Posted March 26, 2014 Share Posted March 26, 2014 I can access the github site just fine. I couldn't do it for a few hours; have to go do some chores, but if you want, I could fork your fork and then do a pull request?Thanks, my fork might contain some obsoleted codes about these parachutes' reentry heat logic. Remember to remove them and use the new codes from NK's master branch. basically only the GetShieldedStateFromFAR() function (and its reference) is needed. Quote Link to comment Share on other sites More sharing options...
TerLoki Posted March 26, 2014 Share Posted March 26, 2014 Is there any way to fix parts with integrated heatshields (i.e.: Mk 1 capsule) transmitting heat to anything attached to them and blowing them up on reentry? Because it rather defeats the purpose of having a built-in heatshield if I have to add another one just so my parachutes survive being attached to the command pod. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 26, 2014 Share Posted March 26, 2014 Is there any way to fix parts with integrated heatshields (i.e.: Mk 1 capsule) transmitting heat to anything attached to them and blowing them up on reentry? Because it rather defeats the purpose of having a built-in heatshield if I have to add another one just so my parachutes survive being attached to the command pod.If you are using radial chutes, try this Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 26, 2014 Author Share Posted March 26, 2014 OKAY. So, it will NOT let me fork Honeyfox's fork nor does Github have a merge function that I've been able to find.... But it does let me initiate a pull request on his fork. Which I did... Quote Link to comment Share on other sites More sharing options...
HoneyFox Posted March 27, 2014 Share Posted March 27, 2014 OKAY. So, it will NOT let me fork Honeyfox's fork nor does Github have a merge function that I've been able to find.... But it does let me initiate a pull request on his fork. Which I did...well... kind of strange. but anyway...I do start to consider switching to some other ISP next time the service got expired... Quote Link to comment Share on other sites More sharing options...
NathanKell Posted March 27, 2014 Share Posted March 27, 2014 I have to do it manually; looks like it wasn't rebased to latest master? (IANAGitHubExpert)Thanks though! Quote Link to comment Share on other sites More sharing options...
Castun Posted March 27, 2014 Share Posted March 27, 2014 Any progress yet? Would really love to finally have DREC ignore FAR shielded parts. Or at the very least, how do I acquire the fork? I don't know a whole lot about GitHub either. Quote Link to comment Share on other sites More sharing options...
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