VASMIR Posted July 7, 2015 Share Posted July 7, 2015 For some reason, when I am about 100 KM above Mars, the surface just disappears into this giant ball of red light. Why? Link to comment Share on other sites More sharing options...
Data Posted July 7, 2015 Share Posted July 7, 2015 One other question,maybe it's a tiny little bug. On Kerbal, when you reach space at 70km, the music changes. The same happens on Earth at 70km.Shouldn't that happen at 130km? Link to comment Share on other sites More sharing options...
NathanKell Posted July 7, 2015 Author Share Posted July 7, 2015 Data: Oh crap. I was going to fix that and forgot. It's tunable in 1.0x.For people with issues, I need logs. Link to comment Share on other sites More sharing options...
Blacks Posted July 7, 2015 Share Posted July 7, 2015 RSS v10.1 pack it use Kopernicus 0.1 or Kopernicus 0.2 coz if it is 0.1 & not have 0.2 i will want to know coz reading patch note from K 0.2 it make me point to 2 very important thingy:>>>> E.V.E clouds work again in MainMenu <<<<< hell yaa then i bet few moder will be super happy >>>> Fixed altEnd value in HeightColorMap landclasses <<<<< if it is what i think it is yuuuuumy Link to comment Share on other sites More sharing options...
NathanKell Posted July 7, 2015 Author Share Posted July 7, 2015 Either should be fine.RSS doesn't use landcontrol so that's not relevant, and (unless it changed) EVE Overhaul doesn't add clouds to mainmenu anyway.They're relevant to using Old-EVE, or people using 6.4x, 10x, whatever, but not RSS. Link to comment Share on other sites More sharing options...
Blacks Posted July 7, 2015 Share Posted July 7, 2015 Well most important change is >>>> E.V.E clouds work again in MainMenu <<<<< what can fix annoying problem what cause problem to Eve to assign correct layer to correct planet coz that Kerbin name is hardcoded & i can say something is improve with RSS 10.1 about that after i play with new Pingopete pack setting i still have some problem but i will figure aka clouds config are give me some headhake not want to work corectly ... but for sure agen i make a silly thingy About say "Either should be fine." well in K Changelog description it say "You need to update your System.cfg!" but i will belive u p.s. for future it will be good to set a Kopernicus.version it will not hurt much Link to comment Share on other sites More sharing options...
NathanKell Posted July 8, 2015 Author Share Posted July 8, 2015 ...the clouds in mainmenu have literally nothing to do with planet names, or clouds during the game proper. It's that when Thomas P swapped planets around in the mainmenu scene the new body wasn't instantiated quite right for EVE to find, IIRC.The stuff you see in the main menu doesn't come from the set of bodies, it's a separate scene with just some meshes. Thoma's change to Kopernicus does make the stuff in mainmenu come from (your homeworld) and (your homeworld's moon(s) ) and, per above, had a bit of an issue with EVE to start with, but that issue has nothing to do with the whole cbNameLater thing.Well, in Kopernicus Beta 0.2 (and Beta 0.1) the System.cfg was last changed on June 5th. And since System.cfg is supplied by Kopernicus itself, not RSS, you'll always have the correct System for your version of Kopernicus when you install Kopernicus....Yes, Kopernicus probably should have some kind of metadata, though that's probably best a discussion for the Kopernicus thread, not here. Link to comment Share on other sites More sharing options...
MatterBeam Posted July 8, 2015 Share Posted July 8, 2015 (edited) Hi.Is anyone getting very weird re-entry behaviour with regards to heatshields? Using Heat Control, I deplete most of my ablator in the thinnest part of the atmosphere, where I am only decelerating at 2m/s2, while the remaining 1% of ablator takes several minutes to be used up, despite decelarying up to 8g and having a heatshield skin temperature of 2300K.EDIT:The problem was physics warp.I sent a re-entry pod on a 140x140km orbit with a parachute and 968units of ablator, then brought it down to a periapse of 40km. The consumption rates and temperatures were quite normal until I tried physics warping through the exceedingly slow 140-90km descent phase. Temperatures went bonkers. Ablation rate exploded. The skin temperature of the heatshield descended to 4k, and when I left timewarp at around 20 units remaining, my temperature reading was bonkers (oscillating between 4K and 1600K at about 5 times a second). Ablation rates returned to normal, so I had no ablator from 70km altitude onwards.Despite having no ablator and still travelling at about 6500m/s, I managed to survive re-entry with a 1200K pod and 2800K heatshield. Edited July 9, 2015 by TruthQuark Link to comment Share on other sites More sharing options...
Loup Posted July 9, 2015 Share Posted July 9, 2015 Wow thanks i just installed it with Ro and all via CKAN.That is just perfect ^^ Link to comment Share on other sites More sharing options...
TeeGee Posted July 9, 2015 Share Posted July 9, 2015 Howdy!My KSC is umm, in the middle of the ocean in RSS. I installed all the mods recommended in RO and RSS and my KSC is floating in the water for some reason. Did I do something wrong? Link to comment Share on other sites More sharing options...
MatterBeam Posted July 9, 2015 Share Posted July 9, 2015 Howdy!My KSC is umm, in the middle of the ocean in RSS. I installed all the mods recommended in RO and RSS and my KSC is floating in the water for some reason. Did I do something wrong?You have to increase terrain detail. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted July 10, 2015 Share Posted July 10, 2015 Hello again!I have that problem with RSS on a Linux version of KSP 1.0.4 again. RSS just don't work at all, there is a stock Kerbin, named Earth and all stock planets.Here is my player.log:https://drive.google.com/file/d/0Bz1hgIQ7T02fVGphMTdDcHNhQUk/view?usp=sharing Link to comment Share on other sites More sharing options...
Alexoff Posted July 11, 2015 Share Posted July 11, 2015 Something is wrong with Venus. I landed on it's dark side and waited daylight for 12 years! Link to comment Share on other sites More sharing options...
cipherpunks Posted July 11, 2015 Share Posted July 11, 2015 For some reason, when I am about 100 KM above Mars, the surface just disappears into this giant ball of red light. Why?I second this. No logs yet, though. Link to comment Share on other sites More sharing options...
Starwaster Posted July 11, 2015 Share Posted July 11, 2015 Something is wrong with Venus. I landed on it's dark side and waited daylight for 12 years!Sounds like you're still on Kerbin time. Go into settings from the main menu and change the time scale, otherwise you're on a timescale where 1 day = 15 minutes Link to comment Share on other sites More sharing options...
Arditan427 Posted July 12, 2015 Share Posted July 12, 2015 Hello again!I have that problem with RSS on a Linux version of KSP 1.0.4 again. RSS just don't work at all, there is a stock Kerbin, named Earth and all stock planets.Here is my player.log:https://drive.google.com/file/d/0Bz1hgIQ7T02fVGphMTdDcHNhQUk/view?usp=sharingI have this exact same problem (but on windows) every single planet mod I have attempted to install never works. I think it's a problem with Kopernicus Link to comment Share on other sites More sharing options...
Olympic1 Posted July 12, 2015 Share Posted July 12, 2015 I have this exact same problem (but on windows) every single planet mod I have attempted to install never works. I think it's a problem with KopernicusI can see every planet just fine, even in 64bit, so it must be on your install Link to comment Share on other sites More sharing options...
Arditan427 Posted July 12, 2015 Share Posted July 12, 2015 I can see every planet just fine, even in 64bit, so it must be on your installPerhaps... I did try multiple times with a clean install though. Link to comment Share on other sites More sharing options...
Nookos Posted July 12, 2015 Share Posted July 12, 2015 Thanks for the great mod! So much fun to have the real system and learn about how it actually works.I read comments about scaled down version of the real solar system. But I only could find one old one (1/10) that doesn't work.Is there a recent config file somewhere that would allow playing with anything between 1/10 to 1/2 rss?I m having too many issues with RO and stock parts are really painful to go interplanetary.Sorry to ask but just spent a few hours looking in vain. Link to comment Share on other sites More sharing options...
Arditan427 Posted July 12, 2015 Share Posted July 12, 2015 OK I did another clean install and now, after loading the game is stuck on a loading screen and the planets (on the loading icon) are moving very fast. Link to comment Share on other sites More sharing options...
Einkleinermensch Posted July 12, 2015 Share Posted July 12, 2015 Yeah, I tried different installs, but RSS correctly loads only for first launch. For the second one loads stock system, but Kerbin is named Earth. Strange... Link to comment Share on other sites More sharing options...
Alexoff Posted July 12, 2015 Share Posted July 12, 2015 SSomething gone wrong with Mars sattelites... Link to comment Share on other sites More sharing options...
Starwaster Posted July 12, 2015 Share Posted July 12, 2015 It's a giant bugblatter beast..... Link to comment Share on other sites More sharing options...
Temeter Posted July 13, 2015 Share Posted July 13, 2015 (edited) You're asking the wrong question. Is something wrong with the Mars sattelites... or is something wrong with every other celestial body?Think about it. Edited July 13, 2015 by Temeter Link to comment Share on other sites More sharing options...
Warp11 Posted July 13, 2015 Share Posted July 13, 2015 Hey, the old problem where the game crashes every time I try to return to the space centre or load a save is happening to me again. Wasn't that fixed in a recent version. The fix used to be to set loadonmissing in rsskopernicus.cfg to false but that's been done in default now. Any ideas? Link to comment Share on other sites More sharing options...
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