Starwaster Posted May 30, 2017 Author Share Posted May 30, 2017 6 hours ago, Russos said: Stock KSP 1.2.2 x64 + MM 2.7.6 + KSP AVC 1.1.6.2 + Deadly Reentry v7.5.0 (manual or CKAN install) When an astronaut in EVA from pod - he explodes o___O https://www.dropbox.com/s/dmldko88nwgn3xt/output_log.txt?dl=0 From just a few posts up: Quote Link to comment Share on other sites More sharing options...
Russos Posted June 1, 2017 Share Posted June 1, 2017 On 31.05.2017 at 2:27 AM, Starwaster said: From just a few posts up: Thanks! Quote Link to comment Share on other sites More sharing options...
Heirteir Posted June 1, 2017 Share Posted June 1, 2017 @Starwaster Deadly Reentry seems to break the addon list provided by KSP-AVC. This isn't an urgent issue, but I thought I would let you know. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 4, 2017 Share Posted June 4, 2017 (edited) I got an asteroid into earth orbit (76kkm AP). Found it there actually. (RSS/RO/RP-0) Intercepted latched on and then noticed it "Burning" . Was above 400km at the time and PE was not below 400km. Asteroid mass was 195kT. My probe with a nuke could give it 1dV. /smirk Notice small smudge of fire on 'roid. Not long after my probe suffered RUD. probably not related. Is there a possibility that the same effect as burning EVA kerbals is going on? Would more troubleshooting help? Edited June 4, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 4, 2017 Author Share Posted June 4, 2017 1 hour ago, Bornholio said: I got an asteroid into earth orbit (76kkm AP). Found it there actually. (RSS/RO/RP-0) Intercepted latched on and then noticed it "Burning" . Was above 400km at the time and PE was not below 400km. Asteroid mass was 195kT. My probe with a nuke could give it 1dV. /smirk Notice small smudge of fire on 'roid. Not long after my probe suffered RUD. probably not related. Is there a possibility that the same effect as burning EVA kerbals is going on? Would more troubleshooting help? Test with this dll please: https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=1 Be warned though that with this build, if your Kerbals overheat you will probably get an error about a missing sound file, or a nullref... I'm not actually sure what the error would be but basically it'll try to play a sound that you don't have yet. It's on the repository though if you want to grab it and put it in your sounds folder: https://github.com/Starwaster/DeadlyReentry/blob/master/DeadlyReentry/Sounds/scream.wav Just click download Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 4, 2017 Share Posted June 4, 2017 (edited) 29 minutes ago, Starwaster said: Test with this dll please: https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=1 Be warned though that with this build, if your Kerbals overheat you will probably get an error about a missing sound file, or a nullref... I'm not actually sure what the error would be but basically it'll try to play a sound that you don't have yet. It's on the repository though if you want to grab it and put it in your sounds folder: https://github.com/Starwaster/DeadlyReentry/blob/master/DeadlyReentry/Sounds/scream.wav Should I use this in combination with DeadlyReentry-KerbalEVA.cfg (Using currently) with V7.5.0 (Via CKAN) LOL, gruesome screaming burnin' noise. Edited June 4, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 4, 2017 Author Share Posted June 4, 2017 1 hour ago, Bornholio said: Should I use this in combination with DeadlyReentry-KerbalEVA.cfg (Using currently) with V7.5.0 (Via CKAN) Ah actually, I have to make a change to that file... give me a couple of minutes then grab the new one. But make sure you re-download the dll because I've rebuilt it again (probably several dozen times actually) Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 4, 2017 Author Share Posted June 4, 2017 Ok, change made. The change is that there is now a ModuleKerbalAeroReentry What that class does is: Freezes analytic internal temperature so that Kerbals don't gain excessive amounts of heat from analytic Provides 500 watts of cooling if the Kerbal's internal temperature is over 297.6 K (~76 F) Displays 'health' if the Kerbal is taking internal damage. If the Kerbal is undamaged then the field is not displayed at all. Gradually heals the Kerbal over time IF they are at or below the desired suit temperature of 297.6 The cooling may be nerfed somewhat to make Eve or Moho more dangerous to wander around on. If I do nerf it, it will primarily affect Career mode and the suit will be upgradeable in the R&D Center to allow safe exploration of these hot places. Analytic handling may be reworked if I can properly get it handle heating / cooling If it's not immediately obvious, I'm treating the EVA Kerbal's skin properties as being his spacesuit. Internal is the Kerbal proper; his or her body. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 4, 2017 Share Posted June 4, 2017 (edited) Using the earlier provided .dll i checked out the asteroid and a cryocooled methane tanker in orbit. Edited June 4, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 5, 2017 Author Share Posted June 5, 2017 2 hours ago, Bornholio said: Using the earlier provided .dll i checked out the asteroid and a cryocooled methane tanker in orbit. Well it looks like it's not burning anymore but those are pretty low melting points for an asteroid. Probably it will need some custom work which I think I can work into the next update. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 5, 2017 Share Posted June 5, 2017 1 minute ago, Starwaster said: Well it looks like it's not burning anymore but those are pretty low melting points for an asteroid. Probably it will need some custom work which I think I can work into the next update. Stony and Metallic ones probably should be, this is likely a C-group dark carbonaceous objects. Could mean that its melting temp is quite low with lots of volatiles. Likely given that 95% of it can be turned into fuel. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 5, 2017 Author Share Posted June 5, 2017 10 minutes ago, Bornholio said: Stony and Metallic ones probably should be, this is likely a C-group dark carbonaceous objects. Could mean that its melting temp is quite low with lots of volatiles. Likely given that 95% of it can be turned into fuel. Actually I shouldn't have referred to melting, it wouldn't so much melt as it probably would explode.. I'm not going to bump it up by too much... enough to ensure it is destroyed at an appropriate reentry speed and altitude. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 5, 2017 Author Share Posted June 5, 2017 (edited) Pre-Release Update for Deadly Reentry version 7.6.0 - The Ariel Edition! For KSP 1.2.2 https://github.com/Starwaster/DeadlyReentry/releases/tag/v7.6.0 Change Log Finalized implementation of Max Operational Temp system Implemented 'damage cubes' similar to drag cubes except that hull damage is now directional. If vehicle skin takes enough damage facing its velocity vector then hot reentry gasses can enter the ship and damage internals directly Internal damage handled separately and is not directionally based. Kerbal max temp rebalance finalized. Suits (skin) can withstand up to ~900 K but the Kerbal inside starts taking damage at 317 K EVA Kerbals now have a small amount of cooling. (500 watts but subject to rebalancing) Kerbals scream when on fire. Reinstituted menu setting for turning off crew g-force warning message. Fixed problem with calling part.Modules[*] (replaced with FindModuleImplementing) Edited June 5, 2017 by Starwaster Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 5, 2017 Author Share Posted June 5, 2017 At the same download page for DRE 7.6.0 is a plugin compiled for KSP 1.3.0 IT IS UNTESTED! Should work though. So just install all the 7.6.0 files to your KSP 1.3.0 installation then download file DeadlyReentry_7.6.0_for_KSP_1.3.0.zip, unzip it and install the plugin over the existing DeadlyReentry dll. https://github.com/Starwaster/DeadlyReentry/releases/tag/v7.6.0 Quote Link to comment Share on other sites More sharing options...
Jack_Aubrey Posted June 5, 2017 Share Posted June 5, 2017 Thanks a lot !! This was surprising me, the pop-kerbal problem, glad to see that you solve it. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 7, 2017 Share Posted June 7, 2017 (edited) Is the 1.3.0 (v7.6.0) a non-backward compatible version? Testing with previous https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=1 .dll and DRE7.5.0 with Eva fix .cfg I'll move up to 7.6.0 and test next. Started a new round of testing after a Tug/Tanker blew up leaving just its command section. F3 said overheat. Pictures: Exploding fuel tanks. Using cheat to allow overheat to be able to save the craft. 4000+K on fuel tank in earth orbit. Used tracking station to access the ship. Spoiler Time response afterwards mostly at x1000, later picture showing normal time Spoiler Second tanker trying to blow up. Had looked at it earlier without problems other than it was elevated from cryo temps. Spoiler Second tanker trying to blow up. Edited June 7, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 7, 2017 Author Share Posted June 7, 2017 1 hour ago, Bornholio said: Is the 1.3.0 (v7.6.0) a non-backward compatible version? Testing with previous https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=1 .dll and DRE7.5.0 with Eva fix .cfg There are TWO builds of 7.6.0 - one for KSP 1.2.2 and one for KSP 1.3.0 Just use the correct build for your version of KSP. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted June 8, 2017 Share Posted June 8, 2017 And here I was about to post a bug report as to why my Kerbals were combusting on EVA, lmao. Thank you Starwaster. Quote Link to comment Share on other sites More sharing options...
Crazy-Engineer Posted June 8, 2017 Share Posted June 8, 2017 (edited) On 6/1/2017 at 8:50 AM, Heirteir said: @Starwaster Deadly Reentry seems to break the addon list provided by KSP-AVC. This isn't an urgent issue, but I thought I would let you know. I have this problem too Ignore v7.6.0 fixed it Edited June 8, 2017 by Crazy-Engineer Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 9, 2017 Share Posted June 9, 2017 @Starwaster Thanks very much for releasing a new 1.2.2. version Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 11, 2017 Share Posted June 11, 2017 (edited) IRVE Testing: @Starwaster Spoiler 140km Just at interface 55km Peak Heating 50km Peak Temperature 45km Terminal Velocity at impact was ~60m/s, Shield does not work very well as a bouncy house :P. RV Package 280kg used water tank for ballast, Mechjeb case with SAS to align it in space, used Smart A.S.S to align 5deg angle on reentry. Peaks, 20.4G, 3.3w/cm2, 797K skin Edited June 11, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 11, 2017 Share Posted June 11, 2017 Using 7.6.0 for 1.3, there is no DRE button anywhere, neither in SPC nor in VAB nor in flight (stock or toolbar) ... but as it seems when checking the log, the mod itself does its job. Full log:https://www.dropbox.com/s/0suk7hp1u2c2rnm/2017-06-11-2 KSP.log.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 11, 2017 Author Share Posted June 11, 2017 @Gordon Dry The build of DRE 2.6.0 for KSP 1.3.0 is provided as is and will be unsupported until I officially move the mod to KSP 1.3.0 Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 11, 2017 Share Posted June 11, 2017 (edited) 5 hours ago, Gordon Dry said: Using 7.6.0 for 1.3, there is no DRE button anywhere, neither in SPC nor in VAB nor in flight (stock or toolbar) . I'm seeing it in my 1.2.2 version. Log looks like it is loading it. [LOG 19:23:40.454] [AddonLoader]: Instantiating addon 'DRToolbar' from assembly 'DeadlyReentry' should be toolbar loading. [LOG 19:23:40.210] [DeadlyReentry.DRToolBar] OnDestroy() called - destroying button and unloading it correctly. You may want to delete the DRE folder and reinstall from Github. https://github.com/Starwaster/DeadlyReentry/releases/tag/v7.6.0 Make sure you don't what I did and have DRE configs in the wrong places. /smirk Oh are you installing v7.6.0 then adding the v7.6.0 KSP1.3.0 .dll to it? Edited June 12, 2017 by Bornholio add note Quote Link to comment Share on other sites More sharing options...
Bornholio Posted June 11, 2017 Share Posted June 11, 2017 (edited) @Starwaster 150M of screenshots doubtful you want to go through but I'm tossing them up https://www.dropbox.com/s/jaxw98x3w2acwl5/Mars HIAD and IRVE3 Pics.zip?dl=1 Mars HIAD 16m shield is easily good for a 7000m/s direct Mars Landing with a 45ton lander. All tests aimed at equator approach from 0 inclination, started at SOI boundary with 5450m/s Velocity, dropped PE into listed value. Run Three, -1000km PE, 7km/s, Direct (Pancake) peak heating 12.8w/cm2@60km, peak temp 1673K@27km Resulted in Heatshield Internal temp over 1731K/1073K, G Force kill, Aero Failure, Collisions Run Four, -38km PE, 7km/s, Direct peak heating 12.64w/cm2@82km, peak temp 1673K@27km Resulted in Collision with ground 490m/s Run One, 40km PE, 7km/s, Direct peak heating 12.6w/cm2@83km, peak temp 1276K@47km Resulted in Collision with ground 500+m/s Run Five, 45km PE, 7km/s, Direct (Aeroskip, minor @44km up to 45km) peak heating 12.55w/cm2@84km, peak temp 1241K@53km Resulted in Collision with ground 500+m/s Run Six, 47.5km PE, 7km/s, Direct (Aeroskip, @46km up to 72km) peak heating 12.55w/cm2@84km, peak temp 1230K@62km Resulted in released aero at 72km skip, 2800m/s Run Seven, 49km PE, 7km/s, Aerocapture peak heating 12.53w/cm2@84km, peak temp 1236K@56km Resulted in 2169x34km orbit, 3600m/s at interface Run two, 50km PE, 7km/s, Aerocapture Peak heating at 12.55@84km, Peak temp 1359K@36km Resulted in 7960x35km orbit Second descent 3.32W/cm2 peak heating, 704K Peak Temp @45km Edited June 12, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
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